Terraria v1.4.4.9
Terraria source code documentation
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◆ SetDefaults4()

void Terraria.Item.SetDefaults4 ( int type)
inline

Definition at line 30273 of file Item.cs.

30274 {
30275 switch (type)
30276 {
30277 case 3001:
30278 rare = 1;
30280 healLife = 70;
30281 useStyle = 9;
30282 useTurn = true;
30283 useAnimation = 17;
30284 useTime = 17;
30286 consumable = true;
30287 width = 14;
30288 height = 24;
30289 potion = true;
30290 value = buyPrice(0, 0, 5);
30291 return;
30292 case 3061:
30293 width = 30;
30294 height = 30;
30295 accessory = true;
30296 rare = 5;
30297 value = buyPrice(0, 20);
30298 backSlot = 8;
30299 return;
30300 case 3002:
30301 alpha = 0;
30302 color = new Color(255, 255, 255, 0);
30303 rare = 1;
30304 useStyle = 1;
30305 shootSpeed = 6f;
30306 shoot = 473;
30307 width = 12;
30308 height = 12;
30310 consumable = true;
30312 useAnimation = 15;
30313 useTime = 15;
30314 noMelee = true;
30315 value = buyPrice(0, 0, 1, 50);
30316 holdStyle = 1;
30317 return;
30318 case 3003:
30319 shootSpeed = 3.5f;
30320 shoot = 474;
30321 damage = 8;
30322 width = 10;
30323 height = 28;
30325 consumable = true;
30326 ammo = AmmoID.Arrow;
30327 knockBack = 2.5f;
30328 value = buyPrice(0, 0, 0, 15);
30329 ranged = true;
30330 return;
30331 case 3004:
30332 flame = true;
30333 noWet = true;
30334 useStyle = 1;
30335 useTurn = true;
30336 useAnimation = 15;
30337 useTime = 10;
30338 holdStyle = 1;
30339 autoReuse = true;
30341 consumable = true;
30342 createTile = 4;
30343 placeStyle = 13;
30344 width = 10;
30345 height = 12;
30346 value = buyPrice(0, 0, 1);
30347 return;
30348 case 3005:
30349 useStyle = 1;
30350 shootSpeed = 10f;
30351 shoot = 475;
30352 damage = 0;
30353 width = 18;
30354 height = 20;
30356 consumable = true;
30358 useAnimation = 20;
30359 useTime = 20;
30360 noUseGraphic = true;
30361 noMelee = true;
30362 return;
30363 case 3006:
30364 mana = 10;
30365 autoReuse = true;
30366 damage = 35;
30367 useStyle = 5;
30368 shootSpeed = 10f;
30369 shoot = 476;
30370 width = 26;
30371 height = 28;
30372 useAnimation = 12;
30373 useTime = 12;
30374 rare = 5;
30375 noMelee = true;
30376 knockBack = 2.5f;
30377 value = sellPrice(0, 8);
30378 magic = true;
30379 return;
30380 case 3007:
30381 autoReuse = true;
30382 useStyle = 5;
30383 useAnimation = 22;
30384 useTime = 22;
30385 width = 38;
30386 height = 6;
30387 shoot = 10;
30390 damage = 28;
30391 shootSpeed = 13f;
30392 noMelee = true;
30393 value = sellPrice(0, 8);
30394 knockBack = 3.5f;
30396 ranged = true;
30397 rare = 5;
30398 scale = 0.9f;
30399 return;
30400 case 3008:
30401 autoReuse = true;
30402 useStyle = 5;
30403 useAnimation = 38;
30404 useTime = 38;
30405 width = 38;
30406 height = 6;
30407 shoot = 10;
30410 damage = 52;
30411 shootSpeed = 14.5f;
30412 noMelee = true;
30413 value = sellPrice(0, 8);
30414 knockBack = 5.5f;
30416 ranged = true;
30417 rare = 5;
30418 scale = 1f;
30419 return;
30420 case 3009:
30421 shoot = 477;
30422 width = 8;
30423 height = 8;
30425 ammo = AmmoID.Dart;
30426 damage = 14;
30427 knockBack = 3.5f;
30428 shootSpeed = 1f;
30429 ranged = true;
30430 rare = 3;
30431 value = sellPrice(0, 0, 0, 6);
30432 consumable = true;
30433 return;
30434 case 3010:
30435 shoot = 478;
30436 width = 8;
30437 height = 8;
30439 ammo = AmmoID.Dart;
30440 damage = 9;
30441 knockBack = 2.2f;
30442 shootSpeed = 3f;
30443 ranged = true;
30444 rare = 3;
30445 value = sellPrice(0, 0, 0, 6);
30446 consumable = true;
30447 return;
30448 case 3011:
30449 shoot = 479;
30450 width = 8;
30451 height = 8;
30453 ammo = AmmoID.Dart;
30454 damage = 10;
30455 knockBack = 2.5f;
30456 shootSpeed = 3f;
30457 ranged = true;
30458 rare = 3;
30459 value = sellPrice(0, 0, 0, 6);
30460 consumable = true;
30461 return;
30462 case 3012:
30463 autoReuse = true;
30464 useStyle = 1;
30465 useTurn = true;
30466 useAnimation = 14;
30467 useTime = 14;
30468 knockBack = 3.25f;
30469 width = 30;
30470 height = 10;
30471 damage = 59;
30472 shoot = 481;
30473 shootSpeed = 9f;
30475 rare = 5;
30476 value = sellPrice(0, 8);
30477 melee = true;
30478 noUseGraphic = true;
30479 noMelee = true;
30480 return;
30481 case 3013:
30482 useStyle = 1;
30483 useTurn = true;
30484 autoReuse = true;
30485 useAnimation = 8;
30486 useTime = 8;
30487 width = 24;
30488 height = 28;
30489 damage = 60;
30490 knockBack = 6f;
30492 scale = 1f;
30493 melee = true;
30494 rare = 5;
30495 value = sellPrice(0, 8);
30496 melee = true;
30497 return;
30498 case 3014:
30499 mana = 40;
30500 autoReuse = true;
30501 damage = 43;
30502 useStyle = 1;
30503 shootSpeed = 15f;
30504 shoot = 482;
30505 width = 26;
30506 height = 28;
30508 useAnimation = 24;
30509 useTime = 24;
30510 rare = 5;
30511 noMelee = true;
30512 knockBack = 8f;
30513 value = sellPrice(0, 8);
30514 magic = true;
30515 return;
30516 case 3024:
30517 width = 20;
30518 height = 20;
30520 rare = 9;
30521 value = sellPrice(0, 3);
30522 return;
30523 case 3599:
30524 width = 20;
30525 height = 20;
30527 rare = 9;
30528 value = sellPrice(0, 3);
30529 return;
30530 case 3015:
30531 width = 24;
30532 height = 24;
30533 accessory = true;
30534 value = sellPrice(0, 8);
30535 rare = 6;
30536 return;
30537 case 3016:
30538 width = 24;
30539 height = 24;
30540 accessory = true;
30541 defense = 8;
30542 value = sellPrice(0, 8);
30543 rare = 5;
30544 return;
30545 case 3017:
30546 width = 16;
30547 height = 24;
30548 accessory = true;
30549 rare = 7;
30550 value = sellPrice(0, 6);
30551 shoeSlot = 16;
30552 return;
30553 case 3018:
30554 useStyle = 1;
30555 autoReuse = true;
30556 useAnimation = 23;
30557 useTime = 23;
30558 width = 50;
30559 height = 20;
30560 shoot = 483;
30562 damage = 50;
30563 shootSpeed = 12f;
30564 value = sellPrice(0, 10);
30565 knockBack = 6f;
30566 rare = 5;
30567 melee = true;
30568 return;
30569 case 3019:
30570 autoReuse = true;
30571 useStyle = 5;
30572 useAnimation = 13;
30573 useTime = 13;
30574 width = 18;
30575 height = 46;
30576 shoot = 485;
30579 damage = 22;
30580 knockBack = 5.5f;
30581 shootSpeed = 6f;
30582 noMelee = true;
30583 value = hellPrice;
30584 rare = 3;
30585 ranged = true;
30586 return;
30587 case 3020:
30588 case 3021:
30589 case 3022:
30590 case 3023:
30591 noUseGraphic = true;
30592 damage = 0;
30593 useStyle = 5;
30594 shootSpeed = 15f;
30595 shoot = 486 + type - 3020;
30596 width = 18;
30597 height = 28;
30599 useAnimation = 20;
30600 useTime = 20;
30601 rare = 6;
30602 noMelee = true;
30603 value = sellPrice(0, 6);
30604 if (type == 3021)
30605 {
30606 shootSpeed = 16f;
30607 }
30608 return;
30609 }
30610 switch (type)
30611 {
30612 case 3025:
30613 width = 20;
30614 height = 20;
30616 value = sellPrice(0, 0, 75);
30617 rare = 2;
30618 return;
30619 case 3026:
30620 width = 20;
30621 height = 20;
30623 value = sellPrice(0, 0, 75);
30624 rare = 2;
30625 return;
30626 case 3027:
30627 width = 20;
30628 height = 20;
30630 value = sellPrice(0, 0, 75);
30631 rare = 2;
30632 return;
30633 case 3190:
30634 width = 20;
30635 height = 20;
30637 value = sellPrice(0, 0, 75);
30638 rare = 2;
30639 return;
30640 case 3038:
30641 width = 20;
30642 height = 20;
30644 value = sellPrice(0, 1, 50);
30645 rare = 3;
30646 return;
30647 case 3597:
30648 width = 20;
30649 height = 20;
30651 value = sellPrice(0, 1, 50);
30652 rare = 3;
30653 return;
30654 case 3600:
30655 width = 20;
30656 height = 20;
30658 value = sellPrice(0, 1, 50);
30659 rare = 3;
30660 return;
30661 case 3598:
30662 width = 20;
30663 height = 20;
30665 value = sellPrice(0, 1, 50);
30666 rare = 3;
30667 return;
30668 case 3029:
30669 useStyle = 5;
30670 autoReuse = true;
30671 useAnimation = 19;
30672 useTime = 19;
30673 width = 28;
30674 height = 60;
30675 shoot = 1;
30678 damage = 38;
30679 shootSpeed = 12.5f;
30680 noMelee = true;
30681 value = sellPrice(0, 8);
30682 ranged = true;
30683 rare = 6;
30684 knockBack = 2.25f;
30685 return;
30686 case 3030:
30687 channel = true;
30688 damage = 40;
30689 useStyle = 1;
30690 shootSpeed = 17f;
30691 shoot = 491;
30692 width = 26;
30693 height = 28;
30695 useAnimation = 15;
30696 useTime = 15;
30697 rare = 6;
30698 noMelee = true;
30699 knockBack = 4.5f;
30700 value = sellPrice(0, 8);
30701 melee = true;
30702 noUseGraphic = true;
30703 return;
30704 case 3031:
30705 case 3032:
30706 useStyle = 1;
30707 useTurn = true;
30708 useAnimation = 12;
30709 useTime = 5;
30710 width = 20;
30711 height = 20;
30712 autoReuse = true;
30713 rare = 7;
30714 value = sellPrice(0, 10);
30715 tileBoost += 2;
30716 return;
30717 case 3036:
30718 width = 24;
30719 height = 28;
30720 rare = 3;
30721 value = sellPrice(0, 3);
30722 accessory = true;
30723 return;
30724 case 3037:
30725 width = 24;
30726 height = 28;
30727 rare = 1;
30728 value = sellPrice(0, 1);
30729 accessory = true;
30730 return;
30731 case 3033:
30732 width = 16;
30733 height = 24;
30734 accessory = true;
30735 rare = 5;
30736 value = 50000;
30737 return;
30738 case 3034:
30739 width = 16;
30740 height = 24;
30741 accessory = true;
30742 rare = 5;
30743 value = 100000;
30744 return;
30745 case 3035:
30746 width = 16;
30747 height = 24;
30748 accessory = true;
30749 rare = 6;
30750 value = 150000;
30751 return;
30752 case 3039:
30753 width = 20;
30754 height = 20;
30756 value = sellPrice(0, 1, 50);
30757 rare = 3;
30758 return;
30759 case 3040:
30760 width = 20;
30761 height = 20;
30763 value = sellPrice(0, 0, 75);
30764 rare = 2;
30765 return;
30766 case 3028:
30767 width = 20;
30768 height = 20;
30770 value = sellPrice(0, 0, 75);
30771 rare = 2;
30772 return;
30773 case 3041:
30774 width = 20;
30775 height = 20;
30777 value = sellPrice(0, 0, 75);
30778 rare = 2;
30779 return;
30780 case 3042:
30781 width = 20;
30782 height = 20;
30784 value = sellPrice(0, 1, 50);
30785 rare = 3;
30786 return;
30787 case 3043:
30788 damage = 0;
30789 useStyle = 1;
30790 shoot = 492;
30791 width = 16;
30792 height = 30;
30794 useAnimation = 20;
30795 useTime = 20;
30796 rare = 3;
30797 noMelee = true;
30798 value = buyPrice(0, 10);
30799 buffType = 152;
30800 return;
30801 case 3044:
30802 useStyle = 1;
30803 useTurn = true;
30804 useAnimation = 15;
30805 useTime = 10;
30806 autoReuse = true;
30807 consumable = true;
30808 createTile = 139;
30809 placeStyle = 32;
30810 width = 24;
30811 height = 24;
30812 rare = 4;
30813 value = 100000;
30814 accessory = true;
30815 hasVanityEffects = true;
30816 return;
30817 case 3045:
30818 flame = true;
30819 noWet = true;
30820 useStyle = 1;
30821 useTurn = true;
30822 useAnimation = 15;
30823 useTime = 10;
30824 holdStyle = 1;
30825 autoReuse = true;
30827 consumable = true;
30828 createTile = 4;
30829 placeStyle = 14;
30830 width = 10;
30831 height = 12;
30832 value = 250;
30833 rare = 1;
30834 return;
30835 case 3046:
30836 case 3047:
30837 case 3048:
30838 case 3049:
30839 case 3050:
30840 useStyle = 1;
30841 useTurn = true;
30842 useAnimation = 15;
30843 useTime = 10;
30844 autoReuse = true;
30846 consumable = true;
30847 createTile = 215;
30848 placeStyle = 1 + type - 3046;
30849 width = 12;
30850 height = 12;
30851 return;
30852 }
30853 switch (type)
30854 {
30855 case 3051:
30856 mana = 13;
30857 damage = 25;
30858 useStyle = 5;
30859 shootSpeed = 32f;
30860 shoot = 494;
30861 width = 26;
30862 height = 28;
30863 useAnimation = 33;
30864 useTime = 33;
30865 rare = 5;
30866 noMelee = true;
30867 knockBack = 3f;
30868 value = sellPrice(0, 8);
30869 magic = true;
30870 autoReuse = true;
30871 return;
30872 case 3052:
30873 autoReuse = true;
30874 useStyle = 5;
30875 useAnimation = 20;
30876 useTime = 20;
30877 width = 14;
30878 height = 32;
30879 shoot = 495;
30882 damage = 47;
30883 shootSpeed = 11f;
30884 knockBack = 4.5f;
30885 rare = 5;
30886 crit = 3;
30887 noMelee = true;
30888 value = sellPrice(0, 2);
30889 ranged = true;
30890 return;
30891 case 3053:
30892 autoReuse = true;
30893 rare = 5;
30894 mana = 6;
30896 useStyle = 5;
30897 damage = 32;
30898 useAnimation = 21;
30899 useTime = 7;
30900 width = 24;
30901 height = 28;
30902 shoot = 496;
30903 shootSpeed = 9f;
30904 knockBack = 3.75f;
30905 magic = true;
30906 value = sellPrice(0, 2);
30907 noMelee = true;
30908 noUseGraphic = true;
30909 crit = 3;
30910 return;
30911 case 3054:
30912 crit = 3;
30913 autoReuse = true;
30914 useStyle = 1;
30915 shootSpeed = 13f;
30916 shoot = 497;
30917 damage = 38;
30918 width = 18;
30919 height = 20;
30921 useAnimation = 12;
30922 useTime = 12;
30923 noUseGraphic = true;
30924 noMelee = true;
30925 value = sellPrice(0, 2);
30926 knockBack = 5.75f;
30927 melee = true;
30928 rare = 5;
30929 return;
30930 case 3055:
30931 case 3056:
30932 case 3057:
30933 case 3058:
30934 case 3059:
30935 useStyle = 1;
30936 useTurn = true;
30937 useAnimation = 15;
30938 useTime = 10;
30939 autoReuse = true;
30941 consumable = true;
30942 createTile = 242;
30943 width = 30;
30944 height = 30;
30945 value = sellPrice(0, 0, 10);
30946 placeStyle = 31 + type - 3055;
30947 return;
30948 }
30949 switch (type)
30950 {
30951 case 3060:
30952 damage = 0;
30953 useStyle = 1;
30954 shoot = 499;
30955 width = 16;
30956 height = 30;
30958 useAnimation = 20;
30959 useTime = 20;
30960 rare = 3;
30961 noMelee = true;
30962 value = sellPrice(0, 7, 50);
30963 buffType = 154;
30964 return;
30965 case 3062:
30966 channel = true;
30967 damage = 0;
30968 useStyle = 4;
30969 shoot = 500;
30970 width = 24;
30971 height = 24;
30973 useAnimation = 20;
30974 useTime = 20;
30975 rare = 1;
30976 noMelee = true;
30978 buffType = 155;
30979 return;
30980 case 3063:
30981 rare = 10;
30983 useStyle = 1;
30984 damage = 200;
30985 useAnimation = 14;
30986 useTime = 14;
30987 width = 30;
30988 height = 30;
30989 shoot = 502;
30990 scale = 1.1f;
30991 shootSpeed = 12f;
30992 knockBack = 6.5f;
30993 melee = true;
30994 value = sellPrice(0, 20);
30995 autoReuse = true;
30996 return;
30997 case 3064:
30998 useStyle = 1;
30999 useTurn = true;
31000 useAnimation = 15;
31001 useTime = 10;
31002 autoReuse = true;
31004 consumable = true;
31005 createTile = 356;
31006 width = 18;
31007 height = 34;
31008 value = sellPrice(0, 3);
31009 rare = 7;
31010 return;
31011 case 3065:
31012 rare = 10;
31014 useStyle = 1;
31015 damage = 170;
31016 useAnimation = 16;
31017 useTime = 16;
31018 width = 30;
31019 height = 30;
31020 shoot = 503;
31021 scale = 1.1f;
31022 shootSpeed = 8f;
31023 knockBack = 6.5f;
31024 melee = true;
31025 value = sellPrice(0, 20);
31026 autoReuse = true;
31027 return;
31028 case 3066:
31029 useStyle = 1;
31030 useTurn = true;
31031 useAnimation = 15;
31032 useTime = 10;
31033 autoReuse = true;
31035 consumable = true;
31036 createTile = 357;
31037 width = 12;
31038 height = 12;
31039 return;
31040 case 3067:
31041 useStyle = 1;
31042 useTurn = true;
31043 useAnimation = 15;
31044 useTime = 7;
31045 autoReuse = true;
31047 consumable = true;
31048 createWall = 177;
31049 width = 12;
31050 height = 12;
31051 return;
31052 case 3068:
31053 width = 16;
31054 height = 24;
31055 accessory = true;
31056 rare = 1;
31057 value = sellPrice(0, 0, 50);
31058 return;
31059 case 3069:
31060 mana = 2;
31061 damage = 14;
31062 useStyle = 1;
31063 shootSpeed = 7f;
31064 shoot = 954;
31065 width = 26;
31066 height = 28;
31068 useAnimation = 26;
31069 useTime = 26;
31070 rare = 1;
31071 noMelee = true;
31072 value = 10000;
31073 magic = true;
31074 crit = 10;
31076 {
31077 value = sellPrice(0, 5);
31078 rare = 4;
31079 damage = 40;
31080 useAnimation = 10;
31081 useTime = 10;
31082 mana = 6;
31083 shootSpeed = 12f;
31084 autoReuse = true;
31085 }
31086 return;
31087 case 3070:
31088 case 3071:
31089 case 3072:
31090 case 3073:
31091 case 3074:
31092 case 3075:
31093 case 3076:
31094 useStyle = 1;
31095 useTurn = true;
31096 useAnimation = 15;
31097 useTime = 10;
31098 autoReuse = true;
31100 consumable = true;
31101 createTile = 358 + type - 3070;
31102 width = 12;
31103 height = 12;
31104 value = sellPrice(0, 10);
31105 rare = 3;
31106 return;
31107 }
31108 switch (type)
31109 {
31110 case 3077:
31111 useStyle = 1;
31112 useTurn = true;
31113 useAnimation = 15;
31114 useTime = 8;
31115 autoReuse = true;
31117 consumable = true;
31118 createTile = 365;
31119 width = 12;
31120 height = 12;
31121 value = 10;
31122 tileBoost += 3;
31123 return;
31124 case 3078:
31125 useStyle = 1;
31126 useTurn = true;
31127 useAnimation = 15;
31128 useTime = 8;
31129 autoReuse = true;
31131 consumable = true;
31132 createTile = 366;
31133 width = 12;
31134 height = 12;
31135 value = 10;
31136 tileBoost += 3;
31137 return;
31138 case 3081:
31139 useStyle = 1;
31140 useTurn = true;
31141 useAnimation = 15;
31142 useTime = 10;
31143 autoReuse = true;
31145 consumable = true;
31146 createTile = 367;
31147 width = 12;
31148 height = 12;
31149 return;
31150 case 3082:
31151 useStyle = 1;
31152 useTurn = true;
31153 useAnimation = 15;
31154 useTime = 7;
31155 autoReuse = true;
31157 consumable = true;
31158 createWall = 183;
31159 width = 12;
31160 height = 12;
31161 return;
31162 case 3083:
31163 useStyle = 1;
31164 useTurn = true;
31165 useAnimation = 15;
31166 useTime = 7;
31167 autoReuse = true;
31169 consumable = true;
31170 createWall = 179;
31171 width = 12;
31172 height = 12;
31173 return;
31174 case 3084:
31175 width = 24;
31176 height = 18;
31177 accessory = true;
31178 rare = 1;
31179 value = sellPrice(0, 0, 50);
31180 return;
31181 case 3085:
31182 width = 12;
31183 height = 12;
31184 rare = 2;
31186 value = buyPrice(0, 2);
31187 return;
31188 case 3086:
31189 useStyle = 1;
31190 useTurn = true;
31191 useAnimation = 15;
31192 useTime = 10;
31193 autoReuse = true;
31195 consumable = true;
31196 createTile = 368;
31197 width = 12;
31198 height = 12;
31199 return;
31200 case 3080:
31201 useStyle = 1;
31202 shootSpeed = 10f;
31203 shoot = 506;
31204 damage = 0;
31205 width = 18;
31206 height = 20;
31208 consumable = true;
31210 useAnimation = 20;
31211 useTime = 20;
31212 noUseGraphic = true;
31213 noMelee = true;
31214 value = 100;
31215 return;
31216 case 3079:
31217 useStyle = 1;
31218 shootSpeed = 10f;
31219 shoot = 505;
31220 damage = 0;
31221 width = 18;
31222 height = 20;
31224 consumable = true;
31226 useAnimation = 20;
31227 useTime = 20;
31228 noUseGraphic = true;
31229 noMelee = true;
31230 value = 100;
31231 return;
31232 case 3087:
31233 useStyle = 1;
31234 useTurn = true;
31235 useAnimation = 15;
31236 useTime = 10;
31237 autoReuse = true;
31239 consumable = true;
31240 createTile = 369;
31241 width = 12;
31242 height = 12;
31243 return;
31244 case 3088:
31245 useStyle = 1;
31246 useTurn = true;
31247 useAnimation = 15;
31248 useTime = 7;
31249 autoReuse = true;
31251 consumable = true;
31252 createWall = 184;
31253 width = 12;
31254 height = 12;
31255 return;
31256 case 3089:
31257 useStyle = 1;
31258 useTurn = true;
31259 useAnimation = 15;
31260 useTime = 7;
31261 autoReuse = true;
31263 consumable = true;
31264 createWall = 181;
31265 width = 12;
31266 height = 12;
31267 return;
31268 case 3090:
31269 width = 16;
31270 height = 24;
31271 accessory = true;
31272 rare = 2;
31273 value = 100000;
31274 expert = true;
31275 return;
31276 case 3091:
31277 case 3092:
31278 width = 14;
31279 height = 20;
31281 useAnimation = 20;
31282 useTime = 20;
31283 return;
31284 case 3093:
31285 width = 12;
31286 height = 12;
31287 rare = 1;
31289 value = sellPrice(0, 0, 10);
31290 return;
31291 case 3094:
31292 useStyle = 1;
31293 shootSpeed = 11.5f;
31294 shoot = 507;
31295 damage = 17;
31296 width = 30;
31297 height = 30;
31299 consumable = true;
31301 useAnimation = 24;
31302 useTime = 24;
31303 noUseGraphic = true;
31304 noMelee = true;
31305 knockBack = 4.75f;
31306 value = sellPrice(0, 0, 0, 5);
31307 ranged = true;
31308 return;
31309 case 3095:
31310 width = 24;
31311 height = 18;
31312 accessory = true;
31313 rare = 1;
31314 value = sellPrice(0, 1);
31315 return;
31316 case 3097:
31317 melee = true;
31318 damage = 30;
31319 width = 24;
31320 height = 28;
31321 rare = 1;
31322 value = sellPrice(0, 2);
31323 accessory = true;
31324 defense = 2;
31325 shieldSlot = 5;
31326 knockBack = 9f;
31327 expert = true;
31328 return;
31329 case 3098:
31330 useStyle = 5;
31331 useAnimation = 25;
31332 useTime = 8;
31333 shootSpeed = 48f;
31334 knockBack = 8f;
31335 width = 54;
31336 height = 20;
31337 damage = 120;
31338 axe = 30;
31340 shoot = 509;
31341 rare = 8;
31343 noMelee = true;
31344 noUseGraphic = true;
31345 melee = true;
31346 channel = true;
31347 return;
31348 case 3099:
31349 width = 24;
31350 height = 18;
31351 accessory = true;
31352 rare = 1;
31353 value = sellPrice(0, 1);
31354 return;
31355 case 3100:
31356 useStyle = 1;
31357 useTurn = true;
31358 useAnimation = 15;
31359 useTime = 10;
31360 autoReuse = true;
