Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 644 of file LegacyLighting.cs.
References Terraria.Graphics.Light.LegacyLighting._camera, Terraria.Graphics.Light.LegacyLighting._expandedArea, Terraria.Graphics.Light.LegacyLighting._expandedRectBottom, Terraria.Graphics.Light.LegacyLighting._expandedRectLeft, Terraria.Graphics.Light.LegacyLighting._expandedRectRight, Terraria.Graphics.Light.LegacyLighting._expandedRectTop, Terraria.Graphics.Light.LegacyLighting._lightMap, Terraria.Graphics.Light.LegacyLighting._maxX, Terraria.Graphics.Light.LegacyLighting._maxY, Terraria.Graphics.Light.LegacyLighting._minBoundArea, Terraria.Graphics.Light.LegacyLighting._minX, Terraria.Graphics.Light.LegacyLighting._minY, Terraria.Graphics.Light.LegacyLighting._offScreenTiles2, Terraria.Graphics.Light.LegacyLighting._offScreenTiles2ExpandedArea, Terraria.Graphics.Light.LegacyLighting._requestedArea, Terraria.Graphics.Light.LegacyLighting._requestedRectBottom, Terraria.Graphics.Light.LegacyLighting._requestedRectLeft, Terraria.Graphics.Light.LegacyLighting._requestedRectRight, Terraria.Graphics.Light.LegacyLighting._requestedRectTop, Terraria.Graphics.Light.LegacyLighting._rgb, Terraria.Graphics.Light.LegacyLighting._scrX, Terraria.Graphics.Light.LegacyLighting._scrY, Terraria.Graphics.Light.LegacyLighting._states, Terraria.Graphics.Light.LegacyLighting._tempLights, Terraria.Graphics.Light.LegacyLighting._tileScanner, System.array, System.Collections.Generic.Dictionary< TKey, TValue >.Clear(), Terraria.Main.demonTorch, Terraria.Graphics.Light.LegacyLighting.DoColors(), Terraria.Graphics.Light.TileLightScanner.ExportTo(), System.Math.Floor(), Terraria.Main.gamePaused, Terraria.Graphics.Light.LightMap.GetLight(), Terraria.Graphics.Light.LightMap.GetMask(), Terraria.TimeLogger.LightingTime(), Terraria.Main.LocalPlayer, Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.Main.myPlayer, Terraria.Main.npc, System.obj, Terraria.Lighting.OffScreenTiles, Terraria.Main.player, Terraria.Main.SceneMetrics, Terraria.Graphics.Light.LegacyLighting.RectArea.Set(), Terraria.Main.ShouldShowInvisibleWalls(), Terraria.DataStructures.Tile, Terraria.Main.tile, Terraria.Graphics.Camera.UnscaledPosition, Terraria.Graphics.Camera.UnscaledSize, Terraria.Graphics.Light.TileLightScanner.Update(), Terraria.Main.wofNPCIndex, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.Graphics.Light.LegacyLighting.ProcessArea().