Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
TwilightDyeShaderData (Ref< Effect > shader, string passName) | |
override void | Apply (Entity entity, DrawData? drawData) |
virtual void | Apply () |
ArmorShaderData | UseColor (float r, float g, float b) |
ArmorShaderData | UseColor (Color color) |
ArmorShaderData | UseColor (Vector3 color) |
ArmorShaderData | UseImage (string path) |
ArmorShaderData | UseOpacity (float alpha) |
ArmorShaderData | UseTargetPosition (Vector2 position) |
ArmorShaderData | UseSecondaryColor (float r, float g, float b) |
ArmorShaderData | UseSecondaryColor (Color color) |
ArmorShaderData | UseSecondaryColor (Vector3 color) |
ArmorShaderData | UseSaturation (float saturation) |
virtual ArmorShaderData | GetSecondaryShader (Entity entity) |
void | SwapProgram (string passName) |
Properties | |
Effect | Shader [get] |
Private Attributes | |
Vector3 | _uColor = Vector3.One |
Vector3 | _uSecondaryColor = Vector3.One |
float | _uSaturation = 1f |
float | _uOpacity = 1f |
Asset< Texture2D > | _uImage |
Vector2 | _uTargetPosition = Vector2.One |
readonly Ref< Effect > | _shader |
string | _passName |
EffectPass | _effectPass |
Definition at line 7 of file TwilightDyeShaderData.cs.