31362 consumable = true;
31363 createTile = 370;
31364 width = 12;
31365 height = 12;
31366 return;
31367 case 3101:
31368 useStyle = 1;
31369 useTurn = true;
31370 useAnimation = 15;
31371 useTime = 7;
31372 autoReuse = true;
31374 consumable = true;
31375 createWall = 182;
31376 width = 12;
31377 height = 12;
31378 return;
31379 case 3102:
31380 width = 24;
31381 height = 18;
31382 accessory = true;
31383 rare = 1;
31384 value = sellPrice(0, 1);
31385 return;
31386 case 3103:
31387 shootSpeed = 3f;
31388 shoot = 1;
31389 damage = 5;
31390 width = 26;
31391 height = 26;
31392 ammo = AmmoID.Arrow;
31393 knockBack = 2f;
31394 value = sellPrice(0, 1);
31395 ranged = true;
31396 rare = 2;
31397 return;
31398 case 3104:
31399 shootSpeed = 4f;
31400 shoot = 14;
31401 damage = 7;
31402 width = 26;
31403 height = 26;
31404 ammo = AmmoID.Bullet;
31405 knockBack = 2f;
31406 value = sellPrice(0, 1);
31407 ranged = true;
31408 rare = 2;
31409 return;
31410 case 3105:
31411 magic = true;
31412 mana = 30;
31413 useStyle = 1;
31414 shootSpeed = 14f;
31415 rare = 8;
31416 damage = 52;
31417 shoot = 510;
31418 width = 18;
31419 height = 20;
31420 knockBack = 4f;
31422 useAnimation = 45;
31423 useTime = 45;
31424 noUseGraphic = true;
31425 noMelee = true;
31427 return;
31428 case 3106:
31429 autoReuse = true;
31430 useStyle = 1;
31431 useAnimation = 8;
31432 useTime = 8;
31433 knockBack = 3.5f;
31434 width = 30;
31435 height = 30;
31436 damage = 85;
31437 scale = 1.1f;
31439 rare = 8;
31441 melee = true;
31442 return;
31443 case 3107:
31444 useStyle = 5;
31445 autoReuse = true;
31446 useAnimation = 15;
31447 useTime = 15;
31448 width = 50;
31449 height = 18;
31450 shoot = 514;
31453 damage = 85;
31454 shootSpeed = 10f;
31455 noMelee = true;
31457 rare = 8;
31458 ranged = true;
31459 return;
31460 case 3108:
31461 shootSpeed = 6f;
31462 shoot = 514;
31463 damage = 30;
31464 width = 8;
31465 height = 8;
31467 consumable = true;
31469 knockBack = 3f;
31470 value = buyPrice(0, 0, 1);
31471 ranged = true;
31472 rare = 8;
31473 return;
31474 case 3109:
31475 width = 22;
31476 height = 22;
31477 defense = 4;
31478 headSlot = 179;
31479 rare = 2;
31480 value = sellPrice(0, 1);
31481 return;
31482 case 3110:
31483 width = 16;
31484 height = 24;
31485 accessory = true;
31486 rare = 8;
31487 value = 700000;
31488 hasVanityEffects = true;
31489 return;
31490 case 3111:
31491 width = 10;
31492 height = 12;
31494 alpha = 100;
31495 value = 15;
31496 return;
31497 case 3112:
31498 color = new Color(255, 255, 255, 0);
31499 useStyle = 1;
31500 shootSpeed = 6f;
31501 shoot = 515;
31502 width = 12;
31503 height = 12;
31505 consumable = true;
31507 useAnimation = 15;
31508 useTime = 15;
31509 noMelee = true;
31510 value = 10;
31511 holdStyle = 1;
31512 return;
31513 case 3113:
31514 createTile = 371;
31515 width = 12;
31516 height = 12;
31517 useStyle = 1;
31518 useTurn = true;
31519 useAnimation = 15;
31520 useTime = 10;
31521 autoReuse = true;
31523 consumable = true;
31524 return;
31525 case 3114:
31526 flame = true;
31527 noWet = true;
31528 holdStyle = 1;
31529 autoReuse = true;
31531 consumable = true;
31532 createTile = 4;
31533 placeStyle = 15;
31534 width = 10;
31535 height = 12;
31536 value = 80;
31537 useStyle = 1;
31538 useTurn = true;
31539 useAnimation = 15;
31540 useTime = 10;
31541 return;
31542 case 3115:
31543 useStyle = 1;
31544 shootSpeed = 5f;
31545 shoot = 516;
31546 width = 20;
31547 height = 20;
31549 consumable = true;
31551 useAnimation = 25;
31552 useTime = 25;
31553 noUseGraphic = true;
31554 noMelee = true;
31555 value = buyPrice(0, 0, 4);
31556 damage = 0;
31557 return;
31558 case 3116:
31559 useStyle = 5;
31560 shootSpeed = 6.5f;
31561 shoot = 517;
31562 width = 20;
31563 height = 20;
31565 consumable = true;
31567 useAnimation = 40;
31568 useTime = 40;
31569 noUseGraphic = true;
31570 noMelee = true;
31571 value = 100;
31572 damage = 65;
31573 knockBack = 8f;
31574 ranged = true;
31575 return;
31576 case 3117:
31577 flame = true;
31578 noWet = true;
31579 createTile = 372;
31580 width = 8;
31581 height = 18;
31582 holdStyle = 1;
31583 rare = 1;
31584 useStyle = 1;
31585 useTurn = true;
31586 useAnimation = 15;
31587 useTime = 10;
31588 autoReuse = true;
31590 value = sellPrice(0, 0, 1);
31591 consumable = true;
31592 return;
31593 case 3203:
31594 case 3204:
31595 case 3205:
31596 case 3206:
31597 case 3207:
31598 case 3208:
31599 width = 12;
31600 height = 12;
31601 rare = 2;
31603 createTile = 376;
31604 placeStyle = 3 + type - 3203;
31605 useAnimation = 15;
31606 useTime = 15;
31607 autoReuse = true;
31608 useStyle = 1;
31609 consumable = true;
31610 value = sellPrice(0, 1);
31611 return;
31612 }
31613 switch (type)
31614 {
31615 case 3209:
31616 mana = 9;
31618 useStyle = 5;
31619 damage = 40;
31620 useAnimation = 29;
31621 useTime = 29;
31622 width = 36;
31623 height = 40;
31624 shoot = 521;
31625 shootSpeed = 13f;
31626 knockBack = 4.4f;
31627 magic = true;
31628 autoReuse = true;
31629 value = sellPrice(0, 4);
31630 rare = 5;
31631 noMelee = true;
31632 return;
31633 case 3210:
31635 useStyle = 5;
31636 damage = 43;
31637 useAnimation = 10;
31638 useTime = 10;
31639 width = 30;
31640 height = 28;
31641 shoot = 523;
31642 shootSpeed = 8.5f;
31643 knockBack = 3f;
31644 ranged = true;
31645 autoReuse = true;
31646 value = sellPrice(0, 4);
31647 rare = 5;
31648 noMelee = true;
31649 return;
31650 case 3211:
31651 useStyle = 1;
31652 useAnimation = 28;
31653 useTime = 28;
31654 knockBack = 5.75f;
31655 width = 40;
31656 height = 40;
31657 damage = 55;
31658 scale = 1.125f;
31660 rare = 5;
31661 autoReuse = true;
31662 value = sellPrice(0, 4);
31663 melee = true;
31664 return;
31665 case 3212:
31666 width = 22;
31667 height = 22;
31668 accessory = true;
31669 rare = 1;
31670 value = sellPrice(0, 1);
31671 neckSlot = 7;
31672 return;
31673 case 3213:
31674 useStyle = 1;
31675 shootSpeed = 4f;
31676 shoot = 525;
31677 width = 26;
31678 height = 24;
31680 useAnimation = 28;
31681 useTime = 28;
31682 rare = 3;
31683 value = sellPrice(0, 2);
31684 return;
31685 case 3119:
31686 width = 24;
31687 height = 18;
31688 accessory = true;
31689 rare = 1;
31690 value = sellPrice(0, 1);
31691 return;
31692 case 3118:
31693 width = 24;
31694 height = 18;
31695 accessory = true;
31696 rare = 1;
31697 value = sellPrice(0, 1);
31698 return;
31699 case 3096:
31700 width = 24;
31701 height = 18;
31702 accessory = true;
31703 rare = 1;
31704 value = sellPrice(0, 1);
31705 return;
31706 case 3120:
31707 width = 24;
31708 height = 28;
31709 rare = 1;
31710 value = sellPrice(0, 1);
31711 accessory = true;
31712 return;
31713 case 3121:
31714 width = 24;
31715 height = 28;
31716 rare = 3;
31717 value = sellPrice(0, 3);
31718 accessory = true;
31719 return;
31720 case 3122:
31721 width = 24;
31722 height = 28;
31723 rare = 3;
31724 value = sellPrice(0, 3);
31725 accessory = true;
31726 return;
31727 case 3123:
31728 width = 24;
31729 height = 28;
31730 rare = 5;
31731 value = sellPrice(0, 5);
31732 accessory = true;
31733 return;
31734 case 3124:
31735 width = 24;
31736 height = 28;
31737 rare = 7;
31738 value = sellPrice(0, 8);
31739 useTurn = true;
31740 useStyle = 4;
31741 useTime = 90;
31743 useAnimation = 90;
31744 return;
31745 case 3159:
31746 case 3160:
31747 case 3161:
31748 useStyle = 1;
31749 useTurn = true;
31750 useAnimation = 15;
31751 useTime = 10;
31752 autoReuse = true;
31754 consumable = true;
31755 createTile = 90;
31756 switch (type)
31757 {
31758 case 3159:
31759 placeStyle = 28;
31760 break;
31761 case 3160:
31762 placeStyle = 30;
31763 break;
31764 case 3161:
31765 placeStyle = 29;
31766 break;
31767 }
31768 width = 20;
31769 height = 20;
31770 value = 300;
31771 return;
31772 case 3162:
31773 case 3163:
31774 case 3164:
31775 useStyle = 1;
31776 useTurn = true;
31777 useAnimation = 15;
31778 useTime = 10;
31780 consumable = true;
31781 autoReuse = true;
31782 createTile = 79;
31783 width = 28;
31784 height = 20;
31785 value = 2000;
31786 switch (type)
31787 {
31788 case 3162:
31789 placeStyle = 28;
31790 break;
31791 case 3163:
31792 placeStyle = 30;
31793 break;
31794 case 3164:
31795 placeStyle = 29;
31796 break;
31797 }
31798 return;
31799 case 3165:
31800 case 3166:
31801 case 3167:
31802 useStyle = 1;
31803 useTurn = true;
31804 useAnimation = 15;
31805 useTime = 10;
31806 autoReuse = true;
31808 consumable = true;
31809 createTile = 101;
31810 width = 20;
31811 height = 20;
31812 value = 300;
31813 switch (type)
31814 {
31815 case 3165:
31816 placeStyle = 29;
31817 break;
31818 case 3166:
31819 placeStyle = 31;
31820 break;
31821 case 3167:
31822 placeStyle = 30;
31823 break;
31824 }
31825 return;
31826 case 3168:
31827 case 3169:
31828 case 3170:
31829 useStyle = 1;
31830 useTurn = true;
31831 useAnimation = 15;
31832 useTime = 10;
31833 autoReuse = true;
31835 consumable = true;
31836 createTile = 100;
31837 width = 20;
31838 height = 20;
31839 value = 1500;
31840 switch (type)
31841 {
31842 case 3168:
31843 placeStyle = 28;
31844 break;
31845 case 3169:
31846 placeStyle = 30;
31847 break;
31848 case 3170:
31849 placeStyle = 29;
31850 break;
31851 }
31852 return;
31853 case 3171:
31854 case 3172:
31855 case 3173:
31856 noWet = true;
31857 useStyle = 1;
31858 useTurn = true;
31859 useAnimation = 15;
31860 useTime = 10;
31861 autoReuse = true;
31863 consumable = true;
31864 createTile = 33;
31865 width = 8;
31866 height = 18;
31867 value = sellPrice(0, 0, 0, 60);
31868 switch (type)
31869 {
31870 case 3171:
31871 placeStyle = 27;
31872 break;
31873 case 3172:
31874 placeStyle = 29;
31875 break;
31876 case 3173:
31877 placeStyle = 28;
31878 break;
31879 }
31880 return;
31881 case 3174:
31882 case 3175:
31883 case 3176:
31884 useStyle = 1;
31885 useTurn = true;
31886 useAnimation = 15;
31887 useTime = 10;
31888 autoReuse = true;
31890 consumable = true;
31891 createTile = 15;
31892 width = 12;
31893 height = 30;
31894 value = 150;
31895 switch (type)
31896 {
31897 case 3174:
31898 placeStyle = 33;
31899 break;
31900 case 3175:
31901 placeStyle = 35;
31902 break;
31903 case 3176:
31904 placeStyle = 34;
31905 break;
31906 }
31907 return;
31908 case 3177:
31909 case 3178:
31910 case 3179:
31911 useStyle = 1;
31912 useTurn = true;
31913 useAnimation = 15;
31914 useTime = 10;
31915 autoReuse = true;
31917 consumable = true;
31918 createTile = 34;
31919 width = 26;
31920 height = 26;
31921 value = 3000;
31922 switch (type)
31923 {
31924 case 3177:
31925 placeStyle = 34;
31926 break;
31927 case 3178:
31928 placeStyle = 36;
31929 break;
31930 case 3179:
31931 placeStyle = 35;
31932 break;
31933 }
31934 return;
31935 case 3125:
31936 case 3180:
31937 case 3181:
31938 useStyle = 1;
31939 useTurn = true;
31940 useAnimation = 15;
31941 useTime = 10;
31942 autoReuse = true;
31944 consumable = true;
31945 createTile = 21;
31946 width = 26;
31947 height = 22;
31948 value = 500;
31949 switch (type)
31950 {
31951 case 3180:
31952 placeStyle = 49;
31953 break;
31954 case 3181:
31955 placeStyle = 51;
31956 break;
31957 case 3125:
31958 placeStyle = 50;
31959 break;
31960 }
31961 return;
31962 case 3126:
31963 case 3127:
31964 case 3128:
31965 useStyle = 1;
31966 useTurn = true;
31967 useAnimation = 15;
31968 useTime = 10;
31969 autoReuse = true;
31971 consumable = true;
31972 createTile = 104;
31973 width = 20;
31974 height = 20;
31975 value = 300;
31976 switch (type)
31977 {
31978 case 3126:
31979 placeStyle = 25;
31980 break;
31981 case 3127:
31982 placeStyle = 27;
31983 break;
31984 case 3128:
31985 placeStyle = 26;
31986 break;
31987 }
31988 return;
31989 case 3129:
31990 case 3130:
31991 case 3131:
31992 useStyle = 1;
31993 useTurn = true;
31994 useAnimation = 15;
31995 useTime = 10;
31997 consumable = true;
31998 createTile = 10;
31999 width = 14;
32000 height = 28;
32001 value = 200;
32002 switch (type)
32003 {
32004 case 3129:
32005 placeStyle = 33;
32006 break;
32007 case 3130:
32008 placeStyle = 35;
32009 break;
32010 case 3131:
32011 placeStyle = 34;
32012 break;
32013 }
32014 return;
32015 case 3132:
32016 case 3133:
32017 case 3134:
32018 useStyle = 1;
32019 useTurn = true;
32020 useAnimation = 15;
32021 useTime = 10;
32022 autoReuse = true;
32024 consumable = true;
32025 createTile = 88;
32026 width = 20;
32027 height = 20;
32028 value = 300;
32029 switch (type)
32030 {
32031 case 3132:
32032 placeStyle = 25;
32033 break;
32034 case 3133:
32035 placeStyle = 27;
32036 break;
32037 case 3134:
32038 placeStyle = 26;
32039 break;
32040 }
32041 return;
32042 case 3135:
32043 case 3136:
32044 case 3137:
32045 useStyle = 1;
32046 useTurn = true;
32047 useAnimation = 15;
32048 useTime = 10;
32049 autoReuse = true;
32051 consumable = true;
32052 createTile = 93;
32053 width = 10;
32054 height = 24;
32055 value = 500;
32056 switch (type)
32057 {
32058 case 3135:
32059 placeStyle = 28;
32060 break;
32061 case 3136:
32062 placeStyle = 30;
32063 break;
32064 case 3137:
32065 placeStyle = 29;
32066 break;
32067 }
32068 return;
32069 case 3138:
32070 case 3139:
32071 case 3140:
32072 useStyle = 1;
32073 useTurn = true;
32074 useAnimation = 15;
32075 useTime = 10;
32076 autoReuse = true;
32078 consumable = true;
32079 createTile = 42;
32080 width = 12;
32081 height = 28;
32082 switch (type)
32083 {
32084 case 3138:
32085 placeStyle = 34;
32086 break;
32087 case 3139:
32088 placeStyle = 36;
32089 break;
32090 case 3140:
32091 placeStyle = 35;
32092 break;
32093 }
32094 value = 150;
32095 return;
32096 case 3141:
32097 case 3142:
32098 case 3143:
32099 useStyle = 1;
32100 useTurn = true;
32101 useAnimation = 15;
32102 useTime = 10;
32103 autoReuse = true;
32105 consumable = true;
32106 createTile = 87;
32107 width = 20;
32108 height = 20;
32109 value = 300;
32110 switch (type)
32111 {
32112 case 3141:
32113 placeStyle = 27;
32114 break;
32115 case 3142:
32116 placeStyle = 29;
32117 break;
32118 case 3143:
32119 placeStyle = 28;
32120 break;
32121 }
32122 return;
32123 case 3144:
32124 case 3145:
32125 case 3146:
32126 useStyle = 1;
32127 useTurn = true;
32128 useAnimation = 15;
32129 useTime = 10;
32130 autoReuse = true;
32132 consumable = true;
32133 createTile = 19;
32134 width = 8;
32135 height = 10;
32136 switch (type)
32137 {
32138 case 3144:
32139 placeStyle = 27;
32140 break;
32141 case 3145:
32142 placeStyle = 29;
32143 break;
32144 case 3146:
32145 placeStyle = 28;
32146 break;
32147 }
32148 return;
32149 case 3147:
32150 case 3148:
32151 case 3149:
32152 useStyle = 1;
32153 useTurn = true;
32154 useAnimation = 15;
32155 useTime = 10;
32156 autoReuse = true;
32158 consumable = true;
32159 createTile = 172;
32160 width = 20;
32161 height = 20;
32162 value = 300;
32163 switch (type)
32164 {
32165 case 3147:
32166 placeStyle = 29;
32167 break;
32168 case 3148:
32169 placeStyle = 31;
32170 break;
32171 case 3149:
32172 placeStyle = 30;
32173 break;
32174 }
32175 return;
32176 case 3150:
32177 case 3151:
32178 case 3152:
32179 useStyle = 1;
32180 useTurn = true;
32181 useAnimation = 15;
32182 useTime = 10;
32183 autoReuse = true;
32185 consumable = true;
32186 createTile = 89;
32187 width = 20;
32188 height = 20;
32189 value = 300;
32190 switch (type)
32191 {
32192 case 3150:
32193 placeStyle = 30;
32194 break;
32195 case 3151:
32196 placeStyle = 32;
32197 break;
32198 case 3152:
32199 placeStyle = 31;
32200 break;
32201 }
32202 return;
32203 case 3153:
32204 case 3154:
32205 case 3155:
32206 useStyle = 1;
32207 useTurn = true;
32208 useAnimation = 15;
32209 useTime = 10;
32210 autoReuse = true;
32212 consumable = true;
32213 createTile = 14;
32214 width = 26;
32215 height = 20;
32216 value = 300;
32217 switch (type)
32218 {
32219 case 3153:
32220 placeStyle = 32;
32221 break;
32222 case 3154:
32223 placeStyle = 34;
32224 break;
32225 case 3155:
32226 placeStyle = 33;
32227 break;
32228 }
32229 return;
32230 case 3156:
32231 case 3157:
32232 case 3158:
32233 useStyle = 1;
32234 useTurn = true;
32235 useAnimation = 15;
32236 useTime = 10;
32237 autoReuse = true;
32239 consumable = true;
32240 createTile = 18;
32241 width = 28;
32242 height = 14;
32243 value = 150;
32244 switch (type)
32245 {
32246 case 3156:
32247 placeStyle = 28;
32248 break;
32249 case 3157:
32250 placeStyle = 30;
32251 break;
32252 case 3158:
32253 placeStyle = 29;
32254 break;
32255 }
32256 return;
32257 case 3182:
32258 useStyle = 1;
32259 useTurn = true;
32260 useAnimation = 15;
32261 useTime = 10;
32262 autoReuse = true;
32264 consumable = true;
32265 createTile = 373;
32266 width = 24;
32267 height = 24;
32268 value = sellPrice(0, 0, 0, 40);
32269 return;
32270 case 3183:
32271 useTurn = true;
32272 useStyle = 1;
32273 useTime = 18;
32274 useAnimation = 18;
32275 width = 24;
32276 height = 28;
32278 value = sellPrice(0, 5);
32279 autoReuse = true;
32280 rare = 4;
32281 scale = 1.15f;
32282 return;
32283 case 3184:
32284 useStyle = 1;
32285 useTurn = true;
32286 useAnimation = 15;
32287 useTime = 10;
32288 autoReuse = true;
32290 consumable = true;
32291 createTile = 374;
32292 width = 24;
32293 height = 24;
32294 value = sellPrice(0, 0, 0, 40);
32295 return;
32296 case 3185:
32297 useStyle = 1;
32298 useTurn = true;
32299 useAnimation = 15;
32300 useTime = 10;
32301 autoReuse = true;
32303 consumable = true;
32304 createTile = 375;
32305 width = 24;
32306 height = 24;
32307 value = sellPrice(0, 0, 0, 40);
32308 return;
32309 case 3186:
32311 width = 24;
32312 height = 24;
32313 value = buyPrice(0, 0, 1);
32314 return;
32315 case 3187:
32316 width = 18;
32317 height = 18;
32318 defense = 5;
32319 headSlot = 180;
32320 value = 17500;
32321 return;
32322 case 3188:
32323 width = 18;
32324 height = 18;
32325 defense = 6;
32326 bodySlot = 182;
32327 value = 14000;
32328 return;
32329 case 3189:
32330 width = 18;
32331 height = 18;
32332 defense = 5;
32333 legSlot = 122;
32334 value = 10500;
32335 return;
32336 case 3191:
32337 case 3192:
32338 case 3193:
32339 case 3194:
32340 useStyle = 1;
32341 autoReuse = true;
32342 useTurn = true;
32343 useAnimation = 15;
32344 useTime = 10;
32346 consumable = true;
32347 width = 12;
32348 height = 12;
32349 makeNPC = (short)(484 + type - 3191);
32350 noUseGraphic = true;
32351 switch (type)
32352 {
32353 case 3192:
32354 bait = 15;
32355 break;
32356 case 3193:
32357 bait = 25;
32358 break;
32359 case 3194:
32360 bait = 40;
32361 break;
32362 default:
32363 bait = 35;
32364 break;
32365 }
32366 return;
32367 }
32368 switch (type)
32369 {
32370 case 3196:
32371 useStyle = 1;
32372 shootSpeed = 6f;
32373 shoot = 519;
32374 width = 26;
32375 height = 26;
32377 consumable = true;
32379 useAnimation = 25;
32380 useTime = 25;
32381 noUseGraphic = true;
32382 noMelee = true;
32383 value = sellPrice(0, 0, 2);
32384 damage = 0;
32385 rare = 1;
32386 return;
32387 case 3197:
32388 rare = 1;
32389 useStyle = 1;
32390 shootSpeed = 12.5f;
32391 shoot = 520;
32392 damage = 17;
32393 width = 28;
32394 height = 28;
32396 consumable = true;
32398 useAnimation = 13;
32399 useTime = 13;
32400 noUseGraphic = true;
32401 noMelee = true;
32402 value = 80;
32403 knockBack = 3.5f;
32404 ranged = true;
32405 return;
32406 case 3198:
32407 rare = 1;
32408 useStyle = 1;
32409 useTurn = true;
32410 useAnimation = 15;
32411 useTime = 10;
32412 autoReuse = true;
32414 consumable = true;
32415 createTile = 377;
32416 width = 28;
32417 height = 22;
32418 value = 100000;
32419 return;
32420 case 3199:
32421 useTurn = true;
32422 width = 20;
32423 height = 20;
32424 useStyle = 4;
32425 useTime = 90;
32427 useAnimation = 90;
32428 rare = 1;
32429 value = 50000;
32430 return;
32431 case 3200:
32432 width = 28;
32433 height = 24;
32434 accessory = true;
32435 rare = 1;
32436 value = 50000;
32437 shoeSlot = 17;
32438 return;
32439 case 3201:
32440 width = 16;
32441 height = 24;
32442 accessory = true;
32443 rare = 1;
32444 value = 50000;
32445 waistSlot = 11;
32446 return;
32447 case 3202:
32448 rare = 1;
32449 useStyle = 1;
32450 useTurn = true;
32451 useAnimation = 15;
32452 useTime = 10;
32453 autoReuse = true;
32455 consumable = true;
32456 createTile = 378;
32457 width = 20;
32458 height = 30;
32459 value = sellPrice(0, 0, 1);
32460 return;
32461 case 3214:
32462 useStyle = 1;
32463 useTurn = true;
32464 useAnimation = 15;
32465 useTime = 10;
32466 autoReuse = true;
32468 consumable = true;
32469 createTile = 379;
32470 width = 12;
32471 height = 12;
32472 value = buyPrice(0, 0, 2);
32473 return;
32474 case 3215:
32475 case 3216:
32476 case 3217:
32477 case 3218:
32478 case 3219:
32479 case 3220:
32480 case 3221:
32481 case 3222:
32482 useStyle = 1;
32483 useTurn = true;
32484 useAnimation = 15;
32485 useTime = 10;
32486 autoReuse = true;
32488 consumable = true;
32489 createTile = 380;
32490 placeStyle = type - 3215;
32491 width = 24;
