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static void | Initialize () |
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static void | Add8WayLookup (int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y) |
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static void | Add8WayLookup (int lookup, short x, short y) |
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static void | AddWallFrameLookup (int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y, short point4X, short point4Y) |
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static void | SelfFrame8Way (int i, int j, Tile centerTile, bool resetFrame) |
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static void | WallFrame (int i, int j, bool resetFrame=false) |
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static Tile | GetTileSafely (Vector2 position) |
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static Tile | GetTileSafely (Point pt) |
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static Tile | GetTileSafely (Point16 pt) |
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static Tile | GetTileSafely (int i, int j) |
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Definition at line 7 of file Framing.cs.