_drawInvisibleWalls | Terraria.Graphics.Light.TileLightScanner | private |
_random | Terraria.Graphics.Light.TileLightScanner | private |
ApplyHellLight(Tile tile, int x, int y, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
ApplyLiquidLight(Tile tile, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
ApplySurfaceLight(Tile tile, int x, int y, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
ApplyTileLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
ApplyWallLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
ExportTo(Rectangle area, LightMap outputMap, TileLightScannerOptions options) | Terraria.Graphics.Light.TileLightScanner | inline |
GetMaskMode(int x, int y) | Terraria.Graphics.Light.TileLightScanner | inline |
GetTileLight(int x, int y, out Vector3 outputColor) | Terraria.Graphics.Light.TileLightScanner | inline |
GetTileMask(Tile tile) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
IsTileNullOrTouchingNull(int x, int y) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
LightIsBlocked(Tile tile) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
Update() | Terraria.Graphics.Light.TileLightScanner | inline |