32492 height = 20;
32493 value = buyPrice(0, 0, 1);
32494 return;
32495 }
32496 switch (type)
32497 {
32498 case 3223:
32499 width = 22;
32500 height = 22;
32501 accessory = true;
32502 rare = 1;
32503 value = 100000;
32504 expert = true;
32505 return;
32506 case 3224:
32507 width = 22;
32508 height = 22;
32509 accessory = true;
32510 rare = 1;
32511 value = 100000;
32512 neckSlot = 8;
32513 expert = true;
32514 return;
32515 case 3225:
32516 width = 14;
32517 height = 28;
32518 rare = 1;
32519 value = sellPrice(0, 2, 50);
32520 accessory = true;
32521 balloonSlot = 11;
32522 return;
32523 case 3226:
32524 width = 28;
32525 height = 20;
32526 headSlot = 181;
32527 rare = 9;
32528 vanity = true;
32529 value = sellPrice(0, 5);
32530 return;
32531 case 3227:
32532 width = 18;
32533 height = 14;
32534 bodySlot = 183;
32535 rare = 9;
32536 vanity = true;
32537 value = sellPrice(0, 5);
32538 return;
32539 case 3228:
32540 width = 24;
32541 height = 8;
32542 accessory = true;
32543 rare = 9;
32544 wingSlot = 28;
32545 value = 400000;
32546 return;
32547 case 3229:
32548 case 3230:
32549 case 3231:
32550 case 3232:
32551 case 3233:
32552 useTurn = true;
32553 useStyle = 1;
32554 useAnimation = 15;
32555 useTime = 10;
32557 consumable = true;
32558 createTile = 85;
32559 placeStyle = 6 + type - 3229;
32560 width = 20;
32561 height = 20;
32562 return;
32563 }
32564 switch (type)
32565 {
32566 case 3234:
32567 useStyle = 1;
32568 useTurn = true;
32569 useAnimation = 15;
32570 useTime = 10;
32571 autoReuse = true;
32573 consumable = true;
32574 createTile = 385;
32575 width = 12;
32576 height = 12;
32577 return;
32578 case 3235:
32579 case 3236:
32580 case 3237:
32581 useStyle = 1;
32582 useTurn = true;
32583 useAnimation = 15;
32584 useTime = 10;
32585 autoReuse = true;
32586 consumable = true;
32587 createTile = 139;
32588 placeStyle = 33 + type - 3235;
32589 width = 24;
32590 height = 24;
32591 rare = 4;
32592 value = 100000;
32593 accessory = true;
32594 hasVanityEffects = true;
32595 return;
32596 }
32597 switch (type)
32598 {
32599 case 3238:
32600 useStyle = 1;
32601 useTurn = true;
32602 useAnimation = 15;
32603 useTime = 7;
32604 autoReuse = true;
32606 consumable = true;
32607 createWall = 186;
32608 width = 12;
32609 height = 12;
32610 return;
32611 case 3239:
32612 useStyle = 1;
32613 useTurn = true;
32614 useAnimation = 15;
32615 useTime = 10;
32616 autoReuse = true;
32618 consumable = true;
32619 createTile = 387;
32620 width = 20;
32621 height = 12;
32622 return;
32623 case 3240:
32624 useStyle = 1;
32625 useTurn = true;
32626 useAnimation = 15;
32627 useTime = 10;
32628 autoReuse = true;
32630 consumable = true;
32631 createTile = 388;
32632 width = 18;
32633 height = 26;
32634 return;
32635 case 3241:
32636 width = 14;
32637 height = 28;
32638 rare = 1;
32639 value = sellPrice(0, 3);
32640 accessory = true;
32641 balloonSlot = 12;
32642 return;
32643 case 3242:
32644 width = 18;
32645 height = 18;
32646 value = buyPrice(0, 3);
32647 vanity = true;
32648 headSlot = 182;
32649 return;
32650 case 3243:
32651 width = 18;
32652 height = 18;
32653 value = buyPrice(0, 3);
32654 vanity = true;
32655 bodySlot = 184;
32656 return;
32657 case 3244:
32658 width = 18;
32659 height = 18;
32660 value = buyPrice(0, 3);
32661 vanity = true;
32662 legSlot = 124;
32663 return;
32664 case 3245:
32665 width = 16;
32666 height = 16;
32667 value = sellPrice(0, 2);
32668 rare = 2;
32669 handOnSlot = 22;
32670 handOffSlot = 14;
32671 accessory = true;
32672 expert = true;
32673 return;
32674 case 3246:
32675 width = 18;
32676 height = 18;
32677 value = buyPrice(0, 3);
32678 vanity = true;
32679 bodySlot = 185;
32680 return;
32681 case 3247:
32682 width = 18;
32683 height = 18;
32684 value = buyPrice(0, 3);
32685 vanity = true;
32686 legSlot = 125;
32687 return;
32688 case 3248:
32689 width = 18;
32690 height = 18;
32691 value = buyPrice(0, 3);
32692 vanity = true;
32693 headSlot = 183;
32694 return;
32695 case 3249:
32696 mana = 10;
32697 damage = 40;
32698 useStyle = 1;
32699 shootSpeed = 10f;
32700 shoot = 533;
32701 buffType = 161;
32702 width = 26;
32703 height = 28;
32705 useAnimation = 36;
32706 useTime = 36;
32707 rare = 8;
32708 noMelee = true;
32709 knockBack = 2f;
32711 summon = true;
32712 autoReuse = true;
32713 reuseDelay = 2;
32714 return;
32715 case 3250:
32716 case 3251:
32717 case 3252:
32718 width = 20;
32719 height = 22;
32720 rare = 4;
32721 value = buyPrice(0, 15);
32722 accessory = true;
32723 balloonSlot = (sbyte)(13 + type - 3250);
32724 return;
32725 case 3253:
32726 useStyle = 1;
32727 useTurn = true;
32728 useAnimation = 15;
32729 useTime = 10;
32730 autoReuse = true;
32732 consumable = true;
32733 createTile = 390;
32734 width = 12;
32735 height = 30;
32736 value = buyPrice(0, 2);
32737 rare = 1;
32738 glowMask = 129;
32739 return;
32740 case 3254:
32741 case 3255:
32742 case 3256:
32743 case 3257:
32744 useStyle = 1;
32745 useTurn = true;
32746 useAnimation = 15;
32747 useTime = 10;
32748 autoReuse = true;
32750 consumable = true;
32751 createTile = 391 + type - 3254;
32752 width = 12;
32753 height = 12;
32754 return;
32755 }
32756 switch (type)
32757 {
32758 case 3258:
32759 useStyle = 1;
32760 useAnimation = 20;
32761 useTime = 20;
32762 autoReuse = true;
32763 knockBack = 20f;
32764 width = 36;
32765 height = 36;
32766 damage = 55;
32767 scale = 1.1f;
32769 rare = 4;
32770 value = buyPrice(0, 25);
32771 melee = true;
32772 crit = 15;
32773 return;
32774 case 3260:
32775 useStyle = 4;
32776 channel = true;
32777 width = 34;
32778 height = 34;
32780 useAnimation = 20;
32781 useTime = 20;
32782 rare = 8;
32783 noMelee = true;
32784 mountType = 10;
32785 value = sellPrice(0, 5);
32786 return;
32787 case 3259:
32788 width = 20;
32789 height = 26;
32791 rare = 3;
32792 value = buyPrice(0, 30);
32794 useStyle = 9;
32795 useTurn = true;
32796 useAnimation = 17;
32797 useTime = 17;
32798 consumable = true;
32799 return;
32800 case 3261:
32801 width = 20;
32802 height = 20;
32804 rare = 7;
32805 value = sellPrice(0, 1);
32806 useStyle = 1;
32807 useTurn = true;
32808 useAnimation = 15;
32809 useTime = 10;
32810 autoReuse = true;
32811 consumable = true;
32812 createTile = 239;
32813 placeStyle = 21;
32814 return;
32815 default:
32816 if (type < 3315 || type > 3317)
32817 {
32818 break;
32819 }
32820 goto case 3262;
32821 case 3262:
32822 case 3278:
32823 case 3279:
32824 case 3280:
32825 case 3281:
32826 case 3282:
32827 case 3283:
32828 case 3284:
32829 case 3285:
32830 case 3286:
32831 case 3287:
32832 case 3288:
32833 case 3289:
32834 case 3290:
32835 case 3291:
32836 case 3292:
32837 useStyle = 5;
32838 width = 24;
32839 height = 24;
32840 noUseGraphic = true;
32842 melee = true;
32843 channel = true;
32844 noMelee = true;
32845 shoot = 541 + type - 3278;
32846 useAnimation = 25;
32847 useTime = 25;
32848 shootSpeed = 16f;
32849 switch (type)
32850 {
32851 case 3278:
32852 knockBack = 2.5f;
32853 damage = 9;
32854 value = sellPrice(0, 0, 1);
32855 rare = 0;
32856 break;
32857 case 3285:
32858 knockBack = 3.5f;
32859 damage = 14;
32860 value = sellPrice(0, 0, 50);
32861 rare = 1;
32862 break;
32863 case 3279:
32864 knockBack = 4.5f;
32865 damage = 16;
32866 value = sellPrice(0, 1);
32867 rare = 1;
32868 break;
32869 case 3280:
32870 knockBack = 4f;
32871 damage = 17;
32872 value = sellPrice(0, 1);
32873 rare = 1;
32874 break;
32875 case 3281:
32876 knockBack = 3.75f;
32877 damage = 18;
32878 value = sellPrice(0, 1, 30);
32879 rare = 3;
32880 break;
32881 case 3317:
32882 knockBack = 3.85f;
32883 damage = 28;
32885 rare = 3;
32886 shoot = 564;
32887 break;
32888 case 3282:
32889 knockBack = 4.3f;
32890 damage = 27;
32891 value = sellPrice(0, 1, 80);
32892 rare = 3;
32893 break;
32894 case 3262:
32895 knockBack = 3.25f;
32896 damage = 21;
32897 value = buyPrice(0, 5);
32898 rare = 2;
32899 shoot = 534;
32900 break;
32901 case 3315:
32902 knockBack = 3.25f;
32903 damage = 39;
32904 value = sellPrice(0, 4);
32905 rare = 3;
32906 shoot = 562;
32907 break;
32908 case 3316:
32909 knockBack = 3.8f;
32910 damage = 49;
32911 value = sellPrice(0, 4);
32912 rare = 3;
32913 shoot = 563;
32914 break;
32915 case 3283:
32916 knockBack = 3.3f;
32917 damage = 39;
32918 value = sellPrice(0, 4);
32919 rare = 4;
32920 break;
32921 case 3289:
32922 knockBack = 2.8f;
32923 damage = 43;
32924 value = sellPrice(0, 4);
32925 rare = 4;
32926 break;
32927 case 3290:
32928 knockBack = 4.5f;
32929 damage = 41;
32930 value = sellPrice(0, 4);
32931 rare = 4;
32932 break;
32933 case 3284:
32934 knockBack = 3.8f;
32935 damage = 54;
32936 value = buyPrice(0, 25);
32937 rare = 5;
32938 break;
32939 case 3286:
32940 knockBack = 3.1f;
32941 damage = 60;
32942 value = sellPrice(0, 5);
32943 rare = 7;
32944 break;
32945 case 3291:
32946 knockBack = 4.3f;
32947 damage = 95;
32948 value = sellPrice(0, 11);
32949 rare = 8;
32950 crit += 10;
32951 break;
32952 case 3287:
32953 case 3288:
32954 knockBack = 4.5f;
32955 damage = 70;
32956 rare = 9;
32957 value = sellPrice(0, 4);
32958 break;
32959 case 3292:
32960 knockBack = 3.5f;
32961 damage = 115;
32963 rare = 8;
32964 break;
32965 default:
32966 knockBack = 4f;
32967 damage = 15;
32968 rare = 2;
32969 value = sellPrice(0, 1);
32970 break;
32971 }
32972 return;
32973 }
32974 switch (type)
32975 {
32976 case 3389:
32977 useStyle = 5;
32978 width = 24;
32979 height = 24;
32980 noUseGraphic = true;
32982 melee = true;
32983 channel = true;
32984 noMelee = true;
32985 shoot = 603;
32986 useAnimation = 25;
32987 useTime = 25;
32988 shootSpeed = 16f;
32989 damage = 190;
32990 knockBack = 6.5f;
32991 value = sellPrice(0, 10);
32992 crit = 10;
32993 rare = 10;
32994 return;
32995 case 3293:
32996 case 3294:
32997 case 3295:
32998 case 3296:
32999 case 3297:
33000 case 3298:
33001 case 3299:
33002 case 3300:
33003 case 3301:
33004 case 3302:
33005 case 3303:
33006 case 3304:
33007 case 3305:
33008 case 3306:
33009 case 3307:
33010 case 3308:
33011 width = 24;
33012 height = 24;
33013 rare = 1;
33014 value = sellPrice(0, 0, 3);
33015 accessory = true;
33016 switch (type)
33017 {
33018 case 3307:
33019 stringColor = 27;
33020 break;
33021 case 3306:
33022 stringColor = 14;
33023 break;
33024 case 3308:
33025 stringColor = 13;
33026 break;
33027 case 3305:
33028 stringColor = 28;
33029 break;
33030 default:
33031 stringColor = 1 + type - 3293;
33032 break;
33033 }
33034 hasVanityEffects = true;
33035 return;
33036 }
33037 if (type >= 3309 && type <= 3314)
33038 {
33039 width = 24;
33040 height = 24;
33041 rare = 2;
33042 value = buyPrice(0, 5);
33043 accessory = true;
33044 return;
33045 }
33046 switch (type)
33047 {
33048 case 3263:
33049 width = 18;
33050 height = 18;
33051 value = buyPrice(0, 3);
33052 vanity = true;
33053 headSlot = 184;
33054 return;
33055 case 3264:
33056 width = 18;
33057 height = 18;
33058 value = buyPrice(0, 3);
33059 vanity = true;
33060 bodySlot = 186;
33061 return;
33062 case 3265:
33063 width = 18;
33064 height = 18;
33065 value = buyPrice(0, 3);
33066 vanity = true;
33067 legSlot = 126;
33068 return;
33069 case 3266:
33070 width = 18;
33071 height = 18;
33072 value = 4500;
33073 headSlot = 185;
33074 defense = 4;
33075 rare = 1;
33076 return;
33077 case 3267:
33078 width = 18;
33079 height = 18;
33080 value = 4500;
33081 bodySlot = 187;
33082 defense = 6;
33083 rare = 1;
33084 return;
33085 case 3268:
33086 width = 18;
33087 height = 18;
33088 value = 4500;
33089 legSlot = 127;
33090 defense = 5;
33091 rare = 1;
33092 return;
33093 case 3269:
33094 useStyle = 4;
33095 useAnimation = 20;
33096 useTime = 20;
33097 autoReuse = true;
33098 reuseDelay = 10;
33099 shootSpeed = 1f;
33100 knockBack = 2f;
33101 width = 16;
33102 height = 16;
33103 damage = 40;
33104 UseSound = null;
33105 shoot = 535;
33106 mana = 15;
33107 rare = 4;
33108 value = sellPrice(0, 4);
33109 noMelee = true;
33110 noUseGraphic = true;
33111 magic = true;
33112 channel = true;
33113 return;
33114 case 3270:
33115 useStyle = 1;
33116 useTurn = true;
33117 useAnimation = 15;
33118 useTime = 10;
33119 autoReuse = true;
33121 consumable = true;
33122 createTile = 395;
33123 width = 28;
33124 height = 28;
33125 return;
33126 case 3272:
33127 useStyle = 1;
33128 useTurn = true;
33129 useAnimation = 15;
33130 useTime = 10;
33131 autoReuse = true;
33133 consumable = true;
33134 createTile = 397;
33135 width = 12;
33136 height = 12;
33137 return;
33138 case 3271:
33139 useStyle = 1;
33140 useTurn = true;
33141 useAnimation = 15;
33142 useTime = 10;
33143 autoReuse = true;
33145 consumable = true;
33146 createTile = 396;
33147 width = 12;
33148 height = 12;
33149 return;
33150 case 3273:
33151 useStyle = 1;
33152 useTurn = true;
33153 useAnimation = 15;
33154 useTime = 7;
33155 autoReuse = true;
33157 consumable = true;
33158 createWall = 275;
33159 width = 12;
33160 height = 12;
33161 return;
33162 case 3344:
33163 useStyle = 1;
33164 useTurn = true;
33165 useAnimation = 15;
33166 useTime = 7;
33167 autoReuse = true;
33169 consumable = true;
33170 createWall = 308;
33171 width = 12;
33172 height = 12;
33173 return;
33174 case 3345:
33175 useStyle = 1;
33176 useTurn = true;
33177 useAnimation = 15;
33178 useTime = 7;
33179 autoReuse = true;
33181 consumable = true;
33182 createWall = 309;
33183 width = 12;
33184 height = 12;
33185 return;
33186 case 3346:
33187 useStyle = 1;
33188 useTurn = true;
33189 useAnimation = 15;
33190 useTime = 7;
33191 autoReuse = true;
33193 consumable = true;
33194 createWall = 310;
33195 width = 12;
33196 height = 12;
33197 return;
33198 case 3340:
33199 useStyle = 1;
33200 useTurn = true;
33201 useAnimation = 15;
33202 useTime = 7;
33203 autoReuse = true;
33205 consumable = true;
33206 createWall = 304;
33207 width = 12;
33208 height = 12;
33209 return;
33210 case 3341:
33211 useStyle = 1;
33212 useTurn = true;
33213 useAnimation = 15;
33214 useTime = 7;
33215 autoReuse = true;
33217 consumable = true;
33218 createWall = 305;
33219 width = 12;
33220 height = 12;
33221 return;
33222 case 3342:
33223 useStyle = 1;
33224 useTurn = true;
33225 useAnimation = 15;
33226 useTime = 7;
33227 autoReuse = true;
33229 consumable = true;
33230 createWall = 306;
33231 width = 12;
33232 height = 12;
33233 return;
33234 case 3343:
33235 useStyle = 1;
33236 useTurn = true;
33237 useAnimation = 15;
33238 useTime = 7;
33239 autoReuse = true;
33241 consumable = true;
33242 createWall = 307;
33243 width = 12;
33244 height = 12;
33245 return;
33246 case 3277:
33247 useStyle = 1;
33248 useTurn = true;
33249 useAnimation = 15;
33250 useTime = 10;
33251 autoReuse = true;
33253 consumable = true;
33254 createTile = 401;
33255 width = 12;
33256 height = 12;
33257 return;
33258 case 3276:
33259 useStyle = 1;
33260 useTurn = true;
33261 useAnimation = 15;
33262 useTime = 10;
33263 autoReuse = true;
33265 consumable = true;
33266 createTile = 400;
33267 width = 12;
33268 height = 12;
33269 return;
33270 case 3275:
33271 useStyle = 1;
33272 useTurn = true;
33273 useAnimation = 15;
33274 useTime = 10;
33275 autoReuse = true;
33277 consumable = true;
33278 createTile = 399;
33279 width = 12;
33280 height = 12;
33281 return;
33282 case 3274:
33283 useStyle = 1;
33284 useTurn = true;
33285 useAnimation = 15;
33286 useTime = 10;
33287 autoReuse = true;
33289 consumable = true;
33290 createTile = 398;
33291 width = 12;
33292 height = 12;
33293 return;
33294 case 3339:
33295 useStyle = 1;
33296 useTurn = true;
33297 useAnimation = 15;
33298 useTime = 10;
33299 autoReuse = true;
33301 consumable = true;
33302 createTile = 403;
33303 width = 12;
33304 height = 12;
33305 return;
33306 case 3338:
33307 useStyle = 1;
33308 useTurn = true;
33309 useAnimation = 15;
33310 useTime = 10;
33311 autoReuse = true;
33313 consumable = true;
33314 createTile = 402;
33315 width = 12;
33316 height = 12;
33317 return;
33318 case 3347:
33319 useStyle = 1;
33320 useTurn = true;
33321 useAnimation = 15;
33322 useTime = 10;
33323 autoReuse = true;
33325 consumable = true;
33326 createTile = 404;
33327 width = 12;
33328 height = 12;
33329 return;
33330 case 3348:
33331 useStyle = 1;
33332 useTurn = true;
33333 useAnimation = 15;
33334 useTime = 7;
33335 autoReuse = true;
33337 consumable = true;
33338 createWall = 311;
33339 width = 12;
33340 height = 12;
33341 return;
33342 case 3318:
33343 case 3319:
33344 case 3320:
33345 case 3321:
33346 case 3322:
33347 case 3323:
33348 case 3324:
33349 case 3325:
33350 case 3326:
33351 case 3327:
33352 case 3328:
33353 case 3329:
33354 case 3330:
33355 case 3331:
33356 case 3332:
33358 consumable = true;
33359 width = 24;
33360 height = 24;
33361 rare = 1;
33362 if (type == 3320)
33363 {
33364 rare = 2;
33365 }
33366 if (type == 3321)
33367 {
33368 rare = 2;
33369 }
33370 if (type == 3322)
33371 {
33372 rare = 3;
33373 }
33374 if (type == 3323)
33375 {
33376 rare = 3;
33377 }
33378 if (type == 3324)
33379 {
33380 rare = 4;
33381 }
33382 if (type == 3325)
33383 {
33384 rare = 5;
33385 }
33386 if (type == 3326)
33387 {
33388 rare = 5;
33389 }
33390 if (type == 3327)
33391 {
33392 rare = 5;
33393 }
33394 if (type == 3328)
33395 {
33396 rare = 6;
33397 }
33398 if (type == 3329)
33399 {
33400 rare = 7;
33401 }
33402 if (type == 3330)
33403 {
33404 rare = 7;
33405 }
33406 if (type == 3331)
33407 {
33408 rare = 8;
33409 }
33410 if (type == 3332)
33411 {
33412 rare = 8;
33413 }
33414 expert = true;
33415 return;
33416 }
33417 switch (type)
33418 {
33419 case 3333:
33420 width = 22;
33421 height = 22;
33422 accessory = true;
33423 rare = 3;
33424 value = sellPrice(0, 2);
33425 backSlot = 9;
33426 expert = true;
33427 return;
33428 case 3334:
33429 width = 22;
33430 height = 22;
33431 accessory = true;
33432 rare = 4;
33433 value = buyPrice(0, 50);
33434 handOffSlot = 11;
33435 handOnSlot = 18;
33436 return;
33437 case 3335:
33439 consumable = true;
33440 width = 18;
33441 height = 18;
33442 useStyle = 4;
33443 useTime = 30;
33445 useAnimation = 30;
33446 rare = 4;
33447 value = sellPrice(0, 2);
33448 expert = true;
33449 return;
33450 case 3336:
33451 width = 22;
33452 height = 22;
33453 accessory = true;
33454 rare = 8;
33455 value = sellPrice(0, 4);
33456 expert = true;
33457 return;
33458 case 3337:
33459 width = 22;
33460 height = 22;
33461 accessory = true;
33462 rare = 8;
33463 value = sellPrice(0, 5);
33464 expert = true;
33465 return;
33466 case 3353:
33467 width = 36;
33468 height = 26;
33469 mountType = 11;
33470 rare = 6;
33471 value = sellPrice(0, 1);
33472 expert = true;
33473 return;
33474 case 3354:
33475 case 3355:
33476 case 3356:
33477 width = 20;
33478 height = 20;
33480 rare = 5;
33481 value = sellPrice(0, 0, 50);
33482 expert = true;
33483 return;
33484 case 3357:
33485 case 3358:
33486 case 3359:
33487 useStyle = 1;
33488 useTurn = true;
33489 useAnimation = 15;
33490 useTime = 10;
33491 autoReuse = true;
33493 consumable = true;
33494 createTile = 240;
33495 width = 30;
33496 height = 30;
33497 value = sellPrice(0, 1);
33498 placeStyle = 56 + type - 3357;
33499 rare = 1;
33500 return;
33501 case 3360:
33502 tileWand = 620;
33503 useStyle = 1;
33504 useTurn = true;
33505 useAnimation = 15;
33506 useTime = 10;
33507 autoReuse = true;
33508 createTile = 383;
33509 width = 8;
33510 height = 10;
33511 rare = 1;
33512 value = sellPrice(0, 0, 25);
33513 return;
33514 case 3361:
33515 tileWand = 620;
33516 useStyle = 1;
33517 useTurn = true;
33518 useAnimation = 15;
33519 useTime = 10;
33520 autoReuse = true;
33521 createTile = 384;
33522 width = 8;
33523 height = 10;
33524 rare = 1;
33525 value = sellPrice(0, 0, 25);
33526 return;
33527 case 3362:
33528 width = 28;
33529 height = 20;
33530 bodySlot = 188;
33531 rare = 1;
33532 vanity = true;
33533 value = buyPrice(0, 25);
33534 return;
33535 case 3363:
33536 width = 28;
33537 height = 20;
33538 legSlot = 128;
33539 rare = 1;
33540 vanity = true;
33541 value = buyPrice(0, 25);
33542 return;
33543 case 3364:
33544 useStyle = 1;
33545 useTurn = true;
33546 useAnimation = 15;
33547 useTime = 10;
33548 autoReuse = true;
33550 consumable = true;
33551 createTile = 405;
33552 width = 28;
33553 height = 28;
33554 rare = 1;
33555 return;
33556 case 3365:
33557 useStyle = 1;
33558 useTurn = true;
33559 useAnimation = 15;
33560 useTime = 10;
33561 autoReuse = true;
33563 consumable = true;
33564 createTile = 406;
33565 width = 28;
33566 height = 28;
33567 rare = 1;
33568 return;
33569 case 3366:
33570 width = 24;
33571 height = 24;
33572 rare = 4;
33573 value = buyPrice(0, 50);
33574 accessory = true;
33575 return;
33576 case 3367:
33577 useStyle = 4;
33578 channel = true;
33579 width = 34;
33580 height = 34;
33582 useAnimation = 20;
33583 useTime = 20;
33584 rare = 8;
33585 noMelee = true;
33586 mountType = 12;
33587 value = sellPrice(0, 5);
