50 {
101 blockStyleLookup[0] =
new BlockStyle(up: true, down: true, left: true, right: true);
102 blockStyleLookup[1] =
new BlockStyle(up: false, down: true, left: true, right: true);
103 blockStyleLookup[2] =
new BlockStyle(up: false, down: true, left: true, right: false);
104 blockStyleLookup[3] =
new BlockStyle(up: false, down: true, left: false, right: true);
105 blockStyleLookup[4] =
new BlockStyle(up: true, down: false, left: true, right: false);
106 blockStyleLookup[5] =
new BlockStyle(up: true, down: false, left: false, right: true);
108 {
109 new int[3] { 2, 4, 2 },
110 new int[3] { 1, 3, 1 },
111 new int[3] { 2, 2, 4 },
112 new int[3] { 1, 1, 3 }
113 };
115 {
116 new int[2] { 1, 3 },
117 new int[2] { 2, 4 }
118 };
120 {
121 new int[3] { 2, 0, 0 },
122 new int[3] { 0, 1, 4 },
123 new int[3] { 0, 3, 0 }
124 };
147 }
static Point16[][] selfFrame8WayLookup
static BlockStyle[] blockStyleLookup
static int[][] centerWallFrameLookup
static Point16[][] wallFrameLookup
static void Add8WayLookup(int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y)
static int[][] phlebasTileFrameNumberLookup
static int[][] lazureTileFrameNumberLookup
static Point16 frameSize8Way
static Point16 wallFrameSize
static void AddWallFrameLookup(int lookup, short point1X, short point1Y, short point2X, short point2Y, short point3X, short point3Y, short point4X, short point4Y)