Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadOnlySequence() [4/5]

System.Buffers.ReadOnlySequence< T >.ReadOnlySequence ( T[] array,
int start,
int length )
inline

Definition at line 127 of file ReadOnlySequence.cs.

128 {
129 if (array == null || (uint)start > (uint)array.Length || (uint)length > (uint)(array.Length - start))
130 {
132 }
136 _endInteger = ReadOnlySequence.ArrayToSequenceEnd(start + length);
137 }
static void ThrowArgumentValidationException(Array array, int start)
ReadOnlySequence(object startSegment, int startIndexAndFlags, object endSegment, int endIndexAndFlags)

References System.Buffers.ReadOnlySequence< T >._endInteger, System.Buffers.ReadOnlySequence< T >._endObject, System.Buffers.ReadOnlySequence< T >._startInteger, System.Buffers.ReadOnlySequence< T >._startObject, System.array, System.Buffers.ReadOnlySequence< T >.ArrayToSequenceEnd(), System.length, System.start, and System.ThrowHelper.ThrowArgumentValidationException().