33588 expert = true;
33589 return;
33590 case 3368:
33591 width = 14;
33592 height = 38;
33593 useAnimation = 25;
33594 useTime = 15;
33595 useStyle = 5;
33596 rare = 9;
33597 noUseGraphic = true;
33598 channel = true;
33599 noMelee = true;
33600 damage = 25;
33601 knockBack = 4f;
33602 autoReuse = false;
33603 noMelee = true;
33604 melee = true;
33605 shoot = 595;
33606 shootSpeed = 15f;
33607 value = sellPrice(0, 5);
33608 return;
33609 case 3369:
33610 useStyle = 1;
33611 useTurn = true;
33612 useAnimation = 15;
33613 useTime = 10;
33614 autoReuse = true;
33616 consumable = true;
33617 createTile = 209;
33618 placeStyle = 2;
33619 width = 12;
33620 height = 12;
33621 rare = 3;
33622 value = buyPrice(0, 25);
33623 return;
33624 case 3370:
33625 useStyle = 1;
33626 useTurn = true;
33627 useAnimation = 15;
33628 useTime = 10;
33629 autoReuse = true;
33630 consumable = true;
33631 createTile = 139;
33632 placeStyle = 36;
33633 width = 24;
33634 height = 24;
33635 rare = 4;
33636 value = 100000;
33637 accessory = true;
33638 hasVanityEffects = true;
33639 return;
33640 case 3371:
33641 useStyle = 1;
33642 useTurn = true;
33643 useAnimation = 15;
33644 useTime = 10;
33645 autoReuse = true;
33646 consumable = true;
33647 createTile = 139;
33648 placeStyle = 37;
33649 width = 24;
33650 height = 24;
33651 rare = 4;
33652 value = 100000;
33653 accessory = true;
33654 hasVanityEffects = true;
33655 return;
33656 case 3372:
33657 case 3373:
33658 width = 28;
33659 height = 20;
33660 headSlot = type + 186 - 3372;
33661 rare = 1;
33662 value = sellPrice(0, 0, 75);
33663 vanity = true;
33664 return;
33665 }
33666 switch (type)
33667 {
33668 case 3374:
33669 width = 18;
33670 height = 18;
33671 defense = 4;
33672 headSlot = 188;
33673 rare = 1;
33674 value = sellPrice(0, 0, 30);
33675 return;
33676 case 3375:
33677 width = 18;
33678 height = 18;
33679 defense = 5;
33680 bodySlot = 189;
33681 rare = 1;
33682 value = sellPrice(0, 0, 50);
33683 return;
33684 case 3376:
33685 width = 18;
33686 height = 18;
33687 defense = 4;
33688 legSlot = 129;
33689 rare = 1;
33690 value = sellPrice(0, 0, 40);
33691 return;
33692 case 3377:
33693 mana = 7;
33695 useStyle = 5;
33696 damage = 21;
33697 useAnimation = 28;
33698 useTime = 28;
33699 width = 40;
33700 height = 40;
33701 shoot = 597;
33702 shootSpeed = 9f;
33703 knockBack = 4.75f;
33704 magic = true;
33705 autoReuse = true;
33706 value = 20000;
33707 rare = 1;
33708 noMelee = true;
33709 return;
33710 case 3378:
33711 shoot = 598;
33712 shootSpeed = 10f;
33713 damage = 20;
33714 knockBack = 5f;
33715 ranged = true;
33716 useStyle = 1;
33718 useAnimation = 25;
33719 useTime = 25;
33720 width = 30;
33721 height = 30;
33723 consumable = true;
33724 noUseGraphic = true;
33725 noMelee = true;
33726 autoReuse = true;
33727 value = 50;
33728 rare = 1;
33729 return;
33730 case 3379:
33731 autoReuse = true;
33732 useStyle = 1;
33733 shootSpeed = 10f;
33734 shoot = 599;
33735 damage = 14;
33736 width = 18;
33737 height = 20;
33739 consumable = true;
33741 useAnimation = 14;
33742 useTime = 14;
33743 noUseGraphic = true;
33744 noMelee = true;
33745 value = 50;
33746 knockBack = 1.5f;
33747 ranged = true;
33748 rare = 1;
33749 return;
33750 case 3380:
33751 useStyle = 1;
33752 useTurn = true;
33753 useAnimation = 15;
33754 useTime = 10;
33755 autoReuse = true;
33757 consumable = true;
33758 createTile = 407;
33759 width = 12;
33760 height = 12;
33761 rare = 1;
33762 return;
33763 case 3381:
33764 width = 18;
33765 height = 18;
33766 defense = 10;
33767 headSlot = 189;
33768 rare = 10;
33769 value = sellPrice(0, 7);
33770 return;
33771 case 3382:
33772 width = 18;
33773 height = 18;
33774 defense = 16;
33775 bodySlot = 190;
33776 rare = 10;
33777 value = sellPrice(0, 7) * 2;
33778 return;
33779 case 3383:
33780 width = 18;
33781 height = 18;
33782 defense = 12;
33783 legSlot = 130;
33784 rare = 10;
33785 value = (int)((double)sellPrice(0, 7) * 1.5);
33786 return;
33787 case 3384:
33788 useStyle = 5;
33789 useAnimation = 20;
33790 useTime = 20;
33791 shootSpeed = 24f;
33792 knockBack = 2f;
33793 width = 16;
33794 height = 16;
33795 UseSound = null;
33796 shoot = 600;
33797 rare = 8;
33798 value = sellPrice(0, 10);
33799 noMelee = true;
33800 noUseGraphic = true;
33801 channel = true;
33802 autoReuse = true;
33803 return;
33804 case 3385:
33805 case 3386:
33806 case 3387:
33807 case 3388:
33808 width = 20;
33809 height = 20;
33811 value = 10000;
33812 rare = -11;
33813 placeStyle = type - 3385 + 8;
33814 createTile = 227;
33815 useStyle = 1;
33816 useTurn = true;
33817 useAnimation = 15;
33818 useTime = 10;
33819 autoReuse = true;
33820 consumable = true;
33821 return;
33822 }
33823 if (type >= 3390 && type <= 3452)
33824 {
33825 useStyle = 1;
33826 useTurn = true;
33827 useAnimation = 15;
33828 useTime = 10;
33829 autoReuse = true;
33831 consumable = true;
33832 createTile = 91;
33833 placeStyle = 207 + type - 3390;
33834 width = 10;
33835 height = 24;
33836 value = 1000;
33837 rare = 1;
33838 return;
33839 }
33840 if (type >= 3453 && type <= 3455)
33841 {
33842 width = 12;
33843 height = 12;
33844 switch (type)
33845 {
33846 case 3453:
33847 buffType = 179;
33848 break;
33849 case 3454:
33850 buffType = 173;
33851 break;
33852 case 3455:
33853 buffType = 176;
33854 break;
33855 }
33856 return;
33857 }
33858 if (type >= 3456 && type <= 3459)
33859 {
33860 width = 18;
33861 height = 18;
33863 value = sellPrice(0, 0, 20);
33864 rare = 9;
33865 return;
33866 }
33867 switch (type)
33868 {
33869 case 3460:
33870 useStyle = 1;
33871 useTurn = true;
33872 useAnimation = 15;
33873 useTime = 10;
33874 autoReuse = true;
33876 consumable = true;
33877 createTile = 408;
33878 width = 12;
33879 height = 12;
33880 rare = 10;
33881 value = sellPrice(0, 1, 20) / 4;
33882 return;
33883 case 3461:
33884 useStyle = 1;
33885 useTurn = true;
33886 useAnimation = 15;
33887 useTime = 10;
33888 autoReuse = true;
33890 consumable = true;
33891 createTile = 409;
33892 rare = 9;
33893 width = 12;
33894 height = 12;
33895 return;
33896 case 3462:
33897 SetDefaults3(2772);
33898 type = 3462;
33899 glowMask = 174;
33900 return;
33901 case 3463:
33902 SetDefaults3(2773);
33903 type = 3463;
33904 shoot = 610;
33905 glowMask = 175;
33906 return;
33907 case 3464:
33908 SetDefaults3(2774);
33909 type = 3464;
33910 shoot = 609;
33911 glowMask = 176;
33912 return;
33913 case 3465:
33914 SetDefaults3(2775);
33915 type = 3465;
33916 glowMask = 177;
33917 return;
33918 case 3466:
33919 SetDefaults3(2776);
33920 type = 3466;
33921 glowMask = 178;
33922 return;
33923 case 3467:
33924 width = 20;
33925 height = 20;
33927 rare = 10;
33928 value = sellPrice(0, 1, 20);
33929 useStyle = 1;
33930 useTurn = true;
33931 useAnimation = 15;
33932 useTime = 10;
33933 autoReuse = true;
33934 consumable = true;
33935 createTile = 239;
33936 placeStyle = 22;
33937 return;
33938 case 3468:
33939 case 3469:
33940 case 3470:
33941 case 3471:
33942 width = 22;
33943 height = 20;
33944 accessory = true;
33945 value = buyPrice(0, 40);
33946 rare = 10;
33947 wingSlot = (sbyte)(29 + type - 3468);
33948 return;
33949 }
33950 switch (type)
33951 {
33952 case 3472:
33953 useStyle = 1;
33954 useTurn = true;
33955 useAnimation = 15;
33956 useTime = 7;
33957 autoReuse = true;
33959 consumable = true;
33960 createWall = 224;
33961 rare = 9;
33962 width = 12;
33963 height = 12;
33964 return;
33965 case 3473:
33966 useStyle = 5;
33967 useAnimation = 20;
33968 useTime = 20;
33969 shootSpeed = 24f;
33970 knockBack = 2f;
33971 width = 16;
33972 height = 16;
33973 shoot = 611;
33974 rare = 10;
33975 value = sellPrice(0, 10);
33976 noMelee = true;
33977 noUseGraphic = true;
33978 channel = true;
33979 autoReuse = true;
33980 melee = true;
33981 damage = 105;
33982 return;
33983 case 3474:
33984 mana = 10;
33985 damage = 60;
33986 useStyle = 1;
33987 shootSpeed = 10f;
33988 shoot = 613;
33989 width = 26;
33990 height = 28;
33992 useAnimation = 36;
33993 useTime = 36;
33994 rare = 10;
33995 noMelee = true;
33996 knockBack = 2f;
33997 buffType = 182;
33998 value = sellPrice(0, 10);
33999 summon = true;
34000 autoReuse = true;
34001 reuseDelay = 2;
34002 return;
34003 case 3475:
34004 useStyle = 5;
34005 useAnimation = 20;
34006 useTime = 20;
34007 shootSpeed = 20f;
34008 knockBack = 2f;
34009 width = 20;
34010 height = 12;
34011 damage = 50;
34012 UseSound = null;
34013 shoot = 615;
34014 rare = 10;
34015 value = sellPrice(0, 10);
34016 noMelee = true;
34017 noUseGraphic = true;
34018 ranged = true;
34019 channel = true;
34020 glowMask = 191;
34022 autoReuse = true;
34023 return;
34024 case 3476:
34025 mana = 30;
34026 damage = 70;
34027 useStyle = 5;
34028 shootSpeed = 7f;
34029 shoot = 617;
34030 width = 26;
34031 height = 28;
34033 useAnimation = 30;
34034 useTime = 30;
34035 autoReuse = true;
34036 noMelee = true;
34037 knockBack = 5f;
34038 rare = 10;
34039 value = sellPrice(0, 10);
34040 magic = true;
34041 glowMask = 194;
34042 holdStyle = 1;
34043 return;
34044 case 3477:
34045 useStyle = 1;
34046 shootSpeed = 9f;
34047 rare = 3;
34048 damage = 20;
34049 shoot = 621;
34050 width = 18;
34051 height = 20;
34053 consumable = true;
34054 knockBack = 3f;
34056 useAnimation = 15;
34057 useTime = 15;
34058 noUseGraphic = true;
34059 noMelee = true;
34060 value = 100;
34061 return;
34062 case 3478:
34063 width = 18;
34064 height = 18;
34065 headSlot = 190;
34066 value = 5000;
34067 vanity = true;
34068 return;
34069 case 3479:
34070 width = 18;
34071 height = 18;
34072 bodySlot = 191;
34073 value = 5000;
34074 vanity = true;
34075 return;
34076 case 3522:
34077 case 3523:
34078 case 3524:
34079 case 3525:
34080 useTurn = true;
34081 autoReuse = true;
34082 useStyle = 1;
34083 useAnimation = 28;
34084 useTime = 7;
34085 knockBack = 7f;
34086 width = 42;
34087 height = 42;
34088 damage = 60;
34089 axe = 30;
34090 hammer = 100;
34092 rare = 10;
34093 value = sellPrice(0, 5);
34094 melee = true;
34095 tileBoost += 4;
34096 switch (type)
34097 {
34098 case 3523:
34099 glowMask = 196;
34100 break;
34101 case 3524:
34102 glowMask = 197;
34103 break;
34104 case 3525:
34105 glowMask = 198;
34106 break;
34107 case 3522:
34108 break;
34109 }
34110 return;
34111 }
34112 switch (type)
34113 {
34114 case 3521:
34115 SetDefaults1(1);
34116 this.type = type;
34117 useTime = 17;
34118 pick = 55;
34119 useAnimation = 20;
34120 scale = 1.05f;
34121 damage = 6;
34122 value = 10000;
34123 return;
34124 case 3520:
34125 SetDefaults1(4);
34126 this.type = type;
34127 useAnimation = 18;
34128 damage = 15;
34129 knockBack = 6.5f;
34130 scale = 1f;
34131 value = 9000;
34132 return;
34133 case 3519:
34134 SetDefaults1(6);
34135 this.type = type;
34136 damage = 12;
34137 useAnimation = 11;
34138 useTime = 11;
34139 knockBack = 5f;
34140 shoot = 944;
34141 scale = 0.95f;
34142 value = 7000;
34143 return;
34144 case 3517:
34145 SetDefaults1(7);
34146 this.type = type;
34147 useAnimation = 28;
34148 useTime = 23;
34149 scale = 1f;
34150 damage = 9;
34151 hammer = 55;
34152 value = 8000;
34153 return;
34154 case 3518:
34155 SetDefaults1(10);
34156 this.type = type;
34157 useTime = 18;
34158 axe = 11;
34159 useAnimation = 26;
34160 scale = 1f;
34161 damage = 7;
34162 value = 8000;
34163 return;
34164 case 3516:
34165 SetDefaults1(99);
34166 this.type = type;
34167 useAnimation = 26;
34168 useTime = 26;
34169 damage = 11;
34170 value = 7000;
34171 return;
34172 case 3515:
34173 SetDefaults1(1);
34174 this.type = type;
34175 useTime = 11;
34176 pick = 45;
34177 useAnimation = 19;
34178 scale = 1.05f;
34179 damage = 6;
34180 value = 5000;
34181 return;
34182 case 3514:
34183 SetDefaults1(4);
34184 this.type = type;
34185 useAnimation = 20;
34186 damage = 14;
34187 value = 4500;
34188 knockBack = 6f;
34189 scale = 1f;
34190 return;
34191 case 3513:
34192 SetDefaults1(6);
34193 this.type = type;
34194 damage = 9;
34195 useAnimation = 12;
34196 useTime = 12;
34197 knockBack = 4f;
34198 shoot = 942;
34199 scale = 0.95f;
34200 value = 3500;
34201 return;
34202 case 3511:
34203 SetDefaults1(7);
34204 this.type = type;
34205 useAnimation = 29;
34206 useTime = 19;
34207 scale = 1f;
34208 damage = 9;
34209 hammer = 45;
34210 value = 4000;
34211 return;
34212 case 3512:
34213 SetDefaults1(10);
34214 this.type = type;
34215 useTime = 18;
34216 axe = 10;
34217 useAnimation = 26;
34218 scale = 1f;
34219 damage = 6;
34220 value = 4000;
34221 return;
34222 case 3510:
34223 SetDefaults1(99);
34224 this.type = type;
34225 useAnimation = 27;
34226 useTime = 27;
34227 damage = 9;
34228 value = 3500;
34229 return;
34230 case 3509:
34231 SetDefaults1(1);
34232 this.type = type;
34233 useTime = 15;
34234 pick = 35;
34235 useAnimation = 23;
34236 damage = 4;
34237 scale = 0.9f;
34238 tileBoost = -1;
34239 value = 500;
34240 return;
34241 case 3508:
34242 SetDefaults1(4);
34243 this.type = type;
34244 useAnimation = 21;
34245 damage = 9;
34246 value = 450;
34247 scale = 1f;
34248 return;
34249 case 3507:
34250 SetDefaults1(6);
34251 this.type = type;
34252 damage = 5;
34253 useAnimation = 13;
34254 useTime = 13;
34255 knockBack = 4f;
34256 shoot = 938;
34257 scale = 0.8f;
34258 value = 350;
34259 return;
34260 case 3505:
34261 SetDefaults1(7);
34262 this.type = type;
34263 useAnimation = 33;
34264 useTime = 23;
34265 scale = 1f;
34266 damage = 4;
34267 hammer = 35;
34268 tileBoost = -1;
34269 value = 400;
34270 return;
34271 case 3506:
34272 SetDefaults1(10);
34273 this.type = type;
34274 useTime = 21;
34275 axe = 7;
34276 useAnimation = 30;
34277 scale = 1f;
34278 damage = 3;
34279 tileBoost = -1;
34280 value = 400;
34281 return;
34282 case 3504:
34283 SetDefaults1(99);
34284 this.type = type;
34285 useAnimation = 29;
34286 useTime = 29;
34287 damage = 6;
34288 value = 350;
34289 return;
34290 case 3503:
34291 SetDefaults1(1);
34292 this.type = type;
34293 useTime = 14;
34294 pick = 35;
34295 useAnimation = 21;
34296 damage = 5;
34297 scale = 0.95f;
34298 value = 750;
34299 return;
34300 case 3502:
34301 SetDefaults1(4);
34302 this.type = type;
34303 useAnimation = 20;
34304 damage = 10;
34305 value = 675;
34306 scale = 1f;
34307 return;
34308 case 3501:
34309 SetDefaults1(6);
34310 this.type = type;
34311 damage = 7;
34312 useAnimation = 12;
34313 useTime = 12;
34314 knockBack = 4f;
34315 shoot = 939;
34316 scale = 0.85f;
34317 value = 525;
34318 return;
34319 case 3499:
34320 SetDefaults1(7);
34321 this.type = type;
34322 useAnimation = 31;
34323 useTime = 21;
34324 scale = 1f;
34325 damage = 6;
34326 hammer = 38;
34327 value = 600;
34328 return;
34329 case 3500:
34330 SetDefaults1(10);
34331 this.type = type;
34332 useTime = 20;
34333 axe = 8;
34334 useAnimation = 28;
34335 scale = 1f;
34336 damage = 4;
34337 value = 600;
34338 return;
34339 case 3498:
34340 SetDefaults1(99);
34341 this.type = type;
34342 useAnimation = 28;
34343 useTime = 28;
34344 damage = 7;
34345 value = 525;
34346 return;
34347 case 3497:
34348 SetDefaults1(1);
34349 this.type = type;
34350 useTime = 12;
34351 pick = 43;
34352 useAnimation = 19;
34353 damage = 6;
34354 scale = 1.025f;
34355 value = 3000;
34356 return;
34357 case 3496:
34358 SetDefaults1(4);
34359 this.type = type;
34360 useAnimation = 20;
34361 damage = 13;
34362 value = 2700;
34363 scale = 1f;
34364 knockBack = 5.5f;
34365 return;
34366 case 3495:
34367 SetDefaults1(6);
34368 this.type = type;
34369 damage = 9;
34370 useAnimation = 12;
34371 useTime = 12;
34372 knockBack = 4f;
34373 shoot = 941;
34374 scale = 0.925f;
34375 value = 2100;
34376 return;
34377 case 3493:
34378 SetDefaults1(7);
34379 this.type = type;
34380 useAnimation = 29;
34381 useTime = 19;
34382 scale = 1f;
34383 damage = 8;
34384 hammer = 43;
34385 value = 2400;
34386 return;
34387 case 3494:
34388 SetDefaults1(10);
34389 this.type = type;
34390 useTime = 19;
34391 axe = 10;
34392 useAnimation = 28;
34393 scale = 1f;
34394 damage = 6;
34395 value = 2400;
34396 return;
34397 case 3492:
34398 SetDefaults1(99);
34399 this.type = type;
34400 useAnimation = 27;
34401 useTime = 27;
34402 damage = 9;
34403 value = 2100;
34404 return;
34405 case 3491:
34406 SetDefaults1(1);
34407 this.type = type;
34408 useTime = 19;
34409 pick = 50;
34410 useAnimation = 21;
34411 scale = 1.05f;
34412 damage = 6;
34413 value = 7500;
34414 return;
34415 case 3490:
34416 SetDefaults1(4);
34417 this.type = type;
34418 useAnimation = 19;
34419 damage = 14;
34420 knockBack = 6f;
34421 scale = 1f;
34422 value = 6750;
34423 return;
34424 case 3489:
34425 SetDefaults1(6);
34426 this.type = type;
34427 damage = 10;
34428 useAnimation = 11;
34429 useTime = 11;
34430 knockBack = 4f;
34431 shoot = 943;
34432 scale = 0.95f;
34433 value = 5250;
34434 return;
34435 case 3487:
34436 SetDefaults1(7);
34437 this.type = type;
34438 useAnimation = 28;
34439 useTime = 25;
34440 scale = 1f;
34441 damage = 9;
34442 hammer = 50;
34443 value = 6000;
34444 return;
34445 case 3488:
34446 SetDefaults1(10);
34447 this.type = type;
34448 useTime = 18;
34449 axe = 11;
34450 useAnimation = 26;
34451 scale = 1f;
34452 damage = 7;
34453 value = 6000;
34454 return;
34455 case 3486:
34456 SetDefaults1(99);
34457 this.type = type;
34458 useAnimation = 26;
34459 useTime = 26;
34460 damage = 10;
34461 value = 5250;
34462 return;
34463 case 3485:
34464 SetDefaults1(1);
34465 this.type = type;
34466 useTime = 15;
34467 pick = 59;
34468 useAnimation = 19;
34469 scale = 1.05f;
34470 damage = 7;
34471 value = 15000;
34472 return;
34473 case 3484:
34474 SetDefaults1(4);
34475 this.type = type;
34476 useAnimation = 17;
34477 damage = 16;
34478 knockBack = 6.5f;
34479 scale = 1f;
34480 value = 13500;
34481 return;
34482 case 3483:
34483 SetDefaults1(6);
34484 this.type = type;
34485 damage = 13;
34486 useAnimation = 10;
34487 useTime = 10;
34488 knockBack = 5f;
34489 shoot = 945;
34490 scale = 0.975f;
34491 value = 10500;
34492 return;
34493 case 3481:
34494 SetDefaults1(7);
34495 this.type = type;
34496 useAnimation = 27;
34497 useTime = 21;
34498 scale = 1f;
34499 damage = 10;
34500 hammer = 59;
34501 value = 12000;
34502 return;
34503 case 3482:
34504 SetDefaults1(10);
34505 this.type = type;
34506 useTime = 17;
34507 axe = 12;
34508 useAnimation = 25;
34509 scale = 1f;
34510 damage = 8;
34511 value = 12000;
34512 return;
34513 case 3480:
34514 SetDefaults1(99);
34515 this.type = type;
34516 useAnimation = 25;
34517 useTime = 25;
34518 damage = 13;
34519 value = 10500;
34520 return;
34521 case 3526:
34522 width = 20;
34523 height = 20;
34525 value = sellPrice(0, 2, 50);
34526 rare = 4;
34527 return;
34528 case 3527:
34529 width = 20;
34530 height = 20;
34532 value = sellPrice(0, 2, 50);
34533 rare = 4;
34534 return;
34535 case 3528:
34536 width = 20;
34537 height = 20;
34539 value = sellPrice(0, 2, 50);
34540 rare = 4;
34541 return;
34542 case 3529:
34543 width = 20;
34544 height = 20;
34546 value = sellPrice(0, 2, 50);
34547 rare = 4;
34548 return;
34549 case 3530:
34550 width = 20;
34551 height = 20;
34553 value = sellPrice(0, 2, 50);
34554 rare = 4;
34555 return;
34556 case 3531:
34557 mana = 10;
34558 damage = 40;
34559 useStyle = 1;
34560 shootSpeed = 10f;
34561 shoot = 625;
34562 width = 26;
34563 height = 28;
34565 useAnimation = 36;
34566 useTime = 36;
34567 rare = 10;
34568 noMelee = true;
34569 knockBack = 2f;
34570 buffType = 188;
34571 value = sellPrice(0, 10);
34572 summon = true;
34573 autoReuse = true;
34574 reuseDelay = 2;
34575 return;
34576 case 3540:
34577 useStyle = 5;
34578 useAnimation = 12;
34579 useTime = 12;
34580 shootSpeed = 20f;
34581 knockBack = 2f;
34582 width = 20;
34583 height = 12;
34584 damage = 50;
34586 shoot = 630;
34587 rare = 10;
34588 value = sellPrice(0, 10);
34589 noMelee = true;
34590 noUseGraphic = true;
34591 ranged = true;
34592 channel = true;
34593 glowMask = 200;
34595 autoReuse = true;
34596 return;
34597 case 3541:
34598 useStyle = 5;
34599 useAnimation = 10;
34600 useTime = 10;
34601 reuseDelay = 5;
34602 shootSpeed = 30f;
34603 knockBack = 0.25f;
34604 width = 16;
34605 height = 16;
34606 damage = 100;
34607 UseSound = null;
34608 shoot = 633;
34609 mana = 12;
34610 rare = 10;
34611 value = sellPrice(0, 10);
34612 noMelee = true;
34613 noUseGraphic = true;
34614 magic = true;
34615 channel = true;
34616 return;
34617 case 3533:
34618 width = 20;
34619 height = 20;
34621 value = sellPrice(0, 1, 50);
34622 rare = 3;
34623 return;
34624 case 3534:
34625 width = 20;
34626 height = 20;
34628 value = sellPrice(0, 0, 75);
34629 rare = 2;
34630 return;
34631 case 3535:
34632 width = 20;
34633 height = 20;
34635 value = sellPrice(0, 1, 50);
34636 rare = 3;
34637 return;
34638 case 3536:
34639 width = 22;
34640 height = 32;
34641 useStyle = 1;
34642 useTurn = true;
34643 useAnimation = 15;
34644 useTime = 10;
34645 autoReuse = true;
34647 consumable = true;
34648 createTile = 410;
34649 placeStyle = 0;
34650 rare = 9;
34651 accessory = true;
34652 vanity = true;
34653 value = buyPrice(1);
34654 return;
34655 case 3537:
34656 width = 22;
34657 height = 32;
34658 useStyle = 1;
34659 useTurn = true;
34660 useAnimation = 15;
34661 useTime = 10;
34662 autoReuse = true;
34664 consumable = true;
34665 createTile = 410;
34666 placeStyle = 1;
34667 rare = 9;
34668 accessory = true;
34669 vanity = true;
34670 value = buyPrice(1);
34671 return;
34672 case 3538:
34673 width = 22;
34674 height = 32;
34675 useStyle = 1;
34676 useTurn = true;
34677 useAnimation = 15;
34678 useTime = 10;
34679 autoReuse = true;
34681 consumable = true;
34682 createTile = 410;
34683 placeStyle = 2;
34684 rare = 9;
34685 accessory = true;
34686 vanity = true;
34687 value = buyPrice(1);
34688 return;
34689 case 3539:
34690 width = 22;
34691 height = 32;
34692 useStyle = 1;
34693 useTurn = true;
34694 useAnimation = 15;
34695 useTime = 10;
34696 autoReuse = true;
34698 consumable = true;
34699 createTile = 410;
34700 placeStyle = 3;
34701 rare = 9;
34702 accessory = true;
34703 vanity = true;
34704 value = buyPrice(1);
34705 return;
34706 case 3542:
34707 useStyle = 5;
34708 useAnimation = 12;
34709 useTime = 12;
34710 shootSpeed = 6f;
34711 knockBack = 3f;
34712 width = 16;
34713 height = 16;
34714 damage = 130;
34716 shoot = 634;
34717 mana = 12;
34718 rare = 10;
34719 value = sellPrice(0, 10);
34720 noMelee = true;
34721 magic = true;
34722 autoReuse = true;
34723 noUseGraphic = true;
34724 glowMask = 207;
34725 return;
34726 case 3543:
34727 shoot = 636;
34728 shootSpeed = 10f;
34729 damage = 150;
34730 knockBack = 5f;
34731 melee = true;
34732 useStyle = 1;
34734 useAnimation = 16;
34735 useTime = 16;
34736 width = 30;
34737 height = 30;
34738 noUseGraphic = true;
34739 noMelee = true;
34740 autoReuse = true;
34741 value = sellPrice(0, 10);
34742 rare = 10;
34743 return;
34744 case 3544:
34746 healLife = 200;
34747 useStyle = 9;
34748 useTurn = true;
34749 useAnimation = 17;
34750 useTime = 17;
34752 consumable = true;
34753 potion = true;
34754 width = 14;
34755 height = 24;
34756 rare = 7;
34757 value = sellPrice(0, 0, 30);
34758 return;
34759 case 3545:
34760 useStyle = 1;
34761 useTurn = true;
34762 useAnimation = 15;
34763 useTime = 10;
34764 autoReuse = true;
34766 consumable = true;
34767 createTile = 411;
34768 width = 28;
34769 height = 28;
34770 rare = 1;
34771 mech = true;
34772 value = sellPrice(0, 0, 20);
34773 return;
34774 case 3547:
34775 useStyle = 1;
34776 shootSpeed = 4f;
34777 shoot = 637;
34778 width = 8;
34779 height = 28;
34781 consumable = true;
34783 useAnimation = 40;
34784 useTime = 40;
34785 noUseGraphic = true;
34786 noMelee = true;
34787 value = buyPrice(0, 0, 20);
34788 rare = 1;
34789 return;
34790 case 3546:
34791 useStyle = 5;
34792 autoReuse = true;
34793 useAnimation = 30;
34794 useTime = 30;
34796 width = 50;
34797 height = 20;
34798 shoot = 134;
34800 damage = 25;
34801 shootSpeed = 15f;
34802 noMelee = true;
34803 value = buyPrice(0, 80);
34804 knockBack = 4f;
34805 rare = 8;
34806 ranged = true;
34807 return;
34808 case 3350:
34809 useStyle = 5;
34810 useAnimation = 24;
34811 useTime = 9;
34812 width = 24;
34813 height = 14;
34814 shoot = 587;
34815 UseSound = null;
34816 damage = 12;
34817 shootSpeed = 10f;
34818 noMelee = true;
34819 value = sellPrice(0, 0, 50);
34820 knockBack = 1.25f;
34821 scale = 0.85f;
34822 rare = 2;
34823 ranged = true;
34824 crit = 7;
34825 return;
34826 case 3352:
34827 SetDefaults1(4);
34828 this.type = type;
34829 useAnimation = 12;
34830 useTime = 12;
34831 damage = 14;
34832 width = (height = 32);
34833 knockBack = 5f;
34834 rare = 2;
34835 value = sellPrice(0, 0, 50);
34836 return;
34837 case 3351:
34838 SetDefaults1(4);
34839 this.type = type;
34840 useAnimation = 15;
34841 useTime = 15;
34842 damage = 16;
34843 width = (height = 28);
34844 knockBack = 3.5f;
34845 rare = 2;
34846 value = sellPrice(0, 0, 50);
34847 return;
34848 case 3349:
34849 SetDefaults1(4);
34850 this.type = type;
34851 useAnimation = 18;
34852 useTime = 18;
34853 damage = 20;
34854 width = (height = 32);
34855 knockBack = 4.25f;
34856 scale = 1f;
34857 rare = 2;
34858 value = sellPrice(0, 0, 50);
34859 return;
34860 case 3548:
34861 useStyle = 5;
34862 shootSpeed = 6f;
34863 shoot = 588;
34864 width = 20;
34865 height = 20;
34867 consumable = true;
34869 useAnimation = 20;
34870 useTime = 20;
34871 noUseGraphic = true;
34872 noMelee = true;
34873 value = sellPrice(0, 0, 0, 50);
34874 damage = 30;
34875 knockBack = 6f;
34876 rare = 2;
34877 ranged = true;
34878 return;
34879 case 3549:
34880 useStyle = 1;
34881 useTurn = true;
34882 useAnimation = 15;
34883 useTime = 10;
34884 autoReuse = true;
34886 consumable = true;
34887 createTile = 412;
34888 width = 28;
34889 height = 28;
34890 SetShopValues(ItemRarityColor.StrongRed10, sellPrice(0, 5));
34891 return;
34892 case 3563:
34893 useStyle = 1;
34894 autoReuse = true;
34895 useTurn = true;
34896 useAnimation = 15;
34897 useTime = 10;
34899 consumable = true;
34900 width = 12;
34901 height = 12;
34902 noUseGraphic = true;
34903 makeNPC = 538;
34904 return;
34905 case 3564:
34906 useStyle = 1;
34907 autoReuse = true;
34908 useTurn = true;
34909 useAnimation = 15;
34910 useTime = 10;
34912 consumable = true;
34913 width = 12;
34914 height = 12;
34915 makeNPC = 539;
34916 noUseGraphic = true;
34917 value = sellPrice(0, 10);
34918 rare = 3;
34919 return;
34920 case 3565:
34921 useStyle = 1;
34922 useTurn = true;
34923 useAnimation = 15;
34924 useTime = 10;
34925 autoReuse = true;
34927 consumable = true;
34928 createTile = 413;
34929 width = 12;
34930 height = 12;
34931 return;
34932 case 3566:
34933 useStyle = 1;
34934 useTurn = true;
34935 useAnimation = 15;
34936 useTime = 10;
34937 autoReuse = true;
34939 consumable = true;
34940 createTile = 414;
34941 width = 12;
34942 height = 12;
34943 value = sellPrice(0, 10);
34944 rare = 3;
34945 return;
34946 case 3550:
34947 width = 20;
34948 height = 20;
34950 value = 10000;
34951 rare = 1;
34952 return;
34953 case 3551:
34954 width = 20;
34955 height = 20;
34957 value = 10000;
34958 rare = 1;
34959 return;
34960 case 3552:
34961 width = 20;
34962 height = 20;
34964 value = 10000;
34965 rare = 1;
34966 return;
34967 case 3553:
34968 width = 20;
34969 height = 20;
34971 value = sellPrice(0, 0, 75);
34972 rare = 2;
34973 return;
34974 case 3554:
34975 width = 20;
34976 height = 20;
34978 value = sellPrice(0, 0, 75);
34979 rare = 2;
34980 return;
34981 case 3555:
34982 width = 20;
34983 height = 20;
34985 value = sellPrice(0, 0, 75);
34986 rare = 2;
34987 return;
34988 case 3556:
34989 width = 20;
34990 height = 20;
34992 value = sellPrice(0, 1, 50);
34993 rare = 3;
34994 return;
34995 case 3557:
34996 width = 20;
34997 height = 20;
34999 value = 10000;
35000 rare = 1;
35001 return;
35002 case 3558:
35003 width = 20;
35004 height = 20;
35006 value = 10000;
35007 rare = 1;
35008 return;
35009 case 3559:
35010 width = 20;
35011 height = 20;
35013 value = 10000;
35014 rare = 1;
35015 return;
35016 case 3560:
35017 width = 20;
35018 height = 20;
35020 value = 10000;
35021 rare = 2;
35022 return;
35023 case 3561:
35024 width = 20;
35025 height = 20;
35027 value = sellPrice(0, 1, 50);
35028 rare = 3;
35029 return;
35030 case 3562:
35031 width = 20;
35032 height = 20;
35034 value = sellPrice(0, 1, 50);
35035 rare = 3;
35036 return;
35037 case 3567:
35038 shootSpeed = 2f;
35039 shoot = 638;
35040 damage = 20;
35041 width = 8;
35042 height = 8;
35044 consumable = true;
35045 ammo = AmmoID.Bullet;
35046 knockBack = 3f;
35047 value = 7;
35048 ranged = true;
35049 rare = 9;
35050 value = sellPrice(0, 0, 0, 2);
35051 return;
35052 case 3568:
35053 shootSpeed = 3f;
35054 shoot = 639;
35055 damage = 15;
35056 width = 10;
35057 height = 28;
35059 consumable = true;
35060 ammo = AmmoID.Arrow;
35061 knockBack = 3.5f;
35062 value = 5;
35063 ranged = true;
35064 rare = 9;
35065 value = sellPrice(0, 0, 0, 2);
35066 return;
35067 case 3569:
35068 mana = 10;
35069 damage = 100;
35070 useStyle = 1;
35071 shootSpeed = 14f;
35072 shoot = 641;
35073 width = 18;
35074 height = 20;
35076 useAnimation = 30;
35077 useTime = 30;
35078 noMelee = true;
35079 value = sellPrice(0, 10);
35080 knockBack = 7.5f;
35081 rare = 10;
35082 summon = true;
35083 sentry = true;
35084 return;
35085 case 3571:
35086 mana = 10;
35087 damage = 130;
35088 useStyle = 1;
35089 shootSpeed = 14f;
35090 shoot = 643;
35091 width = 18;
35092 height = 20;
35094 useAnimation = 30;
35095 useTime = 30;
35096 noMelee = true;
35097 value = sellPrice(0, 10);
35098 knockBack = 7.5f;
35099 rare = 10;
35100 summon = true;
35101 sentry = true;
35102 return;
35103 case 3570:
35104 autoReuse = true;
35105 mana = 9;
35106 useStyle = 5;
35107 damage = 100;
35108 useAnimation = 10;
35109 useTime = 10;
35110 width = 40;
35111 height = 40;
35112 shoot = 645;
35113 shootSpeed = 10f;
35114 knockBack = 4.5f;
35115 value = sellPrice(0, 10);
35116 magic = true;
35117 rare = 10;
35118 noMelee = true;
35120 return;
35121 case 3572:
35122 noUseGraphic = true;
35123 damage = 0;
35124 useStyle = 5;
35125 shootSpeed = 18f;
35126 shoot = 646;
35127 width = 18;
35128 height = 28;
35130 useAnimation = 20;
35131 useTime = 20;
35132 rare = 10;
35133 noMelee = true;
35134 value = sellPrice(0, 10);
35135 return;
35136 case 3573:
35137 case 3574:
35138 case 3575:
35139 case 3576:
35140 useStyle = 1;
35141 useTurn = true;
35142 useAnimation = 15;
35143 useTime = 10;
35144 autoReuse = true;
35146 consumable = true;
35147 createTile = 415 + type - 3573;
35148 width = 12;
35149 height = 12;
35150 return;
35151 }
35152 switch (type)
35153 {
35154 case 3577:
35155 channel = true;
35156 damage = 0;
35157 useStyle = 4;
35158 shoot = 650;
35159 width = 24;
35160 height = 24;
35162 useAnimation = 20;
35163 useTime = 20;
35164 rare = 10;
35165 noMelee = true;
35166 value = sellPrice(0, 10);
35167 buffType = 190;
35168 expert = true;
35169 return;
35170 case 3578:
35171 width = 28;
35172 height = 20;
35173 bodySlot = 192;
35174 rare = 9;
35175 value = sellPrice(0, 5);
35176 vanity = true;
35177 return;
35178 case 3579:
35179 width = 18;
35180 height = 14;
35181 legSlot = 132;
35182 rare = 9;
35183 value = sellPrice(0, 5);
35184 vanity = true;
35185 return;
35186 case 3580:
35187 width = 18;
35188 height = 14;
35189 wingSlot = 33;
35190 rare = 9;
35191 accessory = true;
35192 value = 400000;
35193 return;
35194 case 3581:
35195 width = 18;
35196 height = 14;
35197 rare = 9;
35198 vanity = true;
35199 value = sellPrice(0, 5);
35200 accessory = true;
35201 hasVanityEffects = true;
35202 return;
35203 case 3582:
35204 width = 24;
35205 height = 8;
35206 accessory = true;
35207 rare = 9;
35208 wingSlot = 34;
35209 value = 400000;
35210 return;
35211 case 3583:
35212 width = 28;
35213 height = 20;
35214 headSlot = 191;
35215 rare = 9;
35216 value = sellPrice(0, 5);
35217 vanity = true;
35218 return;
35219 case 3584:
35220 useStyle = 1;
35221 useTurn = true;
35222 useAnimation = 15;
35223 useTime = 7;
35224 autoReuse = true;
35226 consumable = true;
35227 createWall = 60;
35228 width = 12;
35229 height = 12;
35230 return;
35231 case 3585:
35232 width = 28;
35233 height = 20;
35234 headSlot = 192;
35235 rare = 9;
35236 value = sellPrice(0, 5);
35237 vanity = true;
35238 return;
35239 case 3586:
35240 width = 28;
35241 height = 20;
35242 bodySlot = 193;
35243 rare = 9;
35244 value = sellPrice(0, 5);
35245 vanity = true;
35246 return;
35247 case 3587:
35248 width = 18;
35249 height = 14;
35250 legSlot = 133;
35251 rare = 9;
35252 value = sellPrice(0, 5);
35253 vanity = true;
35254 return;
35255 case 3588:
35256 width = 24;
35257 height = 8;
35258 accessory = true;
35259 rare = 9;
35260 wingSlot = 35;
35261 value = 400000;
35262 return;
35263 case 3589:
35264 width = 28;
35265 height = 20;
35266 headSlot = 193;
35267 rare = 9;
35268 value = sellPrice(0, 5);
35269 vanity = true;
35270 return;
35271 case 3590:
35272 width = 28;
35273 height = 20;
35274 bodySlot = 194;
35275 rare = 9;
35276 value = sellPrice(0, 5);
35277 vanity = true;
35278 return;
35279 case 3591:
35280 width = 18;
35281 height = 14;
35282 legSlot = 134;
35283 rare = 9;
35284 value = sellPrice(0, 5);
35285 vanity = true;
35286 return;
35287 case 3592:
35288 width = 24;
35289 height = 8;
35290 accessory = true;
35291 rare = 9;
35292 wingSlot = 36;
35293 value = 400000;
35294 return;
35295 case 3593:
35296 case 3594:
35297 useStyle = 1;
35298 useTurn = true;
35299 useAnimation = 15;
35300 useTime = 10;
35301 autoReuse = true;
35303 consumable = true;
35304 createTile = 91;
35305 placeStyle = 270 + type - 3593;
35306 width = 10;
35307 height = 24;
35308 value = 1000;
35309 rare = 1;
35310 return;
35311 }
35312 switch (type)
35313 {
35314 case 3595:
35315 useStyle = 1;
35316 useTurn = true;
35317 useAnimation = 15;
35318 useTime = 10;
35319 autoReuse = true;
35321 consumable = true;
35322 createTile = 240;
35323 width = 30;
35324 height = 30;
35325 value = sellPrice(0, 1);
35326 placeStyle = 59;
35327 rare = 1;
35328 return;
35329 case 3596:
35330 useStyle = 1;
35331 useTurn = true;
35332 useAnimation = 15;
35333 useTime = 10;
35334 autoReuse = true;
35336 consumable = true;
35337 createTile = 242;
35338 width = 30;
35339 height = 30;
35340 value = buyPrice(0, 3);
35341 placeStyle = 36;
35342 return;
35343 case 3601:
35344 useStyle = 4;
35345 width = 22;
35346 height = 14;
35347 consumable = true;
35348 useAnimation = 45;
35349 useTime = 45;
35351 rare = 10;
35352 return;
35353 case 3602:
35354 createTile = 419;
35355 width = 16;
35356 height = 16;
35357 rare = 1;
35358 useStyle = 1;
35359 useTurn = true;
35360 useAnimation = 15;
35361 useTime = 10;
35362 autoReuse = true;
35364 consumable = true;
35365 mech = true;
35366 value = buyPrice(0, 0, 10);
35367 return;
35368 case 3603:
35369 case 3604:
35370 case 3605:
35371 case 3606:
35372 case 3607:
35373 case 3608:
35374 createTile = 420;
35375 width = 16;
35376 height = 16;
35377 rare = 1;
35378 useStyle = 1;
35379 useTurn = true;
35380 useAnimation = 15;
35381 useTime = 10;
35382 autoReuse = true;
35384 consumable = true;
35385 placeStyle = type - 3603;
35386 mech = true;
35387 value = buyPrice(0, 2);
35388 return;
35389 }
35390 switch (type)
35391 {
35392 case 3609:
35393 createTile = 421;
35394 width = 16;
35395 height = 16;
35396 rare = 1;
35397 useStyle = 1;
35398 useTurn = true;
35399 useAnimation = 15;
35400 useTime = 10;
35401 autoReuse = true;
35403 consumable = true;
35404 value = buyPrice(0, 0, 5);
35405 return;
35406 case 3610:
35407 createTile = 422;
35408 width = 16;
35409 height = 16;
35410 rare = 1;
35411 useStyle = 1;
35412 useTurn = true;
35413 useAnimation = 15;
35414 useTime = 10;
35415 autoReuse = true;
35417 consumable = true;
35418 value = buyPrice(0, 0, 5);
35419 return;
35420 case 3611:
35421 useStyle = 5;
35422 useAnimation = 10;
35423 useTime = 10;
35424 width = 20;
35425 height = 20;
35426 shoot = 651;
35427 channel = true;
35428 shootSpeed = 10f;
35429 value = sellPrice(0, 4);
35430 rare = 2;
35432 mech = true;
35433 return;
35434 case 3612:
35435 useStyle = 1;
35436 useTurn = true;
35437 useAnimation = 15;
35438 useTime = 5;
35439 autoReuse = true;
35440 width = 24;
35441 height = 28;
35442 rare = 1;
35443 value = 20000;
35444 tileBoost = 20;
35445 mech = true;
35446 return;
35447 case 3613:
35448 case 3614:
35449 case 3615:
35450 createTile = 423;
35451 width = 16;
35452 height = 16;
35453 rare = 1;
35454 useStyle = 1;
35455 useTurn = true;
35456 useAnimation = 15;
35457 useTime = 10;
35458 autoReuse = true;
35460 consumable = true;
35461 placeStyle = type - 3613;
35462 mech = true;
35463 return;
35464 }
35465 switch (type)
35466 {
35467 case 3616:
35468 createTile = 424;
35469 width = 16;
35470 height = 16;
35471 rare = 1;
35472 useStyle = 1;
35473 useTurn = true;
35474 useAnimation = 15;
35475 useTime = 10;
35476 autoReuse = true;
35478 consumable = true;
35479 mech = true;
35480 value = buyPrice(0, 0, 2);
35481 return;
35482 case 3617:
35483 useStyle = 1;
35484 useTurn = true;
35485 useAnimation = 15;
35486 useTime = 10;
35487 autoReuse = true;
35489 consumable = true;
35490 createTile = 425;
35491 width = 28;
35492 height = 28;
35493 mech = true;
35494 return;
35495 case 3618:
35496 createTile = 419;
35497 placeStyle = 1;
35498 width = 16;
35499 height = 16;
35500 rare = 1;
35501 useStyle = 1;
35502 useTurn = true;
35503 useAnimation = 15;
35504 useTime = 10;
35505 autoReuse = true;
35507 consumable = true;
35508 mech = true;
35509 value = buyPrice(0, 0, 10);
35510 return;
35511 case 3619:
35512 width = 24;
35513 height = 28;
35514 rare = 3;
35515 value = buyPrice(0, 1);
35516 accessory = true;
35517 return;
35518 case 3620:
35519 useStyle = 1;
35520 useTurn = true;
35521 useAnimation = 15;
35522 useTime = 5;
35523 autoReuse = true;
35524 width = 24;
35525 height = 28;
35526 rare = 1;
35527 value = 20000;
35528 tileBoost = 20;
35529 mech = true;
35530 return;
35531 case 3621:
35532 createTile = 426;
35533 width = 16;
35534 height = 16;
35535 rare = 1;
35536 useStyle = 1;
35537 useTurn = true;
35538 useAnimation = 15;
35539 useTime = 10;
35540 autoReuse = true;
35542 consumable = true;
35543 value = buyPrice(0, 0, 1);
35544 return;
35545 case 3622:
35546 createTile = 427;
35547 width = 16;
35548 height = 16;
35549 rare = 1;
35550 useStyle = 1;
35551 useTurn = true;
35552 useAnimation = 15;
35553 useTime = 10;
35554 autoReuse = true;
35556 consumable = true;
35557 value = buyPrice(0, 0, 1);
35558 return;
35559 case 3623:
35560 noUseGraphic = true;
35561 damage = 0;
35562 useStyle = 5;
35563 shootSpeed = 16f;
35564 shoot = 652;
35565 width = 18;
35566 height = 28;
35568 useAnimation = 20;
35569 useTime = 20;
35570 rare = 10;
35571 noMelee = true;
35572 value = sellPrice(0, 10);
35573 return;
35574 case 3624:
35575 width = 30;
35576 height = 30;
35577 accessory = true;
35578 rare = 3;
35579 value = buyPrice(0, 10);
35580 return;
35581 case 3625:
35582 useStyle = 1;
35583 useTurn = true;
35584 useAnimation = 15;
35585 useTime = 5;
35586 autoReuse = true;
35587 width = 24;
35588 height = 28;
35589 rare = 1;
35590 value = buyPrice(0, 12);
35591 tileBoost = 20;
35592 mech = true;
35593 return;
35594 case 3626:
35595 createTile = 428;
35596 width = 16;
35597 height = 16;
35598 rare = 1;
35599 useStyle = 1;
35600 useTurn = true;
35601 useAnimation = 15;
35602 useTime = 10;
35603 autoReuse = true;
35605 consumable = true;
35606 placeStyle = 3;
35607 mech = true;
35608 return;
35609 case 3627:
35610 width = 18;
35611 height = 18;
35612 headSlot = 194;
35613 value = buyPrice(0, 1);
35614 vanity = true;
35615 return;
35616 case 3628:
35617 channel = true;
35618 damage = 0;
35619 useStyle = 4;
35620 shoot = 653;
35621 width = 24;
35622 height = 24;
35624 useAnimation = 20;
35625 useTime = 20;
35626 rare = 1;
35627 noMelee = true;
35628 value = buyPrice(5);
35629 buffType = 191;
35630 return;
35631 case 3629:
35632 createTile = 429;
35633 width = 16;
35634 height = 16;
35635 rare = 2;
35636 useStyle = 1;
35637 useTurn = true;
35638 useAnimation = 15;
35639 useTime = 10;
35640 autoReuse = true;
35642 consumable = true;
35643 mech = true;
35644 value = buyPrice(0, 5);
35645 return;
35646 case 3630:
35647 createTile = 428;
35648 width = 16;
35649 height = 16;
35650 rare = 1;
35651 useStyle = 1;
35652 useTurn = true;
35653 useAnimation = 15;
35654 useTime = 10;
35655 autoReuse = true;
35657 consumable = true;
35658 placeStyle = 0;
35659 mech = true;
35660 return;
35661 case 3631:
35662 createTile = 428;
35663 width = 16;
35664 height = 16;
35665 rare = 1;
35666 useStyle = 1;
35667 useTurn = true;
35668 useAnimation = 15;
35669 useTime = 10;
35670 autoReuse = true;
35672 consumable = true;
35673 placeStyle = 2;
35674 mech = true;
35675 return;
35676 case 3632:
35677 createTile = 428;
35678 width = 16;
35679 height = 16;
35680 rare = 1;
35681 useStyle = 1;
35682 useTurn = true;
35683 useAnimation = 15;
35684 useTime = 10;
35685 autoReuse = true;
35687 consumable = true;
35688 placeStyle = 1;
35689 mech = true;
35690 return;
35691 case 3633:
35692 case 3634:
35693 case 3635:
35694 case 3636:
35695 case 3637:
35696 createTile = 430 + (type - 3633);
35697 width = 16;
35698 height = 16;
35699 rare = 1;
35700 useStyle = 1;
35701 useTurn = true;
35702 useAnimation = 15;
35703 useTime = 10;
35704 autoReuse = true;
35706 consumable = true;
35707 value = buyPrice(0, 0, 1);
35708 return;
35709 }
35710 if (type >= 3638 && type <= 3642)
35711 {
35712 createTile = 435 + (type - 3638);
35713 width = 16;
35714 height = 16;
35715 rare = 1;
35716 useStyle = 1;
35717 useTurn = true;
35718 useAnimation = 15;
35719 useTime = 10;
35720 autoReuse = true;
35722 consumable = true;
35723 value = buyPrice(0, 0, 1);
35724 return;
35725 }
35726 switch (type)
35727 {
35728 case 3643:
35729 width = 20;
35730 height = 20;
35731 rare = 1;
35732 return;
35733 case 3644:
35734 case 3645:
35735 case 3646:
35736 case 3647:
35737 case 3648:
35738 case 3649:
35739 case 3650:
35740 useStyle = 1;
35741 useTurn = true;
35742 useAnimation = 15;
35743 useTime = 10;
35744 autoReuse = true;
35746 consumable = true;
35747 createTile = 440;
35748 placeStyle = type - 3644;
35749 width = 22;
35750 height = 22;
35751 value = sellPrice(0, 0, 1);
35752 return;
35753 }
35754 if (type >= 3651 && type <= 3662)
35755 {
35756 useStyle = 1;
35757 useTurn = true;
35758 useAnimation = 15;
35759 useTime = 10;
35760 autoReuse = true;
35762 consumable = true;
35763 createTile = 105;
35764 width = 20;
35765 height = 20;
35766 value = 300;
35767 placeStyle = 51 + type - 3651;
35768 return;
35769 }
35770 switch (type)
35771 {
35772 case 3663:
35773 createTile = 419;
35774 width = 16;
35775 height = 16;
35776 rare = 1;
35777 useStyle = 1;
35778 useTurn = true;
35779 useAnimation = 15;
35780 useTime = 10;
35781 autoReuse = true;
35783 consumable = true;
35784 mech = true;
35785 placeStyle = 2;
35786 value = buyPrice(0, 2);
35787 return;
35788 case 3664:
35789 useStyle = 1;
35790 useTurn = true;
35791 useAnimation = 15;
35792 useTime = 10;
35793 autoReuse = true;
35795 consumable = true;
35796 createTile = 209;
35797 placeStyle = 3;
35798 width = 12;
35799 height = 12;
35800 rare = 3;
35801 value = buyPrice(0, 10);
35802 return;
35803 case 3665:
35804 case 3666:
35805 case 3667:
35806 case 3668:
35807 case 3669:
35808 case 3670:
35809 case 3671:
35810 case 3672:
35811 case 3673:
35812 case 3674:
35813 case 3675:
35814 case 3676:
35815 case 3677:
35816 case 3678:
35817 case 3679:
35818 case 3680:
35819 case 3681:
35820 case 3682:
35821 case 3683:
35822 case 3684:
35823 case 3685:
35824 case 3686:
35825 case 3687:
35826 case 3688:
35827 case 3689:
35828 case 3690:
35829 case 3691:
35830 case 3692:
35831 case 3693:
35832 case 3694:
35833 case 3695:
35834 case 3696:
35835 case 3697:
35836 case 3698:
35837 case 3699:
35838 case 3700:
35839 case 3701:
35840 case 3702:
35841 case 3703:
35842 case 3704:
35843 case 3705:
35844 case 3706:
35845 useStyle = 1;
35846 useTurn = true;
35847 useAnimation = 15;
35848 useTime = 10;
35849 autoReuse = true;
35851 consumable = true;
35852 createTile = 441;
35853 placeStyle = type - 3665 + (type > 3666).ToInt() + (type > 3667).ToInt() * 3 + (type > 3683).ToInt() * 5 + (type > 3691).ToInt() + (type > 3692).ToInt() + (type > 3693).ToInt();
35854 width = 26;
35855 height = 22;
35856 value = 500;
35857 return;
35858 }
35859 switch (type)
35860 {
35861 case 3707:
35862 useStyle = 1;
35863 useTurn = true;
35864 useAnimation = 15;
35865 useTime = 10;
35866 autoReuse = true;
35868 consumable = true;
35869 createTile = 442;
35870 width = 12;
35871 height = 12;
35872 placeStyle = 0;
35873 mech = true;
35874 value = buyPrice(0, 2);
35875 mech = true;
35876 return;
35877 case 3708:
35878 case 3709:
35879 case 3710:
35880 case 3711:
35881 case 3712:
35882 case 3713:
35883 case 3714:
35884 case 3715:
35885 case 3716:
35886 case 3717:
35887 case 3718:
35888 case 3719:
35889 case 3720:
35890 useStyle = 1;
35891 useTurn = true;
35892 useAnimation = 15;
35893 useTime = 10;
35894 autoReuse = true;
35896 consumable = true;
35897 createTile = 105;
35898 width = 20;
35899 height = 20;
35900 value = 300;
35901 placeStyle = 63 + type - 3708;
35902 return;
35903 }
35904 switch (type)
35905 {
35906 case 3721:
35907 width = 26;
35908 height = 30;
35909 maxStack = 1;
35910 value = sellPrice(0, 3);
35911 rare = 3;
35912 accessory = true;
35913 backSlot = 10;
35914 return;
35915 case 3722:
35916 useStyle = 1;
35917 useTurn = true;
35918 useAnimation = 15;
35919 useTime = 10;
35920 autoReuse = true;
35922 consumable = true;
35923 createTile = 443;
35924 width = 20;
35925 height = 12;
35926 value = 10000;
35927 mech = true;
35928 return;
35929 case 3723:
35930 case 3724:
35931 useStyle = 1;
35932 useTurn = true;
35933 useAnimation = 15;
35934 useTime = 10;
35935 autoReuse = true;
35937 consumable = true;
35938 createTile = 215;
35939 placeStyle = 6 + type - 3723;
35940 width = 12;
35941 height = 12;
35942 return;
35943 }
35944 switch (type)
35945 {
35946 case 3725:
35947 createTile = 445;
35948 width = 16;
35949 height = 16;
35950 rare = 1;
35951 useStyle = 1;
35952 useTurn = true;
35953 useAnimation = 15;
35954 useTime = 10;
35955 autoReuse = true;
35957 consumable = true;
35958 mech = true;
35959 value = buyPrice(0, 0, 2);
35960 return;
35961 case 3726:
35962 case 3727:
35963 case 3728:
35964 case 3729:
35965 createTile = 423;
35966 width = 16;
35967 height = 16;
35968 rare = 1;
35969 useStyle = 1;
35970 useTurn = true;
35971 useAnimation = 15;
35972 useTime = 10;
35973 autoReuse = true;
35975 consumable = true;
35976 placeStyle = type - 3726 + 3;
35977 mech = true;
35978 return;
35979 }
35980 switch (type)
35981 {
35982 case 3730:
35983 case 3731:
35984 width = 20;
35985 height = 22;
35986 rare = 1;
35987 value = buyPrice(0, 2);
35988 accessory = true;
35989 vanity = true;
35990 balloonSlot = (sbyte)(16 + type - 3730);
35991 return;
35992 case 3732:
35993 width = 18;
35994 height = 18;
35995 headSlot = 195;
35996 value = buyPrice(0, 1);
35997 vanity = true;
35998 return;
35999 case 3733:
36000 width = 18;
36001 height = 18;
36002 headSlot = 196;
36003 value = buyPrice(0, 3);
36004 vanity = true;
36005 return;
36006 case 3734:
36007 width = 28;
36008 height = 20;
36009 bodySlot = 195;
36010 value = buyPrice(0, 3);
36011 vanity = true;
36012 return;
36013 case 3735:
36014 width = 18;
36015 height = 14;
36016 legSlot = 138;
36017 value = buyPrice(0, 3);
36018 vanity = true;
36019 return;
36020 case 3736:
36021 case 3737:
36022 case 3738:
36023 createTile = 446 + (type - 3736);
36024 width = 16;
36025 height = 16;
36026 useStyle = 1;
36027 useTurn = true;
36028 useAnimation = 15;
36029 useTime = 10;
36030 autoReuse = true;
36032 consumable = true;
36033 value = buyPrice(0, 0, 1);
36034 return;
36035 }
36036 if (type >= 3739 && type <= 3741)
36037 {
36038 createTile = 449 + (type - 3739);
36039 width = 16;
36040 height = 16;
36041 useStyle = 1;
36042 useTurn = true;
36043 useAnimation = 15;
36044 useTime = 10;
36045 autoReuse = true;
36047 consumable = true;
36048 value = buyPrice(0, 0, 0, 50);
36049 tileBoost += 3;
36050 return;
36051 }
36052 switch (type)
36053 {
36054 case 3742:
36055 useStyle = 1;
36056 useTurn = true;
36057 useAnimation = 15;
36058 useTime = 10;
36059 autoReuse = true;
36061 consumable = true;
36062 createTile = 452;
36063 width = 26;
36064 height = 20;
36065 value = buyPrice(0, 5);
36066 rare = 1;
36067 return;
36068 case 3743:
36069 case 3744:
36070 case 3745:
36071 createTile = 453;
36072 placeStyle = type - 3743;
36073 if (3744 == type)
36074 {
36075 placeStyle = 0;
36076 }
36077 if (3745 == type)
36078 {
36079 placeStyle = 2;
36080 }
36081 if (3743 == type)
36082 {
36083 placeStyle = 4;
36084 }
36085 useStyle = 1;
36086 useTurn = true;
36087 useAnimation = 15;
36088 useTime = 10;
36089 autoReuse = true;
36091 consumable = true;
36092 width = 12;
36093 height = 30;
36094 value = buyPrice(0, 0, 10);
36095 return;
36096 }
36097 switch (type)
36098 {
36099 case 3746:
36100 createTile = 454;
36101 useStyle = 1;
36102 useTurn = true;
36103 useAnimation = 15;
36104 useTime = 10;
36105 autoReuse = true;
36107 consumable = true;
36108 width = 12;
36109 height = 30;
36110 value = buyPrice(0, 1);
36111 return;
36112 case 3747:
36113 createTile = 455;
36114 useStyle = 1;
36115 useTurn = true;
36116 useAnimation = 15;
36117 useTime = 10;
36118 autoReuse = true;
36120 consumable = true;
36121 width = 12;
36122 height = 30;
36123 value = buyPrice(0, 20);
36124 rare = 3;
36125 return;
36126 case 3748:
36127 createTile = 456;
36128 useStyle = 1;
36129 useTurn = true;
36130 useAnimation = 15;
36131 useTime = 10;
36132 autoReuse = true;
36134 consumable = true;
36135 width = 12;
36136 height = 30;
36137 value = buyPrice(0, 0, 20);
36138 return;
36139 case 3749:
36140 useStyle = 1;
36141 useTurn = true;
36142 useAnimation = 15;
36143 useTime = 10;
36144 autoReuse = true;
36146 consumable = true;
36147 createTile = 457;
36148 width = 26;
36149 height = 20;
36150 value = buyPrice(0, 0, 20);
36151 rare = 1;
36152 return;
36153 case 3750:
36154 useStyle = 1;
36155 useTurn = true;
36156 useAnimation = 15;
36157 useTime = 10;
36158 autoReuse = true;
36160 consumable = true;
36161 createTile = 621;
36162 width = 22;
36163 height = 22;
36164 value = sellPrice(0, 0, 50);
36165 rare = 3;
36166 return;
36167 case 3751:
36168 useStyle = 1;
36169 useTurn = true;
36170 useAnimation = 15;
36171 useTime = 7;
36172 autoReuse = true;
36174 consumable = true;
36175 createWall = 225;
36176 width = 12;
36177 height = 12;
36178 return;
36179 case 3752:
36180 useStyle = 1;
36181 useTurn = true;
36182 useAnimation = 15;
36183 useTime = 7;
36184 autoReuse = true;
36186 consumable = true;
36187 createWall = 226;
36188 width = 12;
36189 height = 12;
36190 return;
36191 case 3753:
36192 useStyle = 1;
36193 useTurn = true;
36194 useAnimation = 15;
36195 useTime = 7;
36196 autoReuse = true;
36198 consumable = true;
36199 createWall = 227;
36200 width = 12;
36201 height = 12;
36202 return;
36203 case 3754:
36204 createTile = 458;
36205 width = 16;
36206 height = 16;
36207 useStyle = 1;
36208 useTurn = true;
36209 useAnimation = 15;
36210 useTime = 10;
36211 autoReuse = true;
36213 consumable = true;
36214 value = buyPrice(0, 0, 0, 5);
36215 return;
36216 case 3755:
36217 createTile = 459;
36218 width = 16;
36219 height = 16;
36220 useStyle = 1;
36221 useTurn = true;
36222 useAnimation = 15;
36223 useTime = 10;
36224 autoReuse = true;
36226 consumable = true;
36227 return;
36228 case 3756:
36229 createTile = 460;
36230 width = 16;
36231 height = 16;
36232 useStyle = 1;
36233 useTurn = true;
36234 useAnimation = 15;
36235 useTime = 10;
36236 autoReuse = true;
36238 consumable = true;
36239 return;
36240 case 3757:
36241 width = 18;
36242 height = 18;
36243 headSlot = 197;
36244 value = sellPrice(0, 0, 30);
36245 vanity = true;
36246 rare = 9;
36247 return;
36248 case 3758:
36249 width = 28;
36250 height = 20;
36251 bodySlot = 196;
36252 value = sellPrice(0, 0, 30);
36253 vanity = true;
36254 rare = 9;
36255 return;
36256 case 3759:
36257 width = 18;
36258 height = 14;
36259 legSlot = 139;
36260 value = sellPrice(0, 0, 30);
36261 vanity = true;
36262 rare = 9;
36263 return;
36264 case 3760:
36265 case 3761:
36266 case 3762:
36267 useStyle = 1;
36268 useTurn = true;
36269 useAnimation = 15;
36270 useTime = 7;
36271 autoReuse = true;
36273 consumable = true;
36274 createWall = 228 + (type - 3760);
36275 width = 12;
36276 height = 12;
36277 return;
36278 }
36279 switch (type)
36280 {
36281 case 3763:
36282 width = 18;
36283 height = 18;
36284 headSlot = 198;
36285 value = sellPrice(0, 1);
36286 vanity = true;
36287 rare = 9;
36288 return;
36289 case 3764:
36290 case 3765:
36291 case 3766:
36292 case 3767:
36293 case 3768:
36294 case 3769:
36295 SetDefaults(198);
36296 this.type = type;
36297 damage = 48;
36298 useTime = 16;
36299 useAnimation = 16;
36300 scale = 1f;
36301 autoReuse = true;
36302 useTurn = true;
36303 rare = 4;
36304 value = sellPrice(0, 1);
36305 return;
36306 }
36307 switch (type)
36308 {
36309 case 3770:
36310 width = 18;
36311 height = 14;
36312 legSlot = 140;
36313 value = sellPrice(0, 1);
36314 rare = 4;
36315 return;
36316 case 3771:
36317 useStyle = 4;
36318 channel = true;
36319 width = 34;
36320 height = 34;
36322 useAnimation = 20;
36323 useTime = 20;
36324 rare = 8;
36325 noMelee = true;
36326 mountType = 14;
36327 value = sellPrice(0, 5);
36328 return;
36329 case 3772:
36330 useStyle = 1;
36331 useTurn = true;
36332 autoReuse = true;
36333 useAnimation = 18;
36334 useTime = 18;
36335 width = 28;
36336 height = 28;
36337 damage = 16;
36338 knockBack = 4.5f;
36340 scale = 1.1f;
36341 melee = true;
36342 value = sellPrice(0, 0, 10);
36343 rare = 2;
36344 return;
36345 case 3773:
36346 width = 18;
36347 height = 18;
36348 headSlot = 199;
36349 rare = 3;
36350 vanity = true;
36351 value = sellPrice(0, 0, 50);
36352 return;
36353 case 3774:
36354 width = 18;
36355 height = 18;
36356 bodySlot = 197;
36357 rare = 3;
36358 vanity = true;
36359 value = sellPrice(0, 0, 50);
36360 return;
36361 case 3775:
36362 width = 18;
36363 height = 18;
36364 legSlot = 141;
36365 rare = 3;
36366 vanity = true;
36367 value = sellPrice(0, 0, 50);
36368 return;
36369 case 3776:
36370 width = 18;
36371 height = 18;
36372 defense = 6;
36373 headSlot = 200;
36374 rare = 5;
36375 value = 250000;
36376 return;
36377 case 3777:
36378 width = 18;
36379 height = 18;
36380 defense = 12;
36381 bodySlot = 198;
36382 rare = 5;
36383 value = 200000;
36384 return;
36385 case 3778:
36386 width = 18;
36387 height = 18;
36388 defense = 8;
36389 legSlot = 142;
36390 rare = 5;
36391 value = 150000;
36392 return;
36393 case 3779:
36394 mana = 14;
36395 damage = 85;
36396 useStyle = 5;
36397 shootSpeed = 3f;
36398 shoot = 659;
36399 width = 26;
36400 height = 28;
36402 useAnimation = 22;
36403 useTime = 22;
36404 autoReuse = true;
36405 noMelee = true;
36406 knockBack = 5f;
36407 rare = 4;
36408 value = sellPrice(0, 1);
36409 magic = true;
36410 glowMask = 218;
36411 return;
36412 case 3780:
36413 useStyle = 1;
36414 useTurn = true;
36415 useAnimation = 15;
36416 useTime = 10;
36417 autoReuse = true;
36419 consumable = true;
36420 createTile = 91;
36421 placeStyle = 272;
36422 width = 10;
36423 height = 24;
36424 value = 1000;
36425 rare = 1;
36426 return;
36427 case 3781:
36428 width = 24;
36429 height = 28;
36430 rare = 3;
36431 value = 100000;
36432 accessory = true;
36433 return;
36434 case 3784:
36435 width = 18;
36436 height = 18;
36437 legSlot = 143;
36438 rare = 3;
36439 vanity = true;
36440 value = sellPrice(0, 0, 50);
36441 return;
36442 case 3785:
36443 width = 18;
36444 height = 18;
36445 bodySlot = 199;
36446 rare = 3;
36447 vanity = true;
36448 value = sellPrice(0, 0, 50);
36449 return;
36450 case 3786:
36451 width = 18;
36452 height = 18;
36453 headSlot = 201;
36454 rare = 3;
36455 vanity = true;
36456 value = sellPrice(0, 0, 50);
36457 return;
36458 case 3782:
36459 useStyle = 1;
36460 useTurn = true;
36461 useAnimation = 15;
36462 useTime = 10;
36463 autoReuse = true;
36465 consumable = true;
36466 createTile = 461;
36467 width = 24;
36468 height = 24;
36469 value = sellPrice(0, 0, 0, 40);
36470 return;
36471 case 3787:
36472 useStyle = 5;
36473 useAnimation = 12;
36474 useTime = 4;
36476 shootSpeed = 14f;
36477 knockBack = 6f;
36478 width = 16;
36479 height = 16;
36480 damage = 38;
36482 crit = 20;
36483 shoot = 660;
36484 mana = 17;
36485 rare = 4;
36486 value = 300000;
36487 noMelee = true;
36488 magic = true;
36489 autoReuse = true;
36490 return;
36491 case 3788:
36492 knockBack = 6.5f;
36493 useStyle = 5;
36494 useAnimation = 48;
36495 useTime = 48;
36496 width = 50;
36497 height = 14;
36498 shoot = 10;
36501 damage = 24;
36502 shootSpeed = 7f;
36503 noMelee = true;
36504 value = 250000;
36505 rare = 4;
36506 ranged = true;
36507 return;
36508 case 3783:
36509 width = 18;
36510 height = 18;
36512 value = 50000;
36513 rare = 5;
36514 return;
36515 case 3789:
36516 case 3790:
36517 case 3791:
36518 case 3792:
36519 case 3793:
36520 useStyle = 1;
36521 useTurn = true;
36522 useAnimation = 15;
36523 useTime = 10;
36524 autoReuse = true;
36526 consumable = true;
36527 createTile = 91;
36528 placeStyle = 273 + type - 3789;
36529 width = 10;
36530 height = 24;
36531 value = 1000;
36532 rare = 1;
36533 return;
36534 }
36535 switch (type)
36536 {
36537 case 3794:
36538 width = 18;
36539 height = 18;
36541 value = sellPrice(0, 0, 1);
36542 rare = 1;
36543 return;
36544 case 3795:
36545 useStyle = 1;
36546 useTurn = true;
36547 useAnimation = 15;
36548 useTime = 10;
36549 autoReuse = true;
36551 consumable = true;
36552 createTile = 462;
36553 width = 26;
36554 height = 18;
36555 value = sellPrice(0, 0, 50);
36556 rare = 3;
36557 return;
36558 case 3796:
36559 useStyle = 1;
36560 useTurn = true;
36561 useAnimation = 15;
36562 useTime = 10;
36563 autoReuse = true;
36564 consumable = true;
36565 createTile = 139;
36566 placeStyle = 38;
36567 width = 24;
36568 height = 24;
36569 rare = 4;
36570 value = 100000;
36571 accessory = true;
36572 hasVanityEffects = true;
36573 return;
36574 case 3797:
36575 width = 18;
36576 height = 18;
36577 headSlot = 203;
36578 rare = 8;
36579 defense = 7;
36580 value = sellPrice(0, 3);
36581 return;
36582 case 3798:
36583 width = 18;
36584 height = 18;
36585 bodySlot = 200;
36586 rare = 8;
36587 defense = 15;
36588 value = sellPrice(0, 3);
36589 return;
36590 case 3799:
36591 width = 18;
36592 height = 18;
36593 legSlot = 144;
36594 rare = 8;
36595 defense = 10;
36596 value = sellPrice(0, 3);
36597 return;
36598 case 3800:
36599 width = 18;
36600 height = 18;
36601 headSlot = 204;
36602 rare = 8;
36603 defense = 13;
36604 value = sellPrice(0, 3);
36605 return;
36606 case 3801:
36607 width = 18;
36608 height = 18;
36609 bodySlot = 201;
36610 rare = 8;
36611 defense = 27;
36612 value = sellPrice(0, 3);
36613 return;
36614 case 3802:
36615 width = 18;
36616 height = 18;
36617 legSlot = 145;
36618 rare = 8;
36619 defense = 18;
36620 value = sellPrice(0, 3);
36621 return;
36622 case 3803:
36623 width = 18;
36624 height = 18;
36625 headSlot = 205;
36626 rare = 8;
36627 defense = 7;
36628 value = sellPrice(0, 3);
36629 return;
36630 case 3804:
36631 width = 18;
36632 height = 18;
36633 bodySlot = 202;
36634 rare = 8;
36635 defense = 17;
36636 value = sellPrice(0, 3);
36637 return;
36638 case 3805:
36639 width = 18;
36640 height = 18;
36641 legSlot = 146;
36642 rare = 8;
36643 defense = 12;
36644 value = sellPrice(0, 3);
36645 return;
36646 case 3806:
36647 width = 18;
36648 height = 18;
36649 headSlot = 206;
36650 rare = 8;
36651 defense = 8;
36652 value = sellPrice(0, 3);
36653 return;
36654 case 3807:
36655 width = 18;
36656 height = 18;
36657 bodySlot = 203;
36658 rare = 8;
36659 defense = 22;
36660 value = sellPrice(0, 3);
36661 return;
36662 case 3808:
36663 width = 18;
36664 height = 18;
36665 legSlot = 148;
36666 rare = 8;
36667 defense = 16;
36668 value = sellPrice(0, 3);
36669 return;
36670 case 3809:
36671 width = 22;
36672 height = 22;
36673 accessory = true;
36674 rare = 5;
36675 value = sellPrice(0, 3);
36676 neckSlot = 9;
36677 return;
36678 case 3810:
36679 width = 22;
36680 height = 22;
36681 accessory = true;
36682 rare = 5;
36683 value = sellPrice(0, 3);
36684 shieldSlot = 6;
36685 return;
36686 case 3811:
36687 width = 22;
36688 height = 22;
36689 accessory = true;
36690 rare = 5;
36691 value = sellPrice(0, 3);
36692 handOnSlot = 19;
36693 return;
36694 case 3812:
36695 width = 22;
36696 height = 22;
36697 accessory = true;
36698 rare = 5;
36699 value = sellPrice(0, 3);
36700 waistSlot = 12;
36701 return;
36702 case 3813:
36703 rare = 3;
36704 useStyle = 1;
36705 useTurn = true;
36706 useAnimation = 15;
36707 useTime = 10;
36708 autoReuse = true;
36710 consumable = true;
36711 createTile = 463;
36712 width = 12;
36713 height = 12;
36714 value = 100000;
36715 glowMask = 244;
36716 return;
36717 case 3814:
36718 rare = 1;
36719 useStyle = 1;
36720 useTurn = true;
36721 useAnimation = 15;
36722 useTime = 10;
36723 autoReuse = true;
36725 consumable = true;
36726 createTile = 464;
36727 width = 12;
36728 height = 12;
36729 value = 100000;
36730 return;
36731 case 3815:
36732 rare = 1;
36733 useStyle = 1;
36734 useTurn = true;
36735 useAnimation = 15;
36736 useTime = 10;
36737 autoReuse = true;
36739 consumable = true;
36740 createTile = 465;
36741 width = 12;
36742 height = 12;
36743 value = 100000;
36744 return;
36745 case 3816:
36746 rare = 3;
36747 useStyle = 1;
36748 useTurn = true;
36749 useAnimation = 15;
36750 useTime = 10;
36751 autoReuse = true;
36753 consumable = true;
36754 createTile = 466;
36755 width = 12;
36756 height = 12;
36757 value = buyPrice(0, 1);
36758 return;
36759 case 3817:
36760 width = 12;
36761 height = 12;
36763 value = 0;
36764 rare = 3;
36765 return;
36766 case 3818:
36767 case 3819:
36768 case 3820:
36769 case 3824:
36770 case 3825:
36771 case 3826:
36772 case 3829:
36773 case 3830:
36774 case 3831:
36775 case 3832:
36776 case 3833:
36777 case 3834:
36778 width = 18;
36779 height = 20;
36781 useStyle = 1;
36782 useAnimation = 30;
36783 useTime = 30;
36784 shootSpeed = 1f;
36785 noMelee = true;
36786 value = sellPrice(0, 1);
36787 rare = 3;
36788 shoot = 663;
36789 summon = true;
36790 damage = 17;
36791 knockBack = 3f;
36792 mana = 5;
36793 DD2Summon = true;
36794 sentry = true;
36795 switch (type)
36796 {
36797 case 3819:
36798 shoot = 665;
36799 damage = 42;
36800 rare = 5;
36801 mana = 10;
36802 value = sellPrice(0, 5);
36803 break;
36804 case 3820:
36805 shoot = 667;
36806 damage = 88;
36807 rare = 8;
36808 mana = 15;
36809 value = sellPrice(0, 15);
36810 break;
36811 case 3824:
36812 shoot = 677;
36813 damage = 30;
36814 knockBack = 4.7f;
36815 break;
36816 case 3825:
36817 shoot = 678;
36818 damage = 74;
36819 rare = 5;
36820 mana = 10;
36821 knockBack = 4.7f;
36822 value = sellPrice(0, 5);
36823 break;
36824 case 3826:
36825 shoot = 679;
36826 damage = 156;
36827 rare = 8;
36828 mana = 15;
36829 knockBack = 4.7f;
36830 value = sellPrice(0, 15);
36831 break;
36832 case 3832:
36833 shoot = 691;
36834 damage = 24;
36835 knockBack = 0.5f;
36836 break;
36837 case 3833:
36838 shoot = 692;
36839 damage = 59;
36840 rare = 5;
36841 mana = 10;
36842 knockBack = 0.5f;
36843 value = sellPrice(0, 5);
36844 break;
36845 case 3834:
36846 shoot = 693;
36847 damage = 126;
36848 rare = 8;
36849 mana = 15;
36850 knockBack = 0.5f;
36851 value = sellPrice(0, 15);
36852 break;
36853 case 3829:
36854 shoot = 688;
36855 damage = 4;
36856 knockBack = 0.25f;
36857 break;
36858 case 3830:
36859 shoot = 689;
36860 damage = 11;
36861 rare = 5;
36862 mana = 10;
36863 knockBack = 0.25f;
36864 value = sellPrice(0, 5);
36865 break;
36866 case 3831:
36867 shoot = 690;
36868 damage = 34;
36869 rare = 8;
36870 mana = 15;
36871 knockBack = 0.25f;
36872 value = sellPrice(0, 15);
36873 break;
36874 case 3821:
36875 case 3822:
36876 case 3823:
36877 case 3827:
36878 case 3828:
36879 break;
36880 }
36881 return;
36882 case 3821:
36883 shootSpeed = 6.5f;
36884 shoot = 669;
36885 width = 20;
36886 height = 20;
36887 maxStack = 1;
36889 useStyle = 5;
36890 useAnimation = 40;
36891 useTime = 40;
36892 noUseGraphic = true;
36893 noMelee = true;
36894 value = sellPrice(0, 0, 1);
36895 damage = 20;
36896 knockBack = 7f;
36897 ranged = true;
36898 rare = 1;
36899 useAmmo = 353;
36900 return;
36901 case 3822:
36902 width = 12;
36903 height = 12;
36905 value = 0;
36906 return;
36907 case 3823:
36909 useStyle = 1;
36910 damage = 95;
36911 useAnimation = 20;
36912 useTime = 20;
36913 width = 34;
36914 height = 34;
36915 scale = 1.1f;
36916 knockBack = 6.5f;
36917 melee = true;
36918 rare = 5;
36919 value = sellPrice(0, 1);
36920 autoReuse = true;
36921 flame = true;
36922 useTurn = true;
36923 return;
36924 case 3828:
36925 rare = 3;
36927 consumable = true;
36928 width = 22;
36929 height = 18;
36930 value = buyPrice(0, 0, 25);
36931 return;
36932 case 3835:
36933 useStyle = 5;
36934 useAnimation = 30;
36935 useTime = 30;
36936 shootSpeed = 24f;
36937 knockBack = 7f;
36938 width = 16;
36939 height = 16;
36941 shoot = 697;
36942 rare = 5;
36943 value = sellPrice(0, 1);
36944 noMelee = true;
36945 noUseGraphic = true;
36946 channel = true;
36947 autoReuse = true;
36948 melee = true;
36949 damage = 50;
36950 return;
36951 case 3836:
36952 useStyle = 5;
36953 useAnimation = 27;
36954 useTime = 27;
36955 shootSpeed = 42f;
36956 knockBack = 7f;
36957 width = 16;
36958 height = 16;
36960 shoot = 699;
36961 rare = 5;
36962 value = sellPrice(0, 1);
36963 noMelee = true;
36964 noUseGraphic = true;
36965 channel = true;
36966 melee = true;
36967 damage = 45;
36968 return;
36969 case 3837:
36970 case 3838:
36971 case 3839:
36972 case 3840:
36973 case 3841:
36974 case 3842:
36975 case 3843:
36976 case 3844:
36977 case 3845:
36978 case 3846:
36979 useStyle = 1;
36980 useTurn = true;
36981 useAnimation = 15;
36982 useTime = 10;
36983 autoReuse = true;
36985 consumable = true;
36986 createTile = 91;
36987 placeStyle = 278 + type - 3837;
36988 width = 10;
36989 height = 24;
36990 value = 1000;
36991 rare = 1;
36992 return;
36993 }
36994 switch (type)
36995 {
36996 case 3855:
36997 case 3856:
36998 case 3857:
36999 damage = 0;
37000 useStyle = 1;
37001 width = 16;
37002 height = 30;
37004 useAnimation = 20;
37005 useTime = 20;
37006 rare = 3;
37007 noMelee = true;
37008 value = sellPrice(0, 2);
37009 buffType = 200;
37010 shoot = 703;
37011 switch (type)
37012 {
37013 case 3856:
37014 buffType = 201;
37015 shoot = 702;
37016 break;
37017 case 3857:
37018 buffType = 202;
37019 shoot = 701;
37020 break;
37021 }
37022 return;
37023 case 3854:
37024 useStyle = 5;
37025 useAnimation = 18;
37026 useTime = 18;
37027 shootSpeed = 20f;
37028 knockBack = 2f;
37029 width = 20;
37030 height = 12;
37031 damage = 32;
37033 shoot = 705;
37034 rare = 5;
37035 value = sellPrice(0, 1);
37036 noMelee = true;
37037 noUseGraphic = true;
37038 ranged = true;
37039 channel = true;
37041 autoReuse = true;
37042 return;
37043 case 3827:
37044 rare = 8;
37046 useStyle = 1;
37047 damage = 180;
37048 useAnimation = 20;
37049 useTime = 20;
37050 width = 30;
37051 height = 30;
37052 knockBack = 5.5f;
37053 melee = true;
37054 value = sellPrice(0, 5);
37055 autoReuse = true;
37056 useTurn = false;
37057 glowMask = 227;
37058 shoot = 684;
37059 shootSpeed = 17f;
37060 return;
37061 case 3852:
37062 useStyle = 5;
37063 useAnimation = 25;
37064 useTime = 3;
37065 shootSpeed = 11f;
37066 knockBack = 9f;
37067 width = 16;
37068 height = 16;
37069 damage = 36;
37071 shoot = 712;
37072 mana = 20;
37073 rare = 5;
37074 value = sellPrice(0, 1);
37075 noMelee = true;
37076 magic = true;
37077 autoReuse = true;
37078 return;
37079 case 3858:
37080 useStyle = 5;
37081 useAnimation = 30;
37082 useTime = 30;
37083 shootSpeed = 24f;
37084 knockBack = 5f;
37085 width = 16;
37086 height = 16;
37088 shoot = 707;
37089 rare = 8;
37090 value = sellPrice(0, 5);
37091 noMelee = true;
37092 noUseGraphic = true;
37093 channel = true;
37094 autoReuse = true;
37095 melee = true;
37096 damage = 140;
37097 return;
37098 case 3859:
37099 autoReuse = true;
37100 useStyle = 5;
37101 useAnimation = 30;
37102 useTime = 30;
37103 width = 14;
37104 height = 32;
37105 shoot = 710;
37108 damage = 39;
37109 shootSpeed = 11f;
37110 knockBack = 4.5f;
37111 rare = 8;
37112 crit = 3;
37113 noMelee = true;
37114 value = sellPrice(0, 5);
37115 ranged = true;
37116 glowMask = 234;
37117 return;
37118 case 3860:
37119 case 3861:
37120 case 3862:
37122 consumable = true;
37123 width = 24;
37124 height = 24;
37125 rare = 1;
37126 if (type == 3860)
37127 {
37128 rare = 8;
37129 }
37130 if (type == 3862)
37131 {
37132 rare = 3;
37133 }
37134 if (type == 3861)
37135 {
37136 rare = 5;
37137 }
37138 expert = true;
37139 return;
37140 case 3863:
37141 case 3864:
37142 case 3865:
37143 width = 28;
37144 height = 20;
37145 rare = 1;
37146 vanity = true;
37147 value = sellPrice(0, 0, 75);
37148 switch (type)
37149 {
37150 case 3863:
37151 headSlot = 207;
37152 break;
37153 case 3865:
37154 headSlot = 209;
37155 break;
37156 case 3864:
37157 headSlot = 208;
37158 break;
37159 }
37160 return;
37161 }
37162 switch (type)
37163 {
37164 case 3866:
37165 case 3867:
37166 case 3868:
37167 useStyle = 1;
37168 useTurn = true;
37169 useAnimation = 15;
37170 useTime = 10;
37171 autoReuse = true;
37173 consumable = true;
37174 createTile = 240;
37175 width = 30;
37176 height = 30;
37177 value = sellPrice(0, 1);
37178 placeStyle = 60;
37179 if (type == 3866)
37180 {
37181 placeStyle = 61;
37182 }
37183 if (type == 3868)
37184 {
37185 placeStyle = 62;
37186 }
37187 rare = 1;
37188 return;
37189 case 3869:
37190 useStyle = 1;
37191 useTurn = true;
37192 useAnimation = 15;
37193 useTime = 10;
37194 autoReuse = true;
37195 consumable = true;
37196 createTile = 139;
37197 placeStyle = 39;
37198 width = 24;
37199 height = 24;
37200 rare = 4;
37201 value = 100000;
37202 accessory = true;
37203 hasVanityEffects = true;
37204 return;
37205 case 3870:
37206 useStyle = 5;
37207 useAnimation = 20;
37208 useTime = 20;
37209 reuseDelay = 10;
37210 shootSpeed = 14f;
37211 knockBack = 7f;
37212 width = 16;
37213 height = 16;
37214 damage = 100;
37216 shoot = 711;
37217 mana = 14;
37218 rare = 8;
37219 value = sellPrice(0, 5);
37220 noMelee = true;
37221 magic = true;
37222 autoReuse = true;
37223 glowMask = 238;
37224 return;
37225 case 3871:
37226 width = 18;
37227 height = 18;
37228 rare = 8;
37229 defense = 20;
37230 value = sellPrice(0, 3);
37231 headSlot = 210;
37232 return;
37233 case 3872:
37234 width = 18;
37235 height = 18;
37236 rare = 8;
37237 defense = 24;
37238 value = sellPrice(0, 3);
37239 bodySlot = 204;
37240 return;
37241 case 3873:
37242 width = 18;
37243 height = 18;
37244 rare = 8;
37245 defense = 24;
37246 value = sellPrice(0, 3);
37247 legSlot = 152;
37248 return;
37249 case 3874:
37250 width = 18;
37251 height = 18;
37252 rare = 8;
37253 defense = 7;
37254 value = sellPrice(0, 3);
37255 headSlot = 211;
37256 return;
37257 case 3875:
37258 width = 18;
37259 height = 18;
37260 rare = 8;
37261 defense = 21;
37262 value = sellPrice(0, 3);
37263 bodySlot = 205;
37264 return;
37265 case 3876:
37266 width = 18;
37267 height = 18;
37268 rare = 8;
37269 defense = 14;
37270 value = sellPrice(0, 3);
37271 legSlot = 153;
37272 return;
37273 case 3877:
37274 width = 18;
37275 height = 18;
37276 rare = 8;
37277 defense = 8;
37278 value = sellPrice(0, 3);
37279 headSlot = 212;
37280 return;
37281 case 3878:
37282 width = 18;
37283 height = 18;
37284 rare = 8;
37285 defense = 24;
37286 value = sellPrice(0, 3);
37287 bodySlot = 206;
37288 return;
37289 case 3879:
37290 width = 18;
37291 height = 18;
37292 rare = 8;
37293 defense = 16;
37294 value = sellPrice(0, 3);
37295 legSlot = 154;
37296 return;
37297 case 3880:
37298 width = 18;
37299 height = 18;
37300 rare = 8;
37301 defense = 10;
37302 value = sellPrice(0, 3);
37303 headSlot = 213;
37304 return;
37305 case 3881:
37306 width = 18;
37307 height = 18;
37308 rare = 8;
37309 defense = 26;
37310 value = sellPrice(0, 3);
37311 bodySlot = 207;
37312 return;
37313 case 3882:
37314 width = 18;
37315 height = 18;
37316 rare = 8;
37317 defense = 18;
37318 value = sellPrice(0, 3);
37319 legSlot = 156;
37320 return;
37321 case 3883:
37322 width = 22;
37323 height = 20;
37324 accessory = true;
37325 value = buyPrice(0, 40);
37326 rare = 8;
37327 wingSlot = 37;
37328 return;
37329 case 3884:
37330 useStyle = 1;
37331 useTurn = true;
37332 useAnimation = 15;
37333 useTime = 10;
37334 autoReuse = true;
37336 consumable = true;
37337 createTile = 467;
37338 width = 26;
37339 height = 22;
37340 value = 500;
37341 placeStyle = 0;
37342 return;
37343 case 3885:
37344 useStyle = 1;
37345 useTurn = true;
37346 useAnimation = 15;
37347 useTime = 10;
37348 autoReuse = true;
37350 consumable = true;
37351 createTile = 467;
37352 width = 26;
37353 height = 22;
37354 value = buyPrice(0, 10);
37355 placeStyle = 1;
37356 return;
37357 case 3886:
37358 useStyle = 1;
37359 useTurn = true;
37360 useAnimation = 15;
37361 useTime = 10;
37362 autoReuse = true;
37364 consumable = true;
37365 createTile = 468;
37366 width = 26;
37367 height = 22;
37368 value = 500;
37369 placeStyle = 0;
37370 return;
37371 case 3887:
37372 useStyle = 1;
37373 useTurn = true;
37374 useAnimation = 15;
37375 useTime = 10;
37376 autoReuse = true;
37378 consumable = true;
37379 createTile = 468;
37380 width = 26;
37381 height = 22;
37382 value = 500;
37383 placeStyle = 1;
37384 return;
37385 case 3888:
37386 useStyle = 1;
37387 useTurn = true;
37388 useAnimation = 15;
37389 useTime = 10;
37391 consumable = true;
37392 createTile = 10;
37393 width = 14;
37394 height = 28;
37395 value = 200;
37396 placeStyle = 36;
37397 return;
37398 case 3889:
37399 useStyle = 1;
37400 useTurn = true;
37401 useAnimation = 15;
37402 useTime = 10;
37403 autoReuse = true;
37405 consumable = true;
37406 createTile = 15;
37407 width = 12;
37408 height = 30;
37409 placeStyle = 36;
37410 value = 150;
37411 return;
37412 case 3890:
37413 noWet = true;
37414 useStyle = 1;
37415 useTurn = true;
37416 useAnimation = 15;
37417 useTime = 10;
37418 autoReuse = true;
37420 consumable = true;
37421 createTile = 33;
37422 width = 8;
37423 height = 18;
37424 value = sellPrice(0, 0, 0, 60);
37425 placeStyle = 30;
37426 return;
37427 case 3891:
37428 useStyle = 1;
37429 useTurn = true;
37430 useAnimation = 15;
37431 useTime = 10;
37432 autoReuse = true;
37434 consumable = true;
37435 createTile = 42;
37436 width = 12;
37437 height = 28;
37438 placeStyle = 37;
37439 value = 150;
37440 return;
37441 case 3892:
37442 useStyle = 1;
37443 useTurn = true;
37444 useAnimation = 15;
37445 useTime = 10;
37446 autoReuse = true;
37448 consumable = true;
37449 createTile = 93;
37450 width = 10;
37451 height = 24;
37452 value = 500;
37453 placeStyle = 31;
37454 return;
37455 case 3893:
37456 useStyle = 1;
37457 useTurn = true;
37458 useAnimation = 15;
37459 useTime = 10;
37460 autoReuse = true;
37462 consumable = true;
37463 createTile = 100;
37464 width = 20;
37465 height = 20;
37466 value = 1500;
37467 placeStyle = 31;
37468 return;
37469 case 3894:
37470 useStyle = 1;
37471 useTurn = true;
37472 useAnimation = 15;
37473 useTime = 10;
37474 autoReuse = true;
37476 consumable = true;
37477 createTile = 34;
37478 width = 26;
37479 height = 26;
37480 value = 3000;
37481 placeStyle = 37;
37482 return;
37483 case 3895:
37484 useStyle = 1;
37485 useTurn = true;
37486 useAnimation = 15;
37487 useTime = 10;
37488 autoReuse = true;
37490 consumable = true;
37491 createTile = 90;
37492 width = 20;
37493 height = 20;
37494 value = 300;
37495 placeStyle = 31;
37496 return;
37497 case 3896:
37498 useStyle = 1;
37499 useTurn = true;
37500 useAnimation = 15;
37501 useTime = 10;
37502 autoReuse = true;
37504 consumable = true;
37505 createTile = 172;
37506 width = 20;
37507 height = 20;
37508 value = 300;
37509 placeStyle = 32;
37510 return;
37511 case 3897:
37512 useStyle = 1;
37513 useTurn = true;
37514 useAnimation = 15;
37515 useTime = 10;
37517 consumable = true;
37518 autoReuse = true;
37519 createTile = 79;
37520 width = 28;
37521 height = 20;
37522 value = 2000;
37523 placeStyle = 31;
37524 return;
37525 case 3898:
37526 case 3899:
37527 case 3900:
37528 case 3901:
37529 case 3902:
37530 useStyle = 1;
37531 useTurn = true;
37532 useAnimation = 15;
37533 useTime = 10;
37534 autoReuse = true;
37536 consumable = true;
37537 createTile = 104;
37538 width = 20;
37539 height = 20;
37540 value = 300;
37541 placeStyle = 28 + type - 3898;
37542 return;
37543 }
37544 if (type >= 3903 && type <= 3908)
37545 {
37546 useStyle = 1;
37547 useTurn = true;
37548 useAnimation = 15;
37549 useTime = 10;
37550 autoReuse = true;
37552 consumable = true;
37553 createTile = 19;
37554 width = 8;
37555 height = 10;
37556 placeStyle = 30 + type - 3903;
37557 return;
37558 }
37559 switch (type)
37560 {
37561 case 3909:
37562 useStyle = 1;
37563 useTurn = true;
37564 useAnimation = 15;
37565 useTime = 10;
37566 autoReuse = true;
37568 consumable = true;
37569 createTile = 18;
37570 width = 28;
37571 height = 14;
37572 value = 150;
37573 placeStyle = 31;
37574 return;
37575 case 3910:
37576 useStyle = 1;
37577 useTurn = true;
37578 useAnimation = 15;
37579 useTime = 10;
37580 autoReuse = true;
37582 consumable = true;
37583 createTile = 18;
37584 width = 28;
37585 height = 14;
37586 value = buyPrice(0, 10);
37587 placeStyle = 32;
37588 return;
37589 case 3911:
37590 case 3912:
37591 case 3913:
37592 case 3914:
37593 useStyle = 1;
37594 useTurn = true;
37595 useAnimation = 15;
37596 useTime = 10;
37597 autoReuse = true;
37599 consumable = true;
37600 createTile = 88;
37601 width = 20;
37602 height = 20;
37603 value = 300;
37604 placeStyle = 28 + type - 3911;
37605 return;
37606 }
37607 if (type >= 3915 && type <= 3916)
37608 {
37609 useStyle = 1;
37610 useTurn = true;
37611 useAnimation = 15;
37612 useTime = 10;
37613 autoReuse = true;
37615 consumable = true;
37616 createTile = 87;
37617 width = 20;
37618 height = 20;
37619 value = 300;
37620 placeStyle = 30 + type - 3915;
37621 return;
37622 }
37623 switch (type)
37624 {
37625 case 3917:
37626 useStyle = 1;
37627 useTurn = true;
37628 useAnimation = 15;
37629 useTime = 10;
37630 autoReuse = true;
37632 consumable = true;
37633 createTile = 101;
37634 width = 20;
37635 height = 20;
37636 value = 300;
37637 placeStyle = 32;
37638 break;
37639 case 3918:
37640 useStyle = 1;
37641 useTurn = true;
37642 useAnimation = 15;
37643 useTime = 10;
37644 autoReuse = true;
37646 consumable = true;
37647 createTile = 89;
37648 width = 20;
37649 height = 20;
37650 value = 300;
37651 placeStyle = 33;
37652 break;
37653 case 3919:
37654 useStyle = 1;
37655 useTurn = true;
37656 useAnimation = 15;
37657 useTime = 10;
37658 autoReuse = true;
37660 consumable = true;
37661 createTile = 89;
37662 width = 20;
37663 height = 20;
37664 value = 300;
37665 placeStyle = 34;
37666 break;
37667 case 3920:
37668 useStyle = 1;
37669 useTurn = true;
37670 useAnimation = 15;
37671 useTime = 10;
37672 autoReuse = true;
37674 consumable = true;
37675 createTile = 469;
37676 width = 26;
37677 height = 20;
37678 value = 300;
37679 placeStyle = 0;
37680 break;
37681 case 3921:
37682 width = 28;
37683 height = 20;
37684 headSlot = 214;
37685 rare = 9;
37686 value = sellPrice(0, 5);
37687 vanity = true;
37688 break;
37689 case 3922:
37690 width = 28;
37691 height = 20;
37692 bodySlot = 208;
37693 rare = 9;
37694 value = sellPrice(0, 5);
37695 vanity = true;
37696 break;
37697 case 3923:
37698 width = 18;
37699 height = 14;
37700 legSlot = 158;
37701 rare = 9;
37702 value = sellPrice(0, 5);
37703 vanity = true;
37704 break;
37705 case 3924:
37706 width = 24;
37707 height = 8;
37708 accessory = true;
37709 rare = 9;
37710 wingSlot = 38;
37711 value = 400000;
37712 break;
37713 case 3925:
37714 width = 28;
37715 height = 20;
37716 headSlot = 215;
37717 rare = 9;
37718 value = sellPrice(0, 5);
37719 vanity = true;
37720 break;
37721 case 3926:
37722 width = 28;
37723 height = 20;
37724 bodySlot = 209;
37725 rare = 9;
37726 value = sellPrice(0, 5);
37727 vanity = true;
37728 break;
37729 case 3927:
37730 width = 18;
37731 height = 14;
37732 legSlot = 159;
37733 rare = 9;
37734 value = sellPrice(0, 5);
37735 vanity = true;
37736 break;
37737 case 3928:
37738 width = 24;
37739 height = 8;
37740 accessory = true;
37741 rare = 9;
37742 wingSlot = 39;
37743 value = 400000;
37744 break;
37745 case 3929:
37746 width = 18;
37747 height = 14;
37748 rare = 9;
37749 vanity = true;
37750 value = sellPrice(0, 5);
37751 accessory = true;
37752 hasVanityEffects = true;
37753 break;
37754 case 3930:
37755 useStyle = 5;
37756 useAnimation = 6;
37757 useTime = 6;
37758 shootSpeed = 17f;
37759 knockBack = 10f;
37760 width = 20;
37761 height = 12;
37762 damage = 50;
37763 UseSound = null;
37764 shoot = 714;
37765 rare = 10;
37766 value = sellPrice(0, 10);
37767 noMelee = true;
37768 noUseGraphic = true;
37769 ranged = true;
37770 channel = true;
37771 autoReuse = true;
37773 break;
37774 case 3931:
37775 useStyle = 1;
37776 useTurn = true;
37777 useAnimation = 15;
37778 useTime = 10;
37779 autoReuse = true;
37781 consumable = true;
37782 createTile = 90;
37783 width = 20;
37784 height = 20;
37785 value = 300;
37786 placeStyle = 32;
37787 break;
37788 case 3932:
37789 useStyle = 1;
37790 useTurn = true;
37791 useAnimation = 15;
37792 useTime = 10;
37794 consumable = true;
37795 autoReuse = true;
37796 createTile = 79;
37797 width = 28;
37798 height = 20;
37799 value = 2000;
37800 placeStyle = 32;
37801 break;
37802 case 3933:
37803 useStyle = 1;
37804 useTurn = true;
37805 useAnimation = 15;
37806 useTime = 10;
37807 autoReuse = true;
37809 consumable = true;
37810 createTile = 101;
37811 width = 20;
37812 height = 20;
37813 value = 300;
37814 placeStyle = 33;
37815 break;
37816 case 3934:
37817 useStyle = 1;
37818 useTurn = true;
37819 useAnimation = 15;
37820 useTime = 10;
37821 autoReuse = true;
37823 consumable = true;
37824 createTile = 88;
37825 width = 20;
37826 height = 20;
37827 value = 300;
37828 placeStyle = 32;
37829 break;
37830 case 3935:
37831 useStyle = 1;
37832 useTurn = true;
37833 useAnimation = 15;
37834 useTime = 10;
37835 autoReuse = true;
37837 consumable = true;
37838 createTile = 100;
37839 width = 20;
37840 height = 20;
37841 value = 1500;
37842 placeStyle = 32;
37843 break;
37844 case 3936:
37845 noWet = true;
37846 useStyle = 1;
37847 useTurn = true;
37848 useAnimation = 15;
37849 useTime = 10;
37850 autoReuse = true;
37852 consumable = true;
37853 createTile = 33;
37854 width = 8;
37855 height = 18;
37856 value = sellPrice(0, 0, 0, 60);
37857 placeStyle = 31;
37858 break;
37859 case 3937:
37860 useStyle = 1;
37861 useTurn = true;
37862 useAnimation = 15;
37863 useTime = 10;
37864 autoReuse = true;
37866 consumable = true;
37867 createTile = 15;
37868 width = 12;
37869 height = 30;
37870 placeStyle = 37;
37871 value = 150;
37872 break;
37873 case 3938:
37874 useStyle = 1;
37875 useTurn = true;
37876 useAnimation = 15;
37877 useTime = 10;
37878 autoReuse = true;
37880 consumable = true;
37881 createTile = 34;
37882 width = 26;
37883 height = 26;
37884 value = 3000;
37885 placeStyle = 38;
37886 break;
37887 case 3939:
37888 useStyle = 1;
37889 useTurn = true;
37890 useAnimation = 15;
37891 useTime = 10;
37892 autoReuse = true;
37894 consumable = true;
37895 createTile = 467;
37896 width = 26;
37897 height = 22;
37898 value = 500;
37899 placeStyle = 2;
37900 break;
37901 case 3940:
37902 useStyle = 1;
37903 useTurn = true;
37904 useAnimation = 15;
37905 useTime = 10;
37906 autoReuse = true;
37908 consumable = true;
37909 createTile = 104;
37910 width = 20;
37911 height = 20;
37912 value = 300;
37913 placeStyle = 33;
37914 break;
37915 case 3941:
37916 useStyle = 1;
37917 useTurn = true;
37918 useAnimation = 15;
37919 useTime = 10;
37921 consumable = true;
37922 createTile = 10;
37923 width = 14;
37924 height = 28;
37925 value = 200;
37926 placeStyle = 37;
37927 break;
37928 case 3942:
37929 useStyle = 1;
37930 useTurn = true;
37931 useAnimation = 15;
37932 useTime = 10;
37933 autoReuse = true;
37935 consumable = true;
37936 createTile = 93;
37937 width = 10;
37938 height = 24;
37939 value = 500;
37940 placeStyle = 32;
37941 break;
37942 case 3943:
37943 useStyle = 1;
37944 useTurn = true;
37945 useAnimation = 15;
37946 useTime = 10;
37947 autoReuse = true;
37949 consumable = true;
37950 createTile = 42;
37951 width = 12;
37952 height = 28;
37953 placeStyle = 38;
37954 value = 150;
37955 break;
37956 case 3944:
37957 useStyle = 1;
37958 useTurn = true;
37959 useAnimation = 15;
37960 useTime = 10;
37961 autoReuse = true;
37963 consumable = true;
37964 createTile = 87;
37965 width = 20;
37966 height = 20;
37967 value = 300;
37968 placeStyle = 32;
37969 break;
37970 case 3945:
37971 useStyle = 1;
37972 useTurn = true;
37973 useAnimation = 15;
37974 useTime = 10;
37975 autoReuse = true;
37977 consumable = true;
37978 createTile = 19;
37979 width = 8;
37980 height = 10;
37981 placeStyle = 36;
37982 break;
37983 case 3946:
37984 useStyle = 1;
37985 useTurn = true;
37986 useAnimation = 15;
37987 useTime = 10;
37988 autoReuse = true;
37990 consumable = true;
37991 createTile = 172;
37992 width = 20;
37993 height = 20;
37994 value = 300;
37995 placeStyle = 33;
37996 break;
37997 case 3947:
37998 useStyle = 1;
37999 useTurn = true;
38000 useAnimation = 15;
38001 useTime = 10;
38002 autoReuse = true;
38004 consumable = true;
38005 createTile = 89;
38006 width = 20;
38007 height = 20;
38008 value = 300;
38009 placeStyle = 35;
38010 break;
38011 case 3948:
38012 useStyle = 1;
38013 useTurn = true;
38014 useAnimation = 15;
38015 useTime = 10;
38016 autoReuse = true;
38018 consumable = true;
38019 createTile = 469;
38020 width = 26;
38021 height = 20;
38022 value = 300;
38023 placeStyle = 1;
38024 break;
38025 case 3949:
38026 useStyle = 1;
38027 useTurn = true;
38028 useAnimation = 15;
38029 useTime = 10;
38030 autoReuse = true;
38032 consumable = true;
38033 createTile = 18;
38034 width = 28;
38035 height = 14;
38036 value = 150;
38037 placeStyle = 33;
38038 break;
38039 case 3950:
38040 useStyle = 1;
38041 useTurn = true;
38042 useAnimation = 15;
38043 useTime = 10;
38044 autoReuse = true;
38046 consumable = true;
38047 createTile = 468;
38048 width = 26;
38049 height = 22;
38050 value = 500;
38051 placeStyle = 2;
38052 break;
38053 case 3951:
38054 createTile = 472;
38055 width = 16;
38056 height = 16;
38057 useStyle = 1;
38058 useTurn = true;
38059 useAnimation = 15;
38060 useTime = 10;
38061 autoReuse = true;
38063 consumable = true;
38064 break;
38065 case 3952:
38066 createWall = 231;
38067 useStyle = 1;
38068 useTurn = true;
38069 useAnimation = 15;
38070 useTime = 7;
38071 autoReuse = true;
38073 consumable = true;
38074 width = 12;
38075 height = 12;
38076 break;
38077 case 3953:
38078 createTile = 473;
38079 width = 16;
38080 height = 16;
38081 useStyle = 1;
38082 useTurn = true;
38083 useAnimation = 15;
38084 useTime = 10;
38085 autoReuse = true;
38087 consumable = true;
38088 break;
38089 case 3954:
38090 createWall = 232;
38091 useStyle = 1;
38092 useTurn = true;
38093 useAnimation = 15;
38094 useTime = 7;
38095 autoReuse = true;
38097 consumable = true;
38098 width = 12;
38099 height = 12;
38100 break;
38101 case 3955:
38102 createTile = 474;
38103 width = 16;
38104 height = 16;
38105 useStyle = 1;
38106 useTurn = true;
38107 useAnimation = 15;
38108 useTime = 10;
38109 autoReuse = true;
38111 consumable = true;
38112 break;
38113 case 3956:
38114 createWall = 233;
38115 useStyle = 1;
38116 useTurn = true;
38117 useAnimation = 15;
38118 useTime = 7;
38119 autoReuse = true;
38121 consumable = true;
38122 width = 12;
38123 height = 12;
38124 break;
38125 case 3957:
38126 useStyle = 1;
38127 useTurn = true;
38128 useAnimation = 15;
38129 useTime = 10;
38130 autoReuse = true;
38132 consumable = true;
38133 createTile = 19;
38134 width = 8;
38135 height = 10;
38136 placeStyle = 37;
38137 break;
38138 case 3958:
38139 useStyle = 1;
38140 useTurn = true;
38141 useAnimation = 15;
38142 useTime = 10;
38143 autoReuse = true;
38145 consumable = true;
38146 createTile = 90;
38147 width = 20;
38148 height = 20;
38149 value = 300;
38150 placeStyle = 33;
38151 break;
38152 case 3959:
38153 useStyle = 1;
38154 useTurn = true;
38155 useAnimation = 15;
38156 useTime = 10;
38158 consumable = true;
38159 autoReuse = true;
38160 createTile = 79;
38161 width = 28;
38162 height = 20;
38163 value = 2000;
38164 placeStyle = 33;
38165 break;
38166 case 3960:
38167 useStyle = 1;
38168 useTurn = true;
38169 useAnimation = 15;
38170 useTime = 10;
38171 autoReuse = true;
38173 consumable = true;
38174 createTile = 101;
38175 width = 20;
38176 height = 20;
38177 value = 300;
38178 placeStyle = 34;
38179 break;
38180 case 3968:
38181 useStyle = 1;
38182 useTurn = true;
38183 useAnimation = 15;
38184 useTime = 10;
38185 autoReuse = true;
38187 consumable = true;
38188 createTile = 88;
38189 width = 20;
38190 height = 20;
38191 value = 300;
38192 placeStyle = 33;
38193 break;
38194 case 3961:
38195 useStyle = 1;
38196 useTurn = true;
38197 useAnimation = 15;
38198 useTime = 10;
38199 autoReuse = true;
38201 consumable = true;
38202 createTile = 100;
38203 width = 20;
38204 height = 20;
38205 value = 1500;
38206 placeStyle = 33;
38207 break;
38208 case 3962:
38209 noWet = true;
38210 useStyle = 1;
38211 useTurn = true;
38212 useAnimation = 15;
38213 useTime = 10;
38214 autoReuse = true;
38216 consumable = true;
38217 createTile = 33;
38218 width = 8;
38219 height = 18;
38220 value = sellPrice(0, 0, 0, 60);
38221 placeStyle = 32;
38222 break;
38223 case 3963:
38224 useStyle = 1;
38225 useTurn = true;
38226 useAnimation = 15;
38227 useTime = 10;
38228 autoReuse = true;
38230 consumable = true;
38231 createTile = 15;
38232 width = 12;
38233 height = 30;
38234 placeStyle = 38;
38235 value = 150;
38236 break;
38237 case 3964:
38238 useStyle = 1;
38239 useTurn = true;
38240 useAnimation = 15;
38241 useTime = 10;
38242 autoReuse = true;
38244 consumable = true;
38245 createTile = 34;
38246 width = 26;
38247 height = 26;
38248 value = 3000;
38249 placeStyle = 39;
38250 break;
38251 case 3965:
38252 useStyle = 1;
38253 useTurn = true;
38254 useAnimation = 15;
38255 useTime = 10;
38256 autoReuse = true;
38258 consumable = true;
38259 createTile = 467;
38260 width = 26;
38261 height = 22;
38262 value = 500;
38263 placeStyle = 3;
38264 break;
38265 case 3966:
38266 useStyle = 1;
38267 useTurn = true;
38268 useAnimation = 15;
38269 useTime = 10;
38270 autoReuse = true;
38272 consumable = true;
38273 createTile = 104;
38274 width = 20;
38275 height = 20;
38276 value = 300;
38277 placeStyle = 34;
38278 break;
38279 case 3967:
38280 useStyle = 1;
38281 useTurn = true;
38282 useAnimation = 15;
38283 useTime = 10;
38285 consumable = true;
38286 createTile = 10;
38287 width = 14;
38288 height = 28;
38289 value = 200;
38290 placeStyle = 38;
38291 break;
38292 case 3969:
38293 useStyle = 1;
38294 useTurn = true;
38295 useAnimation = 15;
38296 useTime = 10;
38297 autoReuse = true;
38299 consumable = true;
38300 createTile = 93;
38301 width = 10;
38302 height = 24;
38303 value = 500;
38304 placeStyle = 33;
38305 break;
38306 case 3970:
38307 useStyle = 1;
38308 useTurn = true;
38309 useAnimation = 15;
38310 useTime = 10;
38311 autoReuse = true;
38313 consumable = true;
38314 createTile = 42;
38315 width = 12;
38316 height = 28;
38317 placeStyle = 39;
38318 value = 150;
38319 break;
38320 case 3971:
38321 useStyle = 1;
38322 useTurn = true;
38323 useAnimation = 15;
38324 useTime = 10;
38325 autoReuse = true;
38327 consumable = true;
38328 createTile = 87;
38329 width = 20;
38330 height = 20;
38331 value = 300;
38332 placeStyle = 33;
38333 break;
38334 case 3972:
38335 useStyle = 1;
38336 useTurn = true;
38337 useAnimation = 15;
38338 useTime = 10;
38339 autoReuse = true;
38341 consumable = true;
38342 createTile = 172;
38343 width = 20;
38344 height = 20;
38345 value = 300;
38346 placeStyle = 34;
38347 break;
38348 case 3973:
38349 useStyle = 1;
38350 useTurn = true;
38351 useAnimation = 15;
38352 useTime = 10;
38353 autoReuse = true;
38355 consumable = true;
38356 createTile = 89;
38357 width = 20;
38358 height = 20;
38359 value = 300;
38360 placeStyle = 36;
38361 break;
38362 case 3974:
38363 useStyle = 1;
38364 useTurn = true;
38365 useAnimation = 15;
38366 useTime = 10;
38367 autoReuse = true;
38369 consumable = true;
38370 createTile = 469;
38371 width = 26;
38372 height = 20;
38373 value = 300;
38374 placeStyle = 2;
38375 break;
38376 case 3975:
38377 useStyle = 1;
38378 useTurn = true;
38379 useAnimation = 15;
38380 useTime = 10;
38381 autoReuse = true;
38383 consumable = true;
38384 createTile = 18;
38385 width = 28;
38386 height = 14;
38387 value = 150;
38388 placeStyle = 34;
38389 break;
38390 case 3976:
38391 useStyle = 1;
38392 useTurn = true;
38393 useAnimation = 15;
38394 useTime = 10;
38395 autoReuse = true;
38397 consumable = true;
38398 createTile = 468;
38399 width = 26;
38400 height = 22;
38401 value = 500;
38402 placeStyle = 3;
38403 break;
38404 case 3977:
38405 useStyle = 1;
38406 useTurn = true;
38407 useAnimation = 15;
38408 useTime = 10;
38409 autoReuse = true;
38411 consumable = true;
38412 createTile = 269;
38413 width = 22;
38414 height = 32;
38415 createTile = 475;
38416 break;
38417 case 3978:
38418 width = 20;
38419 height = 20;
38421 value = sellPrice(0, 1, 50);
38422 rare = 3;
38423 break;
38424 case 3979:
38425 width = 12;
38426 height = 12;
38427 rare = 1;
38429 value = sellPrice(0, 0, 10);
38430 createTile = 376;
38431 placeStyle = 9;
38432 useAnimation = 15;
38433 useTime = 15;
38434 autoReuse = true;
38435 useStyle = 1;
38436 consumable = true;
38437 break;
38438 case 3980:
38439 width = 12;
38440 height = 12;
38441 rare = 2;
38443 value = sellPrice(0, 0, 50);
38444 createTile = 376;
38445 placeStyle = 10;
38446 useAnimation = 15;
38447 useTime = 15;
38448 autoReuse = true;
38449 useStyle = 1;
38450 consumable = true;
38451 break;
38452 case 3981:
38453 width = 12;
38454 height = 12;
38455 rare = 3;
38457 value = sellPrice(0, 2);
38458 createTile = 376;
38459 placeStyle = 11;
38460 useAnimation = 15;
38461 useTime = 15;
38462 autoReuse = true;
38463 useStyle = 1;
38464 consumable = true;
38465 break;
38466 case 3982:
38467 case 3983:
38468 case 3984:
38469 case 3985:
38470 case 3986:
38471 case 3987:
38472 width = 12;
38473 height = 12;
38474 rare = 2;
38476 createTile = 376;
38477 placeStyle = 12 + type - 3982;
38478 useAnimation = 15;
38479 useTime = 15;
38480 autoReuse = true;
38481 useStyle = 1;
38482 consumable = true;
38483 value = sellPrice(0, 1);
38484 break;
38485 default:
38486 switch (type)
38487 {
38488 case 3988:
38489 useStyle = 1;
38490 useTurn = true;
38491 useAnimation = 15;
38492 useTime = 10;
38493 autoReuse = true;
38495 consumable = true;
38496 createTile = 467;
38497 width = 26;
38498 height = 22;
38499 value = 500;
38500 placeStyle = 4;
38501 break;
38502 case 3989:
38503 DefaultToGolfBall(721);
38504 break;
38505 }
38506 break;
38507 }
38508 }
static int Bullet
Definition AmmoID.cs:114
static int Dart
Definition AmmoID.cs:118
static int Arrow
Definition AmmoID.cs:108
static int Rocket
Definition AmmoID.cs:120
static int NailFriendly
Definition AmmoID.cs:136
static readonly LegacySoundStyle Item109
Definition SoundID.cs:632
static readonly LegacySoundStyle Item25
Definition SoundID.cs:464
static readonly LegacySoundStyle Item111
Definition SoundID.cs:636
static readonly LegacySoundStyle Item108
Definition SoundID.cs:630
static readonly LegacySoundStyle Item36
Definition SoundID.cs:486
static readonly LegacySoundStyle DD2_BookStaffCast
Definition SoundID.cs:934
static readonly LegacySoundStyle Item106
Definition SoundID.cs:626
static readonly LegacySoundStyle Item3
Definition SoundID.cs:420
static readonly LegacySoundStyle DD2_BetsysWrathShot
Definition SoundID.cs:930
static readonly LegacySoundStyle Item99
Definition SoundID.cs:612
static readonly LegacySoundStyle DD2_GhastlyGlaivePierce
Definition SoundID.cs:940
static readonly LegacySoundStyle Item4
Definition SoundID.cs:422
static readonly LegacySoundStyle Item6
Definition SoundID.cs:426
static readonly LegacySoundStyle Item113
Definition SoundID.cs:640
static readonly LegacySoundStyle Item117
Definition SoundID.cs:648
static readonly LegacySoundStyle Item100
Definition SoundID.cs:614
static readonly LegacySoundStyle DD2_DefenseTowerSpawn
Definition SoundID.cs:796
static readonly LegacySoundStyle DD2_SkyDragonsFurySwing
Definition SoundID.cs:956
static readonly LegacySoundStyle Item5
Definition SoundID.cs:424
static readonly LegacySoundStyle Item102
Definition SoundID.cs:618
static readonly LegacySoundStyle Item98
Definition SoundID.cs:610
static readonly LegacySoundStyle Item1
Definition SoundID.cs:416
static readonly LegacySoundStyle Item2
Definition SoundID.cs:418
static readonly LegacySoundStyle Item9
Definition SoundID.cs:432
static readonly LegacySoundStyle DD2_MonkStaffSwing
Definition SoundID.cs:946
static readonly LegacySoundStyle Item105
Definition SoundID.cs:624
static readonly LegacySoundStyle Item78
Definition SoundID.cs:570
static readonly LegacySoundStyle Item156
Definition SoundID.cs:726
static readonly LegacySoundStyle Item64
Definition SoundID.cs:542
static readonly LegacySoundStyle Item8
Definition SoundID.cs:430
static readonly LegacySoundStyle Item88
Definition SoundID.cs:590
static readonly LegacySoundStyle DD2_SonicBoomBladeSlash
Definition SoundID.cs:950
static readonly LegacySoundStyle Item59
Definition SoundID.cs:532
static readonly LegacySoundStyle Item20
Definition SoundID.cs:454
static readonly LegacySoundStyle Item103
Definition SoundID.cs:620
static readonly LegacySoundStyle Item44
Definition SoundID.cs:502
static readonly LegacySoundStyle Item23
Definition SoundID.cs:460
static readonly LegacySoundStyle Item43
Definition SoundID.cs:500
bool melee
Definition Item.cs:297
float knockBack
Definition Item.cs:169
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47979
bool expert
Definition Item.cs:113
bool useTurn
Definition Item.cs:181
sbyte shoeSlot
Definition Item.cs:209
bool mech
Definition Item.cs:81
sbyte balloonSlot
Definition Item.cs:221
int useAnimation
Definition Item.cs:145
void SetDefaults3(int type)
Definition Item.cs:23496
readonly int dungeonPrice
Definition Item.cs:45
int stringColor
Definition Item.cs:225
int tileWand
Definition Item.cs:89
bool noMelee
Definition Item.cs:255
int value
Definition Item.cs:259
int reuseDelay
Definition Item.cs:307
int useAmmo
Definition Item.cs:243
int shoot
Definition Item.cs:235
int maxStack
Definition Item.cs:151
float scale
Definition Item.cs:189
sbyte waistSlot
Definition Item.cs:211
int headSlot
Definition Item.cs:195
int hammer
Definition Item.cs:157
bool DD2Summon
Definition Item.cs:289
int damage
Definition Item.cs:167
bool hasVanityEffects
Definition Item.cs:312
int createWall
Definition Item.cs:163
bool magic
Definition Item.cs:299
int createTile
Definition Item.cs:161
bool consumable
Definition Item.cs:177
int healLife
Definition Item.cs:171
int buffType
Definition Item.cs:271
int useStyle
Definition Item.cs:139
sbyte backSlot
Definition Item.cs:205
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47984
sbyte neckSlot
Definition Item.cs:217
bool noUseGraphic
Definition Item.cs:253
sbyte handOffSlot
Definition Item.cs:203
bool noWet
Definition Item.cs:269
static int CommonMaxStack
Definition Item.cs:57
float shootSpeed
Definition Item.cs:237
bool summon
Definition Item.cs:303
bool vanity
Definition Item.cs:265
int tileBoost
Definition Item.cs:159
bool accessory
Definition Item.cs:143
sbyte shieldSlot
Definition Item.cs:215
short glowMask
Definition Item.cs:187
readonly int eclipseMothronPrice
Definition Item.cs:55
void SetShopValues(ItemRarityColor rarity, int coinValue)
Definition Item.cs:47284
readonly int shadowOrbPrice
Definition Item.cs:43
bool ranged
Definition Item.cs:301
bool sentry
Definition Item.cs:305
int placeStyle
Definition Item.cs:165
int holdStyle
Definition Item.cs:137
readonly int hellPrice
Definition Item.cs:49
sbyte handOnSlot
Definition Item.cs:201
int useTime
Definition Item.cs:147
sbyte wingSlot
Definition Item.cs:213
bool autoReuse
Definition Item.cs:179
readonly int eclipsePostPlanteraPrice
Definition Item.cs:53
int defense
Definition Item.cs:193
int legSlot
Definition Item.cs:199
bool flame
Definition Item.cs:79
bool channel
Definition Item.cs:141
void SetDefaults(int Type=0)
Definition Item.cs:47332
int mountType
Definition Item.cs:275
int bodySlot
Definition Item.cs:197
int alpha
Definition Item.cs:185
void SetDefaults1(int type)
Definition Item.cs:2350
int bait
Definition Item.cs:99
Color color
Definition Item.cs:183
LegacySoundStyle UseSound
Definition Item.cs:191
bool potion
Definition Item.cs:175
short makeNPC
Definition Item.cs:109
void DefaultToGolfBall(int projid)
Definition Item.cs:38510

References Terraria.Item.accessory, Terraria.Item.alpha, Terraria.Item.ammo, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.bait, Terraria.Item.balloonSlot, Terraria.Item.bodySlot, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.Item.channel, Terraria.Item.color, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.ID.AmmoID.Dart, Terraria.ID.SoundID.DD2_BetsysWrathShot, Terraria.ID.SoundID.DD2_BookStaffCast, Terraria.ID.SoundID.DD2_DefenseTowerSpawn, Terraria.ID.SoundID.DD2_GhastlyGlaivePierce, Terraria.ID.SoundID.DD2_MonkStaffSwing, Terraria.ID.SoundID.DD2_SkyDragonsFurySwing, Terraria.ID.SoundID.DD2_SonicBoomBladeSlash, Terraria.Item.DD2Summon, Terraria.Item.DefaultToGolfBall(), Terraria.Item.defense, Terraria.Item.dungeonPrice, Terraria.Item.eclipseMothronPrice, Terraria.Item.eclipsePostPlanteraPrice, Terraria.Item.expert, Terraria.Item.flame, Terraria.Item.glowMask, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Entity.height, Terraria.Item.hellPrice, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item100, Terraria.ID.SoundID.Item102, Terraria.ID.SoundID.Item103, Terraria.ID.SoundID.Item105, Terraria.ID.SoundID.Item106, Terraria.ID.SoundID.Item108, Terraria.ID.SoundID.Item109, Terraria.ID.SoundID.Item111, Terraria.ID.SoundID.Item113, Terraria.ID.SoundID.Item117, Terraria.ID.SoundID.Item156, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item20, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item36, Terraria.ID.SoundID.Item4, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item44, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item59, Terraria.ID.SoundID.Item6, Terraria.ID.SoundID.Item64, Terraria.ID.SoundID.Item78, Terraria.ID.SoundID.Item8, Terraria.ID.SoundID.Item88, Terraria.ID.SoundID.Item9, Terraria.ID.SoundID.Item98, Terraria.ID.SoundID.Item99, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Item.mountType, Terraria.ID.AmmoID.NailFriendly, Terraria.Item.neckSlot, Terraria.Item.noMelee, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Item.potion, Terraria.Item.ranged, Terraria.Item.rare, Terraria.Item.reuseDelay, Terraria.ID.AmmoID.Rocket, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.sentry, Terraria.Item.SetDefaults(), Terraria.Item.SetDefaults1(), Terraria.Item.SetDefaults3(), Terraria.Item.SetShopValues(), Terraria.Item.shadowOrbPrice, Terraria.Item.shieldSlot, Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootSpeed, Terraria.Item.stringColor, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.Item.summon, Terraria.Item.tileBoost, Terraria.Item.tileWand, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.waistSlot, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults().