Terraria v1.4.4.9
Terraria source code documentation
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◆ SetDefaults1()

void Terraria.Item.SetDefaults1 ( int type)
inline

Definition at line 2350 of file Item.cs.

2351 {
2352 switch (type)
2353 {
2354 case 1:
2355 useStyle = 1;
2356 useTurn = true;
2357 useAnimation = 20;
2358 useTime = 13;
2359 autoReuse = true;
2360 width = 24;
2361 height = 28;
2362 damage = 5;
2363 pick = 40;
2365 knockBack = 2f;
2366 value = 2000;
2367 melee = true;
2368 break;
2369 case 2:
2370 useStyle = 1;
2371 useTurn = true;
2372 useAnimation = 15;
2373 useTime = 10;
2374 autoReuse = true;
2376 consumable = true;
2377 createTile = 0;
2378 width = 12;
2379 height = 12;
2380 break;
2381 case 3:
2382 useStyle = 1;
2383 useTurn = true;
2384 useAnimation = 15;
2385 useTime = 10;
2386 autoReuse = true;
2388 consumable = true;
2389 createTile = 1;
2390 width = 12;
2391 height = 12;
2392 break;
2393 case 4:
2394 useStyle = 1;
2395 useTurn = false;
2396 useAnimation = 20;
2397 useTime = 20;
2398 width = 24;
2399 height = 28;
2400 damage = 12;
2401 knockBack = 5.5f;
2403 scale = 1f;
2404 value = 1800;
2405 melee = true;
2406 break;
2407 case 5:
2408 useStyle = 2;
2410 useTurn = false;
2411 useAnimation = 17;
2412 useTime = 17;
2413 width = 16;
2414 height = 18;
2415 healLife = 15;
2417 consumable = true;
2418 potion = true;
2419 value = sellPrice(0, 0, 2, 50);
2420 break;
2421 case 6:
2422 autoReuse = false;
2423 useStyle = 13;
2424 useAnimation = 12;
2425 useTime = 12;
2426 width = 50;
2427 height = 18;
2428 shoot = 940;
2430 damage = 8;
2431 knockBack = 4f;
2432 shootSpeed = 2.1f;
2433 noMelee = true;
2434 SetShopValues(ItemRarityColor.White0, sellPrice(0, 0, 2, 80));
2435 melee = true;
2436 noUseGraphic = true;
2437 break;
2438 case 7:
2439 autoReuse = true;
2440 useStyle = 1;
2441 useTurn = true;
2442 useAnimation = 30;
2443 useTime = 20;
2444 hammer = 40;
2445 width = 24;
2446 height = 28;
2447 damage = 7;
2448 knockBack = 5.5f;
2449 scale = 1f;
2451 value = 1600;
2452 melee = true;
2453 break;
2454 case 8:
2455 flame = true;
2456 noWet = true;
2457 useStyle = 1;
2458 useTurn = true;
2459 useAnimation = 15;
2460 useTime = 10;
2461 holdStyle = 1;
2462 autoReuse = true;
2464 consumable = true;
2465 createTile = 4;
2466 width = 10;
2467 height = 12;
2468 value = 50;
2469 break;
2470 case 9:
2471 useStyle = 1;
2472 useTurn = true;
2473 useAnimation = 15;
2474 useTime = 10;
2475 autoReuse = true;
2477 consumable = true;
2478 createTile = 30;
2479 width = 8;
2480 height = 10;
2481 break;
2482 case 10:
2483 useStyle = 1;
2484 useTurn = true;
2485 useAnimation = 27;
2486 knockBack = 4.5f;
2487 useTime = 19;
2488 autoReuse = true;
2489 width = 24;
2490 height = 28;
2491 damage = 5;
2492 axe = 9;
2493 scale = 1f;
2495 value = 1600;
2496 melee = true;
2497 break;
2498 case 11:
2499 useStyle = 1;
2500 useTurn = true;
2501 useAnimation = 15;
2502 useTime = 10;
2503 autoReuse = true;
2505 consumable = true;
2506 createTile = 6;
2507 width = 12;
2508 height = 12;
2509 value = 500;
2510 break;
2511 case 12:
2512 useStyle = 1;
2513 useTurn = true;
2514 useAnimation = 15;
2515 useTime = 10;
2516 autoReuse = true;
2518 consumable = true;
2519 createTile = 7;
2520 width = 12;
2521 height = 12;
2522 value = 250;
2523 break;
2524 case 13:
2525 useStyle = 1;
2526 useTurn = true;
2527 useAnimation = 15;
2528 useTime = 10;
2529 autoReuse = true;
2531 consumable = true;
2532 createTile = 8;
2533 width = 12;
2534 height = 12;
2535 value = sellPrice(0, 0, 3);
2536 break;
2537 case 14:
2538 useStyle = 1;
2539 useTurn = true;
2540 useAnimation = 15;
2541 useTime = 10;
2542 autoReuse = true;
2544 consumable = true;
2545 createTile = 9;
2546 width = 12;
2547 height = 12;
2548 value = sellPrice(0, 0, 1, 50);
2549 break;
2550 case 15:
2551 width = 24;
2552 height = 28;
2553 accessory = true;
2554 value = 1000;
2555 waistSlot = 2;
2556 break;
2557 case 16:
2558 width = 24;
2559 height = 28;
2560 accessory = true;
2561 value = 5000;
2562 waistSlot = 7;
2563 break;
2564 case 17:
2565 width = 24;
2566 height = 28;
2567 accessory = true;
2568 rare = 1;
2569 value = 10000;
2570 waistSlot = 3;
2571 break;
2572 case 18:
2573 width = 24;
2574 height = 18;
2575 accessory = true;
2576 rare = 1;
2577 value = sellPrice(0, 0, 25);
2578 break;
2579 case 19:
2580 width = 20;
2581 height = 20;
2583 value = 6000;
2584 useStyle = 1;
2585 useTurn = true;
2586 useAnimation = 15;
2587 useTime = 10;
2588 autoReuse = true;
2589 consumable = true;
2590 createTile = 239;
2591 placeStyle = 6;
2592 break;
2593 case 20:
2594 width = 20;
2595 height = 20;
2597 value = 750;
2598 useStyle = 1;
2599 useTurn = true;
2600 useAnimation = 15;
2601 useTime = 10;
2602 autoReuse = true;
2603 consumable = true;
2604 createTile = 239;
2605 placeStyle = 0;
2606 break;
2607 case 21:
2608 width = 20;
2609 height = 20;
2611 value = 3000;
2612 useStyle = 1;
2613 useTurn = true;
2614 useAnimation = 15;
2615 useTime = 10;
2616 autoReuse = true;
2617 consumable = true;
2618 createTile = 239;
2619 placeStyle = 4;
2620 break;
2621 case 22:
2622 color = new Color(160, 145, 130, 110);
2623 width = 20;
2624 height = 20;
2626 value = 1500;
2627 useStyle = 1;
2628 useTurn = true;
2629 useAnimation = 15;
2630 useTime = 10;
2631 autoReuse = true;
2632 consumable = true;
2633 createTile = 239;
2634 placeStyle = 2;
2635 break;
2636 case 23:
2637 width = 10;
2638 height = 12;
2640 alpha = 175;
2641 ammo = AmmoID.Gel;
2642 color = new Color(0, 80, 255, 100);
2643 value = 5;
2644 consumable = true;
2645 break;
2646 case 24:
2647 useStyle = 1;
2648 useTurn = false;
2649 useTime = 20;
2650 useAnimation = 20;
2651 width = 24;
2652 height = 28;
2653 damage = 7;
2654 knockBack = 5f;
2655 scale = 1f;
2657 value = 100;
2658 melee = true;
2659 break;
2660 case 25:
2661 useStyle = 1;
2662 useTurn = true;
2663 useAnimation = 15;
2664 useTime = 10;
2666 consumable = true;
2667 createTile = 10;
2668 width = 14;
2669 height = 28;
2670 value = 200;
2671 break;
2672 case 26:
2673 useStyle = 1;
2674 useTurn = true;
2675 useAnimation = 15;
2676 useTime = 7;
2677 autoReuse = true;
2679 consumable = true;
2680 createWall = 1;
2681 width = 12;
2682 height = 12;
2683 break;
2684 case 27:
2685 useTurn = true;
2686 useStyle = 1;
2687 useAnimation = 15;
2688 useTime = 10;
2690 consumable = true;
2691 autoReuse = true;
2692 createTile = 20;
2693 width = 18;
2694 height = 18;
2695 value = 10;
2696 break;
2697 case 28:
2699 healLife = 50;
2700 useStyle = 9;
2701 useTurn = true;
2702 useAnimation = 17;
2703 useTime = 17;
2705 consumable = true;
2706 width = 14;
2707 height = 24;
2708 potion = true;
2709 value = 300;
2710 break;
2711 case 29:
2713 consumable = true;
2714 width = 18;
2715 height = 18;
2716 useStyle = 4;
2717 useTime = 30;
2719 useAnimation = 30;
2720 rare = 2;
2721 value = 75000;
2722 break;
2723 case 30:
2724 useStyle = 1;
2725 useTurn = true;
2726 useAnimation = 15;
2727 useTime = 7;
2728 autoReuse = true;
2730 consumable = true;
2731 createWall = 16;
2732 width = 12;
2733 height = 12;
2734 break;
2735 case 31:
2736 useStyle = 1;
2737 useTurn = true;
2738 useAnimation = 15;
2739 useTime = 10;
2740 autoReuse = true;
2742 consumable = true;
2743 createTile = 13;
2744 width = 16;
2745 height = 24;
2746 value = 20;
2747 break;
2748 case 32:
2749 useStyle = 1;
2750 useTurn = true;
2751 useAnimation = 15;
2752 useTime = 10;
2753 autoReuse = true;
2755 consumable = true;
2756 createTile = 14;
2757 width = 26;
2758 height = 20;
2759 value = 300;
2760 break;
2761 case 33:
2762 useStyle = 1;
2763 useTurn = true;
2764 useAnimation = 15;
2765 useTime = 10;
2766 autoReuse = true;
2768 consumable = true;
2769 createTile = 17;
2770 width = 26;
2771 height = 24;
2772 value = 300;
2773 break;
2774 case 34:
2775 useStyle = 1;
2776 useTurn = true;
2777 useAnimation = 15;
2778 useTime = 10;
2779 autoReuse = true;
2781 consumable = true;
2782 createTile = 15;
2783 width = 12;
2784 height = 30;
2785 value = 150;
2786 break;
2787 case 35:
2788 useStyle = 1;
2789 useTurn = true;
2790 useAnimation = 15;
2791 useTime = 10;
2792 autoReuse = true;
2794 consumable = true;
2795 createTile = 16;
2796 width = 28;
2797 height = 14;
2798 value = 5000;
2799 break;
2800 case 36:
2801 useStyle = 1;
2802 useTurn = true;
2803 useAnimation = 15;
2804 useTime = 10;
2805 autoReuse = true;
2807 consumable = true;
2808 createTile = 18;
2809 width = 28;
2810 height = 14;
2811 value = 150;
2812 break;
2813 case 37:
2814 width = 28;
2815 height = 12;
2816 defense = 1;
2817 headSlot = 10;
2818 value = 1000;
2819 break;
2820 case 38:
2821 width = 12;
2822 height = 20;
2824 value = 500;
2825 break;
2826 case 39:
2827 useStyle = 5;
2828 useAnimation = 30;
2829 useTime = 30;
2830 width = 12;
2831 height = 28;
2832 shoot = 1;
2835 damage = 4;
2836 shootSpeed = 6.1f;
2837 noMelee = true;
2838 value = 100;
2839 ranged = true;
2840 break;
2841 case 40:
2842 shootSpeed = 3f;
2843 shoot = 1;
2844 damage = 5;
2845 width = 10;
2846 height = 28;
2848 consumable = true;
2849 ammo = AmmoID.Arrow;
2850 knockBack = 2f;
2851 value = 5;
2852 ranged = true;
2853 break;
2854 case 41:
2855 shootSpeed = 3.5f;
2856 shoot = 2;
2857 damage = 7;
2858 width = 10;
2859 height = 28;
2861 consumable = true;
2862 ammo = AmmoID.Arrow;
2863 knockBack = 2f;
2864 value = 10;
2865 ranged = true;
2866 break;
2867 case 42:
2868 useStyle = 1;
2869 shootSpeed = 9f;
2870 shoot = 3;
2871 damage = 10;
2872 width = 18;
2873 height = 20;
2875 consumable = true;
2877 useAnimation = 15;
2878 useTime = 15;
2879 noUseGraphic = true;
2880 noMelee = true;
2881 value = 15;
2882 ranged = true;
2883 break;
2884 case 43:
2885 useStyle = 4;
2886 width = 22;
2887 height = 14;
2888 consumable = true;
2889 useAnimation = 45;
2890 useTime = 45;
2892 rare = 1;
2893 break;
2894 case 44:
2895 useStyle = 5;
2896 useAnimation = 25;
2897 useTime = 25;
2898 width = 12;
2899 height = 28;
2900 shoot = 1;
2903 damage = 14;
2904 shootSpeed = 6.7f;
2905 knockBack = 1f;
2906 alpha = 30;
2907 rare = 1;
2908 noMelee = true;
2909 value = 18000;
2910 ranged = true;
2911 break;
2912 case 45:
2913 autoReuse = true;
2914 useStyle = 1;
2915 useAnimation = 30;
2916 knockBack = 6f;
2917 useTime = 15;
2918 width = 24;
2919 height = 28;
2920 damage = 20;
2921 axe = 15;
2922 scale = 1f;
2924 rare = 1;
2925 value = 13500;
2926 melee = true;
2927 break;
2928 case 46:
2929 useStyle = 1;
2930 useAnimation = 20;
2931 useTime = 20;
2932 knockBack = 5f;
2933 width = 24;
2934 height = 28;
2935 damage = 16;
2936 scale = 1f;
2938 rare = 1;
2939 value = 13500;
2940 melee = true;
2941 shoot = 974;
2942 glowMask = 328;
2943 break;
2944 case 47:
2945 shootSpeed = 3.4f;
2946 shoot = 4;
2947 damage = 12;
2948 width = 10;
2949 height = 28;
2951 consumable = true;
2952 ammo = AmmoID.Arrow;
2953 knockBack = 3f;
2954 alpha = 30;
2955 rare = 1;
2956 value = 40;
2957 ranged = true;
2958 break;
2959 case 48:
2960 useStyle = 1;
2961 useTurn = true;
2962 useAnimation = 15;
2963 useTime = 10;
2964 autoReuse = true;
2966 consumable = true;
2967 createTile = 21;
2968 width = 26;
2969 height = 22;
2970 value = 500;
2971 break;
2972 case 49:
2973 width = 22;
2974 height = 22;
2975 accessory = true;
2976 lifeRegen = 2;
2977 rare = 1;
2978 value = 50000;
2979 handOnSlot = 2;
2980 break;
2981 case 50:
2982 useTurn = true;
2983 width = 20;
2984 height = 20;
2985 useStyle = 4;
2986 useTime = 90;
2988 useAnimation = 90;
2989 rare = 1;
2990 value = 50000;
2991 break;
2992 case 51:
2993 shootSpeed = 0.5f;
2994 shoot = 5;
2995 damage = 10;
2996 width = 10;
2997 height = 28;
2999 consumable = true;
3000 ammo = AmmoID.Arrow;
3001 knockBack = 4f;
3002 rare = 1;
3003 value = 100;
3004 ranged = true;
3005 break;
3006 case 52:
3007 type = 52;
3008 useStyle = 1;
3009 useTurn = true;
3010 useAnimation = 15;
3011 useTime = 10;
3012 autoReuse = true;
3014 consumable = true;
3015 createTile = 105;
3016 width = 20;
3017 height = 20;
3018 value = 300;
3019 placeStyle = 1;
3020 break;
3021 case 53:
3022 width = 16;
3023 height = 24;
3024 accessory = true;
3025 rare = 1;
3026 value = 50000;
3027 waistSlot = 1;
3028 break;
3029 case 54:
3030 width = 28;
3031 height = 24;
3032 accessory = true;
3033 rare = 1;
3034 value = 50000;
3035 shoeSlot = 6;
3036 break;
3037 case 55:
3038 noMelee = true;
3039 useStyle = 1;
3040 shootSpeed = 10f;
3041 shoot = 6;
3042 damage = 17;
3043 knockBack = 8f;
3044 width = 14;
3045 height = 28;
3047 useAnimation = 20;
3048 useTime = 20;
3049 noUseGraphic = true;
3050 rare = 1;
3051 value = 50000;
3052 melee = true;
3053 break;
3054 case 56:
3055 useStyle = 1;
3056 useTurn = true;
3057 useAnimation = 15;
3058 useTime = 10;
3059 autoReuse = true;
3061 consumable = true;
3062 createTile = 22;
3063 width = 12;
3064 height = 12;
3065 rare = 1;
3066 value = sellPrice(0, 0, 10);
3067 break;
3068 case 57:
3069 width = 20;
3070 height = 20;
3072 rare = 1;
3073 value = sellPrice(0, 0, 30);
3074 useStyle = 1;
3075 useTurn = true;
3076 useAnimation = 15;
3077 useTime = 10;
3078 autoReuse = true;
3079 consumable = true;
3080 createTile = 239;
3081 placeStyle = 8;
3082 break;
3083 case 58:
3084 width = 12;
3085 height = 12;
3086 break;
3087 case 59:
3088 useTurn = true;
3089 useStyle = 1;
3090 useAnimation = 15;
3091 useTime = 10;
3093 consumable = true;
3094 createTile = 23;
3095 width = 14;
3096 height = 14;
3097 value = 500;
3098 autoReuse = true;
3099 break;
3100 case 60:
3101 width = 16;
3102 height = 18;
3104 value = 50;
3105 break;
3106 case 61:
3107 useStyle = 1;
3108 useTurn = true;
3109 useAnimation = 15;
3110 useTime = 10;
3111 autoReuse = true;
3113 consumable = true;
3114 createTile = 25;
3115 width = 12;
3116 height = 12;
3117 break;
3118 case 62:
3119 useTurn = true;
3120 useStyle = 1;
3121 useAnimation = 15;
3122 useTime = 10;
3124 consumable = true;
3125 createTile = 2;
3126 width = 14;
3127 height = 14;
3128 value = 20;
3129 autoReuse = true;
3130 break;
3131 case 63:
3132 useTurn = true;
3133 useStyle = 1;
3134 useAnimation = 15;
3135 useTime = 10;
3137 consumable = true;
3138 autoReuse = true;
3139 createTile = 27;
3140 width = 26;
3141 height = 26;
3142 value = buyPrice(0, 0, 50);
3143 break;
3144 case 64:
3145 mana = 10;
3146 damage = 10;
3147 useStyle = 1;
3148 shootSpeed = 32f;
3149 shoot = 7;
3150 width = 26;
3151 height = 28;
3152 useAnimation = 28;
3153 useTime = 28;
3154 rare = 1;
3155 noMelee = true;
3156 knockBack = 1f;
3158 magic = true;
3159 break;
3160 case 65:
3161 knockBack = 5f;
3162 alpha = 100;
3163 color = new Color(150, 150, 150, 0);
3164 damage = 25;
3165 useStyle = 1;
3166 scale = 1f;
3167 shootSpeed = 25f;
3168 shoot = 9;
3169 width = 14;
3170 height = 28;
3172 useAnimation = 20;
3173 useTime = 40;
3174 rare = 2;
3175 value = 50000;
3176 melee = true;
3177 break;
3178 case 66:
3179 useStyle = 1;
3180 shootSpeed = 4f;
3181 shoot = 10;
3182 width = 16;
3183 height = 24;
3185 consumable = true;
3187 useAnimation = 15;
3188 useTime = 15;
3189 noMelee = true;
3190 value = 75;
3191 break;
3192 case 67:
3193 damage = 0;
3194 useStyle = 1;
3195 shootSpeed = 4f;
3196 shoot = 11;
3197 width = 16;
3198 height = 24;
3200 consumable = true;
3202 useAnimation = 15;
3203 useTime = 15;
3204 noMelee = true;
3205 value = 100;
3206 break;
3207 case 68:
3208 width = 18;
3209 height = 20;
3211 value = 10;
3212 break;
3213 case 69:
3214 width = 8;
3215 height = 20;
3217 value = 100;
3218 break;
3219 case 70:
3220 useStyle = 4;
3221 consumable = true;
3222 useAnimation = 45;
3223 useTime = 45;
3224 width = 28;
3225 height = 28;
3227 rare = 1;
3228 break;
3229 case 71:
3230 width = 10;
3231 height = 10;
3232 maxStack = 100;
3233 value = 5;
3234 ammo = AmmoID.Coin;
3235 shoot = 158;
3236 notAmmo = true;
3237 damage = 25;
3238 shootSpeed = 1f;
3239 ranged = true;
3240 useStyle = 1;
3241 useTurn = true;
3242 useAnimation = 15;
3243 useTime = 10;
3244 autoReuse = true;
3245 consumable = true;
3246 createTile = 330;
3247 noMelee = true;
3248 break;
3249 case 72:
3250 width = 10;
3251 height = 12;
3252 maxStack = 100;
3253 value = 500;
3254 ammo = AmmoID.Coin;
3255 notAmmo = true;
3256 damage = 50;
3257 shoot = 159;
3258 shootSpeed = 2f;
3259 ranged = true;
3260 useStyle = 1;
3261 useTurn = true;
3262 useAnimation = 15;
3263 useTime = 10;
3264 autoReuse = true;
3265 consumable = true;
3266 createTile = 331;
3267 noMelee = true;
3268 break;
3269 case 73:
3270 width = 10;
3271 height = 14;
3272 maxStack = 100;
3273 value = 50000;
3274 ammo = AmmoID.Coin;
3275 notAmmo = true;
3276 damage = 100;
3277 shoot = 160;
3278 shootSpeed = 3f;
3279 ranged = true;
3280 useStyle = 1;
3281 useTurn = true;
3282 useAnimation = 15;
3283 useTime = 10;
3284 autoReuse = true;
3285 consumable = true;
3286 createTile = 332;
3287 noMelee = true;
3288 break;
3289 case 74:
3290 width = 12;
3291 height = 14;
3293 value = 5000000;
3294 ammo = AmmoID.Coin;
3295 notAmmo = true;
3296 damage = 200;
3297 shoot = 161;
3298 shootSpeed = 4f;
3299 ranged = true;
3300 useStyle = 1;
3301 useTurn = true;
3302 useAnimation = 15;
3303 useTime = 10;
3304 autoReuse = true;
3305 consumable = true;
3306 createTile = 333;
3307 noMelee = true;
3308 break;
3309 case 75:
3310 width = 18;
3311 height = 18;
3313 alpha = 75;
3315 value = sellPrice(0, 0, 5);
3316 useStyle = 4;
3318 useTurn = false;
3319 useAnimation = 17;
3320 useTime = 17;
3321 consumable = true;
3322 rare = 1;
3323 break;
3324 case 76:
3325 width = 18;
3326 height = 18;
3327 defense = 1;
3328 legSlot = 1;
3329 value = 1000;
3330 break;
3331 case 77:
3332 width = 18;
3333 height = 18;
3334 defense = 2;
3335 legSlot = 2;
3336 value = 4000;
3337 break;
3338 case 78:
3339 width = 18;
3340 height = 18;
3341 defense = 3;
3342 legSlot = 3;
3343 value = 10000;
3344 break;
3345 case 79:
3346 width = 18;
3347 height = 18;
3348 defense = 4;
3349 legSlot = 4;
3350 value = 20000;
3351 break;
3352 case 80:
3353 width = 18;
3354 height = 18;
3355 defense = 2;
3356 bodySlot = 1;
3357 value = 1250;
3358 break;
3359 case 81:
3360 width = 18;
3361 height = 18;
3362 defense = 3;
3363 bodySlot = 2;
3364 value = 5000;
3365 break;
3366 case 82:
3367 width = 18;
3368 height = 18;
3369 defense = 4;
3370 bodySlot = 3;
3371 value = 12500;
3372 break;
3373 case 83:
3374 width = 18;
3375 height = 18;
3376 defense = 5;
3377 bodySlot = 4;
3378 value = 25000;
3379 break;
3380 case 84:
3381 noUseGraphic = true;
3382 damage = 0;
3383 knockBack = 7f;
3384 useStyle = 5;
3385 shootSpeed = 11.5f;
3386 shoot = 13;
3387 width = 18;
3388 height = 28;
3390 useAnimation = 20;
3391 useTime = 20;
3392 rare = 1;
3393 noMelee = true;
3394 value = 20000;
3395 break;
3396 case 85:
3397 useStyle = 1;
3398 useTurn = true;
3399 useAnimation = 15;
3400 useTime = 8;
3401 autoReuse = true;
3403 consumable = true;
3404 createTile = 214;
3405 width = 12;
3406 height = 12;
3407 value = 200;
3408 tileBoost += 3;
3409 break;
3410 case 86:
3411 width = 14;
3412 height = 18;
3414 rare = 1;
3415 value = 500;
3417 break;
3418 case 87:
3419 useStyle = 1;
3420 useTurn = true;
3421 useAnimation = 15;
3422 useTime = 10;
3423 autoReuse = true;
3425 consumable = true;
3426 createTile = 29;
3427 width = 20;
3428 height = 12;
3429 value = 10000;
3430 break;
3431 case 88:
3432 width = 22;
3433 height = 16;
3434 defense = 2;
3435 headSlot = 11;
3436 rare = 1;
3437 value = buyPrice(0, 4);
3438 break;
3439 case 89:
3440 width = 18;
3441 height = 18;
3442 defense = 1;
3443 headSlot = 1;
3444 value = 750;
3445 break;
3446 case 90:
3447 width = 18;
3448 height = 18;
3449 defense = 2;
3450 headSlot = 2;
3451 value = 3000;
3452 break;
3453 case 91:
3454 width = 18;
3455 height = 18;
3456 defense = 3;
3457 headSlot = 3;
3458 value = 7500;
3459 break;
3460 case 92:
3461 width = 18;
3462 height = 18;
3463 defense = 4;
3464 headSlot = 4;
3465 value = 15000;
3466 break;
3467 case 93:
3468 useStyle = 1;
3469 useTurn = true;
3470 useAnimation = 15;
3471 useTime = 7;
3472 autoReuse = true;
3474 consumable = true;
3475 createWall = 4;
3476 width = 12;
3477 height = 12;
3478 break;
3479 case 94:
3480 useStyle = 1;
3481 useTurn = true;
3482 useAnimation = 15;
3483 useTime = 10;
3484 autoReuse = true;
3486 consumable = true;
3487 createTile = 19;
3488 width = 8;
3489 height = 10;
3490 break;
3491 case 95:
3492 useStyle = 5;
3493 useAnimation = 16;
3494 useTime = 16;
3495 width = 24;
3496 height = 28;
3497 shoot = 14;
3500 damage = 13;
3501 shootSpeed = 5f;
3502 noMelee = true;
3503 value = 50000;
3504 knockBack = 1f;
3505 scale = 0.9f;
3506 rare = 1;
3507 ranged = true;
3508 break;
3509 case 96:
3510 useStyle = 5;
3511 autoReuse = false;
3512 useAnimation = 32;
3513 useTime = 32;
3514 width = 44;
3515 height = 14;
3516 shoot = 10;
3519 damage = 31;
3520 shootSpeed = 9f;
3521 noMelee = true;
3523 knockBack = 5.25f;
3524 rare = 1;
3525 ranged = true;
3526 crit = 7;
3527 break;
3528 case 97:
3529 shootSpeed = 4f;
3530 shoot = 14;
3531 damage = 7;
3532 width = 8;
3533 height = 8;
3535 consumable = true;
3536 ammo = AmmoID.Bullet;
3537 knockBack = 2f;
3538 value = 7;
3539 ranged = true;
3540 break;
3541 case 98:
3542 useStyle = 5;
3543 autoReuse = true;
3544 useAnimation = 8;
3545 useTime = 8;
3546 width = 50;
3547 height = 18;
3548 shoot = 10;
3551 damage = 6;
3552 shootSpeed = 7f;
3553 noMelee = true;
3554 value = 350000;
3555 rare = 2;
3556 ranged = true;
3557 break;
3558 case 99:
3559 useStyle = 5;
3560 useAnimation = 28;
3561 useTime = 28;
3562 width = 12;
3563 height = 28;
3564 shoot = 1;
3567 damage = 8;
3568 shootSpeed = 6.6f;
3569 noMelee = true;
3570 value = 1400;
3571 ranged = true;
3572 break;
3573 case 100:
3574 width = 18;
3575 height = 18;
3576 defense = 6;
3577 legSlot = 5;
3578 rare = 1;
3579 value = 22500;
3580 break;
3581 case 101:
3582 width = 18;
3583 height = 18;
3584 defense = 7;
3585 bodySlot = 5;
3586 rare = 1;
3587 value = 30000;
3588 break;
3589 case 102:
3590 width = 18;
3591 height = 18;
3592 defense = 6;
3593 headSlot = 5;
3594 rare = 1;
3595 value = 37500;
3596 break;
3597 case 103:
3598 useStyle = 1;
3599 useTurn = true;
3600 useAnimation = 20;
3601 useTime = 15;
3602 autoReuse = true;
3603 width = 24;
3604 height = 28;
3605 damage = 9;
3606 pick = 65;
3608 knockBack = 3f;
3609 rare = 1;
3610 value = 18000;
3611 scale = 1f;
3612 melee = true;
3613 break;
3614 case 104:
3615 autoReuse = true;
3616 useStyle = 1;
3617 useAnimation = 45;
3618 useTime = 19;
3619 hammer = 55;
3620 width = 24;
3621 height = 28;
3622 damage = 24;
3623 knockBack = 6f;
3624 scale = 1f;
3626 rare = 1;
3627 value = 15000;
3628 melee = true;
3629 break;
3630 case 105:
3631 flame = true;
3632 noWet = true;
3633 useStyle = 1;
3634 useTurn = true;
3635 useAnimation = 15;
3636 useTime = 10;
3637 autoReuse = true;
3639 consumable = true;
3640 createTile = 33;
3641 width = 8;
3642 height = 18;
3643 value = sellPrice(0, 0, 3);
3644 holdStyle = 1;
3645 break;
3646 case 106:
3647 useStyle = 1;
3648 useTurn = true;
3649 useAnimation = 15;
3650 useTime = 10;
3651 autoReuse = true;
3653 consumable = true;
3654 createTile = 34;
3655 width = 26;
3656 height = 26;
3657 value = 3000;
3658 break;
3659 case 107:
3660 useStyle = 1;
3661 useTurn = true;
3662 useAnimation = 15;
3663 useTime = 10;
3664 autoReuse = true;
3666 consumable = true;
3667 createTile = 34;
3668 placeStyle = 1;
3669 width = 26;
3670 height = 26;
3671 value = 12000;
3672 break;
3673 case 108:
3674 useStyle = 1;
3675 useTurn = true;
3676 useAnimation = 15;
3677 useTime = 10;
3678 autoReuse = true;
3680 consumable = true;
3681 createTile = 34;
3682 placeStyle = 2;
3683 width = 26;
3684 height = 26;
3685 value = 24000;
3686 break;
3687 case 109:
3689 consumable = true;
3690 width = 18;
3691 height = 18;
3692 useStyle = 4;
3693 useTime = 30;
3695 useAnimation = 30;
3696 rare = 2;
3697 value = sellPrice(0, 0, 25);
3698 break;
3699 case 110:
3701 healMana = 50;
3702 useStyle = 9;
3703 useTurn = true;
3704 useAnimation = 17;
3705 useTime = 17;
3707 consumable = true;
3708 width = 14;
3709 height = 24;
3710 value = buyPrice(0, 0, 1);
3711 break;
3712 case 111:
3713 width = 22;
3714 height = 22;
3715 accessory = true;
3716 rare = 1;
3718 handOnSlot = 3;
3719 break;
3720 case 112:
3721 mana = 12;
3722 damage = 48;
3723 useStyle = 1;
3724 shootSpeed = 7.5f;
3725 shoot = 15;
3726 width = 26;
3727 height = 28;
3729 useAnimation = 16;
3730 useTime = 16;
3731 rare = 3;
3732 noMelee = true;
3733 knockBack = 5.5f;
3734 value = hellPrice;
3735 magic = true;
3737 {
3738 rare = 6;
3739 value = 500000;
3740 damage = 85;
3741 useAnimation = 12;
3742 useTime = 12;
3743 }
3744 break;
3745 case 113:
3746 mana = 14;
3747 channel = true;
3748 damage = 35;
3749 useStyle = 1;
3750 shootSpeed = 6f;
3751 shoot = 16;
3752 width = 26;
3753 height = 28;
3755 useAnimation = 22;
3756 useTime = 22;
3757 rare = 2;
3758 noMelee = true;
3759 knockBack = 7.5f;
3761 magic = true;
3762 break;
3763 case 114:
3764 channel = true;
3765 knockBack = 5f;
3766 useStyle = 1;
3767 shoot = 17;
3768 width = 26;
3769 height = 28;
3771 useAnimation = 20;
3772 useTime = 20;
3773 rare = 1;
3774 noMelee = true;
3775 value = buyPrice(0, 5);
3776 break;
3777 case 115:
3778 channel = true;
3779 damage = 0;
3780 useStyle = 4;
3781 shoot = 18;
3782 width = 24;
3783 height = 24;
3785 useAnimation = 20;
3786 useTime = 20;
3787 rare = 1;
3788 noMelee = true;
3790 buffType = 19;
3791 break;
3792 case 116:
3793 useStyle = 1;
3794 useTurn = true;
3795 useAnimation = 15;
3796 useTime = 10;
3797 autoReuse = true;
3799 consumable = true;
3800 createTile = 37;
3801 width = 12;
3802 height = 12;
3803 value = 1000;
3804 break;
3805 case 117:
3806 width = 20;
3807 height = 20;
3809 rare = 1;
3810 value = 7000;
3811 useStyle = 1;
3812 useTurn = true;
3813 useAnimation = 15;
3814 useTime = 10;
3815 autoReuse = true;
3816 consumable = true;
3817 createTile = 239;
3818 placeStyle = 9;
3819 break;
3820 case 118:
3822 width = 18;
3823 height = 18;
3824 value = 1000;
3825 break;
3826 case 119:
3827 noMelee = true;
3828 useStyle = 1;
3829 shootSpeed = 14f;
3830 shoot = 19;
3831 damage = 49;
3832 knockBack = 8f;
3833 width = 14;
3834 height = 28;
3836 useAnimation = 20;
3837 useTime = 20;
3838 noUseGraphic = true;
3839 rare = 3;
3840 value = 100000;
3841 melee = true;
3842 break;
3843 case 120:
3844 useStyle = 5;
3845 useAnimation = 22;
3846 useTime = 22;
3847 width = 14;
3848 height = 32;
3849 shoot = 1;
3852 damage = 31;
3853 shootSpeed = 8f;
3854 knockBack = 2f;
3855 alpha = 30;
3856 rare = 3;
3857 noMelee = true;
3858 scale = 1.1f;
3859 value = 27000;
3860 ranged = true;
3861 break;
3862 case 121:
3863 useStyle = 1;
3864 useTime = 40;
3865 useAnimation = 40;
3866 knockBack = 6.5f;
3867 width = 24;
3868 height = 28;
3869 damage = 40;
3870 scale = 1f;
3872 rare = 3;
3873 value = 27000;
3874 melee = true;
3875 break;
3876 }
3877 switch (type)
3878 {
3879 case 122:
3880 useStyle = 1;
3881 useTurn = true;
3882 useAnimation = 23;
3883 useTime = 18;
3884 autoReuse = true;
3885 width = 24;
3886 height = 28;
3887 damage = 12;
3888 pick = 100;
3889 scale = 1f;
3891 knockBack = 2f;
3892 rare = 3;
3893 value = 27000;
3894 melee = true;
3895 break;
3896 case 123:
3897 width = 18;
3898 height = 18;
3899 defense = 5;
3900 headSlot = 6;
3901 rare = 1;
3902 value = 45000;
3903 break;
3904 case 124:
3905 width = 18;
3906 height = 18;
3907 defense = 6;
3908 bodySlot = 6;
3909 rare = 1;
3910 value = 30000;
3911 break;
3912 case 125:
3913 width = 18;
3914 height = 18;
3915 defense = 5;
3916 legSlot = 6;
3917 rare = 1;
3918 value = 30000;
3919 break;
3920 case 126:
3922 healLife = 20;
3923 useStyle = 9;
3924 useTurn = true;
3925 useAnimation = 17;
3926 useTime = 17;
3928 consumable = true;
3929 width = 14;
3930 height = 24;
3931 potion = true;
3932 value = 20;
3933 break;
3934 case 127:
3935 autoReuse = true;
3936 useStyle = 5;
3937 useAnimation = 17;
3938 useTime = 17;
3939 width = 24;
3940 height = 28;
3941 shoot = 20;
3942 mana = 6;
3944 knockBack = 0.75f;
3945 damage = 17;
3946 shootSpeed = 10f;
3947 noMelee = true;
3948 scale = 0.8f;
3949 rare = 1;
3950 magic = true;
3951 value = 20000;
3952 break;
3953 case 128:
3954 width = 28;
3955 height = 24;
3956 accessory = true;
3957 rare = 3;
3958 value = 50000;
3959 shoeSlot = 12;
3960 break;
3961 case 129:
3962 useStyle = 1;
3963 useTurn = true;
3964 useAnimation = 15;
3965 useTime = 10;
3966 autoReuse = true;
3968 consumable = true;
3969 createTile = 38;
3970 width = 12;
3971 height = 12;
3972 break;
3973 case 130:
3974 useStyle = 1;
3975 useTurn = true;
3976 useAnimation = 15;
3977 useTime = 7;
3978 autoReuse = true;
3980 consumable = true;
3981 createWall = 5;
3982 width = 12;
3983 height = 12;
3984 break;
3985 case 131:
3986 useStyle = 1;
3987 useTurn = true;
3988 useAnimation = 15;
3989 useTime = 10;
3990 autoReuse = true;
3992 consumable = true;
3993 createTile = 39;
3994 width = 12;
3995 height = 12;
3996 break;
3997 case 132:
3998 useStyle = 1;
3999 useTurn = true;
4000 useAnimation = 15;
4001 useTime = 7;
4002 autoReuse = true;
4004 consumable = true;
4005 createWall = 6;
4006 width = 12;
4007 height = 12;
4008 break;
4009 case 133:
4010 useStyle = 1;
4011 useTurn = true;
4012 useAnimation = 15;
4013 useTime = 10;
4014 autoReuse = true;
4016 consumable = true;
4017 createTile = 40;
4018 width = 12;
4019 height = 12;
4020 break;
4021 case 134:
4022 useStyle = 1;
4023 useTurn = true;
4024 useAnimation = 15;
4025 useTime = 10;
4026 autoReuse = true;
4028 consumable = true;
4029 createTile = 41;
4030 width = 12;
4031 height = 12;
4032 break;
4033 case 135:
4034 useStyle = 1;
4035 useTurn = true;
4036 useAnimation = 15;
4037 useTime = 7;
4038 autoReuse = true;
4040 consumable = true;
4041 createWall = 17;
4042 width = 12;
4043 height = 12;
4044 break;
4045 case 136:
4046 useStyle = 1;
4047 useTurn = true;
4048 useAnimation = 15;
4049 useTime = 10;
4050 autoReuse = true;
4052 consumable = true;
4053 createTile = 42;
4054 width = 12;
4055 height = 28;
4056 value = sellPrice(0, 0, 0, 30);
4057 break;
4058 case 137:
4059 useStyle = 1;
4060 useTurn = true;
4061 useAnimation = 15;
4062 useTime = 10;
4063 autoReuse = true;
4065 consumable = true;
4066 createTile = 43;
4067 width = 12;
4068 height = 12;
4069 break;
4070 case 138:
4071 useStyle = 1;
4072 useTurn = true;
4073 useAnimation = 15;
4074 useTime = 7;
4075 autoReuse = true;
4077 consumable = true;
4078 createWall = 18;
4079 width = 12;
4080 height = 12;
4081 break;
4082 case 139:
4083 useStyle = 1;
4084 useTurn = true;
4085 useAnimation = 15;
4086 useTime = 10;
4087 autoReuse = true;
4089 consumable = true;
4090 createTile = 44;
4091 width = 12;
4092 height = 12;
4093 break;
4094 case 140:
4095 useStyle = 1;
4096 useTurn = true;
4097 useAnimation = 15;
4098 useTime = 7;
4099 autoReuse = true;
4101 consumable = true;
4102 createWall = 19;
4103 width = 12;
4104 height = 12;
4105 break;
4106 case 141:
4107 useStyle = 1;
4108 useTurn = true;
4109 useAnimation = 15;
4110 useTime = 10;
4111 autoReuse = true;
4113 consumable = true;
4114 createTile = 45;
4115 width = 12;
4116 height = 12;
4117 break;
4118 case 142:
4119 useStyle = 1;
4120 useTurn = true;
4121 useAnimation = 15;
4122 useTime = 7;
4123 autoReuse = true;
4125 consumable = true;
4126 createWall = 10;
4127 width = 12;
4128 height = 12;
4129 break;
4130 case 143:
4131 useStyle = 1;
4132 useTurn = true;
4133 useAnimation = 15;
4134 useTime = 10;
4135 autoReuse = true;
4137 consumable = true;
4138 createTile = 46;
4139 width = 12;
4140 height = 12;
4141 break;
4142 case 144:
4143 useStyle = 1;
4144 useTurn = true;
4145 useAnimation = 15;
4146 useTime = 7;
4147 autoReuse = true;
4149 consumable = true;
4150 createWall = 11;
4151 width = 12;
4152 height = 12;
4153 break;
4154 case 145:
4155 useStyle = 1;
4156 useTurn = true;
4157 useAnimation = 15;
4158 useTime = 10;
4159 autoReuse = true;
4161 consumable = true;
4162 createTile = 47;
4163 width = 12;
4164 height = 12;
4165 break;
4166 case 146:
4167 useStyle = 1;
4168 useTurn = true;
4169 useAnimation = 15;
4170 useTime = 7;
4171 autoReuse = true;
4173 consumable = true;
4174 createWall = 12;
4175 width = 12;
4176 height = 12;
4177 break;
4178 case 147:
4179 useStyle = 1;
4180 useTurn = true;
4181 useAnimation = 15;
4182 useTime = 10;
4183 autoReuse = true;
4185 consumable = true;
4186 createTile = 48;
4187 width = 12;
4188 height = 12;
4189 break;
4190 case 148:
4191 flame = true;
4192 noWet = true;
4193 useStyle = 1;
4194 useTurn = true;
4195 useAnimation = 15;
4196 useTime = 10;
4197 autoReuse = true;
4199 consumable = true;
4200 createTile = 49;
4201 width = 8;
4202 height = 18;
4203 value = sellPrice(0, 0, 1);
4204 holdStyle = 1;
4205 rare = 1;
4206 break;
4207 case 149:
4208 useStyle = 1;
4209 useTurn = true;
4210 useAnimation = 15;
4211 useTime = 10;
4212 autoReuse = true;
4214 consumable = true;
4215 createTile = 50;
4216 width = 24;
4217 height = 28;
4218 value = sellPrice(0, 0, 3);
4219 break;
4220 case 150:
4221 useStyle = 1;
4222 useTurn = true;
4223 useAnimation = 15;
4224 useTime = 10;
4225 autoReuse = true;
4227 consumable = true;
4228 createTile = 51;
4229 width = 20;
4230 height = 24;
4231 alpha = 100;
4232 break;
4233 case 151:
4234 width = 18;
4235 height = 18;
4236 defense = 6;
4237 headSlot = 7;
4238 rare = 2;
4239 value = 45000;
4240 break;
4241 case 152:
4242 width = 18;
4243 height = 18;
4244 defense = 7;
4245 bodySlot = 7;
4246 rare = 2;
4247 value = 30000;
4248 break;
4249 case 153:
4250 width = 18;
4251 height = 18;
4252 defense = 6;
4253 legSlot = 7;
4254 rare = 2;
4255 value = 30000;
4256 break;
4257 case 154:
4259 consumable = true;
4260 width = 12;
4261 height = 14;
4262 value = 50;
4263 useAnimation = 12;
4264 useTime = 12;
4265 useStyle = 1;
4267 shootSpeed = 8f;
4268 noUseGraphic = true;
4269 noMelee = true;
4270 damage = 20;
4271 knockBack = 2.3f;
4272 shoot = 21;
4273 ranged = true;
4274 break;
4275 case 155:
4276 autoReuse = true;
4277 useTurn = true;
4278 useStyle = 1;
4279 useTime = 18;
4280 useAnimation = 18;
4281 width = 40;
4282 height = 40;
4283 damage = 24;
4284 scale = 1f;
4286 rare = 2;
4288 knockBack = 3f;
4289 melee = true;
4290 break;
4291 case 156:
4292 width = 24;
4293 height = 28;
4294 rare = 2;
4296 accessory = true;
4297 defense = 1;
4298 shieldSlot = 1;
4299 break;
4300 case 157:
4301 mana = 7;
4302 autoReuse = true;
4303 useStyle = 5;
4304 useAnimation = 16;
4305 useTime = 8;
4306 knockBack = 7f;
4307 width = 38;
4308 height = 10;
4309 damage = 27;
4310 scale = 1f;
4311 shoot = 22;
4312 shootSpeed = 12.5f;
4314 noMelee = true;
4315 rare = 2;
4317 magic = true;
4319 {
4320 value = sellPrice(0, 5);
4321 rare = 8;
4322 damage = 90;
4323 useAnimation = 10;
4324 useTime = 5;
4325 }
4326 break;
4327 case 158:
4328 width = 20;
4329 height = 22;
4330 rare = 1;
4331 value = 27000;
4332 accessory = true;
4333 break;
4334 case 159:
4335 width = 14;
4336 height = 28;
4337 rare = 1;
4338 value = sellPrice(0, 1, 50);
4339 accessory = true;
4340 balloonSlot = 8;
4341 break;
4342 case 160:
4343 autoReuse = true;
4344 noMelee = true;
4345 useStyle = 5;
4346 useAnimation = 30;
4347 useTime = 30;
4348 knockBack = 6f;
4349 width = 30;
4350 height = 10;
4351 damage = 25;
4352 scale = 1.1f;
4353 shoot = 23;
4354 shootSpeed = 11f;
4356 rare = 2;
4357 value = 27000;
4358 ranged = true;
4359 break;
4360 case 161:
4361 useStyle = 1;
4362 shootSpeed = 5f;
4363 shoot = 24;
4364 knockBack = 1f;
4365 damage = 16;
4366 width = 10;
4367 height = 10;
4369 consumable = true;
4371 useAnimation = 15;
4372 useTime = 15;
4373 noUseGraphic = true;
4374 noMelee = true;
4375 value = 80;
4376 ranged = true;
4377 break;
4378 case 162:
4379 useStyle = 5;
4380 useAnimation = 45;
4381 useTime = 45;
4382 knockBack = 5.5f;
4383 width = 30;
4384 height = 10;
4385 damage = 15;
4386 scale = 1.1f;
4387 noUseGraphic = true;
4388 shoot = 25;
4389 shootSpeed = 12f;
4391 rare = 1;
4393 melee = true;
4394 channel = true;
4395 noMelee = true;
4396 break;
4397 case 163:
4398 noMelee = true;
4399 useStyle = 5;
4400 useAnimation = 45;
4401 useTime = 45;
4402 knockBack = 6f;
4403 width = 30;
4404 height = 10;
4405 damage = 27;
4406 scale = 1.1f;
4407 noUseGraphic = true;
4408 shoot = 26;
4409 shootSpeed = 12f;
4411 rare = 2;
4413 melee = true;
4414 channel = true;
4415 break;
4416 case 164:
4417 autoReuse = false;
4418 useStyle = 5;
4419 useAnimation = 15;
4420 useTime = 15;
4421 width = 24;
4422 height = 24;
4423 shoot = 14;
4424 knockBack = 3f;
4427 damage = 26;
4428 shootSpeed = 10f;
4429 noMelee = true;
4431 scale = 0.85f;
4432 rare = 2;
4433 ranged = true;
4434 break;
4435 case 165:
4436 autoReuse = true;
4437 rare = 2;
4438 mana = 10;
4440 noMelee = true;
4441 useStyle = 5;
4442 damage = 19;
4443 useAnimation = 17;
4444 useTime = 17;
4445 width = 24;
4446 height = 28;
4447 shoot = 27;
4448 scale = 0.9f;
4449 shootSpeed = 4.5f;
4450 knockBack = 5f;
4451 magic = true;
4452 value = sellPrice(0, 1, 50);
4453 break;
4454 case 166:
4455 useStyle = 1;
4456 shootSpeed = 5f;
4457 shoot = 28;
4458 width = 20;
4459 height = 20;
4461 consumable = true;
4463 useAnimation = 25;
4464 useTime = 25;
4465 noUseGraphic = true;
4466 noMelee = true;
4467 value = buyPrice(0, 0, 3);
4468 damage = 0;
4469 break;
4470 case 167:
4471 useStyle = 1;
4472 shootSpeed = 4f;
4473 shoot = 29;
4474 width = 8;
4475 height = 28;
4477 consumable = true;
4479 useAnimation = 40;
4480 useTime = 40;
4481 noUseGraphic = true;
4482 noMelee = true;
4483 value = buyPrice(0, 0, 20);
4484 rare = 1;
4485 break;
4486 case 168:
4487 useStyle = 5;
4488 shootSpeed = 5.5f;
4489 shoot = 30;
4490 width = 20;
4491 height = 20;
4493 consumable = true;
4495 useAnimation = 45;
4496 useTime = 45;
4497 noUseGraphic = true;
4498 noMelee = true;
4499 value = 75;
4500 damage = 60;
4501 knockBack = 8f;
4502 ranged = true;
4503 break;
4504 case 169:
4505 useStyle = 1;
4506 useTurn = true;
4507 useAnimation = 15;
4508 useTime = 10;
4509 autoReuse = true;
4511 consumable = true;
4512 createTile = 53;
4513 width = 12;
4514 height = 12;
4515 ammo = AmmoID.Sand;
4516 notAmmo = true;
4517 break;
4518 case 170:
4519 useStyle = 1;
4520 useTurn = true;
4521 useAnimation = 15;
4522 useTime = 10;
4523 autoReuse = true;
4525 consumable = true;
4526 createTile = 54;
4527 width = 12;
4528 height = 12;
4529 break;
4530 case 171:
4531 useStyle = 1;
4532 useTurn = true;
4533 useAnimation = 15;
4534 useTime = 10;
4535 autoReuse = true;
4537 consumable = true;
4538 createTile = 55;
4539 width = 28;
4540 height = 28;
4541 break;
4542 case 172:
4543 useStyle = 1;
4544 useTurn = true;
4545 useAnimation = 15;
4546 useTime = 10;
4547 autoReuse = true;
4549 consumable = true;
4550 createTile = 57;
4551 width = 12;
4552 height = 12;
4553 break;
4554 case 173:
4555 useStyle = 1;
4556 useTurn = true;
4557 useAnimation = 15;
4558 useTime = 10;
4559 autoReuse = true;
4561 consumable = true;
4562 createTile = 56;
4563 width = 12;
4564 height = 12;
4565 break;
4566 case 174:
4567 useStyle = 1;
4568 useTurn = true;
4569 useAnimation = 15;
4570 useTime = 10;
4571 autoReuse = true;
4573 consumable = true;
4574 createTile = 58;
4575 width = 12;
4576 height = 12;
4577 rare = 2;
4578 value = sellPrice(0, 0, 2, 50);
4579 break;
4580 case 175:
4581 width = 20;
4582 height = 20;
4584 rare = 2;
4585 value = 20000;
4586 useStyle = 1;
4587 useTurn = true;
4588 useAnimation = 15;
4589 useTime = 10;
4590 autoReuse = true;
4591 consumable = true;
4592 createTile = 239;
4593 placeStyle = 10;
4594 break;
4595 case 176:
4596 useStyle = 1;
4597 useTurn = true;
4598 useAnimation = 15;
4599 useTime = 10;
4600 autoReuse = true;
4602 consumable = true;
4603 createTile = 59;
4604 width = 12;
4605 height = 12;
4606 break;
4607 case 181:
4608 createTile = 178;
4609 placeStyle = 0;
4610 useStyle = 1;
4611 useTurn = true;
4612 useAnimation = 15;
4613 useTime = 10;
4614 autoReuse = true;
4616 consumable = true;
4617 alpha = 50;
4618 width = 10;
4619 height = 14;
4620 value = 1875;
4621 break;
4622 case 180:
4623 createTile = 178;
4624 placeStyle = 1;
4625 useStyle = 1;
4626 useTurn = true;
4627 useAnimation = 15;
4628 useTime = 10;
4629 autoReuse = true;
4631 consumable = true;
4632 alpha = 50;
4633 width = 10;
4634 height = 14;
4635 value = 3750;
4636 break;
4637 case 177:
4638 createTile = 178;
4639 placeStyle = 2;
4640 useStyle = 1;
4641 useTurn = true;
4642 useAnimation = 15;
4643 useTime = 10;
4644 autoReuse = true;
4646 consumable = true;
4647 alpha = 50;
4648 width = 10;
4649 height = 14;
4650 value = 5625;
4651 break;
4652 case 179:
4653 createTile = 178;
4654 placeStyle = 3;
4655 useStyle = 1;
4656 useTurn = true;
4657 useAnimation = 15;
4658 useTime = 10;
4659 autoReuse = true;
4661 consumable = true;
4662 alpha = 50;
4663 width = 10;
4664 height = 14;
4665 value = 7500;
4666 break;
4667 case 178:
4668 createTile = 178;
4669 placeStyle = 4;
4670 useStyle = 1;
4671 useTurn = true;
4672 useAnimation = 15;
4673 useTime = 10;
4674 autoReuse = true;
4676 consumable = true;
4677 alpha = 50;
4678 width = 10;
4679 height = 14;
4680 value = 11250;
4681 break;
4682 case 182:
4683 createTile = 178;
4684 placeStyle = 5;
4685 useStyle = 1;
4686 useTurn = true;
4687 useAnimation = 15;
4688 useTime = 10;
4689 autoReuse = true;
4691 consumable = true;
4692 alpha = 50;
4693 width = 10;
4694 height = 14;
4695 value = 15000;
4696 break;
4697 case 183:
4698 width = 16;
4699 height = 18;
4700 value = 50;
4701 useStyle = 1;
4702 useTurn = true;
4703 useAnimation = 15;
4704 useTime = 10;
4705 autoReuse = true;
4707 consumable = true;
4708 createTile = 190;
4709 break;
4710 case 184:
4711 width = 12;
4712 height = 12;
4713 break;
4714 case 185:
4715 noUseGraphic = true;
4716 damage = 0;
4717 knockBack = 7f;
4718 useStyle = 5;
4719 shootSpeed = 13f;
4720 shoot = 32;
4721 width = 18;
4722 height = 28;
4724 useAnimation = 20;
4725 useTime = 20;
4726 rare = 3;
4727 noMelee = true;
4728 value = 20000;
4729 break;
4730 case 186:
4731 width = 44;
4732 height = 44;
4733 rare = 1;
4734 value = 10000;
4735 holdStyle = 2;
4736 useStyle = 1;
4737 useAnimation = 27;
4738 useTime = 19;
4739 knockBack = 4f;
4740 damage = 10;
4742 melee = true;
4743 break;
4744 case 187:
4745 width = 28;
4746 height = 28;
4747 rare = 1;
4748 value = 10000;
4749 accessory = true;
4750 shoeSlot = 1;
4751 break;
4752 case 188:
4754 healLife = 100;
4755 useStyle = 9;
4756 useTurn = true;
4757 useAnimation = 17;
4758 useTime = 17;
4760 consumable = true;
4761 width = 14;
4762 height = 24;
4763 rare = 1;
4764 potion = true;
4765 value = 1000;
4766 break;
4767 case 189:
4769 healMana = 100;
4770 useStyle = 9;
4771 useTurn = true;
4772 useAnimation = 17;
4773 useTime = 17;
4775 consumable = true;
4776 width = 14;
4777 height = 24;
4778 rare = 1;
4779 value = buyPrice(0, 0, 2, 50);
4780 break;
4781 case 190:
4782 useStyle = 1;
4783 useAnimation = 20;
4784 useTime = 20;
4785 shoot = 976;
4786 shootSpeed = 20f;
4787 knockBack = 4.5f;
4788 width = 40;
4789 height = 40;
4790 damage = 18;
4791 scale = 1f;
4793 rare = 3;
4794 value = 27000;
4795 melee = true;
4796 shootsEveryUse = true;
4797 break;
4798 case 191:
4799 noMelee = true;
4800 useStyle = 1;
4801 shootSpeed = 14f;
4802 shoot = 33;
4803 damage = 25;
4804 knockBack = 8f;
4805 width = 14;
4806 height = 28;
4808 useAnimation = 15;
4809 useTime = 15;
4810 noUseGraphic = true;
4811 rare = 3;
4812 value = 50000;
4813 melee = true;
4814 break;
4815 case 192:
4816 useStyle = 1;
4817 useTurn = true;
4818 useAnimation = 15;
4819 useTime = 10;
4820 autoReuse = true;
4822 consumable = true;
4823 createTile = 75;
4824 width = 12;
4825 height = 12;
4826 break;
4827 case 193:
4828 width = 20;
4829 height = 22;
4830 rare = 2;
4831 value = 27000;
4832 accessory = true;
4833 faceSlot = 12;
4834 defense = 1;
4835 break;
4836 case 194:
4837 autoReuse = true;
4838 useTurn = true;
4839 useStyle = 1;
4840 useAnimation = 15;
4841 useTime = 10;
4843 consumable = true;
4844 createTile = 70;
4845 width = 14;
4846 height = 14;
4847 value = 150;
4848 break;
4849 case 195:
4850 autoReuse = true;
4851 useTurn = true;
4852 useStyle = 1;
4853 useAnimation = 15;
4854 useTime = 10;
4856 consumable = true;
4857 createTile = 60;
4858 width = 14;
4859 height = 14;
4860 value = 150;
4861 break;
4862 case 196:
4863 autoReuse = true;
4864 useStyle = 1;
4865 useTurn = true;
4866 useAnimation = 37;
4867 useTime = 25;
4868 hammer = 25;
4869 width = 24;
4870 height = 28;
4871 damage = 2;
4872 knockBack = 5.5f;
4873 scale = 1f;
4875 tileBoost = -1;
4876 value = 50;
4877 melee = true;
4878 break;
4879 case 197:
4880 autoReuse = true;
4881 useStyle = 5;
4882 useAnimation = 12;
4883 useTime = 12;
4884 width = 50;
4885 height = 18;
4886 shoot = 955;
4889 knockBack = 3f;
4890 damage = 55;
4891 shootSpeed = 14f;
4892 noMelee = true;
4893 value = 500000;
4894 rare = 2;
4895 ranged = true;
4897 {
4898 damage = (int)((double)damage * 0.9);
4899 useTime = (int)((double)useTime * 1.1);
4900 }
4901 break;
4902 case 198:
4903 useStyle = 1;
4904 useTime = 18;
4905 useAnimation = 18;
4906 knockBack = 3f;
4907 width = 40;
4908 height = 40;
4909 damage = 26;
4910 scale = 1f;
4912 rare = 1;
4913 value = 27000;
4914 melee = true;
4915 break;
4916 case 199:
4917 useStyle = 1;
4918 useTime = 18;
4919 useAnimation = 18;
4920 knockBack = 3f;
4921 width = 40;
4922 height = 40;
4923 damage = 26;
4924 scale = 1f;
4926 rare = 1;
4927 value = 27000;
4928 melee = true;
4929 break;
4930 case 200:
4931 useStyle = 1;
4932 useTime = 18;
4933 useAnimation = 18;
4934 knockBack = 3f;
4935 width = 40;
4936 height = 40;
4937 damage = 26;
4938 scale = 1f;
4940 rare = 1;
4941 value = 27000;
4942 melee = true;
4943 break;
4944 case 201:
4945 useStyle = 1;
4946 useTime = 18;
4947 useAnimation = 18;
4948 knockBack = 3f;
4949 width = 40;
4950 height = 40;
4951 damage = 26;
4952 scale = 1f;
4954 rare = 1;
4955 value = 27000;
4956 melee = true;
4957 break;
4958 case 202:
4959 useStyle = 1;
4960 useTime = 18;
4961 useAnimation = 18;
4962 knockBack = 3f;
4963 width = 40;
4964 height = 40;
4965 damage = 26;
4966 scale = 1f;
4968 rare = 1;
4969 value = 27000;
4970 melee = true;
4971 break;
4972 case 203:
4973 useStyle = 1;
4974 useTime = 18;
4975 useAnimation = 18;
4976 knockBack = 3f;
4977 width = 40;
4978 height = 40;
4979 damage = 26;
4980 scale = 1f;
4982 rare = 1;
4983 value = 27000;
4984 melee = true;
4985 break;
4986 case 204:
4987 useTurn = true;
4988 autoReuse = true;
4989 useStyle = 1;
4990 useAnimation = 30;
4991 useTime = 16;
4992 hammer = 60;
4993 axe = 20;
4994 width = 24;
4995 height = 28;
4996 damage = 20;
4997 knockBack = 7f;
4998 scale = 1f;
5000 rare = 1;
5001 value = 15000;
5002 melee = true;
5003 break;
5004 case 205:
5005 useStyle = 1;
5006 useTurn = true;
5007 useAnimation = 15;
5008 useTime = 10;
5009 width = 20;
5010 height = 20;
5011 headSlot = 13;
5012 defense = 1;
5014 autoReuse = true;
5015 break;
5016 case 206:
5017 useStyle = 1;
5018 useTurn = true;
5019 useAnimation = 15;
5020 useTime = 10;
5021 width = 20;
5022 height = 20;
5024 autoReuse = true;
5025 break;
5026 case 207:
5027 useStyle = 1;
5028 useTurn = true;
5029 useAnimation = 15;
5030 useTime = 10;
5031 width = 20;
5032 height = 20;
5034 autoReuse = true;
5035 break;
5036 case 208:
5037 width = 20;
5038 height = 20;
5039 value = 100;
5040 faceSlot = 8;
5041 accessory = true;
5042 vanity = true;
5043 break;
5044 case 209:
5045 width = 16;
5046 height = 18;
5048 value = 200;
5049 break;
5050 case 210:
5051 width = 14;
5052 height = 20;
5054 value = 1000;
5055 break;
5056 case 211:
5057 width = 20;
5058 height = 20;
5059 accessory = true;
5060 rare = 3;
5061 value = 50000;
5062 handOnSlot = 5;
5063 handOffSlot = 9;
5064 break;
5065 case 212:
5066 width = 20;
5067 height = 20;
5068 accessory = true;
5069 rare = 3;
5070 value = 50000;
5071 break;
5072 case 213:
5073 useStyle = 1;
5074 useTurn = true;
5075 useAnimation = 25;
5076 useTime = 13;
5077 autoReuse = true;
5078 width = 24;
5079 height = 28;
5080 damage = 7;
5081 createTile = 2;
5083 knockBack = 3f;
5084 rare = 3;
5085 SetShopValues(ItemRarityColor.Orange3, sellPrice(0, 0, 50));
5086 melee = true;
5087 break;
5088 case 214:
5089 useStyle = 1;
5090 useTurn = true;
5091 useAnimation = 15;
5092 useTime = 10;
5093 autoReuse = true;
5095 consumable = true;
5096 createTile = 76;
5097 width = 12;
5098 height = 12;
5099 break;
5100 case 215:
5101 width = 18;
5102 height = 18;
5103 useTurn = true;
5104 useTime = 30;
5105 useAnimation = 30;
5106 noUseGraphic = true;
5107 useStyle = 10;
5109 rare = 2;
5110 value = 100;
5111 break;
5112 case 216:
5113 width = 20;
5114 height = 20;
5115 rare = 1;
5116 value = sellPrice(0, 0, 20);
5117 accessory = true;
5118 defense = 1;
5119 handOffSlot = 7;
5120 handOnSlot = 12;
5121 break;
5122 case 217:
5123 useTurn = true;
5124 autoReuse = true;
5125 useStyle = 1;
5126 useAnimation = 27;
5127 useTime = 14;
5128 hammer = 70;
5129 axe = 30;
5130 width = 24;
5131 height = 28;
5132 damage = 20;
5133 knockBack = 7f;
5134 scale = 1f;
5136 rare = 3;
5137 value = 27000;
5138 melee = true;
5139 break;
5140 case 218:
5141 mana = 21;
5142 channel = true;
5143 damage = 32;
5144 useStyle = 1;
5145 shootSpeed = 6f;
5146 shoot = 34;
5147 width = 26;
5148 height = 28;
5150 useAnimation = 30;
5151 useTime = 30;
5152 rare = 3;
5153 noMelee = true;
5154 knockBack = 6.5f;
5155 value = hellPrice;
5156 magic = true;
5157 break;
5158 case 219:
5159 autoReuse = false;
5160 useStyle = 5;
5161 useAnimation = 14;
5162 useTime = 14;
5163 width = 24;
5164 height = 22;
5165 shoot = 14;
5166 knockBack = 2f;
5169 damage = 30;
5170 shootSpeed = 13f;
5171 noMelee = true;
5172 value = sellPrice(0, 3, 50);
5173 scale = 0.85f;
5174 rare = 3;
5175 ranged = true;
5176 break;
5177 case 220:
5178 noMelee = true;
5179 useStyle = 5;
5180 useAnimation = 45;
5181 useTime = 45;
5182 knockBack = 6.75f;
5183 width = 30;
5184 height = 10;
5185 damage = 32;
5186 crit = 7;
5187 scale = 1.1f;
5188 noUseGraphic = true;
5189 shoot = 35;
5190 shootSpeed = 12f;
5192 rare = 3;
5193 value = hellPrice;
5194 melee = true;
5195 channel = true;
5196 break;
5197 case 221:
5198 useStyle = 1;
5199 useTurn = true;
5200 useAnimation = 15;
5201 useTime = 10;
5202 autoReuse = true;
5204 consumable = true;
5205 createTile = 77;
5206 width = 26;
5207 height = 24;
5208 value = 3000;
5209 break;
5210 case 222:
5211 useStyle = 1;
5212 useTurn = true;
5213 useAnimation = 15;
5214 useTime = 10;
5215 autoReuse = true;
5217 consumable = true;
5218 createTile = 78;
5219 width = 14;
5220 height = 14;
5221 value = 100;
5222 break;
5223 case 223:
5224 width = 20;
5225 height = 22;
5226 rare = 3;
5227 value = 27000;
5228 accessory = true;
5229 faceSlot = 1;
5230 break;
5231 case 224:
5232 useStyle = 1;
5233 useTurn = true;
5234 useAnimation = 15;
5235 useTime = 10;
5237 consumable = true;
5238 createTile = 79;
5239 width = 28;
5240 height = 20;
5241 value = 2000;
5242 break;
5243 case 225:
5245 width = 22;
5246 height = 22;
5247 value = 1000;
5248 break;
5249 case 226:
5250 case 227:
5251 this.type = 227;
5253 healLife = 90;
5254 useStyle = 9;
5255 useTurn = true;
5256 useAnimation = 17;
5257 useTime = 17;
5259 consumable = true;
5260 width = 14;
5261 height = 24;
5262 potion = true;
5263 value = 1500;
5264 rare = 1;
5265 break;
5266 case 228:
5267 width = 18;
5268 height = 18;
5269 defense = 5;
5270 headSlot = 8;
5271 rare = 3;
5272 value = 45000;
5273 break;
5274 case 229:
5275 width = 18;
5276 height = 18;
5277 defense = 6;
5278 bodySlot = 8;
5279 rare = 3;
5280 value = 30000;
5281 break;
5282 case 230:
5283 width = 18;
5284 height = 18;
5285 defense = 6;
5286 legSlot = 8;
5287 rare = 3;
5288 value = 30000;
5289 break;
5290 case 231:
5291 width = 18;
5292 height = 18;
5293 defense = 8;
5294 headSlot = 9;
5295 rare = 3;
5296 value = 45000;
5297 break;
5298 case 232:
5299 width = 18;
5300 height = 18;
5301 defense = 9;
5302 bodySlot = 9;
5303 rare = 3;
5304 value = 30000;
5305 break;
5306 case 233:
5307 width = 18;
5308 height = 18;
5309 defense = 8;
5310 legSlot = 9;
5311 rare = 3;
5312 value = 30000;
5313 break;
5314 case 234:
5315 shootSpeed = 3f;
5316 shoot = 36;
5317 damage = 8;
5318 width = 8;
5319 height = 8;
5321 consumable = true;
5322 ammo = AmmoID.Bullet;
5323 knockBack = 1f;
5324 value = 8;
5325 rare = 1;
5326 ranged = true;
5327 break;
5328 case 235:
5329 useStyle = 1;
5330 shootSpeed = 5f;
5331 shoot = 37;
5332 width = 20;
5333 height = 20;
5335 consumable = true;
5337 useAnimation = 25;
5338 useTime = 25;
5339 noUseGraphic = true;
5340 noMelee = true;
5341 value = 500;
5342 damage = 0;
5343 break;
5344 case 236:
5345 width = 12;
5346 height = 20;
5348 value = 5000;
5349 break;
5350 case 237:
5351 width = 28;
5352 height = 12;
5353 headSlot = 12;
5354 rare = 2;
5355 value = 10000;
5356 vanity = true;
5357 break;
5358 case 238:
5359 width = 28;
5360 height = 20;
5361 headSlot = 14;
5362 rare = 2;
5363 value = 10000;
5364 defense = 4;
5365 break;
5366 case 239:
5367 width = 18;
5368 height = 18;
5369 headSlot = 15;
5370 value = 10000;
5371 vanity = true;
5372 break;
5373 case 240:
5374 width = 18;
5375 height = 18;
5376 bodySlot = 10;
5377 value = 5000;
5378 vanity = true;
5379 break;
5380 case 241:
5381 width = 18;
5382 height = 18;
5383 legSlot = 10;
5384 value = 5000;
5385 vanity = true;
5386 break;
5387 case 242:
5388 width = 18;
5389 height = 18;
5390 headSlot = 16;
5391 value = 10000;
5392 vanity = true;
5393 break;
5394 case 243:
5395 width = 18;
5396 height = 18;
5397 headSlot = 17;
5398 value = 20000;
5399 vanity = true;
5400 break;
5401 case 244:
5402 width = 18;
5403 height = 12;
5404 headSlot = 18;
5405 value = 10000;
5406 vanity = true;
5407 break;
5408 case 245:
5409 width = 18;
5410 height = 18;
5411 bodySlot = 11;
5412 value = 250000;
5413 vanity = true;
5414 break;
5415 case 246:
5416 width = 18;
5417 height = 18;
5418 legSlot = 11;
5419 value = 250000;
5420 vanity = true;
5421 break;
5422 case 247:
5423 width = 18;
5424 height = 12;
5425 headSlot = 19;
5426 value = 10000;
5427 vanity = true;
5428 break;
5429 case 248:
5430 width = 18;
5431 height = 18;
5432 bodySlot = 12;
5433 value = 5000;
5434 vanity = true;
5435 break;
5436 case 249:
5437 width = 18;
5438 height = 18;
5439 legSlot = 12;
5440 value = 5000;
5441 vanity = true;
5442 break;
5443 case 250:
5444 width = 18;
5445 height = 18;
5446 headSlot = 20;
5447 value = 10000;
5448 vanity = true;
5449 useStyle = 1;
5450 useTurn = true;
5451 useAnimation = 15;
5452 useTime = 10;
5453 autoReuse = true;
5455 consumable = true;
5456 createTile = 282;
5457 width = 12;
5458 height = 12;
5459 break;
5460 case 251:
5461 width = 18;
5462 height = 12;
5463 headSlot = 21;
5464 value = 10000;
5465 vanity = true;
5466 break;
5467 case 252:
5468 width = 18;
5469 height = 18;
5470 bodySlot = 13;
5471 value = 5000;
5472 vanity = true;
5473 break;
5474 case 253:
5475 width = 18;
5476 height = 18;
5477 legSlot = 13;
5478 value = 5000;
5479 vanity = true;
5480 break;
5481 case 254:
5483 width = 12;
5484 height = 20;
5485 value = 10000;
5486 break;
5487 case 255:
5489 width = 12;
5490 height = 20;
5491 value = 2000;
5492 break;
5493 case 256:
5494 width = 18;
5495 height = 12;
5496 headSlot = 22;
5497 value = 10000;
5498 defense = 2;
5499 rare = 1;
5500 break;
5501 case 257:
5502 width = 18;
5503 height = 18;
5504 bodySlot = 14;
5505 value = 5000;
5506 defense = 4;
5507 rare = 1;
5508 break;
5509 case 258:
5510 width = 18;
5511 height = 18;
5512 legSlot = 14;
5513 value = 5000;
5514 defense = 3;
5515 rare = 1;
5516 break;
5517 case 259:
5518 width = 18;
5519 height = 20;
5521 value = 50;
5522 break;
5523 case 260:
5524 width = 18;
5525 height = 14;
5526 headSlot = 24;
5527 value = 1000;
5528 vanity = true;
5529 break;
5530 case 261:
5531 useStyle = 1;
5532 autoReuse = true;
5533 useTurn = true;
5534 useAnimation = 15;
5535 useTime = 10;
5537 consumable = true;
5538 width = 12;
5539 height = 12;
5540 noUseGraphic = true;
5541 makeNPC = 55;
5542 break;
5543 case 262:
5544 width = 18;
5545 height = 14;
5546 bodySlot = 15;
5547 value = 2000;
5548 vanity = true;
5549 break;
5550 case 263:
5551 width = 18;
5552 height = 18;
5553 headSlot = 25;
5554 value = 10000;
5555 vanity = true;
5556 break;
5557 case 264:
5558 width = 18;
5559 height = 18;
5560 headSlot = 26;
5561 value = 10000;
5562 vanity = true;
5563 break;
5564 case 265:
5565 shootSpeed = 6.5f;
5566 shoot = 41;
5567 damage = 13;
5568 width = 10;
5569 height = 28;
5571 consumable = true;
5572 ammo = AmmoID.Arrow;
5573 knockBack = 8f;
5574 value = 100;
5575 rare = 2;
5576 ranged = true;
5577 break;
5578 case 266:
5579 useStyle = 5;
5580 useAnimation = 16;
5581 useTime = 16;
5582 autoReuse = true;
5583 width = 40;
5584 height = 20;
5585 shoot = 42;
5588 damage = 30;
5589 shootSpeed = 12f;
5590 noMelee = true;
5591 knockBack = 5f;
5592 value = 10000;
5593 rare = 2;
5594 ranged = true;
5595 break;
5596 case 267:
5597 accessory = true;
5598 width = 14;
5599 height = 26;
5600 value = 1000;
5602 break;
5603 case 268:
5604 headSlot = 27;
5605 defense = 2;
5606 width = 20;
5607 height = 20;
5608 value = 1000;
5609 rare = 2;
5610 break;
5611 case 269:
5612 bodySlot = 0;
5613 width = 20;
5614 height = 20;
5615 value = 10000;
5616 color = Main.player[Main.myPlayer].shirtColor;
5617 vanity = true;
5618 break;
5619 case 270:
5620 legSlot = 0;
5621 width = 20;
5622 height = 20;
5623 value = 10000;
5624 color = Main.player[Main.myPlayer].pantsColor;
5625 vanity = true;
5626 break;
5627 case 271:
5628 headSlot = 0;
5629 width = 20;
5630 height = 20;
5631 value = 10000;
5632 color = Main.player[Main.myPlayer].hairColor;
5633 vanity = true;
5634 break;
5635 case 272:
5636 mana = 14;
5637 damage = 35;
5638 useStyle = 5;
5639 shootSpeed = 0.2f;
5640 shoot = 45;
5641 width = 26;
5642 height = 28;
5644 useAnimation = 20;
5645 useTime = 20;
5646 rare = 3;
5647 noMelee = true;
5648 knockBack = 5f;
5649 scale = 0.9f;
5650 value = sellPrice(0, 1, 50);
5651 magic = true;
5652 break;
5653 case 273:
5654 useStyle = 1;
5655 useAnimation = 25;
5656 useTime = 25;
5657 autoReuse = true;
5658 knockBack = 4.5f;
5659 width = 40;
5660 height = 40;
5661 damage = 40;
5662 scale = 1f;
5664 rare = 3;
5665 value = sellPrice(0, 4);
5666 melee = true;
5667 shoot = 972;
5668 shootSpeed = 5f;
5669 noMelee = true;
5670 shootsEveryUse = true;
5671 break;
5672 case 274:
5673 useStyle = 5;
5674 useAnimation = 22;
5675 useTime = 22;
5676 shootSpeed = 6f;
5677 knockBack = 5f;
5678 width = 40;
5679 height = 40;
5680 damage = 34;
5681 scale = 1.1f;
5683 shoot = 46;
5684 rare = 3;
5685 value = hellPrice;
5686 noMelee = true;
5687 noUseGraphic = true;
5688 melee = true;
5689 break;
5690 case 275:
5691 useStyle = 1;
5692 useTurn = true;
5693 useAnimation = 15;
5694 useTime = 10;
5695 autoReuse = true;
5697 consumable = true;
5698 createTile = 81;
5699 width = 20;
5700 height = 22;
5701 value = sellPrice(0, 0, 2);
5702 break;
5703 case 276:
5704 useStyle = 1;
5705 useTurn = true;
5706 useAnimation = 15;
5707 useTime = 10;
5708 autoReuse = true;
5710 consumable = true;
5711 createTile = 188;
5712 width = 12;
5713 height = 12;
5714 value = 10;
5715 break;
5716 case 277:
5717 useStyle = 5;
5718 useAnimation = 31;
5719 useTime = 31;
5720 shootSpeed = 4f;
5721 knockBack = 6f;
5722 width = 40;
5723 height = 40;
5724 damage = 14;
5725 scale = 1.1f;
5727 shoot = 47;
5728 rare = 1;
5729 value = 10000;
5730 noMelee = true;
5731 noUseGraphic = true;
5732 melee = true;
5733 break;
5734 case 278:
5735 shootSpeed = 4.5f;
5736 shoot = 981;
5737 damage = 9;
5738 width = 8;
5739 height = 8;
5741 consumable = true;
5742 ammo = AmmoID.Bullet;
5743 knockBack = 3f;
5744 value = 15;
5745 ranged = true;
5746 break;
5747 case 279:
5748 useStyle = 1;
5749 shootSpeed = 10f;
5750 shoot = 48;
5751 damage = 12;
5752 width = 18;
5753 height = 20;
5755 consumable = true;
5757 useAnimation = 15;
5758 useTime = 15;
5759 noUseGraphic = true;
5760 noMelee = true;
5761 value = 50;
5762 knockBack = 2f;
5763 ranged = true;
5764 break;
5765 case 280:
5766 useStyle = 5;
5767 useAnimation = 31;
5768 useTime = 31;
5769 shootSpeed = 3.7f;
5770 knockBack = 6.5f;
5771 width = 32;
5772 height = 32;
5773 damage = 8;
5774 scale = 1f;
5776 shoot = 49;
5777 value = 1000;
5778 noMelee = true;
5779 noUseGraphic = true;
5780 melee = true;
5781 break;
5782 case 281:
5783 useStyle = 5;
5784 autoReuse = true;
5785 useAnimation = 25;
5786 useTime = 25;
5787 width = 38;
5788 height = 6;
5789 shoot = 10;
5792 damage = 9;
5793 shootSpeed = 11f;
5794 noMelee = true;
5795 value = 10000;
5796 knockBack = 3.5f;
5797 ranged = true;
5798 break;
5799 case 282:
5800 color = new Color(255, 255, 255, 0);
5801 useStyle = 1;
5802 shootSpeed = 6f;
5803 shoot = 50;
5804 width = 12;
5805 height = 12;
5807 consumable = true;
5809 useAnimation = 15;
5810 useTime = 15;
5811 noMelee = true;
5812 value = 10;
5813 holdStyle = 1;
5814 break;
5815 case 283:
5816 shoot = 51;
5817 width = 8;
5818 height = 8;
5820 ammo = AmmoID.Dart;
5821 damage = 4;
5822 ranged = true;
5823 consumable = true;
5824 break;
5825 case 284:
5826 noMelee = true;
5827 useStyle = 1;
5828 shootSpeed = 6.5f;
5829 shoot = 52;
5830 damage = 10;
5831 knockBack = 5f;
5832 width = 14;
5833 height = 28;
5835 useAnimation = 20;
5836 useTime = 20;
5837 noUseGraphic = true;
5838 value = 10000;
5839 rare = 1;
5840 melee = true;
5841 break;
5842 case 285:
5843 width = 24;
5844 height = 8;
5845 accessory = true;
5846 value = sellPrice(0, 0, 50);
5847 rare = 1;
5848 break;
5849 case 286:
5850 color = new Color(255, 255, 255, 0);
5851 useStyle = 1;
5852 shootSpeed = 6f;
5853 shoot = 53;
5854 width = 12;
5855 height = 12;
5857 consumable = true;
5859 useAnimation = 15;
5860 useTime = 15;
5861 noMelee = true;
5862 value = 20;
5863 holdStyle = 1;
5864 break;
5865 case 287:
5866 crit = 4;
5867 useStyle = 1;
5868 shootSpeed = 12f;
5869 shoot = 54;
5870 damage = 14;
5871 autoReuse = true;
5872 width = 18;
5873 height = 20;
5875 consumable = true;
5877 useAnimation = 15;
5878 useTime = 15;
5879 noUseGraphic = true;
5880 noMelee = true;
5881 value = 60;
5882 knockBack = 2.4f;
5883 ranged = true;
5884 break;
5885 case 288:
5887 useStyle = 9;
5888 useTurn = true;
5889 useAnimation = 17;
5890 useTime = 17;
5892 consumable = true;
5893 width = 14;
5894 height = 24;
5895 buffType = 1;
5896 buffTime = 21600;
5897 value = 1000;
5898 rare = 1;
5899 break;
5900 case 289:
5902 useStyle = 9;
5903 useTurn = true;
5904 useAnimation = 17;
5905 useTime = 17;
5907 consumable = true;
5908 width = 14;
5909 height = 24;
5910 buffType = 2;
5911 buffTime = 28800;
5912 value = 1000;
5913 rare = 1;
5914 break;
5915 case 290:
5917 useStyle = 9;
5918 useTurn = true;
5919 useAnimation = 17;
5920 useTime = 17;
5922 consumable = true;
5923 width = 14;
5924 height = 24;
5925 buffType = 3;
5926 buffTime = 28800;
5927 value = 1000;
5928 rare = 1;
5929 break;
5930 case 291:
5932 useStyle = 9;
5933 useTurn = true;
5934 useAnimation = 17;
5935 useTime = 17;
5937 consumable = true;
5938 width = 14;
5939 height = 24;
5940 buffType = 4;
5941 buffTime = 14400;
5942 value = 1000;
5943 rare = 1;
5944 break;
5945 case 292:
5947 useStyle = 9;
5948 useTurn = true;
5949 useAnimation = 17;
5950 useTime = 17;
5952 consumable = true;
5953 width = 14;
5954 height = 24;
5955 buffType = 5;
5956 buffTime = 28800;
5957 value = 1000;
5958 rare = 1;
5959 break;
5960 case 293:
5962 useStyle = 9;
5963 useTurn = true;
5964 useAnimation = 17;
5965 useTime = 17;
5967 consumable = true;
5968 width = 14;
5969 height = 24;
5970 buffType = 6;
5971 buffTime = 28800;
5972 value = 1000;
5973 rare = 1;
5974 break;
5975 case 294:
5977 useStyle = 9;
5978 useTurn = true;
5979 useAnimation = 17;
5980 useTime = 17;
5982 consumable = true;
5983 width = 14;
5984 height = 24;
5985 buffType = 7;
5986 buffTime = 14400;
5987 value = 1000;
5988 rare = 1;
5989 break;
5990 case 295:
5992 useStyle = 9;
5993 useTurn = true;
5994 useAnimation = 17;
5995 useTime = 17;
5997 consumable = true;
5998 width = 14;
5999 height = 24;
6000 buffType = 8;
6001 buffTime = 36000;
6002 value = 1000;
6003 rare = 1;
6004 break;
6005 case 296:
6007 useStyle = 9;
6008 useTurn = true;
6009 useAnimation = 17;
6010 useTime = 17;
6012 consumable = true;
6013 width = 14;
6014 height = 24;
6015 buffType = 9;
6016 buffTime = 18000;
6017 value = 1000;
6018 rare = 1;
6019 break;
6020 case 297:
6022 useStyle = 9;
6023 useTurn = true;
6024 useAnimation = 17;
6025 useTime = 17;
6027 consumable = true;
6028 width = 14;
6029 height = 24;
6030 buffType = 10;
6031 buffTime = 10800;
6032 value = 1000;
6033 rare = 1;
6034 break;
6035 case 298:
6037 useStyle = 9;
6038 useTurn = true;
6039 useAnimation = 17;
6040 useTime = 17;
6042 consumable = true;
6043 width = 14;
6044 height = 24;
6045 buffType = 11;
6046 buffTime = 36000;
6047 value = 1000;
6048 rare = 1;
6049 break;
6050 case 299:
6052 useStyle = 9;
6053 useTurn = true;
6054 useAnimation = 17;
6055 useTime = 17;
6057 consumable = true;
6058 width = 14;
6059 height = 24;
6060 buffType = 12;
6061 buffTime = 36000;
6062 value = 1000;
6063 rare = 1;
6064 break;
6065 case 300:
6067 useStyle = 9;
6068 useTurn = true;
6069 useAnimation = 17;
6070 useTime = 17;
6072 consumable = true;
6073 width = 14;
6074 height = 24;
6075 buffType = 13;
6076 buffTime = 25200;
6077 value = 1000;
6078 rare = 1;
6079 break;
6080 case 301:
6082 useStyle = 9;
6083 useTurn = true;
6084 useAnimation = 17;
6085 useTime = 17;
6087 consumable = true;
6088 width = 14;
6089 height = 24;
6090 buffType = 14;
6091 buffTime = 28800;
6092 value = 1000;
6093 rare = 1;
6094 break;
6095 case 302:
6097 useStyle = 9;
6098 useTurn = true;
6099 useAnimation = 17;
6100 useTime = 17;
6102 consumable = true;
6103 width = 14;
6104 height = 24;
6105 buffType = 15;
6106 buffTime = 36000;
6107 value = 1000;
6108 rare = 1;
6109 break;
6110 case 303:
6112 useStyle = 9;
6113 useTurn = true;
6114 useAnimation = 17;
6115 useTime = 17;
6117 consumable = true;
6118 width = 14;
6119 height = 24;
6120 buffType = 16;
6121 buffTime = 28800;
6122 value = 1000;
6123 rare = 1;
6124 break;
6125 case 304:
6127 useStyle = 9;
6128 useTurn = true;
6129 useAnimation = 17;
6130 useTime = 17;
6132 consumable = true;
6133 width = 14;
6134 height = 24;
6135 buffType = 17;
6136 buffTime = 28800;
6137 value = 1000;
6138 rare = 1;
6139 break;
6140 case 305:
6142 useStyle = 9;
6143 useTurn = true;
6144 useAnimation = 17;
6145 useTime = 17;
6147 consumable = true;
6148 width = 14;
6149 height = 24;
6150 buffType = 18;
6151 buffTime = 10800;
6152 value = 1000;
6153 rare = 1;
6154 break;
6155 case 306:
6156 useStyle = 1;
6157 useTurn = true;
6158 useAnimation = 15;
6159 useTime = 10;
6160 autoReuse = true;
6162 consumable = true;
6163 createTile = 21;
6164 placeStyle = 1;
6165 width = 26;
6166 height = 22;
6167 value = 5000;
6168 break;
6169 case 307:
6170 autoReuse = true;
6171 useTurn = true;
6172 useStyle = 1;
6173 useAnimation = 15;
6174 useTime = 10;
6176 consumable = true;
6177 createTile = 82;
6178 placeStyle = 0;
6179 width = 12;
6180 height = 14;
6181 value = 80;
6182 break;
6183 case 308:
6184 autoReuse = true;
6185 useTurn = true;
6186 useStyle = 1;
6187 useAnimation = 15;
6188 useTime = 10;
6190 consumable = true;
6191 createTile = 82;
6192 placeStyle = 1;
6193 width = 12;
6194 height = 14;
6195 value = 80;
6196 break;
6197 case 309:
6198 autoReuse = true;
6199 useTurn = true;
6200 useStyle = 1;
6201 useAnimation = 15;
6202 useTime = 10;
6204 consumable = true;
6205 createTile = 82;
6206 placeStyle = 2;
6207 width = 12;
6208 height = 14;
6209 value = 80;
6210 break;
6211 case 310:
6212 autoReuse = true;
6213 useTurn = true;
6214 useStyle = 1;
6215 useAnimation = 15;
6216 useTime = 10;
6218 consumable = true;
6219 createTile = 82;
6220 placeStyle = 3;
6221 width = 12;
6222 height = 14;
6223 value = 80;
6224 break;
6225 case 311:
6226 autoReuse = true;
6227 useTurn = true;
6228 useStyle = 1;
6229 useAnimation = 15;
6230 useTime = 10;
6232 consumable = true;
6233 createTile = 82;
6234 placeStyle = 4;
6235 width = 12;
6236 height = 14;
6237 value = 80;
6238 break;
6239 case 312:
6240 autoReuse = true;
6241 useTurn = true;
6242 useStyle = 1;
6243 useAnimation = 15;
6244 useTime = 10;
6246 consumable = true;
6247 createTile = 82;
6248 placeStyle = 5;
6249 width = 12;
6250 height = 14;
6251 value = 80;
6252 break;
6253 case 313:
6255 width = 12;
6256 height = 14;
6257 value = 100;
6258 break;
6259 case 314:
6261 width = 12;
6262 height = 14;
6263 value = 100;
6264 break;
6265 case 315:
6267 width = 12;
6268 height = 14;
6269 value = 100;
6270 break;
6271 case 316:
6273 width = 12;
6274 height = 14;
6275 value = 100;
6276 break;
6277 case 317:
6279 width = 12;
6280 height = 14;
6281 value = 100;
6282 break;
6283 case 318:
6285 width = 12;
6286 height = 14;
6287 value = 100;
6288 break;
6289 case 319:
6291 width = 16;
6292 height = 14;
6293 value = 200;
6294 color = new Color(123, 167, 163, 255);
6295 break;
6296 case 320:
6298 width = 16;
6299 height = 14;
6300 value = 50;
6301 break;
6302 case 321:
6303 useTurn = true;
6304 useStyle = 1;
6305 useAnimation = 15;
6306 useTime = 10;
6308 consumable = true;
6309 createTile = 85;
6310 width = 20;
6311 height = 20;
6312 break;
6313 case 322:
6314 headSlot = 28;
6315 width = 20;
6316 height = 20;
6317 value = 20000;
6318 vanity = true;
6319 break;
6320 case 323:
6321 width = 10;
6322 height = 20;
6324 value = 50;
6325 break;
6326 case 324:
6327 width = 10;
6328 height = 20;
6330 value = 200000;
6331 break;
6332 case 325:
6333 width = 18;
6334 height = 18;
6335 bodySlot = 16;
6336 value = 200000;
6337 vanity = true;
6338 break;
6339 case 326:
6340 width = 18;
6341 height = 18;
6342 legSlot = 15;
6343 value = 200000;
6344 vanity = true;
6345 break;
6346 case 327:
6347 width = 14;
6348 height = 20;
6350 break;
6351 case 328:
6352 useStyle = 1;
6353 useTurn = true;
6354 useAnimation = 15;
6355 useTime = 10;
6356 autoReuse = true;
6358 consumable = true;
6359 createTile = 21;
6360 placeStyle = 3;
6361 width = 26;
6362 height = 22;
6363 value = 5000;
6364 break;
6365 case 329:
6366 width = 14;
6367 height = 20;
6368 maxStack = 1;
6370 break;
6371 case 330:
6372 useStyle = 1;
6373 useTurn = true;
6374 useAnimation = 15;
6375 useTime = 7;
6376 autoReuse = true;
6378 consumable = true;
6379 createWall = 20;
6380 width = 12;
6381 height = 12;
6382 break;
6383 case 331:
6384 width = 18;
6385 height = 16;
6387 value = 100;
6388 break;
6389 case 332:
6390 useStyle = 1;
6391 useTurn = true;
6392 useAnimation = 15;
6393 useTime = 10;
6394 autoReuse = true;
6396 consumable = true;
6397 createTile = 86;
6398 width = 20;
6399 height = 20;
6400 value = 300;
6401 break;
6402 case 333:
6403 useStyle = 1;
6404 useTurn = true;
6405 useAnimation = 15;
6406 useTime = 10;
6407 autoReuse = true;
6409 consumable = true;
6410 createTile = 87;
6411 width = 20;
6412 height = 20;
6413 value = 300;
6414 break;
6415 case 334:
6416 useStyle = 1;
6417 useTurn = true;
6418 useAnimation = 15;
6419 useTime = 10;
6420 autoReuse = true;
6422 consumable = true;
6423 createTile = 88;
6424 width = 20;
6425 height = 20;
6426 value = 300;
6427 break;
6428 case 335:
6429 useStyle = 1;
6430 useTurn = true;
6431 useAnimation = 15;
6432 useTime = 10;
6433 autoReuse = true;
6435 consumable = true;
6436 createTile = 89;
6437 width = 20;
6438 height = 20;
6439 value = 300;
6440 break;
6441 case 336:
6442 useStyle = 1;
6443 useTurn = true;
6444 useAnimation = 15;
6445 useTime = 10;
6446 autoReuse = true;
6448 consumable = true;
6449 createTile = 90;
6450 width = 20;
6451 height = 20;
6452 value = 300;
6453 break;
6454 case 337:
6455 useStyle = 1;
6456 useTurn = true;
6457 useAnimation = 15;
6458 useTime = 10;
6459 autoReuse = true;
6461 consumable = true;
6462 createTile = 91;
6463 placeStyle = 0;
6464 width = 10;
6465 height = 24;
6466 value = 500;
6467 break;
6468 case 338:
6469 useStyle = 1;
6470 useTurn = true;
6471 useAnimation = 15;
6472 useTime = 10;
6473 autoReuse = true;
6475 consumable = true;
6476 createTile = 91;
6477 placeStyle = 1;
6478 width = 10;
6479 height = 24;
6480 value = 500;
6481 break;
6482 case 339:
6483 useStyle = 1;
6484 useTurn = true;
6485 useAnimation = 15;
6486 useTime = 10;
6487 autoReuse = true;
6489 consumable = true;
6490 createTile = 91;
6491 placeStyle = 2;
6492 width = 10;
6493 height = 24;
6494 value = 500;
6495 break;
6496 case 340:
6497 useStyle = 1;
6498 useTurn = true;
6499 useAnimation = 15;
6500 useTime = 10;
6501 autoReuse = true;
6503 consumable = true;
6504 createTile = 91;
6505 placeStyle = 3;
6506 width = 10;
6507 height = 24;
6508 value = 500;
6509 break;
6510 case 341:
6511 useStyle = 1;
6512 useTurn = true;
6513 useAnimation = 15;
6514 useTime = 10;
6515 autoReuse = true;
6517 consumable = true;
6518 createTile = 92;
6519 width = 10;
6520 height = 24;
6521 value = 500;
6522 break;
6523 case 342:
6524 useStyle = 1;
6525 useTurn = true;
6526 useAnimation = 15;
6527 useTime = 10;
6528 autoReuse = true;
6530 consumable = true;
6531 createTile = 93;
6532 width = 10;
6533 height = 24;
6534 value = 500;
6535 break;
6536 case 343:
6537 useStyle = 1;
6538 useTurn = true;
6539 useAnimation = 15;
6540 useTime = 10;
6541 autoReuse = true;
6543 consumable = true;
6544 createTile = 21;
6545 placeStyle = 5;
6546 width = 20;
6547 height = 20;
6548 value = 500;
6549 break;
6550 case 344:
6551 useStyle = 1;
6552 useTurn = true;
6553 useAnimation = 15;
6554 useTime = 10;
6555 autoReuse = true;
6557 consumable = true;
6558 createTile = 95;
6559 width = 20;
6560 height = 20;
6561 value = 500;
6562 break;
6563 case 345:
6564 useStyle = 1;
6565 useTurn = true;
6566 useAnimation = 15;
6567 useTime = 10;
6568 autoReuse = true;
6570 consumable = true;
6571 createTile = 96;
6572 width = 20;
6573 height = 20;
6574 value = 500;
6575 break;
6576 case 346:
6577 useStyle = 1;
6578 useTurn = true;
6579 useAnimation = 15;
6580 useTime = 10;
6581 autoReuse = true;
6583 consumable = true;
6584 createTile = 97;
6585 width = 20;
6586 height = 20;
6587 value = 200000;
6588 break;
6589 case 347:
6590 useStyle = 1;
6591 useTurn = true;
6592 useAnimation = 15;
6593 useTime = 10;
6594 autoReuse = true;
6596 consumable = true;
6597 createTile = 98;
6598 width = 20;
6599 height = 20;
6600 value = 500;
6601 break;
6602 case 348:
6603 useStyle = 1;
6604 useTurn = true;
6605 useAnimation = 15;
6606 useTime = 10;
6607 autoReuse = true;
6609 consumable = true;
6610 createTile = 21;
6611 placeStyle = 6;
6612 width = 20;
6613 height = 20;
6614 value = 1000;
6615 break;
6616 case 349:
6617 useStyle = 1;
6618 useTurn = true;
6619 useAnimation = 15;
6620 useTime = 10;
6621 autoReuse = true;
6623 consumable = true;
6624 createTile = 100;
6625 width = 20;
6626 height = 20;
6627 value = 1500;
6628 break;
6629 case 350:
6630 useStyle = 1;
6631 useTurn = true;
6632 useAnimation = 15;
6633 useTime = 10;
6634 autoReuse = true;
6636 consumable = true;
6637 createTile = 13;
6638 placeStyle = 3;
6639 width = 16;
6640 height = 24;
6641 value = 70;
6642 break;
6643 case 351:
6644 useStyle = 1;
6645 useTurn = true;
6646 useAnimation = 15;
6647 useTime = 10;
6648 autoReuse = true;
6650 consumable = true;
6651 createTile = 13;
6652 placeStyle = 4;
6653 width = 16;
6654 height = 24;
6655 value = 20;
6656 break;
6657 case 352:
6658 useStyle = 1;
6659 useTurn = true;
6660 useAnimation = 15;
6661 useTime = 10;
6662 autoReuse = true;
6664 consumable = true;
6665 createTile = 94;
6666 width = 24;
6667 height = 24;
6668 value = 600;
6669 break;
6670 case 354:
6671 useStyle = 1;
6672 useTurn = true;
6673 useAnimation = 15;
6674 useTime = 10;
6675 autoReuse = true;
6677 consumable = true;
6678 createTile = 101;
6679 width = 20;
6680 height = 20;
6681 value = 300;
6682 break;
6683 case 355:
6684 useStyle = 1;
6685 useTurn = true;
6686 useAnimation = 15;
6687 useTime = 10;
6688 autoReuse = true;
6690 consumable = true;
6691 createTile = 102;
6692 width = 20;
6693 height = 20;
6694 value = 300;
6695 break;
6696 case 356:
6697 useStyle = 1;
6698 useTurn = true;
6699 useAnimation = 15;
6700 useTime = 10;
6701 autoReuse = true;
6703 consumable = true;
6704 createTile = 103;
6705 width = 16;
6706 height = 24;
6707 value = 20;
6708 break;
6709 case 358:
6710 useStyle = 1;
6711 useTurn = true;
6712 useAnimation = 15;
6713 useTime = 10;
6714 autoReuse = true;
6716 consumable = true;
6717 createTile = 15;
6718 placeStyle = 1;
6719 width = 12;
6720 height = 30;
6721 value = 150;
6722 break;
6723 case 359:
6724 useStyle = 1;
6725 useTurn = true;
6726 useAnimation = 15;
6727 useTime = 10;
6728 autoReuse = true;
6730 consumable = true;
6731 createTile = 104;
6732 width = 20;
6733 height = 20;
6734 value = 300;
6735 break;
6736 case 360:
6737 useStyle = 1;
6738 useTurn = true;
6739 useAnimation = 15;
6740 useTime = 10;
6741 autoReuse = true;
6743 consumable = true;
6744 createTile = 105;
6745 width = 20;
6746 height = 20;
6747 value = 300;
6748 break;
6749 case 361:
6750 useStyle = 4;
6751 consumable = true;
6752 useAnimation = 45;
6753 useTime = 45;
6754 width = 28;
6755 height = 28;
6757 break;
6758 case 362:
6760 width = 24;
6761 height = 24;
6762 value = 30;
6763 break;
6764 case 363:
6765 useStyle = 1;
6766 useTurn = true;
6767 useAnimation = 15;
6768 useTime = 10;
6769 autoReuse = true;
6771 consumable = true;
6772 createTile = 106;
6773 width = 20;
6774 height = 20;
6775 value = 300;
6776 break;
6777 case 364:
6778 useStyle = 1;
6779 useTurn = true;
6780 useAnimation = 15;
6781 useTime = 10;
6782 autoReuse = true;
6784 consumable = true;
6785 createTile = 107;
6786 width = 12;
6787 height = 12;
6788 value = 3500;
6789 rare = 3;
6790 break;
6791 case 365:
6792 useStyle = 1;
6793 useTurn = true;
6794 useAnimation = 15;
6795 useTime = 10;
6796 autoReuse = true;
6798 consumable = true;
6799 createTile = 108;
6800 width = 12;
6801 height = 12;
6802 value = 5500;
6803 rare = 3;
6804 break;
6805 case 366:
6806 useStyle = 1;
6807 useTurn = true;
6808 useAnimation = 15;
6809 useTime = 10;
6810 autoReuse = true;
6812 consumable = true;
6813 createTile = 111;
6814 width = 12;
6815 height = 12;
6816 value = 7500;
6817 rare = 3;
6818 break;
6819 case 367:
6820 useTurn = true;
6821 autoReuse = true;
6822 useStyle = 1;
6823 useAnimation = 27;
6824 useTime = 14;
6825 hammer = 80;
6826 width = 24;
6827 height = 28;
6828 damage = 26;
6829 knockBack = 7.5f;
6830 scale = 1f;
6832 rare = 4;
6833 value = 39000;
6834 melee = true;
6835 break;
6836 case 368:
6837 autoReuse = true;
6838 useStyle = 1;
6839 useAnimation = 20;
6840 useTime = 20;
6841 knockBack = 4.5f;
6842 width = 40;
6843 height = 40;
6844 damage = 72;
6845 scale = 1f;
6847 rare = 5;
6848 value = 230000;
6849 melee = true;
6850 shoot = 982;
6851 noMelee = true;
6852 shootsEveryUse = true;
6853 break;
6854 case 369:
6855 autoReuse = true;
6856 useTurn = true;
6857 useStyle = 1;
6858 useAnimation = 15;
6859 useTime = 10;
6861 consumable = true;
6862 createTile = 109;
6863 width = 14;
6864 height = 14;
6865 value = 2000;
6866 rare = 3;
6867 break;
6868 case 370:
6869 useStyle = 1;
6870 useTurn = true;
6871 useAnimation = 15;
6872 useTime = 10;
6873 autoReuse = true;
6875 consumable = true;
6876 createTile = 112;
6877 width = 12;
6878 height = 12;
6879 ammo = AmmoID.Sand;
6880 notAmmo = true;
6881 break;
6882 case 371:
6883 width = 18;
6884 height = 18;
6885 defense = 3;
6886 headSlot = 29;
6887 rare = 4;
6888 value = 75000;
6889 break;
6890 case 372:
6891 width = 18;
6892 height = 18;
6893 defense = 14;
6894 headSlot = 30;
6895 rare = 4;
6896 value = 75000;
6897 break;
6898 case 373:
6899 width = 18;
6900 height = 18;
6901 defense = 5;
6902 headSlot = 31;
6903 rare = 4;
6904 value = 75000;
6905 break;
6906 case 374:
6907 width = 18;
6908 height = 18;
6909 defense = 10;
6910 bodySlot = 17;
6911 rare = 4;
6912 value = 60000;
6913 break;
6914 case 375:
6915 width = 18;
6916 height = 18;
6917 defense = 8;
6918 legSlot = 16;
6919 rare = 4;
6920 value = 45000;
6921 break;
6922 case 376:
6923 width = 18;
6924 height = 18;
6925 defense = 3;
6926 headSlot = 32;
6927 rare = 4;
6928 value = 112500;
6929 break;
6930 case 377:
6931 width = 18;
6932 height = 18;
6933 defense = 16;
6934 headSlot = 33;
6935 rare = 4;
6936 value = 112500;
6937 break;
6938 case 378:
6939 width = 18;
6940 height = 18;
6941 defense = 6;
6942 headSlot = 34;
6943 rare = 4;
6944 value = 112500;
6945 break;
6946 case 379:
6947 width = 18;
6948 height = 18;
6949 defense = 12;
6950 bodySlot = 18;
6951 rare = 4;
6952 value = 90000;
6953 break;
6954 case 380:
6955 width = 18;
6956 height = 18;
6957 defense = 9;
6958 legSlot = 17;
6959 rare = 4;
6960 value = 67500;
6961 break;
6962 case 381:
6963 width = 20;
6964 height = 20;
6966 value = 10500;
6967 rare = 3;
6968 useStyle = 1;
6969 useTurn = true;
6970 useAnimation = 15;
6971 useTime = 10;
6972 autoReuse = true;
6973 consumable = true;
6974 createTile = 239;
6975 placeStyle = 11;
6976 break;
6977 case 382:
6978 width = 20;
6979 height = 20;
6981 value = 22000;
6982 rare = 3;
6983 useStyle = 1;
6984 useTurn = true;
6985 useAnimation = 15;
6986 useTime = 10;
6987 autoReuse = true;
6988 consumable = true;
6989 createTile = 239;
6990 placeStyle = 13;
6991 break;
6992 case 383:
6993 useStyle = 5;
6994 useAnimation = 25;
6995 useTime = 13;
6996 shootSpeed = 40f;
6997 knockBack = 2.75f;
6998 width = 20;
6999 height = 12;
7000 damage = 23;
7001 axe = 14;
7003 shoot = 57;
7004 rare = 4;
7005 value = 54000;
7006 noMelee = true;
7007 noUseGraphic = true;
7008 melee = true;
7009 channel = true;
7010 break;
7011 case 384:
7012 useStyle = 5;
7013 useAnimation = 25;
7014 useTime = 10;
7015 shootSpeed = 40f;
7016 knockBack = 3f;
7017 width = 20;
7018 height = 12;
7019 damage = 29;
7020 axe = 17;
7022 shoot = 58;
7023 rare = 4;
7024 value = 81000;
7025 noMelee = true;
7026 noUseGraphic = true;
7027 melee = true;
7028 channel = true;
7029 break;
7030 case 385:
7031 useStyle = 5;
7032 useAnimation = 25;
7033 useTime = 13;
7034 shootSpeed = 32f;
7035 knockBack = 0.5f;
7036 width = 20;
7037 height = 12;
7038 damage = 10;
7039 pick = 110;
7041 shoot = 59;
7042 rare = 4;
7043 value = 54000;
7044 noMelee = true;
7045 noUseGraphic = true;
7046 melee = true;
7047 channel = true;
7048 break;
7049 case 386:
7050 useStyle = 5;
7051 useAnimation = 25;
7052 useTime = 10;
7053 shootSpeed = 32f;
7054 knockBack = 0.5f;
7055 width = 20;
7056 height = 12;
7057 damage = 15;
7058 pick = 150;
7060 shoot = 60;
7061 rare = 4;
7062 value = 81000;
7063 noMelee = true;
7064 noUseGraphic = true;
7065 melee = true;
7066 channel = true;
7067 break;
7068 case 387:
7069 useStyle = 5;
7070 useAnimation = 25;
7071 useTime = 8;
7072 shootSpeed = 40f;
7073 knockBack = 4.5f;
7074 width = 20;
7075 height = 12;
7076 damage = 33;
7077 axe = 20;
7079 shoot = 61;
7080 rare = 4;
7081 value = 108000;
7082 noMelee = true;
7083 noUseGraphic = true;
7084 melee = true;
7085 channel = true;
7086 break;
7087 case 388:
7088 useStyle = 5;
7089 useAnimation = 25;
7090 useTime = 8;
7091 shootSpeed = 32f;
7092 knockBack = 0.5f;
7093 width = 20;
7094 height = 12;
7095 damage = 20;
7096 pick = 180;
7098 shoot = 62;
7099 rare = 4;
7100 value = 108000;
7101 noMelee = true;
7102 noUseGraphic = true;
7103 melee = true;
7104 channel = true;
7105 break;
7106 case 389:
7107 noMelee = true;
7108 useStyle = 5;
7109 useAnimation = 45;
7110 useTime = 45;
7111 knockBack = 6f;
7112 width = 30;
7113 height = 10;
7114 damage = 50;
7115 scale = 1.1f;
7116 noUseGraphic = true;
7117 shoot = 63;
7118 shootSpeed = 15f;
7120 rare = 5;
7121 value = 144000;
7122 melee = true;
7123 channel = true;
7124 break;
7125 case 390:
7126 useStyle = 5;
7127 useAnimation = 26;
7128 useTime = 26;
7129 shootSpeed = 4.5f;
7130 knockBack = 5f;
7131 width = 40;
7132 height = 40;
7133 damage = 45;
7134 scale = 1.1f;
7136 shoot = 64;
7137 rare = 4;
7138 value = 67500;
7139 noMelee = true;
7140 noUseGraphic = true;
7141 melee = true;
7142 break;
7143 case 391:
7144 width = 20;
7145 height = 20;
7147 value = 30000;
7148 rare = 3;
7149 useStyle = 1;
7150 useTurn = true;
7151 useAnimation = 15;
7152 useTime = 10;
7153 autoReuse = true;
7154 consumable = true;
7155 createTile = 239;
7156 placeStyle = 15;
7157 break;
7158 case 392:
7159 useStyle = 1;
7160 useTurn = true;
7161 useAnimation = 15;
7162 useTime = 7;
7163 autoReuse = true;
7165 consumable = true;
7166 createWall = 21;
7167 width = 12;
7168 height = 12;
7169 break;
7170 case 393:
7171 width = 24;
7172 height = 28;
7173 rare = 1;
7174 value = sellPrice(0, 0, 25);
7175 accessory = true;
7176 break;
7177 case 394:
7178 width = 24;
7179 height = 28;
7180 rare = 4;
7181 value = 100000;
7182 accessory = true;
7183 faceSlot = 4;
7184 break;
7185 case 395:
7186 width = 24;
7187 height = 28;
7188 rare = 3;
7189 value = sellPrice(0, 3);
7190 accessory = true;
7191 break;
7192 case 396:
7193 width = 24;
7194 height = 28;
7195 rare = 4;
7196 value = buyPrice(0, 6);
7197 accessory = true;
7198 break;
7199 case 397:
7200 width = 24;
7201 height = 28;
7202 rare = 4;
7203 value = 100000;
7204 accessory = true;
7205 defense = 2;
7206 shieldSlot = 3;
7207 break;
7208 case 398:
7209 useStyle = 1;
7210 useTurn = true;
7211 useAnimation = 15;
7212 useTime = 10;
7213 autoReuse = true;
7215 consumable = true;
7216 createTile = 114;
7217 width = 26;
7218 height = 20;
7219 value = 100000;
7220 break;
7221 case 399:
7222 width = 14;
7223 height = 28;
7224 rare = 4;
7225 value = 150000;
7226 accessory = true;
7227 balloonSlot = 4;
7228 break;
7229 case 400:
7230 width = 18;
7231 height = 18;
7232 defense = 4;
7233 headSlot = 35;
7234 rare = 4;
7235 value = 150000;
7236 break;
7237 case 401:
7238 width = 18;
7239 height = 18;
7240 defense = 22;
7241 headSlot = 36;
7242 rare = 4;
7243 value = 150000;
7244 break;
7245 case 402:
7246 width = 18;
7247 height = 18;
7248 defense = 8;
7249 headSlot = 37;
7250 rare = 4;
7251 value = 150000;
7252 break;
7253 case 403:
7254 width = 18;
7255 height = 18;
7256 defense = 16;
7257 bodySlot = 19;
7258 rare = 4;
7259 value = 120000;
7260 break;
7261 case 404:
7262 width = 18;
7263 height = 18;
7264 defense = 12;
7265 legSlot = 18;
7266 rare = 4;
7267 value = 90000;
7268 break;
7269 case 405:
7270 width = 28;
7271 height = 24;
7272 accessory = true;
7273 rare = 4;
7274 value = 100000;
7275 shoeSlot = 13;
7276 break;
7277 case 406:
7278 useStyle = 5;
7279 useAnimation = 25;
7280 useTime = 25;
7281 shootSpeed = 5f;
7282 knockBack = 6f;
7283 width = 40;
7284 height = 40;
7285 damage = 49;
7286 scale = 1.1f;
7288 shoot = 66;
7289 rare = 4;
7290 value = 90000;
7291 noMelee = true;
7292 noUseGraphic = true;
7293 melee = true;
7294 break;
7295 case 407:
7296 width = 28;
7297 height = 24;
7298 accessory = true;
7299 rare = 3;
7300 value = 100000;
7301 waistSlot = 5;
7302 break;
7303 case 408:
7304 useStyle = 1;
7305 useTurn = true;
7306 useAnimation = 15;
7307 useTime = 10;
7308 autoReuse = true;
7310 consumable = true;
7311 createTile = 116;
7312 width = 12;
7313 height = 12;
7314 ammo = AmmoID.Sand;
7315 notAmmo = true;
7316 break;
7317 case 409:
7318 useStyle = 1;
7319 useTurn = true;
7320 useAnimation = 15;
7321 useTime = 10;
7322 autoReuse = true;
7324 consumable = true;
7325 createTile = 117;
7326 width = 12;
7327 height = 12;
7328 break;
7329 case 410:
7330 width = 18;
7331 height = 18;
7332 defense = 1;
7333 bodySlot = 20;
7334 value = 5000;
7335 rare = 1;
7336 break;
7337 case 411:
7338 width = 18;
7339 height = 18;
7340 defense = 1;
7341 legSlot = 19;
7342 value = 5000;
7343 rare = 1;
7344 break;
7345 case 412:
7346 useStyle = 1;
7347 useTurn = true;
7348 useAnimation = 15;
7349 useTime = 10;
7350 autoReuse = true;
7352 consumable = true;
7353 createTile = 118;
7354 width = 12;
7355 height = 12;
7356 break;
7357 case 413:
7358 useStyle = 1;
7359 useTurn = true;
7360 useAnimation = 15;
7361 useTime = 10;
7362 autoReuse = true;
7364 consumable = true;
7365 createTile = 119;
7366 width = 12;
7367 height = 12;
7368 break;
7369 case 414:
7370 useStyle = 1;
7371 useTurn = true;
7372 useAnimation = 15;
7373 useTime = 10;
7374 autoReuse = true;
7376 consumable = true;
7377 createTile = 120;
7378 width = 12;
7379 height = 12;
7380 break;
7381 case 415:
7382 useStyle = 1;
7383 useTurn = true;
7384 useAnimation = 15;
7385 useTime = 10;
7386 autoReuse = true;
7388 consumable = true;
7389 createTile = 121;
7390 width = 12;
7391 height = 12;
7392 break;
7393 case 416:
7394 useStyle = 1;
7395 useTurn = true;
7396 useAnimation = 15;
7397 useTime = 10;
7398 autoReuse = true;
7400 consumable = true;
7401 createTile = 122;
7402 width = 12;
7403 height = 12;
7404 break;
7405 case 417:
7406 useStyle = 1;
7407 useTurn = true;
7408 useAnimation = 15;
7409 useTime = 7;
7410 autoReuse = true;
7412 consumable = true;
7413 createWall = 22;
7414 width = 12;
7415 height = 12;
7416 break;
7417 case 418:
7418 useStyle = 1;
7419 useTurn = true;
7420 useAnimation = 15;
7421 useTime = 7;
7422 autoReuse = true;
7424 consumable = true;
7425 createWall = 23;
7426 width = 12;
7427 height = 12;
7428 break;
7429 case 419:
7430 useStyle = 1;
7431 useTurn = true;
7432 useAnimation = 15;
7433 useTime = 7;
7434 autoReuse = true;
7436 consumable = true;
7437 createWall = 24;
7438 width = 12;
7439 height = 12;
7440 break;
7441 case 420:
7442 useStyle = 1;
7443 useTurn = true;
7444 useAnimation = 15;
7445 useTime = 7;
7446 autoReuse = true;
7448 consumable = true;
7449 createWall = 25;
7450 width = 12;
7451 height = 12;
7452 break;
7453 case 421:
7454 useStyle = 1;
7455 useTurn = true;
7456 useAnimation = 15;
7457 useTime = 7;
7458 autoReuse = true;
7460 consumable = true;
7461 createWall = 26;
7462 width = 12;
7463 height = 12;
7464 break;
7465 case 422:
7466 useStyle = 1;
7467 shootSpeed = 9f;
7468 rare = 3;
7469 damage = 20;
7470 shoot = 69;
7471 width = 18;
7472 height = 20;
7474 consumable = true;
7475 knockBack = 3f;
7477 useAnimation = 15;
7478 useTime = 15;
7479 noUseGraphic = true;
7480 noMelee = true;
7481 value = 200;
7482 break;
7483 case 423:
7484 useStyle = 1;
7485 shootSpeed = 9f;
7486 rare = 3;
7487 damage = 20;
7488 shoot = 70;
7489 width = 18;
7490 height = 20;
7492 consumable = true;
7493 knockBack = 3f;
7495 useAnimation = 15;
7496 useTime = 15;
7497 noUseGraphic = true;
7498 noMelee = true;
7499 value = 100;
7500 break;
7501 case 424:
7502 useStyle = 1;
7503 useTurn = true;
7504 useAnimation = 15;
7505 useTime = 10;
7506 autoReuse = true;
7508 consumable = true;
7509 createTile = 123;
7510 width = 12;
7511 height = 12;
7512 break;
7513 case 425:
7514 channel = true;
7515 damage = 0;
7516 useStyle = 1;
7517 width = 24;
7518 height = 24;
7520 useAnimation = 20;
7521 useTime = 20;
7522 rare = 5;
7523 noMelee = true;
7524 value = (value = 250000);
7525 buffType = 27;
7526 break;
7527 case 426:
7528 useStyle = 1;
7529 useTime = 35;
7530 useAnimation = 35;
7531 knockBack = 8f;
7532 width = 60;
7533 height = 70;
7534 damage = 70;
7535 scale = 1f;
7537 rare = 4;
7538 value = 150000;
7539 melee = true;
7540 break;
7541 case 427:
7542 flame = true;
7543 noWet = true;
7544 useStyle = 1;
7545 useTurn = true;
7546 useAnimation = 15;
7547 useTime = 10;
7548 holdStyle = 1;
7549 autoReuse = true;
7551 consumable = true;
7552 createTile = 4;
7553 placeStyle = 1;
7554 width = 10;
7555 height = 12;
7556 value = 200;
7557 break;
7558 case 428:
7559 flame = true;
7560 noWet = true;
7561 useStyle = 1;
7562 useTurn = true;
7563 useAnimation = 15;
7564 useTime = 10;
7565 holdStyle = 1;
7566 autoReuse = true;
7568 consumable = true;
7569 createTile = 4;
7570 placeStyle = 2;
7571 width = 10;
7572 height = 12;
7573 value = 200;
7574 break;
7575 case 429:
7576 flame = true;
7577 noWet = true;
7578 useStyle = 1;
7579 useTurn = true;
7580 useAnimation = 15;
7581 useTime = 10;
7582 holdStyle = 1;
7583 autoReuse = true;
7585 consumable = true;
7586 createTile = 4;
7587 placeStyle = 3;
7588 width = 10;
7589 height = 12;
7590 value = 200;
7591 break;
7592 case 430:
7593 flame = true;
7594 noWet = true;
7595 useStyle = 1;
7596 useTurn = true;
7597 useAnimation = 15;
7598 useTime = 10;
7599 holdStyle = 1;
7600 autoReuse = true;
7602 consumable = true;
7603 createTile = 4;
7604 placeStyle = 4;
7605 width = 10;
7606 height = 12;
7607 value = 200;
7608 break;
7609 case 431:
7610 flame = true;
7611 noWet = true;
7612 useStyle = 1;
7613 useTurn = true;
7614 useAnimation = 15;
7615 useTime = 10;
7616 holdStyle = 1;
7617 autoReuse = true;
7619 consumable = true;
7620 createTile = 4;
7621 placeStyle = 5;
7622 width = 10;
7623 height = 12;
7624 value = 500;
7625 break;
7626 case 432:
7627 flame = true;
7628 noWet = true;
7629 useStyle = 1;
7630 useTurn = true;
7631 useAnimation = 15;
7632 useTime = 10;
7633 holdStyle = 1;
7634 autoReuse = true;
7636 consumable = true;
7637 createTile = 4;
7638 placeStyle = 6;
7639 width = 10;
7640 height = 12;
7641 value = 200;
7642 break;
7643 case 433:
7644 flame = true;
7645 noWet = true;
7646 useStyle = 1;
7647 useTurn = true;
7648 useAnimation = 15;
7649 useTime = 10;
7650 holdStyle = 1;
7651 autoReuse = true;
7653 consumable = true;
7654 createTile = 4;
7655 placeStyle = 7;
7656 width = 10;
7657 height = 12;
7658 value = 300;
7659 break;
7660 case 434:
7661 autoReuse = true;
7662 useStyle = 5;
7663 useAnimation = 12;
7664 useTime = 4;
7665 reuseDelay = 14;
7666 width = 50;
7667 height = 18;
7668 shoot = 10;
7671 damage = 17;
7672 shootSpeed = 7.75f;
7673 noMelee = true;
7674 value = 150000;
7675 rare = 4;
7676 ranged = true;
7677 break;
7678 case 435:
7679 useStyle = 5;
7680 autoReuse = true;
7681 useAnimation = 23;
7682 useTime = 23;
7683 width = 50;
7684 height = 18;
7685 shoot = 1;
7688 damage = 35;
7689 shootSpeed = 9f;
7690 noMelee = true;
7691 value = 60000;
7692 ranged = true;
7693 rare = 4;
7694 knockBack = 1.5f;
7695 break;
7696 case 436:
7697 useStyle = 5;
7698 autoReuse = true;
7699 useAnimation = 20;
7700 useTime = 20;
7701 width = 50;
7702 height = 18;
7703 shoot = 1;
7706 damage = 39;
7707 shootSpeed = 9.5f;
7708 noMelee = true;
7709 value = 90000;
7710 ranged = true;
7711 rare = 4;
7712 knockBack = 2f;
7713 break;
7714 case 437:
7715 noUseGraphic = true;
7716 damage = 0;
7717 knockBack = 7f;
7718 useStyle = 5;
7719 shootSpeed = 14f;
7720 shoot = 73;
7721 width = 18;
7722 height = 28;
7724 useAnimation = 20;
7725 useTime = 20;
7726 rare = 4;
7727 noMelee = true;
7728 value = buyPrice(0, 15);
7729 break;
7730 case 438:
7731 useStyle = 1;
7732 useTurn = true;
7733 useAnimation = 15;
7734 useTime = 10;
7735 autoReuse = true;
7737 consumable = true;
7738 createTile = 105;
7739 width = 20;
7740 height = 20;
7741 value = 300;
7742 placeStyle = 2;
7743 break;
7744 case 439:
7745 useStyle = 1;
7746 useTurn = true;
7747 useAnimation = 15;
7748 useTime = 10;
7749 autoReuse = true;
7751 consumable = true;
7752 createTile = 105;
7753 width = 20;
7754 height = 20;
7755 value = 300;
7756 placeStyle = 3;
7757 break;
7758 case 440:
7759 useStyle = 1;
7760 useTurn = true;
7761 useAnimation = 15;
7762 useTime = 10;
7763 autoReuse = true;
7765 consumable = true;
7766 createTile = 105;
7767 width = 20;
7768 height = 20;
7769 value = 300;
7770 placeStyle = 4;
7771 break;
7772 case 441:
7773 useStyle = 1;
7774 useTurn = true;
7775 useAnimation = 15;
7776 useTime = 10;
7777 autoReuse = true;
7779 consumable = true;
7780 createTile = 105;
7781 width = 20;
7782 height = 20;
7783 value = 300;
7784 placeStyle = 5;
7785 break;
7786 case 442:
7787 useStyle = 1;
7788 useTurn = true;
7789 useAnimation = 15;
7790 useTime = 10;
7791 autoReuse = true;
7793 consumable = true;
7794 createTile = 105;
7795 width = 20;
7796 height = 20;
7797 value = 300;
7798 placeStyle = 6;
7799 break;
7800 case 443:
7801 useStyle = 1;
7802 useTurn = true;
7803 useAnimation = 15;
7804 useTime = 10;
7805 autoReuse = true;
7807 consumable = true;
7808 createTile = 105;
7809 width = 20;
7810 height = 20;
7811 value = 300;
7812 placeStyle = 7;
7813 break;
7814 case 444:
7815 useStyle = 1;
7816 useTurn = true;
7817 useAnimation = 15;
7818 useTime = 10;
7819 autoReuse = true;
7821 consumable = true;
7822 createTile = 105;
7823 width = 20;
7824 height = 20;
7825 value = 300;
7826 placeStyle = 8;
7827 break;
7828 case 445:
7829 useStyle = 1;
7830 useTurn = true;
7831 useAnimation = 15;
7832 useTime = 10;
7833 autoReuse = true;
7835 consumable = true;
7836 createTile = 105;
7837 width = 20;
7838 height = 20;
7839 value = 300;
7840 placeStyle = 9;
7841 break;
7842 case 446:
7843 useStyle = 1;
7844 useTurn = true;
7845 useAnimation = 15;
7846 useTime = 10;
7847 autoReuse = true;
7849 consumable = true;
7850 createTile = 105;
7851 width = 20;
7852 height = 20;
7853 value = 300;
7854 placeStyle = 10;
7855 break;
7856 case 447:
7857 useStyle = 1;
7858 useTurn = true;
7859 useAnimation = 15;
7860 useTime = 10;
7861 autoReuse = true;
7863 consumable = true;
7864 createTile = 105;
7865 width = 20;
7866 height = 20;
7867 value = 300;
7868 placeStyle = 11;
7869 break;
7870 case 448:
7871 useStyle = 1;
7872 useTurn = true;
7873 useAnimation = 15;
7874 useTime = 10;
7875 autoReuse = true;
7877 consumable = true;
7878 createTile = 105;
7879 width = 20;
7880 height = 20;
7881 value = 300;
7882 placeStyle = 12;
7883 break;
7884 case 449:
7885 useStyle = 1;
7886 useTurn = true;
7887 useAnimation = 15;
7888 useTime = 10;
7889 autoReuse = true;
7891 consumable = true;
7892 createTile = 105;
7893 width = 20;
7894 height = 20;
7895 value = 300;
7896 placeStyle = 13;
7897 break;
7898 case 450:
7899 useStyle = 1;
7900 useTurn = true;
7901 useAnimation = 15;
7902 useTime = 10;
7903 autoReuse = true;
7905 consumable = true;
7906 createTile = 105;
7907 width = 20;
7908 height = 20;
7909 value = 300;
7910 placeStyle = 14;
7911 break;
7912 case 451:
7913 useStyle = 1;
7914 useTurn = true;
7915 useAnimation = 15;
7916 useTime = 10;
7917 autoReuse = true;
7919 consumable = true;
7920 createTile = 105;
7921 width = 20;
7922 height = 20;
7923 value = 300;
7924 placeStyle = 15;
7925 break;
7926 case 452:
7927 useStyle = 1;
7928 useTurn = true;
7929 useAnimation = 15;
7930 useTime = 10;
7931 autoReuse = true;
7933 consumable = true;
7934 createTile = 105;
7935 width = 20;
7936 height = 20;
7937 value = 300;
7938 placeStyle = 16;
7939 break;
7940 case 453:
7941 useStyle = 1;
7942 useTurn = true;
7943 useAnimation = 15;
7944 useTime = 10;
7945 autoReuse = true;
7947 consumable = true;
7948 createTile = 105;
7949 width = 20;
7950 height = 20;
7951 value = 300;
7952 placeStyle = 17;
7953 break;
7954 case 454:
7955 useStyle = 1;
7956 useTurn = true;
7957 useAnimation = 15;
7958 useTime = 10;
7959 autoReuse = true;
7961 consumable = true;
7962 createTile = 105;
7963 width = 20;
7964 height = 20;
7965 value = 300;
7966 placeStyle = 18;
7967 break;
7968 case 455:
7969 useStyle = 1;
7970 useTurn = true;
7971 useAnimation = 15;
7972 useTime = 10;
7973 autoReuse = true;
7975 consumable = true;
7976 createTile = 105;
7977 width = 20;
7978 height = 20;
7979 value = 300;
7980 placeStyle = 19;
7981 break;
7982 case 456:
7983 useStyle = 1;
7984 useTurn = true;
7985 useAnimation = 15;
7986 useTime = 10;
7987 autoReuse = true;
7989 consumable = true;
7990 createTile = 105;
7991 width = 20;
7992 height = 20;
7993 value = 300;
7994 placeStyle = 20;
7995 break;
7996 case 457:
7997 useStyle = 1;
7998 useTurn = true;
7999 useAnimation = 15;
8000 useTime = 10;
8001 autoReuse = true;
8003 consumable = true;
8004 createTile = 105;
8005 width = 20;
8006 height = 20;
8007 value = 300;
8008 placeStyle = 21;
8009 break;
8010 case 458:
8011 useStyle = 1;
8012 useTurn = true;
8013 useAnimation = 15;
8014 useTime = 10;
8015 autoReuse = true;
8017 consumable = true;
8018 createTile = 105;
8019 width = 20;
8020 height = 20;
8021 value = 300;
8022 placeStyle = 22;
8023 break;
8024 case 459:
8025 useStyle = 1;
8026 useTurn = true;
8027 useAnimation = 15;
8028 useTime = 10;
8029 autoReuse = true;
8031 consumable = true;
8032 createTile = 105;
8033 width = 20;
8034 height = 20;
8035 value = 300;
8036 placeStyle = 23;
8037 break;
8038 case 460:
8039 useStyle = 1;
8040 useTurn = true;
8041 useAnimation = 15;
8042 useTime = 10;
8043 autoReuse = true;
8045 consumable = true;
8046 createTile = 105;
8047 width = 20;
8048 height = 20;
8049 value = 300;
8050 placeStyle = 24;
8051 break;
8052 case 461:
8053 useStyle = 1;
8054 useTurn = true;
8055 useAnimation = 15;
8056 useTime = 10;
8057 autoReuse = true;
8059 consumable = true;
8060 createTile = 105;
8061 width = 20;
8062 height = 20;
8063 value = 300;
8064 placeStyle = 25;
8065 break;
8066 case 462:
8067 useStyle = 1;
8068 useTurn = true;
8069 useAnimation = 15;
8070 useTime = 10;
8071 autoReuse = true;
8073 consumable = true;
8074 createTile = 105;
8075 width = 20;
8076 height = 20;
8077 value = 300;
8078 placeStyle = 26;
8079 break;
8080 case 463:
8081 useStyle = 1;
8082 useTurn = true;
8083 useAnimation = 15;
8084 useTime = 10;
8085 autoReuse = true;
8087 consumable = true;
8088 createTile = 105;
8089 width = 20;
8090 height = 20;
8091 value = 300;
8092 placeStyle = 27;
8093 break;
8094 case 464:
8095 useStyle = 1;
8096 useTurn = true;
8097 useAnimation = 15;
8098 useTime = 10;
8099 autoReuse = true;
8101 consumable = true;
8102 createTile = 105;
8103 width = 20;
8104 height = 20;
8105 value = 300;
8106 placeStyle = 28;
8107 break;
8108 case 465:
8109 useStyle = 1;
8110 useTurn = true;
8111 useAnimation = 15;
8112 useTime = 10;
8113 autoReuse = true;
8115 consumable = true;
8116 createTile = 105;
8117 width = 20;
8118 height = 20;
8119 value = 300;
8120 placeStyle = 29;
8121 break;
8122 case 466:
8123 useStyle = 1;
8124 useTurn = true;
8125 useAnimation = 15;
8126 useTime = 10;
8127 autoReuse = true;
8129 consumable = true;
8130 createTile = 105;
8131 width = 20;
8132 height = 20;
8133 value = 300;
8134 placeStyle = 30;
8135 break;
8136 case 467:
8137 useStyle = 1;
8138 useTurn = true;
8139 useAnimation = 15;
8140 useTime = 10;
8141 autoReuse = true;
8143 consumable = true;
8144 createTile = 105;
8145 width = 20;
8146 height = 20;
8147 value = 300;
8148 placeStyle = 31;
8149 break;
8150 case 468:
8151 useStyle = 1;
8152 useTurn = true;
8153 useAnimation = 15;
8154 useTime = 10;
8155 autoReuse = true;
8157 consumable = true;
8158 createTile = 105;
8159 width = 20;
8160 height = 20;
8161 value = 300;
8162 placeStyle = 32;
8163 break;
8164 case 469:
8165 useStyle = 1;
8166 useTurn = true;
8167 useAnimation = 15;
8168 useTime = 10;
8169 autoReuse = true;
8171 consumable = true;
8172 createTile = 105;
8173 width = 20;
8174 height = 20;
8175 value = 300;
8176 placeStyle = 33;
8177 break;
8178 case 470:
8179 useStyle = 1;
8180 useTurn = true;
8181 useAnimation = 15;
8182 useTime = 10;
8183 autoReuse = true;
8185 consumable = true;
8186 createTile = 349;
8187 width = 20;
8188 height = 20;
8189 value = 300;
8190 break;
8191 case 471:
8192 useStyle = 1;
8193 useTurn = true;
8194 useAnimation = 15;
8195 useTime = 10;
8196 autoReuse = true;
8198 consumable = true;
8199 createTile = 105;
8200 width = 20;
8201 height = 20;
8202 value = 300;
8203 placeStyle = 35;
8204 break;
8205 case 472:
8206 useStyle = 1;
8207 useTurn = true;
8208 useAnimation = 15;
8209 useTime = 10;
8210 autoReuse = true;
8212 consumable = true;
8213 createTile = 105;
8214 width = 20;
8215 height = 20;
8216 value = 300;
8217 placeStyle = 36;
8218 break;
8219 case 473:
8220 useStyle = 1;
8221 useTurn = true;
8222 useAnimation = 15;
8223 useTime = 10;
8224 autoReuse = true;
8226 consumable = true;
8227 createTile = 105;
8228 width = 20;
8229 height = 20;
8230 value = 300;
8231 placeStyle = 37;
8232 break;
8233 case 474:
8234 useStyle = 1;
8235 useTurn = true;
8236 useAnimation = 15;
8237 useTime = 10;
8238 autoReuse = true;
8240 consumable = true;
8241 createTile = 105;
8242 width = 20;
8243 height = 20;
8244 value = 300;
8245 placeStyle = 38;
8246 break;
8247 case 475:
8248 useStyle = 1;
8249 useTurn = true;
8250 useAnimation = 15;
8251 useTime = 10;
8252 autoReuse = true;
8254 consumable = true;
8255 createTile = 105;
8256 width = 20;
8257 height = 20;
8258 value = 300;
8259 placeStyle = 39;
8260 break;
8261 case 476:
8262 useStyle = 1;
8263 useTurn = true;
8264 useAnimation = 15;
8265 useTime = 10;
8266 autoReuse = true;
8268 consumable = true;
8269 createTile = 105;
8270 width = 20;
8271 height = 20;
8272 value = 300;
8273 placeStyle = 40;
8274 break;
8275 case 477:
8276 useStyle = 1;
8277 useTurn = true;
8278 useAnimation = 15;
8279 useTime = 10;
8280 autoReuse = true;
8282 consumable = true;
8283 createTile = 105;
8284 width = 20;
8285 height = 20;
8286 value = 300;
8287 placeStyle = 41;
8288 break;
8289 case 478:
8290 useStyle = 1;
8291 useTurn = true;
8292 useAnimation = 15;
8293 useTime = 10;
8294 autoReuse = true;
8296 consumable = true;
8297 createTile = 105;
8298 width = 20;
8299 height = 20;
8300 value = 300;
8301 placeStyle = 42;
8302 break;
8303 case 479:
8304 useStyle = 1;
8305 useTurn = true;
8306 useAnimation = 15;
8307 useTime = 7;
8308 autoReuse = true;
8310 consumable = true;
8311 createWall = 27;
8312 width = 12;
8313 height = 12;
8314 break;
8315 case 480:
8316 useStyle = 1;
8317 useTurn = true;
8318 useAnimation = 15;
8319 useTime = 10;
8320 autoReuse = true;
8322 consumable = true;
8323 createTile = 124;
8324 width = 12;
8325 height = 12;
8326 break;
8327 case 481:
8328 useStyle = 5;
8329 autoReuse = true;
8330 useAnimation = 18;
8331 useTime = 18;
8332 width = 50;
8333 height = 18;
8334 shoot = 1;
8337 damage = 42;
8338 shootSpeed = 10f;
8339 noMelee = true;
8340 value = 120000;
8341 ranged = true;
8342 rare = 4;
8343 knockBack = 2.5f;
8344 break;
8345 case 482:
8346 autoReuse = true;
8347 useStyle = 1;
8348 useAnimation = 21;
8349 useTime = 21;
8350 knockBack = 6f;
8351 width = 40;
8352 height = 40;
8353 damage = 61;
8354 scale = 1f;
8356 rare = 4;
8357 value = 138000;
8358 melee = true;
8359 break;
8360 case 483:
8361 useTurn = true;
8362 autoReuse = true;
8363 useStyle = 1;
8364 useAnimation = 19;
8365 useTime = 19;
8366 knockBack = 5f;
8367 width = 40;
8368 height = 40;
8369 damage = 40;
8370 scale = 1f;
8372 rare = 4;
8373 value = 69000;
8374 melee = true;
8375 break;
8376 case 484:
8377 autoReuse = true;
8378 useStyle = 1;
8379 useAnimation = 20;
8380 useTime = 20;
8381 knockBack = 6f;
8382 width = 40;
8383 height = 40;
8384 damage = 50;
8385 scale = 1f;
8387 rare = 4;
8388 value = 103500;
8389 melee = true;
8390 break;
8391 case 485:
8392 rare = 4;
8393 width = 24;
8394 height = 28;
8395 accessory = true;
8396 value = 150000;
8397 hasVanityEffects = true;
8398 break;
8399 case 486:
8400 autoReuse = true;
8401 useStyle = 13;
8402 useAnimation = 20;
8403 useTime = 5;
8404 width = 40;
8405 height = 18;
8406 shoot = 842;
8408 damage = 12;
8409 shootSpeed = 2.4f;
8410 noMelee = true;
8411 SetShopValues(ItemRarityColor.Blue1, buyPrice(0, 0, 10));
8412 melee = true;
8413 knockBack = 0.5f;
8414 noUseGraphic = true;
8415 break;
8416 case 487:
8417 useStyle = 1;
8418 useTurn = true;
8419 useAnimation = 15;
8420 useTime = 10;
8421 autoReuse = true;
8423 consumable = true;
8424 createTile = 125;
8425 width = 22;
8426 height = 22;
8427 value = 100000;
8428 rare = 3;
8429 break;
8430 case 488:
8431 useStyle = 1;
8432 useTurn = true;
8433 useAnimation = 15;
8434 useTime = 10;
8435 autoReuse = true;
8437 consumable = true;
8438 createTile = 126;
8439 width = 22;
8440 height = 26;
8441 value = 10000;
8442 break;
8443 case 489:
8444 width = 24;
8445 height = 24;
8446 accessory = true;
8447 value = 100000;
8448 rare = 4;
8449 break;
8450 case 491:
8451 width = 24;
8452 height = 24;
8453 accessory = true;
8454 value = 100000;
8455 rare = 4;
8456 break;
8457 case 490:
8458 width = 24;
8459 height = 24;
8460 accessory = true;
8461 value = 100000;
8462 rare = 4;
8463 break;
8464 case 492:
8465 width = 24;
8466 height = 8;
8467 accessory = true;
8468 value = 400000;
8469 rare = 5;
8470 wingSlot = 1;
8471 break;
8472 case 493:
8473 width = 24;
8474 height = 8;
8475 accessory = true;
8476 value = 400000;
8477 rare = 5;
8478 wingSlot = 2;
8479 break;
8480 case 494:
8481 rare = 5;
8482 useStyle = 5;
8483 useAnimation = 12;
8484 useTime = 12;
8485 width = 12;
8486 height = 28;
8487 shoot = 76;
8488 holdStyle = 3;
8489 autoReuse = true;
8490 damage = 42;
8491 shootSpeed = 4.5f;
8492 noMelee = true;
8493 knockBack = 2f;
8494 value = 200000;
8495 mana = 5;
8496 magic = true;
8497 break;
8498 case 495:
8499 rare = 5;
8500 mana = 21;
8501 channel = true;
8502 damage = 50;
8503 useStyle = 1;
8504 shootSpeed = 6f;
8505 shoot = 79;
8506 width = 26;
8507 height = 28;
8509 useAnimation = 25;
8510 useTime = 25;
8511 noMelee = true;
8512 knockBack = 6f;
8513 value = 200000;
8514 magic = true;
8515 break;
8516 case 496:
8517 rare = 4;
8518 mana = 6;
8519 damage = 28;
8520 useStyle = 1;
8521 shootSpeed = 12f;
8522 shoot = 80;
8523 width = 26;
8524 height = 28;
8526 useAnimation = 9;
8527 useTime = 9;
8528 rare = 4;
8529 autoReuse = true;
8530 noMelee = true;
8531 knockBack = 0f;
8532 value = buyPrice(0, 50);
8533 magic = true;
8534 knockBack = 2f;
8535 break;
8536 case 497:
8537 width = 24;
8538 height = 28;
8539 accessory = true;
8541 rare = 5;
8542 hasVanityEffects = true;
8543 break;
8544 case 498:
8545 useStyle = 1;
8546 useTurn = true;
8547 useAnimation = 15;
8548 useTime = 10;
8549 autoReuse = true;
8551 consumable = true;
8552 createTile = 128;
8553 width = 12;
8554 height = 12;
8555 createTile = 470;
8556 placeStyle = 0;
8557 break;
8558 case 499:
8560 healLife = 150;
8561 useStyle = 9;
8562 useTurn = true;
8563 useAnimation = 17;
8564 useTime = 17;
8566 consumable = true;
8567 width = 14;
8568 height = 24;
8569 rare = 3;
8570 potion = true;
8571 value = 5000;
8572 break;
8573 case 500:
8575 healMana = 200;
8576 useStyle = 9;
8577 useTurn = true;
8578 useAnimation = 17;
8579 useTime = 17;
8581 consumable = true;
8582 width = 14;
8583 height = 24;
8584 rare = 3;
8585 value = buyPrice(0, 0, 5);
8586 break;
8587 case 501:
8588 width = 16;
8589 height = 14;
8591 value = 500;
8592 rare = 1;
8593 break;
8594 case 502:
8595 useStyle = 1;
8596 useTurn = true;
8597 useAnimation = 15;
8598 useTime = 10;
8599 autoReuse = true;
8601 consumable = true;
8602 createTile = 129;
8603 width = 24;
8604 height = 24;
8605 value = 8000;
8606 rare = 1;
8607 break;
8608 case 503:
8609 width = 18;
8610 height = 18;
8611 headSlot = 40;
8612 value = 20000;
8613 vanity = true;
8614 rare = 2;
8615 break;
8616 case 504:
8617 width = 18;
8618 height = 18;
8619 bodySlot = 23;
8620 value = 10000;
8621 vanity = true;
8622 rare = 2;
8623 break;
8624 case 505:
8625 width = 18;
8626 height = 18;
8627 legSlot = 22;
8628 value = 10000;
8629 vanity = true;
8630 rare = 2;
8631 break;
8632 case 506:
8633 useStyle = 5;
8634 autoReuse = true;
8635 useAnimation = 30;
8636 useTime = 6;
8637 width = 50;
8638 height = 18;
8639 shoot = 85;
8640 useAmmo = AmmoID.Gel;
8642 damage = 35;
8643 knockBack = 0.3f;
8644 shootSpeed = 7f;
8645 noMelee = true;
8646 value = 500000;
8647 rare = 5;
8648 ranged = true;
8649 break;
8650 case 507:
8651 rare = 3;
8652 useStyle = 1;
8653 useAnimation = 12;
8654 useTime = 12;
8655 width = 12;
8656 height = 28;
8657 autoReuse = true;
8658 noMelee = true;
8659 value = 10000;
8660 break;
8661 case 508:
8662 rare = 3;
8663 useStyle = 5;
8664 useAnimation = 12;
8665 useTime = 12;
8666 width = 12;
8667 height = 28;
8668 autoReuse = true;
8669 noMelee = true;
8670 value = 10000;
8671 break;
8672 case 509:
8673 useStyle = 1;
8674 useTurn = true;
8675 useAnimation = 15;
8676 useTime = 5;
8677 autoReuse = true;
8678 width = 24;
8679 height = 28;
8680 rare = 1;
8681 value = 20000;
8682 mech = true;
8683 tileBoost = 20;
8684 break;
8685 case 510:
8686 useStyle = 1;
8687 useTurn = true;
8688 useAnimation = 15;
8689 useTime = 5;
8690 autoReuse = true;
8691 width = 24;
8692 height = 28;
8693 rare = 1;
8694 value = 20000;
8695 mech = true;
8696 tileBoost = 20;
8697 break;
8698 case 511:
8699 useStyle = 1;
8700 useTurn = true;
8701 useAnimation = 15;
8702 useTime = 10;
8703 autoReuse = true;
8705 consumable = true;
8706 createTile = 130;
8707 width = 12;
8708 height = 12;
8709 value = 1000;
8710 mech = true;
8711 break;
8712 case 512:
8713 useStyle = 1;
8714 useTurn = true;
8715 useAnimation = 15;
8716 useTime = 10;
8717 autoReuse = true;
8719 consumable = true;
8720 createTile = 131;
8721 width = 12;
8722 height = 12;
8723 value = 1000;
8724 mech = true;
8725 break;
8726 case 513:
8727 useStyle = 1;
8728 useTurn = true;
8729 useAnimation = 15;
8730 useTime = 10;
8731 autoReuse = true;
8733 consumable = true;
8734 createTile = 132;
8735 width = 24;
8736 height = 24;
8737 value = 3000;
8738 mech = true;
8739 break;
8740 case 514:
8741 autoReuse = true;
8742 useStyle = 5;
8743 useAnimation = 12;
8744 useTime = 12;
8745 width = 36;
8746 height = 22;
8747 shoot = 88;
8748 mana = 8;
8750 knockBack = 2.5f;
8751 damage = 29;
8752 shootSpeed = 17f;
8753 noMelee = true;
8754 rare = 4;
8755 magic = true;
8756 value = 150000;
8757 break;
8758 case 515:
8759 shootSpeed = 5f;
8760 shoot = 89;
8761 damage = 9;
8762 width = 8;
8763 height = 8;
8765 consumable = true;
8766 ammo = AmmoID.Bullet;
8767 knockBack = 1f;
8768 value = 30;
8769 ranged = true;
8770 rare = 3;
8771 break;
8772 case 516:
8773 shootSpeed = 3.5f;
8774 shoot = 91;
8775 damage = 13;
8776 width = 10;
8777 height = 28;
8779 consumable = true;
8780 ammo = AmmoID.Arrow;
8781 knockBack = 2f;
8782 value = 80;
8783 ranged = true;
8784 rare = 3;
8785 break;
8786 case 517:
8787 useStyle = 1;
8788 shootSpeed = 12f;
8789 shoot = 93;
8790 damage = 35;
8791 width = 18;
8792 height = 20;
8793 mana = 6;
8794 autoReuse = true;
8796 useAnimation = 8;
8797 useTime = 8;
8798 noUseGraphic = true;
8799 noMelee = true;
8800 value = sellPrice(0, 5);
8801 knockBack = 3.75f;
8802 magic = true;
8803 rare = 4;
8805 {
8806 value = 5000;
8807 rare = 1;
8808 damage = 14;
8809 useAnimation = 15;
8810 useTime = 15;
8811 mana = 5;
8812 autoReuse = false;
8813 }
8814 break;
8815 case 518:
8816 autoReuse = true;
8817 rare = 4;
8818 mana = 5;
8820 noMelee = true;
8821 useStyle = 5;
8822 damage = 32;
8823 useAnimation = 7;
8824 useTime = 7;
8825 width = 24;
8826 height = 28;
8827 shoot = 94;
8828 scale = 0.9f;
8829 shootSpeed = 16f;
8830 knockBack = 5f;
8831 magic = true;
8832 value = sellPrice(0, 4);
8833 break;
8834 case 519:
8835 autoReuse = true;
8836 rare = 4;
8837 mana = 9;
8839 noMelee = true;
8840 useStyle = 5;
8841 damage = 55;
8842 useAnimation = 15;
8843 useTime = 15;
8844 width = 24;
8845 height = 28;
8846 shoot = 95;
8847 scale = 0.9f;
8848 shootSpeed = 10f;
8849 knockBack = 6.5f;
8850 magic = true;
8851 value = sellPrice(0, 4);
8852 break;
8853 case 520:
8854 width = 18;
8855 height = 18;
8857 value = 1000;
8858 rare = 3;
8859 break;
8860 case 521:
8861 width = 18;
8862 height = 18;
8864 value = 1000;
8865 rare = 3;
8866 break;
8867 case 522:
8868 width = 12;
8869 height = 14;
8871 value = 4000;
8872 rare = 3;
8873 break;
8874 case 523:
8875 flame = true;
8876 useStyle = 1;
8877 useTurn = true;
8878 useAnimation = 15;
8879 useTime = 10;
8880 holdStyle = 1;
8881 autoReuse = true;
8883 consumable = true;
8884 createTile = 4;
8885 placeStyle = 8;
8886 width = 10;
8887 height = 12;
8888 value = 150;
8889 rare = 1;
8890 break;
8891 case 524:
8892 useStyle = 1;
8893 useTurn = true;
8894 useAnimation = 15;
8895 useTime = 10;
8896 autoReuse = true;
8898 consumable = true;
8899 createTile = 133;
8900 width = 44;
8901 height = 30;
8902 value = 50000;
8903 rare = 3;
8904 break;
8905 case 525:
8906 useStyle = 1;
8907 useTurn = true;
8908 useAnimation = 15;
8909 useTime = 10;
8910 autoReuse = true;
8912 consumable = true;
8913 createTile = 134;
8914 width = 28;
8915 height = 14;
8916 value = 25000;
8917 rare = 3;
8918 break;
8919 case 526:
8920 width = 14;
8921 height = 14;
8923 value = 15000;
8924 rare = 1;
8925 break;
8926 case 527:
8927 width = 14;
8928 height = 14;
8930 value = 4500;
8931 rare = 2;
8932 break;
8933 case 528:
8934 width = 14;
8935 height = 14;
8937 value = 4500;
8938 rare = 2;
8939 break;
8940 case 529:
8941 useStyle = 1;
8942 useTurn = true;
8943 useAnimation = 15;
8944 useTime = 10;
8945 autoReuse = true;
8947 consumable = true;
8948 createTile = 135;
8949 width = 12;
8950 height = 12;
8951 placeStyle = 0;
8952 mech = true;
8953 value = 5000;
8954 mech = true;
8955 break;
8956 case 530:
8957 width = 12;
8958 height = 18;
8960 value = 500;
8961 mech = true;
8962 break;
8963 case 531:
8964 width = 12;
8965 height = 18;
8967 value = 50000;
8968 rare = 1;
8969 break;
8970 case 532:
8971 width = 20;
8972 height = 24;
8973 value = 100000;
8974 accessory = true;
8975 rare = 4;
8976 backSlot = 2;
8977 break;
8978 case 533:
8979 useStyle = 5;
8980 autoReuse = true;
8981 useAnimation = 7;
8982 useTime = 7;
8983 width = 50;
8984 height = 18;
8985 shoot = 10;
8988 damage = 25;
8989 shootSpeed = 10f;
8990 noMelee = true;
8991 value = buyPrice(0, 35);
8992 rare = 5;
8993 knockBack = 1f;
8994 ranged = true;
8995 break;
8996 case 534:
8997 knockBack = 6.5f;
8998 useStyle = 5;
8999 useAnimation = 45;
9000 useTime = 45;
9001 width = 50;
9002 height = 14;
9003 shoot = 10;
9006 damage = 24;
9007 shootSpeed = 7f;
9008 noMelee = true;
9009 value = 250000;
9010 rare = 4;
9011 ranged = true;
9012 break;
9013 case 535:
9014 width = 12;
9015 height = 18;
9016 value = 100000;
9017 accessory = true;
9018 rare = 4;
9019 break;
9020 case 536:
9021 width = 12;
9022 height = 18;
9023 value = 100000;
9024 rare = 4;
9025 accessory = true;
9026 handOnSlot = 15;
9027 handOffSlot = 8;
9028 break;
9029 case 537:
9030 useStyle = 5;
9031 useAnimation = 28;
9032 useTime = 28;
9033 shootSpeed = 4.3f;
9034 knockBack = 4f;
9035 width = 40;
9036 height = 40;
9037 damage = 44;
9038 scale = 1.1f;
9040 shoot = 97;
9041 rare = 4;
9042 value = 45000;
9043 noMelee = true;
9044 noUseGraphic = true;
9045 melee = true;
9046 break;
9047 case 538:
9048 useStyle = 1;
9049 useTurn = true;
9050 useAnimation = 15;
9051 useTime = 10;
9052 autoReuse = true;
9054 consumable = true;
9055 createTile = 136;
9056 width = 12;
9057 height = 12;
9058 value = 2000;
9059 mech = true;
9060 break;
9061 case 539:
9062 useStyle = 1;
9063 useTurn = true;
9064 useAnimation = 15;
9065 useTime = 10;
9066 autoReuse = true;
9068 consumable = true;
9069 createTile = 137;
9070 width = 12;
9071 height = 12;
9072 value = 10000;
9073 mech = true;
9074 break;
9075 case 540:
9076 useStyle = 1;
9077 useTurn = true;
9078 useAnimation = 15;
9079 useTime = 10;
9080 autoReuse = true;
9082 consumable = true;
9083 createTile = 138;
9084 width = 12;
9085 height = 12;
9086 mech = true;
9087 break;
9088 case 541:
9089 useStyle = 1;
9090 useTurn = true;
9091 useAnimation = 15;
9092 useTime = 10;
9093 autoReuse = true;
9095 consumable = true;
9096 createTile = 135;
9097 width = 12;
9098 height = 12;
9099 placeStyle = 1;
9100 mech = true;
9101 value = 5000;
9102 break;
9103 case 542:
9104 useStyle = 1;
9105 useTurn = true;
9106 useAnimation = 15;
9107 useTime = 10;
9108 autoReuse = true;
9110 consumable = true;
9111 createTile = 135;
9112 width = 12;
9113 height = 12;
9114 placeStyle = 2;
9115 mech = true;
9116 value = 5000;
9117 break;
9118 case 543:
9119 useStyle = 1;
9120 useTurn = true;
9121 useAnimation = 15;
9122 useTime = 10;
9123 autoReuse = true;
9125 consumable = true;
9126 createTile = 135;
9127 width = 12;
9128 height = 12;
9129 placeStyle = 3;
9130 mech = true;
9131 value = 5000;
9132 break;
9133 case 544:
9134 width = 22;
9135 height = 14;
9137 {
9138 useStyle = 4;
9139 consumable = true;
9140 useAnimation = 45;
9141 useTime = 45;
9142 }
9144 rare = 3;
9145 break;
9146 case 545:
9147 shootSpeed = 4f;
9148 shoot = 103;
9149 damage = 17;
9150 width = 10;
9151 height = 28;
9153 consumable = true;
9154 ammo = AmmoID.Arrow;
9155 knockBack = 3f;
9156 value = 40;
9157 ranged = true;
9158 rare = 3;
9159 break;
9160 case 546:
9161 shootSpeed = 5f;
9162 shoot = 104;
9163 damage = 12;
9164 width = 8;
9165 height = 8;
9167 consumable = true;
9168 ammo = AmmoID.Bullet;
9169 knockBack = 4f;
9170 value = 30;
9171 rare = 1;
9172 ranged = true;
9173 rare = 3;
9174 break;
9175 case 547:
9176 width = 18;
9177 height = 18;
9179 value = 40000;
9180 rare = 5;
9181 break;
9182 case 548:
9183 width = 18;
9184 height = 18;
9186 value = 40000;
9187 rare = 5;
9188 break;
9189 case 549:
9190 width = 18;
9191 height = 18;
9193 value = 40000;
9194 rare = 5;
9195 break;
9196 case 550:
9197 useStyle = 5;
9198 useAnimation = 22;
9199 useTime = 22;
9200 shootSpeed = 5.6f;
9201 knockBack = 6.4f;
9202 width = 40;
9203 height = 40;
9204 damage = 61;
9205 scale = 1.1f;
9207 shoot = 105;
9208 rare = 5;
9209 value = 230000;
9210 noMelee = true;
9211 noUseGraphic = true;
9212 melee = true;
9213 break;
9214 case 551:
9215 width = 18;
9216 height = 18;
9217 defense = 15;
9218 bodySlot = 24;
9219 rare = 5;
9220 value = 200000;
9221 break;
9222 case 552:
9223 width = 18;
9224 height = 18;
9225 defense = 11;
9226 legSlot = 23;
9227 rare = 5;
9228 value = 150000;
9229 break;
9230 case 553:
9231 width = 18;
9232 height = 18;
9233 defense = 9;
9234 headSlot = 41;
9235 rare = 5;
9236 value = 250000;
9237 break;
9238 case 558:
9239 width = 18;
9240 height = 18;
9241 defense = 5;
9242 headSlot = 42;
9243 rare = 5;
9244 value = 250000;
9245 break;
9246 case 559:
9247 width = 18;
9248 height = 18;
9249 defense = 24;
9250 headSlot = 43;
9251 rare = 5;
9252 value = 250000;
9253 break;
9254 case 554:
9255 width = 20;
9256 height = 24;
9257 value = buyPrice(0, 10);
9258 accessory = true;
9259 rare = 4;
9260 neckSlot = 2;
9261 break;
9262 case 555:
9263 width = 20;
9264 height = 24;
9265 value = 50000;
9266 accessory = true;
9267 rare = 4;
9268 waistSlot = 6;
9269 break;
9270 case 556:
9271 width = 22;
9272 height = 14;
9274 {
9275 useStyle = 4;
9276 consumable = true;
9277 useAnimation = 45;
9278 useTime = 45;
9279 }
9281 rare = 3;
9282 break;
9283 case 557:
9284 width = 22;
9285 height = 14;
9287 {
9288 useStyle = 4;
9289 consumable = true;
9290 useAnimation = 45;
9291 useTime = 45;
9292 }
9294 rare = 3;
9295 break;
9296 case 560:
9297 useStyle = 4;
9298 width = 22;
9299 height = 14;
9300 consumable = true;
9301 useAnimation = 45;
9302 useTime = 45;
9304 rare = 1;
9305 break;
9306 case 561:
9307 melee = true;
9308 autoReuse = true;
9309 noMelee = true;
9310 useStyle = 1;
9311 shootSpeed = 16f;
9312 shoot = 106;
9313 damage = 60;
9314 knockBack = 8f;
9315 width = 24;
9316 height = 24;
9318 useAnimation = 14;
9319 useTime = 14;
9320 noUseGraphic = true;
9321 rare = 5;
9322 value = sellPrice(0, 15);
9323 break;
9324 case 562:
9325 useStyle = 1;
9326 useTurn = true;
9327 useAnimation = 15;
9328 useTime = 10;
9329 autoReuse = true;
9330 consumable = true;
9331 createTile = 139;
9332 placeStyle = 0;
9333 width = 24;
9334 height = 24;
9335 rare = 4;
9336 value = 100000;
9337 accessory = true;
9338 hasVanityEffects = true;
9339 break;
9340 case 563:
9341 useStyle = 1;
9342 useTurn = true;
9343 useAnimation = 15;
9344 useTime = 10;
9345 autoReuse = true;
9346 consumable = true;
9347 createTile = 139;
9348 placeStyle = 1;
9349 width = 24;
9350 height = 24;
9351 rare = 4;
9352 value = 100000;
9353 accessory = true;
9354 hasVanityEffects = true;
9355 break;
9356 case 564:
9357 useStyle = 1;
9358 useTurn = true;
9359 useAnimation = 15;
9360 useTime = 10;
9361 autoReuse = true;
9362 consumable = true;
9363 createTile = 139;
9364 placeStyle = 2;
9365 width = 24;
9366 height = 24;
9367 rare = 4;
9368 value = 100000;
9369 accessory = true;
9370 hasVanityEffects = true;
9371 break;
9372 case 565:
9373 useStyle = 1;
9374 useTurn = true;
9375 useAnimation = 15;
9376 useTime = 10;
9377 autoReuse = true;
9378 consumable = true;
9379 createTile = 139;
9380 placeStyle = 3;
9381 width = 24;
9382 height = 24;
9383 rare = 4;
9384 value = 100000;
9385 accessory = true;
9386 hasVanityEffects = true;
9387 break;
9388 case 566:
9389 useStyle = 1;
9390 useTurn = true;
9391 useAnimation = 15;
9392 useTime = 10;
9393 autoReuse = true;
9394 consumable = true;
9395 createTile = 139;
9396 placeStyle = 4;
9397 width = 24;
9398 height = 24;
9399 rare = 4;
9400 value = 100000;
9401 accessory = true;
9402 hasVanityEffects = true;
9403 break;
9404 case 567:
9405 useStyle = 1;
9406 useTurn = true;
9407 useAnimation = 15;
9408 useTime = 10;
9409 autoReuse = true;
9410 consumable = true;
9411 createTile = 139;
9412 placeStyle = 5;
9413 width = 24;
9414 height = 24;
9415 rare = 4;
9416 value = 100000;
9417 accessory = true;
9418 hasVanityEffects = true;
9419 break;
9420 case 568:
9421 useStyle = 1;
9422 useTurn = true;
9423 useAnimation = 15;
9424 useTime = 10;
9425 autoReuse = true;
9426 consumable = true;
9427 createTile = 139;
9428 placeStyle = 6;
9429 width = 24;
9430 height = 24;
9431 rare = 4;
9432 value = 100000;
9433 accessory = true;
9434 hasVanityEffects = true;
9435 break;
9436 case 569:
9437 useStyle = 1;
9438 useTurn = true;
9439 useAnimation = 15;
9440 useTime = 10;
9441 autoReuse = true;
9442 consumable = true;
9443 createTile = 139;
9444 placeStyle = 7;
9445 width = 24;
9446 height = 24;
9447 rare = 4;
9448 value = 100000;
9449 accessory = true;
9450 hasVanityEffects = true;
9451 break;
9452 case 570:
9453 useStyle = 1;
9454 useTurn = true;
9455 useAnimation = 15;
9456 useTime = 10;
9457 autoReuse = true;
9458 consumable = true;
9459 createTile = 139;
9460 placeStyle = 8;
9461 width = 24;
9462 height = 24;
9463 rare = 4;
9464 value = 100000;
9465 accessory = true;
9466 hasVanityEffects = true;
9467 break;
9468 case 571:
9469 useStyle = 1;
9470 useTurn = true;
9471 useAnimation = 15;
9472 useTime = 10;
9473 autoReuse = true;
9474 consumable = true;
9475 createTile = 139;
9476 placeStyle = 9;
9477 width = 24;
9478 height = 24;
9479 rare = 4;
9480 value = 100000;
9481 accessory = true;
9482 hasVanityEffects = true;
9483 break;
9484 case 572:
9485 useStyle = 1;
9486 useTurn = true;
9487 useAnimation = 15;
9488 useTime = 10;
9489 autoReuse = true;
9490 consumable = true;
9491 createTile = 139;
9492 placeStyle = 10;
9493 width = 24;
9494 height = 24;
9495 rare = 4;
9496 value = 100000;
9497 accessory = true;
9498 hasVanityEffects = true;
9499 break;
9500 case 573:
9501 useStyle = 1;
9502 useTurn = true;
9503 useAnimation = 15;
9504 useTime = 10;
9505 autoReuse = true;
9506 consumable = true;
9507 createTile = 139;
9508 placeStyle = 11;
9509 width = 24;
9510 height = 24;
9511 rare = 4;
9512 value = 100000;
9513 accessory = true;
9514 hasVanityEffects = true;
9515 break;
9516 case 574:
9517 useStyle = 1;
9518 useTurn = true;
9519 useAnimation = 15;
9520 useTime = 10;
9521 autoReuse = true;
9522 consumable = true;
9523 createTile = 139;
9524 placeStyle = 12;
9525 width = 24;
9526 height = 24;
9527 rare = 4;
9528 value = 100000;
9529 accessory = true;
9530 hasVanityEffects = true;
9531 break;
9532 case 575:
9533 width = 18;
9534 height = 18;
9536 value = 1000;
9537 rare = 3;
9538 break;
9539 case 576:
9540 width = 24;
9541 height = 24;
9542 rare = 3;
9543 value = 100000;
9544 accessory = true;
9545 break;
9546 case 577:
9547 useStyle = 1;
9548 useTurn = true;
9549 useAnimation = 15;
9550 useTime = 10;
9551 autoReuse = true;
9553 consumable = true;
9554 createTile = 140;
9555 width = 12;
9556 height = 12;
9557 break;
9558 case 578:
9559 useStyle = 5;
9560 autoReuse = true;
9561 useAnimation = 17;
9562 useTime = 17;
9563 width = 50;
9564 height = 18;
9565 shoot = 1;
9568 damage = 50;
9569 shootSpeed = 11f;
9570 noMelee = true;
9571 value = 200000;
9572 ranged = true;
9573 rare = 4;
9574 knockBack = 2.5f;
9575 break;
9576 case 579:
9577 useStyle = 5;
9578 useAnimation = 25;
9579 useTime = 7;
9580 shootSpeed = 36f;
9581 knockBack = 4.75f;
9582 width = 20;
9583 height = 12;
9584 damage = 35;
9585 pick = 200;
9586 axe = 22;
9588 shoot = 107;
9589 rare = 4;
9590 value = 220000;
9591 noMelee = true;
9592 noUseGraphic = true;
9593 melee = true;
9594 channel = true;
9595 break;
9596 case 580:
9597 mech = true;
9598 useStyle = 1;
9599 useTurn = true;
9600 useAnimation = 15;
9601 useTime = 10;
9602 autoReuse = true;
9604 consumable = true;
9605 createTile = 141;
9606 width = 12;
9607 height = 12;
9608 value = sellPrice(0, 0, 10);
9609 break;
9610 case 581:
9611 mech = true;
9612 useStyle = 1;
9613 useTurn = true;
9614 useAnimation = 15;
9615 useTime = 10;
9616 autoReuse = true;
9618 consumable = true;
9619 createTile = 142;
9620 width = 12;
9621 height = 12;
9622 break;
9623 case 582:
9624 mech = true;
9625 useStyle = 1;
9626 useTurn = true;
9627 useAnimation = 15;
9628 useTime = 10;
9629 autoReuse = true;
9631 consumable = true;
9632 createTile = 143;
9633 width = 12;
9634 height = 12;
9635 break;
9636 case 583:
9637 mech = true;
9638 noWet = true;
9639 useStyle = 1;
9640 useTurn = true;
9641 useAnimation = 15;
9642 useTime = 10;
9643 autoReuse = true;
9645 consumable = true;
9646 createTile = 144;
9647 placeStyle = 0;
9648 width = 10;
9649 height = 12;
9650 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
9651 break;
9652 case 584:
9653 mech = true;
9654 noWet = true;
9655 useStyle = 1;
9656 useTurn = true;
9657 useAnimation = 15;
9658 useTime = 10;
9659 autoReuse = true;
9661 consumable = true;
9662 createTile = 144;
9663 placeStyle = 1;
9664 width = 10;
9665 height = 12;
9666 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
9667 break;
9668 case 585:
9669 mech = true;
9670 noWet = true;
9671 useStyle = 1;
9672 useTurn = true;
9673 useAnimation = 15;
9674 useTime = 10;
9675 autoReuse = true;
9677 consumable = true;
9678 createTile = 144;
9679 placeStyle = 2;
9680 width = 10;
9681 height = 12;
9682 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
9683 break;
9684 case 586:
9685 useStyle = 1;
9686 useTurn = true;
9687 useAnimation = 15;
9688 useTime = 10;
9689 autoReuse = true;
9691 consumable = true;
9692 createTile = 145;
9693 width = 12;
9694 height = 12;
9695 break;
9696 case 587:
9697 useStyle = 1;
9698 useTurn = true;
9699 useAnimation = 15;
9700 useTime = 7;
9701 autoReuse = true;
9703 consumable = true;
9704 createWall = 29;
9705 width = 12;
9706 height = 12;
9707 break;
9708 case 588:
9709 width = 18;
9710 height = 12;
9711 headSlot = 44;
9712 value = 150000;
9713 vanity = true;
9714 break;
9715 case 589:
9716 width = 18;
9717 height = 18;
9718 bodySlot = 25;
9719 value = 150000;
9720 vanity = true;
9721 break;
9722 case 590:
9723 width = 18;
9724 height = 18;
9725 legSlot = 24;
9726 value = 150000;
9727 vanity = true;
9728 break;
9729 case 591:
9730 useStyle = 1;
9731 useTurn = true;
9732 useAnimation = 15;
9733 useTime = 10;
9734 autoReuse = true;
9736 consumable = true;
9737 createTile = 146;
9738 width = 12;
9739 height = 12;
9740 break;
9741 case 592:
9742 useStyle = 1;
9743 useTurn = true;
9744 useAnimation = 15;
9745 useTime = 7;
9746 autoReuse = true;
9748 consumable = true;
9749 createWall = 30;
9750 width = 12;
9751 height = 12;
9752 break;
9753 case 593:
9754 useStyle = 1;
9755 useTurn = true;
9756 useAnimation = 15;
9757 useTime = 10;
9758 autoReuse = true;
9760 consumable = true;
9761 createTile = 147;
9762 width = 12;
9763 height = 12;
9764 break;
9765 case 594:
9766 useStyle = 1;
9767 useTurn = true;
9768 useAnimation = 15;
9769 useTime = 10;
9770 autoReuse = true;
9772 consumable = true;
9773 createTile = 148;
9774 width = 12;
9775 height = 12;
9776 break;
9777 case 595:
9778 useStyle = 1;
9779 useTurn = true;
9780 useAnimation = 15;
9781 useTime = 7;
9782 autoReuse = true;
9784 consumable = true;
9785 createWall = 31;
9786 width = 12;
9787 height = 12;
9788 break;
9789 case 596:
9790 useStyle = 1;
9791 useTurn = true;
9792 useAnimation = 15;
9793 useTime = 10;
9794 autoReuse = true;
9796 consumable = true;
9797 createTile = 149;
9798 placeStyle = 0;
9799 width = 12;
9800 height = 12;
9801 value = 500;
9802 break;
9803 case 597:
9804 useStyle = 1;
9805 useTurn = true;
9806 useAnimation = 15;
9807 useTime = 10;
9808 autoReuse = true;
9810 consumable = true;
9811 createTile = 149;
9812 placeStyle = 1;
9813 width = 12;
9814 height = 12;
9815 value = 500;
9816 break;
9817 case 598:
9818 useStyle = 1;
9819 useTurn = true;
9820 useAnimation = 15;
9821 useTime = 10;
9822 autoReuse = true;
9824 consumable = true;
9825 createTile = 149;
9826 placeStyle = 2;
9827 width = 12;
9828 height = 12;
9829 value = 500;
9830 break;
9831 case 599:
9832 width = 12;
9833 height = 12;
9834 rare = 1;
9835 break;
9836 case 600:
9837 width = 12;
9838 height = 12;
9839 rare = 1;
9840 break;
9841 case 601:
9842 width = 12;
9843 height = 12;
9844 rare = 1;
9845 break;
9846 case 602:
9847 useStyle = 4;
9848 consumable = true;
9849 useAnimation = 45;
9850 useTime = 45;
9851 width = 28;
9852 height = 28;
9853 rare = 2;
9855 break;
9856 case 603:
9857 damage = 0;
9858 useStyle = 1;
9859 shoot = 111;
9860 width = 16;
9861 height = 30;
9863 useAnimation = 20;
9864 useTime = 20;
9865 rare = 3;
9866 noMelee = true;
9867 value = 0;
9868 buffType = 40;
9869 break;
9870 case 604:
9871 useStyle = 1;
9872 useTurn = true;
9873 useAnimation = 15;
9874 useTime = 10;
9875 autoReuse = true;
9877 consumable = true;
9878 createTile = 150;
9879 width = 12;
9880 height = 12;
9881 break;
9882 case 605:
9883 useStyle = 1;
9884 useTurn = true;
9885 useAnimation = 15;
9886 useTime = 7;
9887 autoReuse = true;
9889 consumable = true;
9890 createWall = 32;
9891 width = 12;
9892 height = 12;
9893 break;
9894 case 606:
9895 useStyle = 1;
9896 useTurn = true;
9897 useAnimation = 15;
9898 useTime = 7;
9899 autoReuse = true;
9901 consumable = true;
9902 createWall = 33;
9903 width = 12;
9904 height = 12;
9905 break;
9906 case 607:
9907 useStyle = 1;
9908 useTurn = true;
9909 useAnimation = 15;
9910 useTime = 10;
9911 autoReuse = true;
9913 consumable = true;
9914 createTile = 151;
9915 width = 12;
9916 height = 12;
9917 break;
9918 case 608:
9919 useStyle = 1;
9920 useTurn = true;
9921 useAnimation = 15;
9922 useTime = 7;
9923 autoReuse = true;
9925 consumable = true;
9926 createWall = 34;
9927 width = 12;
9928 height = 12;
9929 break;
9930 case 609:
9931 useStyle = 1;
9932 useTurn = true;
9933 useAnimation = 15;
9934 useTime = 10;
9935 autoReuse = true;
9937 consumable = true;
9938 createTile = 152;
9939 width = 12;
9940 height = 12;
9941 break;
9942 case 610:
9943 useStyle = 1;
9944 useTurn = true;
9945 useAnimation = 15;
9946 useTime = 7;
9947 autoReuse = true;
9949 consumable = true;
9950 createWall = 35;
9951 width = 12;
9952 height = 12;
9953 break;
9954 case 611:
9955 useStyle = 1;
9956 useTurn = true;
9957 useAnimation = 15;
9958 useTime = 10;
9959 autoReuse = true;
9961 consumable = true;
9962 createTile = 153;
9963 width = 12;
9964 height = 12;
9965 break;
9966 case 612:
9967 useStyle = 1;
9968 useTurn = true;
9969 useAnimation = 15;
9970 useTime = 10;
9971 autoReuse = true;
9973 consumable = true;
9974 createTile = 154;
9975 width = 12;
9976 height = 12;
9977 break;
9978 case 613:
9979 useStyle = 1;
9980 useTurn = true;
9981 useAnimation = 15;
9982 useTime = 10;
9983 autoReuse = true;
9985 consumable = true;
9986 createTile = 155;
9987 width = 12;
9988 height = 12;
9989 break;
9990 case 614:
9991 useStyle = 1;
9992 useTurn = true;
9993 useAnimation = 15;
9994 useTime = 10;
9995 autoReuse = true;
9997 consumable = true;
9998 createTile = 156;
9999 width = 12;
10000 height = 12;
10001 break;
10002 case 615:
10003 useStyle = 1;
10004 useTurn = true;
10005 useAnimation = 15;
10006 useTime = 7;
10007 autoReuse = true;
10009 consumable = true;
10010 createWall = 36;
10011 width = 12;
10012 height = 12;
10013 break;
10014 case 616:
10015 useStyle = 1;
10016 useTurn = true;
10017 useAnimation = 15;
10018 useTime = 7;
10019 autoReuse = true;
10021 consumable = true;
10022 createWall = 37;
10023 width = 12;
10024 height = 12;
10025 break;
10026 case 617:
10027 useStyle = 1;
10028 useTurn = true;
10029 useAnimation = 15;
10030 useTime = 7;
10031 autoReuse = true;
10033 consumable = true;
10034 createWall = 38;
10035 width = 12;
10036 height = 12;
10037 break;
10038 case 618:
10039 useStyle = 1;
10040 useTurn = true;
10041 useAnimation = 15;
10042 useTime = 7;
10043 autoReuse = true;
10045 consumable = true;
10046 createWall = 39;
10047 width = 12;
10048 height = 12;
10049 break;
10050 case 619:
10051 useStyle = 1;
10052 useTurn = true;
10053 useAnimation = 15;
10054 useTime = 10;
10055 autoReuse = true;
10057 consumable = true;
10058 createTile = 157;
10059 width = 8;
10060 height = 10;
10061 break;
10062 case 620:
10063 useStyle = 1;
10064 useTurn = true;
10065 useAnimation = 15;
10066 useTime = 10;
10067 autoReuse = true;
10069 consumable = true;
10070 createTile = 158;
10071 width = 8;
10072 height = 10;
10073 break;
10074 case 621:
10075 useStyle = 1;
10076 useTurn = true;
10077 useAnimation = 15;
10078 useTime = 10;
10079 autoReuse = true;
10081 consumable = true;
10082 createTile = 159;
10083 width = 8;
10084 height = 10;
10085 break;
10086 case 622:
10087 useStyle = 1;
10088 useTurn = true;
10089 useAnimation = 15;
10090 useTime = 7;
10091 autoReuse = true;
10093 consumable = true;
10094 createWall = 41;
10095 width = 12;
10096 height = 12;
10097 break;
10098 case 623:
10099 useStyle = 1;
10100 useTurn = true;
10101 useAnimation = 15;
10102 useTime = 7;
10103 autoReuse = true;
10105 consumable = true;
10106 createWall = 42;
10107 width = 12;
10108 height = 12;
10109 break;
10110 case 624:
10111 useStyle = 1;
10112 useTurn = true;
10113 useAnimation = 15;
10114 useTime = 7;
10115 autoReuse = true;
10117 consumable = true;
10118 createWall = 43;
10119 width = 12;
10120 height = 12;
10121 break;
10122 case 625:
10123 useStyle = 1;
10124 useTurn = true;
10125 useAnimation = 15;
10126 useTime = 10;
10127 autoReuse = true;
10129 consumable = true;
10130 createTile = 21;
10131 placeStyle = 7;
10132 width = 26;
10133 height = 22;
10134 value = 500;
10135 break;
10136 case 626:
10137 useStyle = 1;
10138 useTurn = true;
10139 useAnimation = 15;
10140 useTime = 10;
10141 autoReuse = true;
10143 consumable = true;
10144 createTile = 21;
10145 placeStyle = 8;
10146 width = 26;
10147 height = 22;
10148 value = 500;
10149 break;
10150 case 627:
10151 useStyle = 1;
10152 useTurn = true;
10153 useAnimation = 15;
10154 useTime = 10;
10155 autoReuse = true;
10157 consumable = true;
10158 createTile = 21;
10159 placeStyle = 9;
10160 width = 26;
10161 height = 22;
10162 value = 500;
10163 break;
10164 case 628:
10165 useStyle = 1;
10166 useTurn = true;
10167 useAnimation = 15;
10168 useTime = 10;
10169 autoReuse = true;
10171 consumable = true;
10172 createTile = 15;
10173 placeStyle = 2;
10174 width = 12;
10175 height = 30;
10176 value = 150;
10177 break;
10178 case 629:
10179 useStyle = 1;
10180 useTurn = true;
10181 useAnimation = 15;
10182 useTime = 10;
10183 autoReuse = true;
10185 consumable = true;
10186 createTile = 15;
10187 placeStyle = 3;
10188 width = 12;
10189 height = 30;
10190 value = 150;
10191 break;
10192 case 630:
10193 useStyle = 1;
10194 useTurn = true;
10195 useAnimation = 15;
10196 useTime = 10;
10197 autoReuse = true;
10199 consumable = true;
10200 createTile = 15;
10201 placeStyle = 4;
10202 width = 12;
10203 height = 30;
10204 value = 150;
10205 break;
10206 case 631:
10207 useStyle = 1;
10208 useTurn = true;
10209 useAnimation = 15;
10210 useTime = 10;
10211 autoReuse = true;
10213 consumable = true;
10214 createTile = 19;
10215 placeStyle = 1;
10216 width = 8;
10217 height = 10;
10218 break;
10219 case 632:
10220 useStyle = 1;
10221 useTurn = true;
10222 useAnimation = 15;
10223 useTime = 10;
10224 autoReuse = true;
10226 consumable = true;
10227 createTile = 19;
10228 placeStyle = 2;
10229 width = 8;
10230 height = 10;
10231 break;
10232 case 633:
10233 useStyle = 1;
10234 useTurn = true;
10235 useAnimation = 15;
10236 useTime = 10;
10237 autoReuse = true;
10239 consumable = true;
10240 createTile = 19;
10241 placeStyle = 3;
10242 width = 8;
10243 height = 10;
10244 break;
10245 case 634:
10246 useStyle = 1;
10247 useTurn = true;
10248 useAnimation = 15;
10249 useTime = 10;
10250 autoReuse = true;
10252 consumable = true;
10253 createTile = 19;
10254 placeStyle = 4;
10255 width = 8;
10256 height = 10;
10257 break;
10258 case 635:
10259 useStyle = 1;
10260 useTurn = true;
10261 useAnimation = 15;
10262 useTime = 10;
10263 autoReuse = true;
10265 consumable = true;
10266 createTile = 18;
10267 placeStyle = 1;
10268 width = 28;
10269 height = 14;
10270 value = 150;
10271 break;
10272 case 636:
10273 useStyle = 1;
10274 useTurn = true;
10275 useAnimation = 15;
10276 useTime = 10;
10277 autoReuse = true;
10279 consumable = true;
10280 createTile = 18;
10281 placeStyle = 2;
10282 width = 28;
10283 height = 14;
10284 value = 150;
10285 break;
10286 case 637:
10287 useStyle = 1;
10288 useTurn = true;
10289 useAnimation = 15;
10290 useTime = 10;
10291 autoReuse = true;
10293 consumable = true;
10294 createTile = 18;
10295 placeStyle = 3;
10296 width = 28;
10297 height = 14;
10298 value = 150;
10299 break;
10300 case 638:
10301 useStyle = 1;
10302 useTurn = true;
10303 useAnimation = 15;
10304 useTime = 10;
10305 autoReuse = true;
10307 consumable = true;
10308 createTile = 14;
10309 placeStyle = 1;
10310 width = 26;
10311 height = 20;
10312 value = 300;
10313 break;
10314 case 639:
10315 useStyle = 1;
10316 useTurn = true;
10317 useAnimation = 15;
10318 useTime = 10;
10319 autoReuse = true;
10321 consumable = true;
10322 createTile = 14;
10323 placeStyle = 2;
10324 width = 26;
10325 height = 20;
10326 value = 300;
10327 break;
10328 case 640:
10329 useStyle = 1;
10330 useTurn = true;
10331 useAnimation = 15;
10332 useTime = 10;
10333 autoReuse = true;
10335 consumable = true;
10336 createTile = 14;
10337 placeStyle = 3;
10338 width = 26;
10339 height = 20;
10340 value = 300;
10341 break;
10342 case 641:
10343 useStyle = 1;
10344 useTurn = true;
10345 useAnimation = 15;
10346 useTime = 10;
10347 autoReuse = true;
10349 consumable = true;
10350 createTile = 87;
10351 placeStyle = 1;
10352 width = 20;
10353 height = 20;
10354 value = 300;
10355 break;
10356 case 642:
10357 useStyle = 1;
10358 useTurn = true;
10359 useAnimation = 15;
10360 useTime = 10;
10361 autoReuse = true;
10363 consumable = true;
10364 createTile = 87;
10365 placeStyle = 2;
10366 width = 20;
10367 height = 20;
10368 value = 300;
10369 break;
10370 case 643:
10371 useStyle = 1;
10372 useTurn = true;
10373 useAnimation = 15;
10374 useTime = 10;
10375 autoReuse = true;
10377 consumable = true;
10378 createTile = 87;
10379 placeStyle = 3;
10380 width = 20;
10381 height = 20;
10382 value = 300;
10383 break;
10384 case 644:
10385 useStyle = 1;
10386 useTurn = true;
10387 useAnimation = 15;
10388 useTime = 10;
10390 consumable = true;
10391 createTile = 79;
10392 placeStyle = 1;
10393 width = 28;
10394 height = 20;
10395 value = 2000;
10396 break;
10397 case 645:
10398 useStyle = 1;
10399 useTurn = true;
10400 useAnimation = 15;
10401 useTime = 10;
10403 consumable = true;
10404 createTile = 79;
10405 placeStyle = 2;
10406 width = 28;
10407 height = 20;
10408 value = 2000;
10409 break;
10410 case 646:
10411 useStyle = 1;
10412 useTurn = true;
10413 useAnimation = 15;
10414 useTime = 10;
10416 consumable = true;
10417 createTile = 79;
10418 placeStyle = 3;
10419 width = 28;
10420 height = 20;
10421 value = 2000;
10422 break;
10423 case 647:
10424 useStyle = 1;
10425 useTurn = true;
10426 useAnimation = 15;
10427 useTime = 10;
10428 autoReuse = true;
10430 consumable = true;
10431 createTile = 88;
10432 placeStyle = 1;
10433 width = 20;
10434 height = 20;
10435 value = 300;
10436 break;
10437 case 648:
10438 useStyle = 1;
10439 useTurn = true;
10440 useAnimation = 15;
10441 useTime = 10;
10442 autoReuse = true;
10444 consumable = true;
10445 createTile = 88;
10446 placeStyle = 2;
10447 width = 20;
10448 height = 20;
10449 value = 300;
10450 break;
10451 case 649:
10452 useStyle = 1;
10453 useTurn = true;
10454 useAnimation = 15;
10455 useTime = 10;
10456 autoReuse = true;
10458 consumable = true;
10459 createTile = 88;
10460 placeStyle = 3;
10461 width = 20;
10462 height = 20;
10463 value = 300;
10464 break;
10465 case 650:
10466 useStyle = 1;
10467 useTurn = true;
10468 useAnimation = 15;
10469 useTime = 10;
10471 consumable = true;
10472 createTile = 10;
10473 placeStyle = 1;
10474 width = 14;
10475 height = 28;
10476 value = 200;
10477 break;
10478 case 651:
10479 useStyle = 1;
10480 useTurn = true;
10481 useAnimation = 15;
10482 useTime = 10;
10484 consumable = true;
10485 createTile = 10;
10486 placeStyle = 2;
10487 width = 14;
10488 height = 28;
10489 value = 200;
10490 break;
10491 case 652:
10492 useStyle = 1;
10493 useTurn = true;
10494 useAnimation = 15;
10495 useTime = 10;
10497 consumable = true;
10498 createTile = 10;
10499 placeStyle = 3;
10500 width = 14;
10501 height = 28;
10502 value = 200;
10503 break;
10504 case 653:
10505 useStyle = 1;
10506 useTurn = false;
10507 useAnimation = 19;
10508 useTime = 19;
10509 width = 24;
10510 height = 28;
10511 damage = 11;
10512 knockBack = 6f;
10514 scale = 1f;
10515 value = 100;
10516 melee = true;
10517 break;
10518 case 654:
10519 autoReuse = true;
10520 useStyle = 1;
10521 useTurn = true;
10522 useAnimation = 30;
10523 useTime = 20;
10524 hammer = 40;
10525 width = 24;
10526 height = 28;
10527 damage = 7;
10528 knockBack = 5.5f;
10529 scale = 1f;
10531 value = 50;
10532 melee = true;
10533 break;
10534 case 655:
10535 useStyle = 5;
10536 useAnimation = 28;
10537 useTime = 28;
10538 width = 12;
10539 height = 28;
10540 shoot = 1;
10543 damage = 8;
10544 shootSpeed = 6.6f;
10545 noMelee = true;
10546 value = 100;
10547 ranged = true;
10548 break;
10549 case 656:
10550 useStyle = 1;
10551 useTurn = false;
10552 useAnimation = 19;
10553 useTime = 19;
10554 width = 24;
10555 height = 28;
10556 damage = 8;
10557 knockBack = 6f;
10559 scale = 1f;
10560 value = 100;
10561 melee = true;
10562 break;
10563 case 657:
10564 autoReuse = true;
10565 useStyle = 1;
10566 useTurn = true;
10567 useAnimation = 33;
10568 useTime = 23;
10569 hammer = 35;
10570 width = 24;
10571 height = 28;
10572 damage = 4;
10573 knockBack = 5.5f;
10574 scale = 1f;
10576 value = 50;
10577 melee = true;
10578 break;
10579 case 658:
10580 useStyle = 5;
10581 useAnimation = 29;
10582 useTime = 29;
10583 width = 12;
10584 height = 28;
10585 shoot = 1;
10588 damage = 6;
10589 shootSpeed = 6.6f;
10590 noMelee = true;
10591 value = 100;
10592 ranged = true;
10593 break;
10594 case 659:
10595 useStyle = 1;
10596 useTurn = false;
10597 useAnimation = 15;
10598 useTime = 15;
10599 width = 24;
10600 height = 28;
10601 damage = 30;
10602 knockBack = 7f;
10604 scale = 1f;
10605 value = 100;
10606 melee = true;
10607 autoReuse = true;
10608 break;
10609 case 660:
10610 autoReuse = true;
10611 useStyle = 1;
10612 useTurn = true;
10613 useAnimation = 29;
10614 useTime = 19;
10615 hammer = 55;
10616 width = 24;
10617 height = 28;
10618 damage = 10;
10619 knockBack = 5.5f;
10620 scale = 1f;
10622 value = 50;
10623 melee = true;
10624 break;
10625 case 661:
10626 useStyle = 5;
10627 useAnimation = 20;
10628 useTime = 20;
10629 width = 12;
10630 height = 28;
10631 shoot = 1;
10634 damage = 12;
10635 shootSpeed = 7f;
10636 noMelee = true;
10637 value = 100;
10638 ranged = true;
10639 break;
10640 case 662:
10641 useStyle = 1;
10642 useTurn = true;
10643 useAnimation = 15;
10644 useTime = 10;
10645 autoReuse = true;
10647 consumable = true;
10648 createTile = 160;
10649 width = 12;
10650 height = 12;
10651 rare = 1;
10652 break;
10653 case 663:
10654 useStyle = 1;
10655 useTurn = true;
10656 useAnimation = 15;
10657 useTime = 7;
10658 autoReuse = true;
10660 consumable = true;
10661 createWall = 44;
10662 width = 12;
10663 height = 12;
10664 rare = 1;
10665 break;
10666 case 664:
10667 useStyle = 1;
10668 useTurn = true;
10669 useAnimation = 15;
10670 useTime = 10;
10671 autoReuse = true;
10673 consumable = true;
10674 createTile = 161;
10675 width = 12;
10676 height = 12;
10677 break;
10678 case 665:
10679 width = 24;
10680 height = 8;
10681 accessory = true;
10682 rare = 9;
10683 wingSlot = 3;
10684 value = 400000;
10685 break;
10686 case 666:
10687 width = 18;
10688 height = 18;
10689 headSlot = 45;
10690 rare = 9;
10691 vanity = true;
10692 value = sellPrice(0, 5);
10693 break;
10694 case 667:
10695 width = 18;
10696 height = 18;
10697 bodySlot = 26;
10698 rare = 9;
10699 vanity = true;
10700 value = sellPrice(0, 5);
10701 break;
10702 case 668:
10703 width = 18;
10704 height = 18;
10705 legSlot = 25;
10706 rare = 9;
10707 vanity = true;
10708 value = sellPrice(0, 5);
10709 break;
10710 case 669:
10711 damage = 0;
10712 useStyle = 1;
10713 shoot = 112;
10714 width = 16;
10715 height = 30;
10717 useAnimation = 20;
10718 useTime = 20;
10719 rare = 3;
10720 noMelee = true;
10721 buffType = 41;
10722 value = sellPrice(0, 2);
10723 break;
10724 case 670:
10725 crit = 2;
10726 noMelee = true;
10727 useStyle = 1;
10728 shootSpeed = 11.5f;
10729 shoot = 113;
10730 damage = 21;
10731 knockBack = 8.5f;
10732 width = 14;
10733 height = 28;
10735 useAnimation = 20;
10736 useTime = 20;
10737 noUseGraphic = true;
10738 rare = 1;
10739 value = 50000;
10740 melee = true;
10741 break;
10742 case 671:
10743 crit = 16;
10744 autoReuse = true;
10745 useStyle = 1;
10746 useAnimation = 20;
10747 useTime = 20;
10748 knockBack = 6.5f;
10749 width = 40;
10750 height = 40;
10751 damage = 105;
10752 scale = 1f;
10754 rare = 8;
10755 value = buyPrice(0, 20);
10756 melee = true;
10758 {
10759 rare = 1;
10760 value = buyPrice(0, 10);
10761 damage = 15;
10762 }
10763 break;
10764 case 672:
10765 useStyle = 1;
10766 useTime = 16;
10767 useAnimation = 16;
10768 knockBack = 4f;
10769 width = 24;
10770 height = 28;
10771 damage = 53;
10772 scale = 1.1f;
10774 rare = 4;
10775 value = 180000;
10776 melee = true;
10777 autoReuse = true;
10778 useTurn = true;
10779 break;
10780 case 673:
10781 useStyle = 1;
10782 useTurn = true;
10783 useAnimation = 15;
10784 useTime = 10;
10785 autoReuse = true;
10787 consumable = true;
10788 createTile = 18;
10789 placeStyle = 23;
10790 width = 28;
10791 height = 14;
10792 value = 150;
10793 break;
10794 case 674:
10795 useStyle = 1;
10796 useAnimation = 18;
10797 useTime = 18;
10798 autoReuse = true;
10799 shoot = 983;
10800 shootSpeed = 11f;
10801 knockBack = 4.5f;
10802 width = 40;
10803 height = 40;
10804 damage = 72;
10805 scale = 1f;
10807 rare = 8;
10808 value = sellPrice(0, 10);
10809 melee = true;
10810 noMelee = true;
10811 shootsEveryUse = true;
10812 break;
10813 case 675:
10814 useStyle = 1;
10815 useAnimation = 32;
10816 useTime = 32;
10817 autoReuse = true;
10818 shoot = 973;
10819 shootSpeed = 14f;
10820 knockBack = 4.75f;
10821 width = 40;
10822 height = 40;
10823 damage = 70;
10824 scale = 1f;
10826 rare = 8;
10827 value = sellPrice(0, 10);
10828 melee = true;
10829 noMelee = true;
10830 shootsEveryUse = true;
10831 break;
10832 case 676:
10833 autoReuse = true;
10834 useStyle = 1;
10835 useAnimation = 23;
10836 useTime = 30;
10837 knockBack = 4.5f;
10838 width = 24;
10839 height = 28;
10840 damage = 49;
10841 scale = 1f;
10843 rare = 5;
10844 shoot = 119;
10845 shootSpeed = 12f;
10846 value = 250000;
10847 melee = true;
10848 break;
10849 case 677:
10850 useStyle = 1;
10851 useTurn = true;
10852 useAnimation = 15;
10853 useTime = 10;
10854 autoReuse = true;
10856 consumable = true;
10857 createTile = 14;
10858 placeStyle = 28;
10859 width = 26;
10860 height = 20;
10861 value = 300;
10862 break;
10863 case 678:
10865 useStyle = 9;
10866 useTurn = true;
10867 useAnimation = 17;
10868 useTime = 17;
10870 consumable = true;
10871 width = 14;
10872 height = 24;
10873 rare = 4;
10874 break;
10875 case 679:
10876 autoReuse = true;
10877 knockBack = 7f;
10878 useStyle = 5;
10879 useAnimation = 34;
10880 useTime = 34;
10881 width = 50;
10882 height = 14;
10883 shoot = 10;
10886 damage = 29;
10887 shootSpeed = 6f;
10888 noMelee = true;
10889 value = buyPrice(0, 40);
10890 rare = 8;
10891 ranged = true;
10892 break;
10893 case 680:
10894 useStyle = 1;
10895 useTurn = true;
10896 useAnimation = 15;
10897 useTime = 10;
10898 autoReuse = true;
10900 consumable = true;
10901 createTile = 21;
10902 placeStyle = 10;
10903 width = 26;
10904 height = 22;
10905 value = 5000;
10906 break;
10907 case 681:
10908 useStyle = 1;
10909 useTurn = true;
10910 useAnimation = 15;
10911 useTime = 10;
10912 autoReuse = true;
10914 consumable = true;
10915 createTile = 21;
10916 placeStyle = 11;
10917 width = 26;
10918 height = 22;
10919 value = 5000;
10920 break;
10921 case 682:
10922 useStyle = 5;
10923 useAnimation = 19;
10924 useTime = 19;
10925 width = 14;
10926 height = 32;
10927 shoot = 1;
10928 autoReuse = true;
10931 damage = 53;
10932 shootSpeed = 11f;
10933 knockBack = 4.7f;
10934 rare = 5;
10935 crit = 5;
10936 noMelee = true;
10937 scale = 1.1f;
10938 value = 27000;
10939 ranged = true;
10940 break;
10941 case 683:
10942 autoReuse = true;
10943 rare = 6;
10944 mana = 19;
10946 noMelee = true;
10947 useStyle = 5;
10948 damage = 88;
10949 useAnimation = 17;
10950 useTime = 17;
10951 width = 30;
10952 height = 30;
10953 shoot = 114;
10954 shootSpeed = 13f;
10955 knockBack = 6.5f;
10956 magic = true;
10957 value = 500000;
10959 {
10960 value = hellPrice;
10961 rare = 3;
10962 damage = 42;
10963 mana = 9;
10964 }
10965 break;
10966 case 684:
10967 width = 18;
10968 height = 18;
10969 defense = 10;
10970 headSlot = 46;
10971 rare = 5;
10972 value = 250000;
10973 break;
10974 case 685:
10975 width = 18;
10976 height = 18;
10977 defense = 20;
10978 bodySlot = 27;
10979 rare = 5;
10980 value = 200000;
10981 break;
10982 case 686:
10983 width = 18;
10984 height = 18;
10985 defense = 13;
10986 legSlot = 26;
10987 rare = 5;
10988 value = 150000;
10989 break;
10990 case 687:
10991 width = 18;
10992 height = 18;
10993 defense = 2;
10994 headSlot = 47;
10995 value = 1125;
10996 break;
10997 case 688:
10998 width = 18;
10999 height = 18;
11000 defense = 2;
11001 bodySlot = 28;
11002 value = 1875;
11003 break;
11004 case 689:
11005 width = 18;
11006 height = 18;
11007 defense = 1;
11008 legSlot = 27;
11009 value = 1500;
11010 break;
11011 case 690:
11012 width = 18;
11013 height = 18;
11014 defense = 3;
11015 headSlot = 48;
11016 value = 4500;
11017 break;
11018 case 691:
11019 width = 18;
11020 height = 18;
11021 defense = 3;
11022 bodySlot = 29;
11023 value = 7500;
11024 break;
11025 case 692:
11026 width = 18;
11027 height = 18;
11028 defense = 2;
11029 legSlot = 28;
11030 value = 6000;
11031 break;
11032 case 693:
11033 width = 18;
11034 height = 18;
11035 defense = 4;
11036 headSlot = 49;
11037 value = 11250;
11038 break;
11039 case 694:
11040 width = 18;
11041 height = 18;
11042 defense = 5;
11043 bodySlot = 30;
11044 value = 18750;
11045 break;
11046 case 695:
11047 width = 18;
11048 height = 18;
11049 defense = 3;
11050 legSlot = 29;
11051 value = 15000;
11052 break;
11053 case 696:
11054 width = 18;
11055 height = 18;
11056 defense = 5;
11057 headSlot = 50;
11058 value = 22500;
11059 break;
11060 case 697:
11061 width = 18;
11062 height = 18;
11063 defense = 6;
11064 bodySlot = 31;
11065 value = 37500;
11066 break;
11067 case 698:
11068 width = 18;
11069 height = 18;
11070 defense = 5;
11071 legSlot = 30;
11072 value = 30000;
11073 break;
11074 case 699:
11075 useStyle = 1;
11076 useTurn = true;
11077 useAnimation = 15;
11078 useTime = 10;
11079 autoReuse = true;
11081 consumable = true;
11082 createTile = 166;
11083 width = 12;
11084 height = 12;
11085 value = 375;
11086 break;
11087 case 700:
11088 useStyle = 1;
11089 useTurn = true;
11090 useAnimation = 15;
11091 useTime = 10;
11092 autoReuse = true;
11094 consumable = true;
11095 createTile = 167;
11096 width = 12;
11097 height = 12;
11098 value = 750;
11099 break;
11100 case 701:
11101 useStyle = 1;
11102 useTurn = true;
11103 useAnimation = 15;
11104 useTime = 10;
11105 autoReuse = true;
11107 consumable = true;
11108 createTile = 168;
11109 width = 12;
11110 height = 12;
11111 value = sellPrice(0, 0, 2, 25);
11112 break;
11113 case 702:
11114 useStyle = 1;
11115 useTurn = true;
11116 useAnimation = 15;
11117 useTime = 10;
11118 autoReuse = true;
11120 consumable = true;
11121 createTile = 169;
11122 width = 12;
11123 height = 12;
11124 value = sellPrice(0, 0, 4, 50);
11125 break;
11126 case 703:
11127 width = 20;
11128 height = 20;
11130 value = 1125;
11131 useStyle = 1;
11132 useTurn = true;
11133 useAnimation = 15;
11134 useTime = 10;
11135 autoReuse = true;
11136 consumable = true;
11137 createTile = 239;
11138 placeStyle = 1;
11139 break;
11140 case 704:
11141 width = 20;
11142 height = 20;
11144 value = 2250;
11145 useStyle = 1;
11146 useTurn = true;
11147 useAnimation = 15;
11148 useTime = 10;
11149 autoReuse = true;
11150 consumable = true;
11151 createTile = 239;
11152 placeStyle = 3;
11153 break;
11154 case 705:
11155 width = 20;
11156 height = 20;
11158 value = 4500;
11159 useStyle = 1;
11160 useTurn = true;
11161 useAnimation = 15;
11162 useTime = 10;
11163 autoReuse = true;
11164 consumable = true;
11165 createTile = 239;
11166 placeStyle = 5;
11167 break;
11168 case 706:
11169 width = 20;
11170 height = 20;
11172 value = 9000;
11173 useStyle = 1;
11174 useTurn = true;
11175 useAnimation = 15;
11176 useTime = 10;
11177 autoReuse = true;
11178 consumable = true;
11179 createTile = 239;
11180 placeStyle = 7;
11181 break;
11182 case 707:
11183 width = 24;
11184 height = 28;
11185 accessory = true;
11186 value = 1500;
11187 waistSlot = 8;
11188 break;
11189 case 708:
11190 width = 24;
11191 height = 28;
11192 accessory = true;
11193 value = 7500;
11194 waistSlot = 9;
11195 break;
11196 case 709:
11197 width = 24;
11198 height = 28;
11199 accessory = true;
11200 rare = 1;
11201 value = 15000;
11202 waistSlot = 4;
11203 break;
11204 case 710:
11205 useStyle = 1;
11206 useTurn = true;
11207 useAnimation = 15;
11208 useTime = 10;
11209 autoReuse = true;
11211 consumable = true;
11212 createTile = 34;
11213 placeStyle = 3;
11214 width = 26;
11215 height = 26;
11216 value = 4500;
11217 break;
11218 case 711:
11219 useStyle = 1;
11220 useTurn = true;
11221 useAnimation = 15;
11222 useTime = 10;
11223 autoReuse = true;
11225 consumable = true;
11226 createTile = 34;
11227 placeStyle = 4;
11228 width = 26;
11229 height = 26;
11230 value = 18000;
11231 break;
11232 case 712:
11233 useStyle = 1;
11234 useTurn = true;
11235 useAnimation = 15;
11236 useTime = 10;
11237 autoReuse = true;
11239 consumable = true;
11240 createTile = 34;
11241 placeStyle = 5;
11242 width = 26;
11243 height = 26;
11244 value = 36000;
11245 break;
11246 case 713:
11247 flame = true;
11248 noWet = true;
11249 useStyle = 1;
11250 useTurn = true;
11251 useAnimation = 15;
11252 useTime = 10;
11253 autoReuse = true;
11255 consumable = true;
11256 createTile = 174;
11257 width = 8;
11258 height = 18;
11259 value = sellPrice(0, 0, 3);
11260 holdStyle = 1;
11261 break;
11262 case 714:
11263 useStyle = 1;
11264 useTurn = true;
11265 useAnimation = 15;
11266 useTime = 10;
11267 autoReuse = true;
11269 consumable = true;
11270 createTile = 173;
11271 width = 20;
11272 height = 20;
11273 value = buyPrice(0, 0, 15);
11274 break;
11275 case 715:
11276 width = 18;
11277 height = 18;
11278 headSlot = 51;
11279 value = 15000;
11280 vanity = true;
11281 break;
11282 case 716:
11283 placeStyle = 1;
11284 useStyle = 1;
11285 useTurn = true;
11286 useAnimation = 15;
11287 useTime = 10;
11288 autoReuse = true;
11290 consumable = true;
11291 createTile = 16;
11292 width = 28;
11293 height = 14;
11294 value = 7500;
11295 break;
11296 case 717:
11297 useStyle = 1;
11298 useTurn = true;
11299 useAnimation = 15;
11300 useTime = 10;
11301 autoReuse = true;
11303 consumable = true;
11304 createTile = 175;
11305 width = 12;
11306 height = 12;
11307 break;
11308 case 718:
11309 useStyle = 1;
11310 useTurn = true;
11311 useAnimation = 15;
11312 useTime = 10;
11313 autoReuse = true;
11315 consumable = true;
11316 createTile = 176;
11317 width = 12;
11318 height = 12;
11319 break;
11320 case 719:
11321 useStyle = 1;
11322 useTurn = true;
11323 useAnimation = 15;
11324 useTime = 10;
11325 autoReuse = true;
11327 consumable = true;
11328 createTile = 177;
11329 width = 12;
11330 height = 12;
11331 break;
11332 case 720:
11333 useStyle = 1;
11334 useTurn = true;
11335 useAnimation = 15;
11336 useTime = 7;
11337 autoReuse = true;
11339 consumable = true;
11340 createWall = 45;
11341 width = 12;
11342 height = 12;
11343 break;
11344 case 721:
11345 useStyle = 1;
11346 useTurn = true;
11347 useAnimation = 15;
11348 useTime = 7;
11349 autoReuse = true;
11351 consumable = true;
11352 createWall = 46;
11353 width = 12;
11354 height = 12;
11355 break;
11356 case 722:
11357 useStyle = 1;
11358 useTurn = true;
11359 useAnimation = 15;
11360 useTime = 7;
11361 autoReuse = true;
11363 consumable = true;
11364 createWall = 47;
11365 width = 12;
11366 height = 12;
11367 break;
11368 case 723:
11369 rare = 4;
11371 useStyle = 1;
11372 damage = 52;
11373 scale = 1f;
11374 useAnimation = 20;
11375 useTime = 35;
11376 autoReuse = true;
11377 width = 30;
11378 height = 30;
11379 shoot = 116;
11380 shootSpeed = 11f;
11381 knockBack = 6.5f;
11382 melee = true;
11383 value = sellPrice(0, 3);
11384 break;
11385 case 724:
11386 autoReuse = true;
11387 crit = 2;
11388 rare = 1;
11390 useStyle = 1;
11391 damage = 17;
11392 useAnimation = 20;
11393 useTime = 55;
11394 width = 30;
11395 height = 30;
11396 shoot = 118;
11397 shootSpeed = 9.5f;
11398 knockBack = 4.75f;
11399 melee = true;
11400 value = 20000;
11401 break;
11402 case 725:
11403 useStyle = 5;
11404 useAnimation = 14;
11405 useTime = 14;
11406 width = 12;
11407 height = 28;
11408 shoot = 1;
11411 damage = 39;
11412 shootSpeed = 10f;
11413 knockBack = 4.5f;
11414 alpha = 30;
11415 rare = 5;
11416 noMelee = true;
11417 value = sellPrice(0, 5);
11418 ranged = true;
11419 autoReuse = true;
11421 {
11422 value = 100000;
11423 rare = 1;
11424 damage = 8;
11425 useAnimation = 17;
11426 useTime = 17;
11427 }
11428 break;
11429 case 726:
11430 autoReuse = true;
11431 rare = 5;
11432 mana = 12;
11434 useStyle = 5;
11435 damage = 46;
11436 useAnimation = 12;
11437 useTime = 12;
11438 width = 30;
11439 height = 30;
11440 shoot = 359;
11441 shootSpeed = 16f;
11442 knockBack = 5f;
11443 magic = true;
11444 value = sellPrice(0, 4);
11445 noMelee = true;
11446 break;
11447 case 727:
11448 width = 18;
11449 height = 18;
11450 defense = 1;
11451 headSlot = 52;
11452 break;
11453 case 728:
11454 width = 18;
11455 height = 18;
11456 defense = 1;
11457 bodySlot = 32;
11458 break;
11459 case 729:
11460 width = 18;
11461 height = 18;
11462 defense = 0;
11463 legSlot = 31;
11464 break;
11465 case 730:
11466 width = 18;
11467 height = 18;
11468 defense = 1;
11469 headSlot = 53;
11470 break;
11471 case 731:
11472 width = 18;
11473 height = 18;
11474 defense = 2;
11475 bodySlot = 33;
11476 break;
11477 case 732:
11478 width = 18;
11479 height = 18;
11480 defense = 1;
11481 legSlot = 32;
11482 break;
11483 case 733:
11484 width = 18;
11485 height = 18;
11486 defense = 1;
11487 headSlot = 54;
11488 break;
11489 case 734:
11490 width = 18;
11491 height = 18;
11492 defense = 1;
11493 bodySlot = 34;
11494 break;
11495 case 735:
11496 width = 18;
11497 height = 18;
11498 defense = 1;
11499 legSlot = 33;
11500 break;
11501 case 736:
11502 width = 18;
11503 height = 18;
11504 defense = 2;
11505 headSlot = 55;
11506 break;
11507 case 737:
11508 width = 18;
11509 height = 18;
11510 defense = 3;
11511 bodySlot = 35;
11512 break;
11513 case 738:
11514 width = 18;
11515 height = 18;
11516 defense = 2;
11517 legSlot = 34;
11518 break;
11519 case 739:
11520 mana = 5;
11522 useStyle = 5;
11523 damage = 15;
11524 useAnimation = 37;
11525 useTime = 37;
11526 width = 40;
11527 height = 40;
11528 shoot = 121;
11529 shootSpeed = 6f;
11530 knockBack = 3.25f;
11531 value = 2000;
11532 magic = true;
11533 noMelee = true;
11534 break;
11535 case 740:
11536 mana = 5;
11538 useStyle = 5;
11539 damage = 16;
11540 useAnimation = 36;
11541 useTime = 36;
11542 width = 40;
11543 height = 40;
11544 shoot = 122;
11545 shootSpeed = 6.5f;
11546 knockBack = 3.5f;
11547 value = 3000;
11548 magic = true;
11549 noMelee = true;
11550 break;
11551 case 741:
11552 mana = 6;
11554 useStyle = 5;
11555 damage = 18;
11556 useAnimation = 34;
11557 useTime = 34;
11558 width = 40;
11559 height = 40;
11560 shoot = 123;
11561 shootSpeed = 7.5f;
11562 knockBack = 4f;
11563 value = 10000;
11564 magic = true;
11565 autoReuse = true;
11566 rare = 1;
11567 noMelee = true;
11568 break;
11569 case 742:
11570 mana = 6;
11572 useStyle = 5;
11573 damage = 19;
11574 useAnimation = 32;
11575 useTime = 32;
11576 width = 40;
11577 height = 40;
11578 shoot = 124;
11579 shootSpeed = 8f;
11580 knockBack = 4.25f;
11581 magic = true;
11582 autoReuse = true;
11583 value = 15000;
11584 rare = 1;
11585 noMelee = true;
11586 break;
11587 case 743:
11588 mana = 7;
11590 useStyle = 5;
11591 damage = 21;
11592 useAnimation = 28;
11593 useTime = 28;
11594 width = 40;
11595 height = 40;
11596 shoot = 125;
11597 shootSpeed = 9f;
11598 knockBack = 4.75f;
11599 magic = true;
11600 autoReuse = true;
11601 value = 20000;
11602 rare = 1;
11603 noMelee = true;
11604 break;
11605 case 744:
11606 mana = 8;
11608 useStyle = 5;
11609 damage = 23;
11610 useAnimation = 26;
11611 useTime = 26;
11612 width = 40;
11613 height = 40;
11614 shoot = 126;
11615 shootSpeed = 9.5f;
11616 knockBack = 5.5f;
11617 magic = true;
11618 autoReuse = true;
11619 value = 30000;
11620 rare = 2;
11621 noMelee = true;
11622 break;
11623 case 745:
11624 useStyle = 1;
11625 useTurn = true;
11626 useAnimation = 15;
11627 useTime = 7;
11628 autoReuse = true;
11630 consumable = true;
11631 createWall = 66;
11632 width = 12;
11633 height = 12;
11634 value = 10;
11635 break;
11636 case 746:
11637 useStyle = 1;
11638 useTurn = true;
11639 useAnimation = 15;
11640 useTime = 7;
11641 autoReuse = true;
11643 consumable = true;
11644 createWall = 67;
11645 width = 12;
11646 height = 12;
11647 value = 10;
11648 break;
11649 case 747:
11650 useStyle = 1;
11651 useTurn = true;
11652 useAnimation = 15;
11653 useTime = 7;
11654 autoReuse = true;
11656 consumable = true;
11657 createWall = 68;
11658 width = 12;
11659 height = 12;
11660 value = 10;
11661 break;
11662 case 748:
11663 width = 24;
11664 height = 8;
11665 accessory = true;
11666 value = 400000;
11667 rare = 5;
11668 wingSlot = 4;
11669 break;
11670 case 749:
11671 width = 24;
11672 height = 8;
11673 accessory = true;
11674 value = 400000;
11675 rare = 5;
11676 wingSlot = 5;
11677 break;
11678 case 750:
11679 useStyle = 1;
11680 useTurn = true;
11681 useAnimation = 15;
11682 useTime = 7;
11683 autoReuse = true;
11685 consumable = true;
11686 createWall = 72;
11687 width = 12;
11688 height = 12;
11689 break;
11690 case 751:
11691 useStyle = 1;
11692 useTurn = true;
11693 useAnimation = 15;
11694 useTime = 10;
11695 autoReuse = true;
11697 consumable = true;
11698 createTile = 189;
11699 width = 12;
11700 height = 12;
11701 break;
11702 case 752:
11703 useStyle = 1;
11704 useTurn = true;
11705 useAnimation = 15;
11706 useTime = 7;
11707 autoReuse = true;
11709 consumable = true;
11710 createWall = 73;
11711 width = 12;
11712 height = 12;
11713 break;
11714 case 753:
11715 damage = 0;
11716 useStyle = 1;
11717 shoot = 127;
11718 width = 16;
11719 height = 30;
11721 useAnimation = 20;
11722 useTime = 20;
11723 rare = 3;
11724 noMelee = true;
11725 value = sellPrice(0, 2);
11726 buffType = 42;
11727 break;
11728 case 754:
11729 width = 28;
11730 height = 20;
11731 headSlot = 56;
11732 rare = 5;
11733 value = 50000;
11734 vanity = true;
11735 break;
11736 case 755:
11737 width = 18;
11738 height = 14;
11739 bodySlot = 36;
11740 value = 50000;
11741 vanity = true;
11742 rare = 5;
11743 break;
11744 case 756:
11745 rare = 7;
11746 useStyle = 5;
11747 useAnimation = 40;
11748 useTime = 40;
11749 shootSpeed = 5.5f;
11750 knockBack = 6.2f;
11751 width = 32;
11752 height = 32;
11753 damage = 60;
11754 scale = 1f;
11756 shoot = 130;
11757 value = buyPrice(0, 70);
11758 noMelee = true;
11759 noUseGraphic = true;
11760 melee = true;
11761 break;
11762 case 757:
11763 rare = 8;
11765 useStyle = 1;
11766 damage = 85;
11767 useAnimation = 18;
11768 useTime = 18;
11769 width = 30;
11770 height = 30;
11771 shoot = 985;
11772 scale = 1f;
11773 shootSpeed = 12f;
11774 knockBack = 6.5f;
11775 melee = true;
11776 value = sellPrice(0, 20);
11777 autoReuse = true;
11778 noMelee = true;
11779 shootsEveryUse = true;
11780 break;
11781 case 758:
11782 useStyle = 5;
11783 autoReuse = true;
11784 useAnimation = 20;
11785 useTime = 20;
11787 width = 50;
11788 height = 20;
11789 shoot = 133;
11791 damage = 60;
11792 shootSpeed = 10f;
11793 noMelee = true;
11794 value = buyPrice(0, 35);
11795 knockBack = 4f;
11796 rare = 8;
11797 ranged = true;
11798 break;
11799 case 759:
11800 useStyle = 5;
11801 autoReuse = true;
11802 useAnimation = 30;
11803 useTime = 30;
11805 width = 50;
11806 height = 20;
11807 shoot = 134;
11809 damage = 55;
11810 shootSpeed = 5f;
11811 noMelee = true;
11812 value = buyPrice(0, 40);
11813 knockBack = 4f;
11814 rare = 8;
11815 ranged = true;
11816 break;
11817 case 760:
11818 useStyle = 5;
11819 autoReuse = true;
11820 useAnimation = 50;
11821 useTime = 50;
11823 width = 50;
11824 height = 20;
11825 shoot = 135;
11827 damage = 80;
11828 shootSpeed = 12f;
11829 noMelee = true;
11830 value = buyPrice(0, 35);
11831 knockBack = 4f;
11832 rare = 8;
11833 ranged = true;
11834 break;
11835 case 761:
11836 width = 24;
11837 height = 8;
11838 accessory = true;
11839 value = 400000;
11840 rare = 5;
11841 wingSlot = 6;
11842 break;
11843 case 762:
11844 useStyle = 1;
11845 useTurn = true;
11846 useAnimation = 15;
11847 useTime = 10;
11848 autoReuse = true;
11850 consumable = true;
11851 createTile = 193;
11852 width = 12;
11853 height = 12;
11854 break;
11855 case 763:
11856 useStyle = 1;
11857 useTurn = true;
11858 useAnimation = 15;
11859 useTime = 10;
11860 autoReuse = true;
11862 consumable = true;
11863 createTile = 195;
11864 width = 12;
11865 height = 12;
11866 break;
11867 case 764:
11868 useStyle = 1;
11869 useTurn = true;
11870 useAnimation = 15;
11871 useTime = 7;
11872 autoReuse = true;
11874 consumable = true;
11875 createWall = 74;
11876 width = 12;
11877 height = 12;
11878 break;
11879 case 765:
11880 useStyle = 1;
11881 useTurn = true;
11882 useAnimation = 15;
11883 useTime = 10;
11884 autoReuse = true;
11886 consumable = true;
11887 createTile = 196;
11888 width = 12;
11889 height = 12;
11890 break;
11891 case 766:
11892 useStyle = 1;
11893 useTurn = true;
11894 useAnimation = 15;
11895 useTime = 10;
11896 autoReuse = true;
11898 consumable = true;
11899 createTile = 194;
11900 width = 12;
11901 height = 12;
11902 break;
11903 case 767:
11904 useStyle = 1;
11905 useTurn = true;
11906 useAnimation = 15;
11907 useTime = 10;
11908 autoReuse = true;
11910 consumable = true;
11911 createTile = 197;
11912 width = 12;
11913 height = 12;
11914 break;
11915 case 768:
11916 useStyle = 1;
11917 useTurn = true;
11918 useAnimation = 15;
11919 useTime = 7;
11920 autoReuse = true;
11922 consumable = true;
11923 createWall = 75;
11924 width = 12;
11925 height = 12;
11926 break;
11927 case 769:
11928 useStyle = 1;
11929 useTurn = true;
11930 useAnimation = 15;
11931 useTime = 7;
11932 autoReuse = true;
11934 consumable = true;
11935 createWall = 76;
11936 width = 12;
11937 height = 12;
11938 break;
11939 case 770:
11940 useStyle = 1;
11941 useTurn = true;
11942 useAnimation = 15;
11943 useTime = 7;
11944 autoReuse = true;
11946 consumable = true;
11947 createWall = 77;
11948 width = 12;
11949 height = 12;
11950 break;
11951 case 771:
11952 shoot = 0;
11953 damage = 40;
11954 width = 20;
11955 height = 14;
11957 consumable = true;
11958 ammo = AmmoID.Rocket;
11959 knockBack = 4f;
11960 value = buyPrice(0, 0, 0, 50);
11961 ranged = true;
11962 break;
11963 case 772:
11964 shoot = 3;
11965 damage = 40;
11966 width = 20;
11967 height = 14;
11969 consumable = true;
11970 ammo = AmmoID.Rocket;
11971 knockBack = 4f;
11972 value = buyPrice(0, 0, 2, 50);
11973 ranged = true;
11974 rare = 1;
11975 break;
11976 case 773:
11977 shoot = 6;
11978 damage = 65;
11979 width = 20;
11980 height = 14;
11982 consumable = true;
11983 ammo = AmmoID.Rocket;
11984 knockBack = 6f;
11985 value = buyPrice(0, 0, 1);
11986 ranged = true;
11987 rare = 1;
11988 break;
11989 case 774:
11990 shoot = 9;
11991 damage = 65;
11992 width = 20;
11993 height = 14;
11995 consumable = true;
11996 ammo = AmmoID.Rocket;
11997 knockBack = 6f;
11998 value = (value = buyPrice(0, 0, 5));
11999 ranged = true;
12000 rare = 2;
12001 break;
12002 case 775:
12003 useStyle = 1;
12004 useTurn = true;
12005 useAnimation = 15;
12006 useTime = 10;
12007 autoReuse = true;
12009 consumable = true;
12010 createTile = 198;
12011 width = 12;
12012 height = 12;
12013 break;
12014 case 776:
12015 useStyle = 1;
12016 useTurn = true;
12017 autoReuse = true;
12018 useAnimation = 25;
12019 useTime = 13;
12020 knockBack = 5f;
12021 width = 20;
12022 height = 12;
12023 damage = 10;
12024 pick = 110;
12026 rare = 4;
12027 value = 54000;
12028 melee = true;
12029 scale = 1f;
12030 break;
12031 case 777:
12032 useStyle = 1;
12033 useAnimation = 25;
12034 useTime = 10;
12035 knockBack = 5f;
12036 useTurn = true;
12037 autoReuse = true;
12038 width = 20;
12039 height = 12;
12040 damage = 15;
12041 pick = 150;
12043 rare = 4;
12044 value = 81000;
12045 melee = true;
12046 scale = 1f;
12047 break;
12048 case 778:
12049 useStyle = 1;
12050 useAnimation = 25;
12051 useTime = 8;
12052 knockBack = 5f;
12053 useTurn = true;
12054 autoReuse = true;
12055 width = 20;
12056 height = 12;
12057 damage = 20;
12058 pick = 180;
12060 rare = 4;
12061 value = 108000;
12062 melee = true;
12063 scale = 1f;
12064 break;
12065 case 779:
12066 useStyle = 5;
12067 autoReuse = true;
12068 useAnimation = 30;
12069 useTime = 5;
12070 width = 50;
12071 height = 18;
12072 shoot = 145;
12075 knockBack = 0.3f;
12076 shootSpeed = 7f;
12077 noMelee = true;
12078 value = buyPrice(2);
12079 rare = 5;
12080 break;
12081 case 780:
12082 shoot = 0;
12084 width = 10;
12085 height = 12;
12086 value = buyPrice(0, 0, 15);
12087 rare = 3;
12089 consumable = true;
12090 break;
12091 case 781:
12092 shoot = 1;
12094 width = 10;
12095 height = 12;
12096 value = buyPrice(0, 0, 15);
12097 rare = 3;
12099 consumable = true;
12100 break;
12101 case 782:
12102 shoot = 2;
12104 width = 10;
12105 height = 12;
12106 value = buyPrice(0, 0, 15);
12107 rare = 3;
12109 consumable = true;
12110 break;
12111 case 783:
12112 shoot = 3;
12114 width = 10;
12115 height = 12;
12116 value = buyPrice(0, 0, 15);
12117 rare = 3;
12119 consumable = true;
12120 break;
12121 case 784:
12122 shoot = 4;
12124 width = 10;
12125 height = 12;
12126 value = buyPrice(0, 0, 15);
12127 rare = 3;
12129 consumable = true;
12130 break;
12131 case 785:
12132 width = 24;
12133 height = 8;
12134 accessory = true;
12135 value = 400000;
12136 rare = 5;
12137 wingSlot = 7;
12138 break;
12139 case 786:
12140 width = 24;
12141 height = 8;
12142 accessory = true;
12143 value = 400000;
12144 rare = 5;
12145 wingSlot = 8;
12146 break;
12147 case 787:
12148 useTurn = true;
12149 autoReuse = true;
12150 useStyle = 1;
12151 useAnimation = 27;
12152 useTime = 14;
12153 hammer = 85;
12154 width = 24;
12155 height = 28;
12156 damage = 26;
12157 knockBack = 7.5f;
12158 scale = 1.1f;
12160 rare = 7;
12161 value = buyPrice(0, 40);
12162 melee = true;
12163 break;
12164 case 788:
12165 mana = 12;
12166 damage = 35;
12167 useStyle = 5;
12168 shootSpeed = 32f;
12169 shoot = 150;
12170 width = 26;
12171 height = 28;
12172 useAnimation = 25;
12173 useTime = 25;
12174 autoReuse = true;
12175 rare = 7;
12176 noMelee = true;
12177 knockBack = 1f;
12178 value = 200000;
12179 magic = true;
12180 break;
12181 case 789:
12182 useStyle = 1;
12183 useTurn = true;
12184 useAnimation = 15;
12185 useTime = 10;
12186 autoReuse = true;
12188 consumable = true;
12189 createTile = 91;
12190 placeStyle = 4;
12191 width = 10;
12192 height = 24;
12193 value = 5000;
12194 break;
12195 case 790:
12196 useStyle = 1;
12197 useTurn = true;
12198 useAnimation = 15;
12199 useTime = 10;
12200 autoReuse = true;
12202 consumable = true;
12203 createTile = 91;
12204 placeStyle = 5;
12205 width = 10;
12206 height = 24;
12207 value = 5000;
12208 break;
12209 case 791:
12210 useStyle = 1;
12211 useTurn = true;
12212 useAnimation = 15;
12213 useTime = 10;
12214 autoReuse = true;
12216 consumable = true;
12217 createTile = 91;
12218 placeStyle = 6;
12219 width = 10;
12220 height = 24;
12221 value = 5000;
12222 break;
12223 case 792:
12224 width = 18;
12225 height = 18;
12226 defense = 6;
12227 headSlot = 57;
12228 value = 50000;
12229 rare = 1;
12230 break;
12231 case 793:
12232 width = 18;
12233 height = 18;
12234 defense = 7;
12235 bodySlot = 37;
12236 value = 40000;
12237 rare = 1;
12238 break;
12239 case 794:
12240 width = 18;
12241 height = 18;
12242 defense = 6;
12243 legSlot = 35;
12244 value = 30000;
12245 rare = 1;
12246 break;
12247 case 795:
12248 useStyle = 1;
12249 useTime = 25;
12250 useAnimation = 25;
12251 knockBack = 5f;
12252 width = 24;
12253 height = 28;
12254 damage = 22;
12255 scale = 1f;
12257 rare = 1;
12258 value = 13500;
12259 melee = true;
12260 break;
12261 case 796:
12262 useStyle = 5;
12263 useAnimation = 30;
12264 useTime = 30;
12265 width = 12;
12266 height = 28;
12267 shoot = 1;
12270 damage = 19;
12271 shootSpeed = 6.7f;
12272 knockBack = 1f;
12273 alpha = 30;
12274 rare = 1;
12275 noMelee = true;
12276 value = 18000;
12277 ranged = true;
12278 break;
12279 case 797:
12280 autoReuse = true;
12281 useStyle = 1;
12282 useAnimation = 40;
12283 useTime = 19;
12284 hammer = 55;
12285 width = 24;
12286 height = 28;
12287 damage = 23;
12288 knockBack = 6f;
12289 scale = 1f;
12291 rare = 1;
12292 value = 15000;
12293 melee = true;
12294 break;
12295 case 798:
12296 useStyle = 1;
12297 useTurn = true;
12298 useAnimation = 22;
12299 useTime = 14;
12300 autoReuse = true;
12301 width = 24;
12302 height = 28;
12303 damage = 12;
12304 pick = 70;
12306 knockBack = 3.5f;
12307 rare = 1;
12308 value = 18000;
12309 scale = 1f;
12310 melee = true;
12311 break;
12312 case 799:
12313 autoReuse = true;
12314 useStyle = 1;
12315 useAnimation = 32;
12316 knockBack = 6f;
12317 useTime = 15;
12318 width = 24;
12319 height = 28;
12320 damage = 22;
12321 axe = 15;
12322 scale = 1f;
12324 rare = 1;
12325 value = 13500;
12326 melee = true;
12327 break;
12328 case 800:
12329 useStyle = 5;
12330 useAnimation = 20;
12331 useTime = 20;
12332 width = 24;
12333 height = 28;
12334 shoot = 14;
12337 damage = 19;
12338 shootSpeed = 6f;
12339 noMelee = true;
12340 knockBack = 2f;
12342 scale = 0.9f;
12343 rare = 1;
12344 ranged = true;
12345 break;
12346 case 801:
12347 useStyle = 5;
12348 useAnimation = 45;
12349 useTime = 45;
12350 knockBack = 5.5f;
12351 width = 30;
12352 height = 10;
12353 damage = 17;
12354 scale = 1.1f;
12355 noUseGraphic = true;
12356 shoot = 154;
12357 shootSpeed = 12f;
12359 rare = 1;
12360 value = 27000;
12361 melee = true;
12362 channel = true;
12363 noMelee = true;
12364 break;
12365 case 802:
12366 useStyle = 5;
12367 useAnimation = 31;
12368 useTime = 31;
12369 shootSpeed = 4f;
12370 knockBack = 5f;
12371 width = 40;
12372 height = 40;
12373 damage = 17;
12374 scale = 1.1f;
12376 shoot = 153;
12377 rare = 1;
12379 noMelee = true;
12380 noUseGraphic = true;
12381 melee = true;
12382 break;
12383 case 803:
12384 width = 18;
12385 height = 18;
12386 headSlot = 58;
12387 value = 50000;
12388 defense = 3;
12389 break;
12390 case 804:
12391 width = 18;
12392 height = 18;
12393 bodySlot = 38;
12394 value = 40000;
12395 defense = 3;
12396 break;
12397 case 805:
12398 width = 18;
12399 height = 18;
12400 legSlot = 36;
12401 value = 30000;
12402 defense = 3;
12403 break;
12404 case 806:
12405 useStyle = 1;
12406 useTurn = true;
12407 useAnimation = 15;
12408 useTime = 10;
12409 autoReuse = true;
12411 consumable = true;
12412 createTile = 15;
12413 placeStyle = 5;
12414 width = 12;
12415 height = 30;
12416 value = 150;
12417 break;
12418 case 807:
12419 useStyle = 1;
12420 useTurn = true;
12421 useAnimation = 15;
12422 useTime = 10;
12423 autoReuse = true;
12425 consumable = true;
12426 createTile = 15;
12427 placeStyle = 6;
12428 width = 12;
12429 height = 30;
12430 value = 150;
12431 break;
12432 case 808:
12433 useStyle = 1;
12434 useTurn = true;
12435 useAnimation = 15;
12436 useTime = 10;
12437 autoReuse = true;
12439 consumable = true;
12440 createTile = 15;
12441 placeStyle = 7;
12442 width = 12;
12443 height = 30;
12444 value = 150;
12445 break;
12446 case 809:
12447 useStyle = 1;
12448 useTurn = true;
12449 useAnimation = 15;
12450 useTime = 10;
12451 autoReuse = true;
12453 consumable = true;
12454 createTile = 15;
12455 placeStyle = 8;
12456 width = 12;
12457 height = 30;
12458 value = 150;
12459 break;
12460 case 810:
12461 useStyle = 1;
12462 useTurn = true;
12463 useAnimation = 15;
12464 useTime = 10;
12465 autoReuse = true;
12467 consumable = true;
12468 createTile = 15;
12469 placeStyle = 9;
12470 width = 12;
12471 height = 30;
12472 value = 150;
12473 break;
12474 case 811:
12475 useStyle = 1;
12476 useTurn = true;
12477 useAnimation = 15;
12478 useTime = 10;
12479 autoReuse = true;
12481 consumable = true;
12482 createTile = 18;
12483 placeStyle = 4;
12484 width = 28;
12485 height = 14;
12486 value = 150;
12487 break;
12488 case 812:
12489 useStyle = 1;
12490 useTurn = true;
12491 useAnimation = 15;
12492 useTime = 10;
12493 autoReuse = true;
12495 consumable = true;
12496 createTile = 18;
12497 placeStyle = 5;
12498 width = 28;
12499 height = 14;
12500 value = 150;
12501 break;
12502 case 813:
12503 useStyle = 1;
12504 useTurn = true;
12505 useAnimation = 15;
12506 useTime = 10;
12507 autoReuse = true;
12509 consumable = true;
12510 createTile = 18;
12511 placeStyle = 6;
12512 width = 28;
12513 height = 14;
12514 value = 150;
12515 break;
12516 case 814:
12517 useStyle = 1;
12518 useTurn = true;
12519 useAnimation = 15;
12520 useTime = 10;
12521 autoReuse = true;
12523 consumable = true;
12524 createTile = 18;
12525 placeStyle = 7;
12526 width = 28;
12527 height = 14;
12528 value = 150;
12529 break;
12530 case 815:
12531 useStyle = 1;
12532 useTurn = true;
12533 useAnimation = 15;
12534 useTime = 10;
12535 autoReuse = true;
12537 consumable = true;
12538 createTile = 18;
12539 placeStyle = 8;
12540 width = 28;
12541 height = 14;
12542 value = 150;
12543 break;
12544 case 816:
12545 useStyle = 1;
12546 useTurn = true;
12547 useAnimation = 15;
12548 useTime = 10;
12550 consumable = true;
12551 createTile = 10;
12552 placeStyle = 4;
12553 width = 14;
12554 height = 28;
12555 value = 200;
12556 break;
12557 case 817:
12558 useStyle = 1;
12559 useTurn = true;
12560 useAnimation = 15;
12561 useTime = 10;
12563 consumable = true;
12564 createTile = 10;
12565 placeStyle = 5;
12566 width = 14;
12567 height = 28;
12568 value = 200;
12569 break;
12570 case 818:
12571 useStyle = 1;
12572 useTurn = true;
12573 useAnimation = 15;
12574 useTime = 10;
12576 consumable = true;
12577 createTile = 10;
12578 placeStyle = 6;
12579 width = 14;
12580 height = 28;
12581 value = 200;
12582 break;
12583 case 819:
12584 useStyle = 1;
12585 useTurn = true;
12586 useAnimation = 15;
12587 useTime = 10;
12589 consumable = true;
12590 createTile = 10;
12591 placeStyle = 7;
12592 width = 14;
12593 height = 28;
12594 value = 200;
12595 break;
12596 case 820:
12597 useStyle = 1;
12598 useTurn = true;
12599 useAnimation = 15;
12600 useTime = 10;
12602 consumable = true;
12603 createTile = 10;
12604 placeStyle = 8;
12605 width = 14;
12606 height = 28;
12607 value = 200;
12608 break;
12609 case 821:
12610 width = 24;
12611 height = 8;
12612 accessory = true;
12613 value = 400000;
12614 rare = 5;
12615 wingSlot = 9;
12616 break;
12617 case 822:
12618 width = 24;
12619 height = 8;
12620 accessory = true;
12621 value = 400000;
12622 rare = 5;
12623 wingSlot = 10;
12624 break;
12625 case 823:
12626 color = new Color(255, 255, 255, 0);
12627 alpha = 255;
12628 width = 24;
12629 height = 8;
12630 accessory = true;
12631 value = 400000;
12632 rare = 8;
12633 wingSlot = 11;
12634 break;
12635 case 824:
12636 useStyle = 1;
12637 useTurn = true;
12638 useAnimation = 15;
12639 useTime = 10;
12640 autoReuse = true;
12642 consumable = true;
12643 createTile = 202;
12644 width = 12;
12645 height = 12;
12646 break;
12647 case 825:
12648 useStyle = 1;
12649 useTurn = true;
12650 useAnimation = 15;
12651 useTime = 7;
12652 autoReuse = true;
12654 consumable = true;
12655 createWall = 82;
12656 width = 12;
12657 height = 12;
12658 break;
12659 case 826:
12660 useStyle = 1;
12661 useTurn = true;
12662 useAnimation = 15;
12663 useTime = 10;
12664 autoReuse = true;
12666 consumable = true;
12667 createTile = 15;
12668 placeStyle = 10;
12669 width = 12;
12670 height = 30;
12671 value = 150;
12672 break;
12673 case 827:
12674 useStyle = 1;
12675 useTurn = true;
12676 useAnimation = 15;
12677 useTime = 10;
12678 autoReuse = true;
12680 consumable = true;
12681 createTile = 14;
12682 placeStyle = 4;
12683 width = 26;
12684 height = 20;
12685 value = 300;
12686 break;
12687 case 828:
12688 useStyle = 1;
12689 useTurn = true;
12690 useAnimation = 15;
12691 useTime = 10;
12692 autoReuse = true;
12694 consumable = true;
12695 createTile = 14;
12696 placeStyle = 5;
12697 width = 26;
12698 height = 20;
12699 value = 300;
12700 break;
12701 case 829:
12702 useStyle = 1;
12703 useTurn = true;
12704 useAnimation = 15;
12705 useTime = 10;
12706 autoReuse = true;
12708 consumable = true;
12709 createTile = 14;
12710 placeStyle = 6;
12711 width = 26;
12712 height = 20;
12713 value = 300;
12714 break;
12715 case 830:
12716 useStyle = 1;
12717 useTurn = true;
12718 useAnimation = 15;
12719 useTime = 10;
12720 autoReuse = true;
12722 consumable = true;
12723 createTile = 14;
12724 placeStyle = 7;
12725 width = 26;
12726 height = 20;
12727 value = 300;
12728 break;
12729 case 831:
12730 useStyle = 1;
12731 useTurn = true;
12732 useAnimation = 15;
12733 useTime = 10;
12734 autoReuse = true;
12736 consumable = true;
12737 createTile = 21;
12738 placeStyle = 12;
12739 width = 26;
12740 height = 22;
12741 value = 5000;
12742 break;
12743 case 832:
12744 tileWand = 9;
12745 useStyle = 1;
12746 useTurn = true;
12747 useAnimation = 15;
12748 useTime = 10;
12749 autoReuse = true;
12750 createTile = 191;
12751 width = 8;
12752 height = 10;
12753 rare = 1;
12754 value = sellPrice(0, 0, 25);
12755 break;
12756 case 833:
12757 useStyle = 1;
12758 useTurn = true;
12759 useAnimation = 15;
12760 useTime = 10;
12761 autoReuse = true;
12763 consumable = true;
12764 createTile = 163;
12765 width = 12;
12766 height = 12;
12767 break;
12768 case 834:
12769 useStyle = 1;
12770 useTurn = true;
12771 useAnimation = 15;
12772 useTime = 10;
12773 autoReuse = true;
12775 consumable = true;
12776 createTile = 164;
12777 width = 12;
12778 height = 12;
12779 break;
12780 case 835:
12781 useStyle = 1;
12782 useTurn = true;
12783 useAnimation = 15;
12784 useTime = 10;
12785 autoReuse = true;
12787 consumable = true;
12788 createTile = 200;
12789 width = 12;
12790 height = 12;
12791 break;
12792 case 836:
12793 useStyle = 1;
12794 useTurn = true;
12795 useAnimation = 15;
12796 useTime = 10;
12797 autoReuse = true;
12799 consumable = true;
12800 createTile = 203;
12801 width = 12;
12802 height = 12;
12803 break;
12804 case 837:
12805 useStyle = 1;
12806 useTurn = true;
12807 useAnimation = 15;
12808 useTime = 10;
12810 consumable = true;
12811 createTile = 10;
12812 placeStyle = 9;
12813 width = 14;
12814 height = 28;
12815 value = 200;
12816 break;
12817 case 838:
12818 useStyle = 1;
12819 useTurn = true;
12820 useAnimation = 15;
12821 useTime = 10;
12822 autoReuse = true;
12824 consumable = true;
12825 createTile = 21;
12826 placeStyle = 13;
12827 width = 26;
12828 height = 22;
12829 value = 5000;
12830 break;
12831 case 839:
12832 width = 28;
12833 height = 20;
12834 headSlot = 59;
12835 rare = 2;
12836 vanity = true;
12837 value = buyPrice(0, 1, 50);
12838 break;
12839 case 840:
12840 width = 18;
12841 height = 14;
12842 bodySlot = 39;
12843 rare = 2;
12844 vanity = true;
12845 value = buyPrice(0, 1, 50);
12846 break;
12847 case 841:
12848 width = 18;
12849 height = 14;
12850 legSlot = 37;
12851 rare = 2;
12852 vanity = true;
12853 value = buyPrice(0, 1, 50);
12854 break;
12855 case 842:
12856 width = 28;
12857 height = 20;
12858 headSlot = 60;
12859 rare = 1;
12860 vanity = true;
12861 value = sellPrice(0, 0, 50);
12862 break;
12863 case 843:
12864 width = 18;
12865 height = 14;
12866 bodySlot = 40;
12867 rare = 1;
12868 vanity = true;
12869 value = sellPrice(0, 0, 50);
12870 break;
12871 case 844:
12872 width = 18;
12873 height = 14;
12874 legSlot = 38;
12875 rare = 1;
12876 vanity = true;
12877 value = sellPrice(0, 0, 50);
12878 break;
12879 case 845:
12880 useStyle = 1;
12881 useTurn = true;
12882 useAnimation = 15;
12883 useTime = 10;
12884 autoReuse = true;
12886 consumable = true;
12887 createTile = 91;
12888 placeStyle = 7;
12889 width = 10;
12890 height = 24;
12891 value = 5000;
12892 break;
12893 case 846:
12894 useStyle = 1;
12895 useTurn = true;
12896 useAnimation = 15;
12897 useTime = 10;
12898 autoReuse = true;
12900 consumable = true;
12901 createTile = 91;
12902 placeStyle = 8;
12903 width = 10;
12904 height = 24;
12905 value = 5000;
12906 break;
12907 case 847:
12908 useStyle = 1;
12909 useTurn = true;
12910 useAnimation = 15;
12911 useTime = 10;
12912 autoReuse = true;
12914 consumable = true;
12915 createTile = 91;
12916 placeStyle = 9;
12917 width = 10;
12918 height = 24;
12919 value = 5000;
12920 break;
12921 case 848:
12922 width = 28;
12923 height = 20;
12924 headSlot = 61;
12925 rare = 1;
12926 vanity = true;
12927 value = buyPrice(0, 2);
12928 break;
12929 case 849:
12930 useStyle = 1;
12931 useTurn = true;
12932 useAnimation = 15;
12933 useTime = 10;
12934 autoReuse = true;
12935 width = 24;
12936 height = 28;
12938 mech = true;
12939 value = buyPrice(0, 0, 10);
12940 break;
12941 case 850:
12942 useStyle = 1;
12943 useTurn = true;
12944 useAnimation = 15;
12945 useTime = 5;
12946 autoReuse = true;
12947 width = 24;
12948 height = 28;
12949 rare = 1;
12950 value = 20000;
12951 mech = true;
12952 tileBoost = 20;
12953 break;
12954 case 851:
12955 useStyle = 1;
12956 useTurn = true;
12957 useAnimation = 15;
12958 useTime = 5;
12959 autoReuse = true;
12960 width = 24;
12961 height = 28;
12962 rare = 1;
12963 value = 20000;
12964 mech = true;
12965 tileBoost = 20;
12966 break;
12967 case 852:
12968 useStyle = 1;
12969 useTurn = true;
12970 useAnimation = 15;
12971 useTime = 10;
12972 autoReuse = true;
12974 consumable = true;
12975 createTile = 135;
12976 width = 12;
12977 height = 12;
12978 placeStyle = 4;
12979 mech = true;
12980 value = 5000;
12981 break;
12982 case 853:
12983 useStyle = 1;
12984 useTurn = true;
12985 useAnimation = 15;
12986 useTime = 10;
12987 autoReuse = true;
12989 consumable = true;
12990 createTile = 135;
12991 width = 12;
12992 height = 12;
12993 placeStyle = 5;
12994 mech = true;
12995 value = 5000;
12996 break;
12997 case 854:
12998 width = 16;
12999 height = 24;
13000 accessory = true;
13001 rare = 5;
13002 value = 50000;
13003 break;
13004 case 855:
13005 width = 16;
13006 height = 24;
13007 accessory = true;
13008 rare = 5;
13009 value = 50000;
13010 break;
13011 case 856:
13012 noWet = true;
13013 holdStyle = 1;
13014 width = 30;
13015 height = 30;
13016 value = 500;
13017 rare = 2;
13018 vanity = true;
13019 break;
13020 case 857:
13021 width = 16;
13022 height = 24;
13023 accessory = true;
13024 rare = 2;
13025 value = 50000;
13026 waistSlot = 15;
13027 break;
13028 case 858:
13029 useStyle = 1;
13030 useTurn = true;
13031 useAnimation = 15;
13032 useTime = 10;
13033 autoReuse = true;
13035 consumable = true;
13036 createTile = 89;
13037 placeStyle = 24;
13038 width = 20;
13039 height = 20;
13040 value = 300;
13041 break;
13042 case 859:
13043 useStyle = 1;
13044 shootSpeed = 6f;
13045 shoot = 155;
13046 width = 44;
13047 height = 44;
13048 consumable = true;
13050 useAnimation = 20;
13051 useTime = 20;
13052 noUseGraphic = true;
13053 noMelee = true;
13054 value = 20;
13055 break;
13056 case 860:
13057 width = 16;
13058 height = 24;
13059 accessory = true;
13060 rare = 6;
13061 lifeRegen = 2;
13062 value = buyPrice(0, 20);
13063 handOnSlot = 4;
13064 break;
13065 case 861:
13066 width = 16;
13067 height = 24;
13068 accessory = true;
13069 rare = 6;
13070 value = buyPrice(0, 40);
13071 hasVanityEffects = true;
13072 break;
13073 case 862:
13074 width = 16;
13075 height = 24;
13076 accessory = true;
13077 rare = 6;
13078 value = buyPrice(0, 10);
13079 neckSlot = 5;
13080 break;
13081 case 863:
13082 width = 16;
13083 height = 24;
13084 accessory = true;
13085 rare = 4;
13086 value = 200000;
13087 shoeSlot = 2;
13088 break;
13089 case 864:
13090 width = 28;
13091 height = 20;
13092 headSlot = 62;
13093 rare = 1;
13094 vanity = true;
13095 value = buyPrice(0, 25);
13096 break;
13097 case 865:
13098 width = 18;
13099 height = 14;
13100 bodySlot = 41;
13101 rare = 1;
13102 vanity = true;
13103 value = buyPrice(0, 10);
13104 break;
13105 case 866:
13106 width = 18;
13107 height = 14;
13108 bodySlot = 42;
13109 rare = 1;
13110 vanity = true;
13111 value = buyPrice(0, 2);
13112 break;
13113 case 867:
13114 width = 28;
13115 height = 20;
13116 headSlot = 63;
13117 rare = 1;
13118 defense = 2;
13119 value = sellPrice(0, 0, 50);
13120 break;
13121 case 868:
13122 width = 28;
13123 height = 20;
13124 headSlot = 64;
13125 rare = 1;
13126 vanity = true;
13127 value = buyPrice(0, 2);
13128 break;
13129 case 869:
13130 width = 28;
13131 height = 20;
13132 headSlot = 65;
13133 rare = 1;
13134 vanity = true;
13135 value = buyPrice(0, 2, 50);
13136 break;
13137 case 870:
13138 width = 28;
13139 height = 20;
13140 headSlot = 66;
13141 rare = 1;
13142 value = buyPrice(0, 2);
13143 vanity = true;
13144 break;
13145 case 871:
13146 width = 28;
13147 height = 20;
13148 bodySlot = 43;
13149 rare = 1;
13150 value = buyPrice(0, 2);
13151 vanity = true;
13152 break;
13153 case 872:
13154 width = 28;
13155 height = 20;
13156 legSlot = 39;
13157 rare = 1;
13158 value = buyPrice(0, 2);
13159 vanity = true;
13160 break;
13161 case 873:
13162 width = 28;
13163 height = 20;
13164 headSlot = 67;
13165 rare = 1;
13166 vanity = true;
13167 value = buyPrice(0, 5);
13168 break;
13169 case 874:
13170 width = 28;
13171 height = 20;
13172 bodySlot = 44;
13173 rare = 1;
13174 vanity = true;
13175 value = buyPrice(0, 5);
13176 break;
13177 case 875:
13178 width = 28;
13179 height = 20;
13180 legSlot = 40;
13181 rare = 1;
13182 vanity = true;
13183 value = buyPrice(0, 5);
13184 break;
13185 case 876:
13186 width = 28;
13187 height = 20;
13188 headSlot = 68;
13189 rare = 1;
13190 vanity = true;
13191 value = buyPrice(0, 5);
13192 break;
13193 case 877:
13194 width = 28;
13195 height = 20;
13196 bodySlot = 45;
13197 rare = 1;
13198 vanity = true;
13199 value = buyPrice(0, 5);
13200 break;
13201 case 878:
13202 width = 28;
13203 height = 20;
13204 legSlot = 41;
13205 rare = 1;
13206 vanity = true;
13207 value = buyPrice(0, 5);
13208 break;
13209 case 879:
13210 width = 28;
13211 height = 20;
13212 headSlot = 69;
13213 rare = 1;
13214 defense = 4;
13215 value = sellPrice(0, 0, 50);
13216 break;
13217 case 880:
13218 useStyle = 1;
13219 useTurn = true;
13220 useAnimation = 15;
13221 useTime = 10;
13222 autoReuse = true;
13224 consumable = true;
13225 createTile = 204;
13226 width = 12;
13227 height = 12;
13228 rare = 1;
13229 value = sellPrice(0, 0, 13);
13230 break;
13231 case 881:
13232 useStyle = 1;
13233 useTurn = false;
13234 useAnimation = 30;
13235 useTime = 30;
13236 width = 24;
13237 height = 28;
13238 damage = 10;
13239 knockBack = 4.5f;
13241 scale = 1f;
13242 value = 1800;
13243 melee = true;
13244 break;
13245 case 882:
13246 useStyle = 1;
13247 useTurn = true;
13248 useAnimation = 25;
13249 useTime = 16;
13250 autoReuse = true;
13251 width = 24;
13252 height = 28;
13253 damage = 4;
13254 pick = 35;
13256 knockBack = 2f;
13257 value = 2000;
13258 melee = true;
13259 break;
13260 case 883:
13261 useStyle = 1;
13262 useTurn = true;
13263 useAnimation = 15;
13264 useTime = 10;
13265 autoReuse = true;
13267 consumable = true;
13268 createTile = 206;
13269 width = 12;
13270 height = 12;
13271 break;
13272 case 884:
13273 useStyle = 1;
13274 useTurn = true;
13275 useAnimation = 15;
13276 useTime = 7;
13277 autoReuse = true;
13279 consumable = true;
13280 createWall = 84;
13281 width = 12;
13282 height = 12;
13283 break;
13284 case 885:
13285 width = 16;
13286 height = 24;
13287 accessory = true;
13288 rare = 4;
13289 value = 100000;
13290 break;
13291 case 886:
13292 width = 16;
13293 height = 24;
13294 accessory = true;
13295 rare = 4;
13296 value = 100000;
13297 break;
13298 case 887:
13299 width = 16;
13300 height = 24;
13301 accessory = true;
13302 rare = 4;
13303 value = 100000;
13304 break;
13305 case 888:
13306 width = 16;
13307 height = 24;
13308 accessory = true;
13309 rare = 4;
13310 value = 100000;
13311 faceSlot = 5;
13312 break;
13313 case 889:
13314 width = 16;
13315 height = 24;
13316 accessory = true;
13317 rare = 4;
13318 value = 100000;
13319 break;
13320 case 890:
13321 width = 16;
13322 height = 24;
13323 accessory = true;
13324 rare = 4;
13325 value = 100000;
13326 break;
13327 case 891:
13328 width = 16;
13329 height = 24;
13330 accessory = true;
13331 rare = 2;
13332 value = 100000;
13333 break;
13334 case 892:
13335 width = 16;
13336 height = 24;
13337 accessory = true;
13338 rare = 4;
13339 value = 100000;
13340 break;
13341 case 893:
13342 width = 16;
13343 height = 24;
13344 accessory = true;
13345 rare = 4;
13346 value = 100000;
13347 break;
13348 case 894:
13349 width = 18;
13350 height = 18;
13351 defense = 1;
13352 headSlot = 70;
13353 value = sellPrice(0, 0, 0, 40);
13354 break;
13355 case 895:
13356 width = 18;
13357 height = 18;
13358 defense = 1;
13359 bodySlot = 46;
13360 value = sellPrice(0, 0, 0, 60);
13361 break;
13362 case 896:
13363 width = 18;
13364 height = 18;
13365 defense = 1;
13366 legSlot = 42;
13367 value = sellPrice(0, 0, 0, 50);
13368 break;
13369 case 897:
13370 width = 16;
13371 height = 24;
13372 accessory = true;
13373 rare = 5;
13374 value = buyPrice(0, 20);
13375 handOffSlot = 5;
13376 handOnSlot = 10;
13377 break;
13378 case 898:
13379 width = 16;
13380 height = 24;
13381 accessory = true;
13382 rare = 5;
13383 value = 300000;
13384 shoeSlot = 10;
13385 break;
13386 case 899:
13387 width = 16;
13388 height = 24;
13389 accessory = true;
13390 rare = 7;
13391 value = 300000;
13392 handOnSlot = 13;
13393 break;
13394 case 900:
13395 width = 16;
13396 height = 24;
13397 accessory = true;
13398 rare = 5;
13400 handOnSlot = 14;
13401 break;
13402 case 901:
13403 width = 16;
13404 height = 24;
13405 accessory = true;
13406 rare = 5;
13407 value = 100000;
13408 break;
13409 case 902:
13410 width = 16;
13411 height = 24;
13412 accessory = true;
13413 rare = 5;
13414 value = 100000;
13415 break;
13416 case 903:
13417 width = 16;
13418 height = 24;
13419 accessory = true;
13420 rare = 5;
13421 value = 100000;
13422 break;
13423 case 904:
13424 width = 16;
13425 height = 24;
13426 accessory = true;
13427 rare = 5;
13428 value = 100000;
13429 break;
13430 case 905:
13431 useStyle = 5;
13432 autoReuse = true;
13433 useAnimation = 8;
13434 useTime = 8;
13435 width = 50;
13436 height = 18;
13437 shoot = 158;
13440 damage = 0;
13441 shootSpeed = 10f;
13442 noMelee = true;
13443 value = 300000;
13444 rare = 6;
13445 knockBack = 2f;
13446 ranged = true;
13447 break;
13448 case 906:
13449 width = 16;
13450 height = 24;
13451 accessory = true;
13452 rare = 3;
13453 value = 300000;
13454 handOnSlot = 24;
13455 break;
13456 case 907:
13457 width = 16;
13458 height = 24;
13459 accessory = true;
13460 rare = 4;
13461 value = buyPrice(0, 30);
13462 shoeSlot = 11;
13463 break;
13464 case 908:
13465 width = 16;
13466 height = 24;
13467 accessory = true;
13468 rare = 7;
13469 value = 500000;
13470 shoeSlot = 8;
13471 break;
13472 case 909:
13473 useStyle = 1;
13474 useTurn = true;
13475 useAnimation = 15;
13476 useTime = 10;
13477 autoReuse = true;
13479 consumable = true;
13480 createTile = 207;
13481 placeStyle = 0;
13482 width = 26;
13483 height = 36;
13484 value = buyPrice(0, 4);
13485 rare = 1;
13486 break;
13487 case 910:
13488 useStyle = 1;
13489 useTurn = true;
13490 useAnimation = 15;
13491 useTime = 10;
13492 autoReuse = true;
13494 consumable = true;
13495 createTile = 207;
13496 placeStyle = 1;
13497 width = 26;
13498 height = 36;
13499 value = buyPrice(0, 4);
13500 rare = 1;
13501 break;
13502 case 911:
13503 useStyle = 1;
13504 useTurn = true;
13505 useAnimation = 15;
13506 useTime = 10;
13507 autoReuse = true;
13509 consumable = true;
13510 createTile = 208;
13511 width = 8;
13512 height = 10;
13513 break;
13514 case 912:
13515 useStyle = 1;
13516 useTurn = true;
13517 useAnimation = 15;
13518 useTime = 10;
13520 consumable = true;
13521 createTile = 10;
13522 placeStyle = 10;
13523 width = 14;
13524 height = 28;
13525 value = 200;
13526 break;
13527 case 913:
13528 useStyle = 1;
13529 useTurn = true;
13530 useAnimation = 15;
13531 useTime = 10;
13532 autoReuse = true;
13534 consumable = true;
13535 createTile = 19;
13536 placeStyle = 5;
13537 width = 8;
13538 height = 10;
13539 break;
13540 case 914:
13541 useStyle = 1;
13542 useTurn = true;
13543 useAnimation = 15;
13544 useTime = 10;
13545 autoReuse = true;
13547 consumable = true;
13548 createTile = 21;
13549 placeStyle = 14;
13550 width = 26;
13551 height = 22;
13552 value = 500;
13553 break;
13554 case 915:
13555 useStyle = 1;
13556 useTurn = true;
13557 useAnimation = 15;
13558 useTime = 10;
13559 autoReuse = true;
13561 consumable = true;
13562 createTile = 15;
13563 placeStyle = 11;
13564 width = 12;
13565 height = 30;
13566 value = 150;
13567 break;
13568 case 916:
13569 useStyle = 1;
13570 useTurn = true;
13571 useAnimation = 15;
13572 useTime = 10;
13573 autoReuse = true;
13575 consumable = true;
13576 createTile = 18;
13577 placeStyle = 9;
13578 width = 28;
13579 height = 14;
13580 value = 150;
13581 break;
13582 case 917:
13583 useStyle = 1;
13584 useTurn = true;
13585 useAnimation = 15;
13586 useTime = 10;
13587 autoReuse = true;
13589 consumable = true;
13590 createTile = 14;
13591 placeStyle = 8;
13592 width = 26;
13593 height = 20;
13594 value = 300;
13595 break;
13596 case 918:
13597 useStyle = 1;
13598 useTurn = true;
13599 useAnimation = 15;
13600 useTime = 10;
13601 autoReuse = true;
13603 consumable = true;
13604 createTile = 88;
13605 placeStyle = 4;
13606 width = 20;
13607 height = 20;
13608 value = 300;
13609 break;
13610 case 919:
13611 useStyle = 1;
13612 useTurn = true;
13613 useAnimation = 15;
13614 useTime = 10;
13615 autoReuse = true;
13617 consumable = true;
13618 createTile = 87;
13619 placeStyle = 4;
13620 width = 20;
13621 height = 20;
13622 value = 300;
13623 break;
13624 case 920:
13625 useStyle = 1;
13626 useTurn = true;
13627 useAnimation = 15;
13628 useTime = 10;
13630 consumable = true;
13631 createTile = 79;
13632 placeStyle = 4;
13633 width = 28;
13634 height = 20;
13635 value = 2000;
13636 break;
13637 case 921:
13638 useStyle = 1;
13639 useTurn = false;
13640 useAnimation = 19;
13641 useTime = 19;
13642 width = 24;
13643 height = 28;
13644 damage = 11;
13645 knockBack = 6f;
13647 scale = 1f;
13648 value = 100;
13649 melee = true;
13650 break;
13651 case 922:
13652 autoReuse = true;
13653 useStyle = 1;
13654 useTurn = true;
13655 useAnimation = 30;
13656 useTime = 20;
13657 hammer = 40;
13658 width = 24;
13659 height = 28;
13660 damage = 7;
13661 knockBack = 5.5f;
13662 scale = 1f;
13664 value = 50;
13665 melee = true;
13666 break;
13667 case 923:
13668 useStyle = 5;
13669 useAnimation = 28;
13670 useTime = 28;
13671 width = 12;
13672 height = 28;
13673 shoot = 1;
13676 damage = 8;
13677 shootSpeed = 6.6f;
13678 noMelee = true;
13679 value = 100;
13680 ranged = true;
13681 break;
13682 case 924:
13683 width = 18;
13684 height = 18;
13685 defense = 1;
13686 headSlot = 71;
13687 break;
13688 case 925:
13689 width = 18;
13690 height = 18;
13691 defense = 2;
13692 bodySlot = 47;
13693 break;
13694 case 926:
13695 width = 18;
13696 height = 18;
13697 defense = 1;
13698 legSlot = 43;
13699 break;
13700 case 927:
13701 useStyle = 1;
13702 useTurn = true;
13703 useAnimation = 15;
13704 useTime = 7;
13705 autoReuse = true;
13707 consumable = true;
13708 createWall = 85;
13709 width = 12;
13710 height = 12;
13711 break;
13712 case 928:
13713 useStyle = 1;
13714 useTurn = true;
13715 useAnimation = 15;
13716 useTime = 10;
13717 autoReuse = true;
13719 consumable = true;
13720 createTile = 209;
13721 width = 12;
13722 height = 12;
13723 rare = 3;
13724 value = buyPrice(0, 25);
13725 break;
13726 case 929:
13727 useStyle = 1;
13728 useTurn = true;
13729 useAnimation = 20;
13730 useTime = 20;
13731 autoReuse = true;
13733 consumable = true;
13734 width = 12;
13735 height = 12;
13736 damage = 300;
13737 noMelee = true;
13738 value = buyPrice(0, 0, 15);
13739 break;
13740 case 930:
13741 useStyle = 5;
13742 useAnimation = 18;
13743 useTime = 18;
13744 width = 24;
13745 height = 28;
13746 shoot = 163;
13749 damage = 2;
13750 shootSpeed = 6f;
13751 noMelee = true;
13752 value = 50000;
13753 scale = 0.9f;
13754 rare = 1;
13755 holdStyle = 1;
13756 break;
13757 case 931:
13758 shootSpeed = 6f;
13759 shoot = 163;
13760 damage = 1;
13761 width = 12;
13762 height = 12;
13764 consumable = true;
13765 ammo = AmmoID.Flare;
13766 knockBack = 1.5f;
13767 value = 7;
13768 ranged = true;
13769 break;
13770 case 932:
13771 tileWand = 154;
13772 useStyle = 1;
13773 useTurn = true;
13774 useAnimation = 15;
13775 useTime = 10;
13776 autoReuse = true;
13777 createTile = 194;
13778 width = 8;
13779 height = 10;
13780 rare = 1;
13781 value = sellPrice(0, 0, 50);
13782 break;
13783 case 933:
13784 tileWand = 9;
13785 useStyle = 1;
13786 useTurn = true;
13787 useAnimation = 15;
13788 useTime = 10;
13789 autoReuse = true;
13790 createTile = 192;
13791 width = 8;
13792 height = 10;
13793 rare = 1;
13794 value = sellPrice(0, 0, 25);
13795 break;
13796 case 934:
13797 width = 34;
13798 height = 12;
13799 accessory = true;
13800 rare = 2;
13801 value = 50000;
13802 break;
13803 case 935:
13804 width = 24;
13805 height = 24;
13806 accessory = true;
13807 value = 300000;
13808 rare = 5;
13809 break;
13810 case 936:
13811 width = 24;
13812 height = 24;
13813 accessory = true;
13814 rare = 6;
13815 value = buyPrice(0, 25);
13816 handOffSlot = 4;
13817 handOnSlot = 9;
13818 break;
13819 case 937:
13820 useStyle = 1;
13821 useTurn = true;
13822 useAnimation = 15;
13823 useTime = 10;
13824 autoReuse = true;
13826 consumable = true;
13827 createTile = 210;
13828 width = 12;
13829 height = 12;
13830 placeStyle = 0;
13831 mech = true;
13832 value = 50000;
13833 mech = true;
13834 break;
13835 case 938:
13836 width = 24;
13837 height = 24;
13838 accessory = true;
13839 rare = 8;
13840 defense = 6;
13841 value = 300000;
13842 shieldSlot = 2;
13843 break;
13844 case 939:
13845 noUseGraphic = true;
13846 damage = 0;
13847 knockBack = 7f;
13848 useStyle = 5;
13849 shootSpeed = 10f;
13850 shoot = 165;
13851 width = 18;
13852 height = 28;
13854 useAnimation = 20;
13855 useTime = 20;
13856 rare = 2;
13857 noMelee = true;
13858 value = 20000;
13859 break;
13860 case 940:
13861 useStyle = 1;
13862 useTurn = true;
13863 useAnimation = 15;
13864 useTime = 10;
13865 autoReuse = true;
13867 consumable = true;
13868 createTile = 207;
13869 placeStyle = 2;
13870 width = 26;
13871 height = 36;
13872 value = buyPrice(0, 4);
13873 rare = 1;
13874 break;
13875 case 941:
13876 useStyle = 1;
13877 useTurn = true;
13878 useAnimation = 15;
13879 useTime = 10;
13880 autoReuse = true;
13882 consumable = true;
13883 createTile = 207;
13884 placeStyle = 3;
13885 width = 26;
13886 height = 36;
13887 value = buyPrice(0, 4);
13888 rare = 1;
13889 break;
13890 case 942:
13891 useStyle = 1;
13892 useTurn = true;
13893 useAnimation = 15;
13894 useTime = 10;
13895 autoReuse = true;
13897 consumable = true;
13898 createTile = 207;
13899 placeStyle = 4;
13900 width = 26;
13901 height = 36;
13902 value = buyPrice(0, 4);
13903 rare = 1;
13904 break;
13905 case 943:
13906 useStyle = 1;
13907 useTurn = true;
13908 useAnimation = 15;
13909 useTime = 10;
13910 autoReuse = true;
13912 consumable = true;
13913 createTile = 207;
13914 placeStyle = 5;
13915 width = 26;
13916 height = 36;
13917 value = buyPrice(0, 4);
13918 rare = 1;
13919 break;
13920 case 944:
13921 useStyle = 1;
13922 useTurn = true;
13923 useAnimation = 15;
13924 useTime = 10;
13925 autoReuse = true;
13927 consumable = true;
13928 createTile = 207;
13929 placeStyle = 6;
13930 width = 26;
13931 height = 36;
13932 value = buyPrice(0, 4);
13933 rare = 1;
13934 break;
13935 case 945:
13936 useStyle = 1;
13937 useTurn = true;
13938 useAnimation = 15;
13939 useTime = 10;
13940 autoReuse = true;
13942 consumable = true;
13943 createTile = 207;
13944 placeStyle = 7;
13945 width = 26;
13946 height = 36;
13947 value = buyPrice(0, 4);
13948 rare = 1;
13949 break;
13950 case 946:
13951 width = 44;
13952 height = 44;
13953 rare = 1;
13954 value = 10000;
13955 holdStyle = 2;
13956 useStyle = 3;
13957 useAnimation = 22;
13958 useTime = 22;
13959 damage = 10;
13960 knockBack = 5f;
13962 melee = true;
13963 break;
13964 case 947:
13965 useStyle = 1;
13966 useTurn = true;
13967 useAnimation = 15;
13968 useTime = 10;
13969 autoReuse = true;
13971 consumable = true;
13972 createTile = 211;
13973 width = 12;
13974 height = 12;
13975 rare = 7;
13976 value = sellPrice(0, 0, 15);
13977 break;
13978 case 948:
13979 width = 24;
13980 height = 8;
13981 accessory = true;
13982 rare = 8;
13983 wingSlot = 12;
13984 value = buyPrice(3);
13985 break;
13986 case 949:
13987 useStyle = 1;
13988 shootSpeed = 7f;
13989 shoot = 166;
13991 damage = 8;
13992 width = 18;
13993 height = 20;
13995 consumable = true;
13997 useAnimation = 19;
13998 useTime = 19;
13999 noUseGraphic = true;
14000 noMelee = true;
14001 ranged = true;
14002 knockBack = 5.75f;
14003 break;
14004 case 950:
14005 width = 16;
14006 height = 24;
14007 accessory = true;
14008 rare = 1;
14009 value = 50000;
14010 shoeSlot = 7;
14011 break;
14012 case 951:
14013 useStyle = 1;
14014 useTurn = true;
14015 useAnimation = 15;
14016 useTime = 10;
14017 autoReuse = true;
14019 consumable = true;
14020 createTile = 212;
14021 width = 20;
14022 height = 20;
14023 value = 50000;
14024 rare = 2;
14025 break;
14026 case 952:
14027 useStyle = 1;
14028 useTurn = true;
14029 useAnimation = 15;
14030 useTime = 10;
14031 autoReuse = true;
14033 consumable = true;
14034 createTile = 21;
14035 placeStyle = 15;
14036 width = 26;
14037 height = 22;
14038 value = 500;
14039 break;
14040 case 953:
14041 width = 16;
14042 height = 24;
14043 accessory = true;
14044 rare = 1;
14045 value = sellPrice(0, 0, 50);
14046 handOnSlot = 11;
14047 handOffSlot = 6;
14048 break;
14049 case 954:
14050 width = 18;
14051 height = 18;
14052 defense = 2;
14053 headSlot = 72;
14054 value = 5000;
14055 break;
14056 case 955:
14057 width = 18;
14058 height = 18;
14059 defense = 4;
14060 headSlot = 73;
14061 value = 25000;
14062 break;
14063 case 956:
14064 width = 18;
14065 height = 18;
14066 defense = 6;
14067 headSlot = 74;
14068 rare = 1;
14069 value = 37500;
14070 break;
14071 case 957:
14072 width = 18;
14073 height = 18;
14074 defense = 7;
14075 bodySlot = 48;
14076 rare = 1;
14077 value = 30000;
14078 break;
14079 case 958:
14080 width = 18;
14081 height = 18;
14082 defense = 6;
14083 legSlot = 44;
14084 rare = 1;
14085 value = 22500;
14086 break;
14087 case 959:
14088 width = 18;
14089 height = 18;
14090 defense = 6;
14091 headSlot = 75;
14092 rare = 2;
14093 value = 45000;
14094 break;
14095 case 960:
14096 width = 18;
14097 height = 18;
14098 defense = 5;
14099 headSlot = 76;
14100 rare = 3;
14101 value = 45000;
14102 break;
14103 case 961:
14104 width = 18;
14105 height = 18;
14106 defense = 6;
14107 bodySlot = 49;
14108 rare = 3;
14109 value = 30000;
14110 break;
14111 case 962:
14112 width = 18;
14113 height = 18;
14114 defense = 6;
14115 legSlot = 45;
14116 rare = 3;
14117 value = 30000;
14118 break;
14119 case 963:
14120 width = 16;
14121 height = 24;
14122 accessory = true;
14123 rare = 7;
14124 value = buyPrice(0, 15);
14125 waistSlot = 10;
14126 break;
14127 case 964:
14128 knockBack = 5.75f;
14129 useStyle = 5;
14130 useAnimation = 40;
14131 useTime = 40;
14132 width = 50;
14133 height = 14;
14134 shoot = 10;
14137 damage = 14;
14138 shootSpeed = 5.35f;
14139 noMelee = true;
14140 value = sellPrice(0, 2);
14141 rare = 2;
14142 ranged = true;
14143 break;
14144 case 965:
14145 useStyle = 1;
14146 useTurn = true;
14147 useAnimation = 15;
14148 useTime = 8;
14149 autoReuse = true;
14151 consumable = true;
14152 createTile = 213;
14153 width = 12;
14154 height = 12;
14155 value = 10;
14156 tileBoost += 3;
14157 break;
14158 case 966:
14159 useStyle = 1;
14160 useTurn = true;
14161 useAnimation = 15;
14162 useTime = 10;
14163 autoReuse = true;
14165 consumable = true;
14166 createTile = 215;
14167 width = 12;
14168 height = 12;
14169 break;
14170 case 967:
14171 width = 12;
14172 height = 12;
14174 value = 100;
14175 break;
14176 case 968:
14177 holdStyle = 1;
14178 width = 12;
14179 height = 12;
14180 value = 200;
14181 break;
14182 case 970:
14183 createTile = 216;
14184 placeStyle = 0;
14185 useStyle = 1;
14186 useTurn = true;
14187 useAnimation = 15;
14188 useTime = 10;
14189 autoReuse = true;
14191 consumable = true;
14192 width = 12;
14193 height = 30;
14194 value = 1500;
14195 mech = true;
14196 break;
14197 case 971:
14198 createTile = 216;
14199 placeStyle = 1;
14200 useStyle = 1;
14201 useTurn = true;
14202 useAnimation = 15;
14203 useTime = 10;
14204 autoReuse = true;
14206 consumable = true;
14207 width = 12;
14208 height = 30;
14209 value = 1500;
14210 mech = true;
14211 break;
14212 case 972:
14213 createTile = 216;
14214 placeStyle = 2;
14215 useStyle = 1;
14216 useTurn = true;
14217 useAnimation = 15;
14218 useTime = 10;
14219 autoReuse = true;
14221 consumable = true;
14222 width = 12;
14223 height = 30;
14224 value = 1500;
14225 mech = true;
14226 break;
14227 case 973:
14228 createTile = 216;
14229 placeStyle = 3;
14230 useStyle = 1;
14231 useTurn = true;
14232 useAnimation = 15;
14233 useTime = 10;
14234 autoReuse = true;
14236 consumable = true;
14237 width = 12;
14238 height = 30;
14239 value = 1500;
14240 mech = true;
14241 break;
14242 case 974:
14243 flame = true;
14244 useStyle = 1;
14245 useTurn = true;
14246 useAnimation = 15;
14247 useTime = 10;
14248 holdStyle = 1;
14249 autoReuse = true;
14251 consumable = true;
14252 createTile = 4;
14253 placeStyle = 9;
14254 width = 10;
14255 height = 12;
14256 value = 60;
14257 noWet = true;
14258 break;
14259 case 975:
14260 width = 16;
14261 height = 24;
14262 accessory = true;
14263 rare = 1;
14264 value = 50000;
14265 shoeSlot = 4;
14266 break;
14267 case 976:
14268 width = 16;
14269 height = 24;
14270 accessory = true;
14271 rare = 2;
14272 value = 50000;
14273 shoeSlot = 4;
14274 handOnSlot = 11;
14275 handOffSlot = 6;
14276 break;
14277 case 977:
14278 width = 16;
14279 height = 24;
14280 accessory = true;
14281 rare = 7;
14282 value = buyPrice(0, 15);
14283 shoeSlot = 3;
14284 break;
14285 case 978:
14286 width = 18;
14287 height = 18;
14288 headSlot = 77;
14289 value = 50000;
14290 defense = 3;
14291 break;
14292 case 979:
14293 width = 18;
14294 height = 18;
14295 bodySlot = 50;
14296 value = 40000;
14297 defense = 3;
14298 break;
14299 case 980:
14300 width = 18;
14301 height = 18;
14302 legSlot = 46;
14303 value = 30000;
14304 defense = 3;
14305 break;
14306 case 981:
14308 width = 12;
14309 height = 20;
14310 value = 10000;
14311 break;
14312 case 982:
14313 width = 22;
14314 height = 22;
14315 accessory = true;
14316 rare = 1;
14317 value = 50000;
14318 handOnSlot = 1;
14319 break;
14320 case 983:
14321 width = 14;
14322 height = 28;
14323 rare = 4;
14324 value = 150000;
14325 accessory = true;
14326 balloonSlot = 6;
14327 break;
14328 case 984:
14329 width = 16;
14330 height = 24;
14331 accessory = true;
14332 rare = 8;
14333 value = 500000;
14334 handOnSlot = 11;
14335 handOffSlot = 6;
14336 shoeSlot = 14;
14337 waistSlot = 10;
14338 break;
14339 case 985:
14340 useStyle = 1;
14341 shootSpeed = 10f;
14342 shoot = 171;
14343 damage = 0;
14344 width = 18;
14345 height = 20;
14347 consumable = true;
14349 useAnimation = 20;
14350 useTime = 20;
14351 noUseGraphic = true;
14352 noMelee = true;
14353 value = 100;
14354 break;
14355 case 986:
14356 useStyle = 5;
14357 autoReuse = true;
14358 useAnimation = 35;
14359 useTime = 35;
14360 width = 38;
14361 height = 6;
14362 shoot = 10;
14365 damage = 27;
14366 shootSpeed = 13f;
14367 noMelee = true;
14368 value = buyPrice(0, 5);
14369 knockBack = 4f;
14371 ranged = true;
14372 rare = 3;
14373 break;
14374 case 987:
14375 width = 16;
14376 height = 24;
14377 accessory = true;
14378 rare = 1;
14379 value = 50000;
14380 waistSlot = 13;
14381 break;
14382 case 988:
14383 shootSpeed = 3.75f;
14384 shoot = 172;
14385 damage = 7;
14386 width = 10;
14387 height = 28;
14389 consumable = true;
14390 ammo = AmmoID.Arrow;
14391 knockBack = 2.2f;
14392 value = 15;
14393 ranged = true;
14394 break;
14395 case 989:
14396 autoReuse = true;
14397 rare = 2;
14399 useStyle = 1;
14400 damage = 23;
14401 useAnimation = 21;
14402 useTime = 45;
14403 scale = 1.1f;
14404 width = 30;
14405 height = 30;
14406 shoot = 173;
14407 shootSpeed = 9.5f;
14408 knockBack = 4.25f;
14409 melee = true;
14410 value = sellPrice(0, 3);
14411 break;
14412 case 990:
14413 useTurn = true;
14414 autoReuse = true;
14415 useStyle = 1;
14416 useAnimation = 25;
14417 useTime = 7;
14418 knockBack = 4.75f;
14419 width = 20;
14420 height = 12;
14421 damage = 35;
14422 pick = 200;
14423 axe = 22;
14425 rare = 4;
14426 value = 220000;
14427 melee = true;
14428 scale = 1.1f;
14429 break;
14430 case 991:
14431 useTurn = true;
14432 autoReuse = true;
14433 useStyle = 1;
14434 useAnimation = 35;
14435 useTime = 13;
14436 knockBack = 5f;
14437 width = 20;
14438 height = 12;
14439 damage = 33;
14440 axe = 14;
14442 rare = 4;
14443 value = 54000;
14444 melee = true;
14445 scale = 1.1f;
14446 break;
14447 case 992:
14448 useTurn = true;
14449 autoReuse = true;
14450 useStyle = 1;
14451 useAnimation = 35;
14452 useTime = 10;
14453 knockBack = 6f;
14454 width = 20;
14455 height = 12;
14456 damage = 39;
14457 axe = 17;
14459 rare = 4;
14460 value = 81000;
14461 melee = true;
14462 scale = 1.1f;
14463 break;
14464 case 993:
14465 useTurn = true;
14466 autoReuse = true;
14467 useStyle = 1;
14468 useAnimation = 35;
14469 useTime = 8;
14470 knockBack = 7f;
14471 width = 20;
14472 height = 12;
14473 damage = 43;
14474 axe = 20;
14476 rare = 4;
14477 value = 108000;
14478 melee = true;
14479 scale = 1.1f;
14480 break;
14481 case 994:
14482 damage = 0;
14483 useStyle = 1;
14484 shoot = 175;
14485 width = 16;
14486 height = 30;
14488 useAnimation = 20;
14489 useTime = 20;
14490 rare = 3;
14491 noMelee = true;
14492 value = sellPrice(0, 7, 50);
14493 buffType = 45;
14494 break;
14495 case 995:
14496 useStyle = 1;
14497 useTurn = true;
14498 useAnimation = 15;
14499 useTime = 10;
14500 autoReuse = true;
14502 consumable = true;
14503 createTile = 217;
14504 width = 26;
14505 height = 20;
14506 value = 100000;
14507 break;
14508 case 996:
14509 useStyle = 1;
14510 useTurn = true;
14511 useAnimation = 15;
14512 useTime = 10;
14513 autoReuse = true;
14515 consumable = true;
14516 createTile = 218;
14517 width = 26;
14518 height = 20;
14519 value = 100000;
14520 break;
14521 case 997:
14522 useStyle = 1;
14523 useTurn = true;
14524 useAnimation = 15;
14525 useTime = 10;
14526 autoReuse = true;
14528 consumable = true;
14529 createTile = 219;
14530 width = 26;
14531 height = 20;
14532 value = 100000;
14533 break;
14534 case 998:
14535 useStyle = 1;
14536 useTurn = true;
14537 useAnimation = 15;
14538 useTime = 10;
14539 autoReuse = true;
14541 consumable = true;
14542 createTile = 220;
14543 width = 26;
14544 height = 20;
14545 value = 100000;
14546 break;
14547 case 999:
14548 createTile = 178;
14549 placeStyle = 6;
14550 useStyle = 1;
14551 useTurn = true;
14552 useAnimation = 15;
14553 useTime = 10;
14554 autoReuse = true;
14556 consumable = true;
14557 alpha = 50;
14558 width = 10;
14559 height = 14;
14560 value = 15000;
14561 break;
14562 case 1000:
14563 useStyle = 5;
14564 shootSpeed = 10f;
14565 shoot = 178;
14566 damage = 0;
14567 width = 18;
14568 height = 20;
14570 consumable = true;
14572 useAnimation = 15;
14573 useTime = 15;
14574 noMelee = true;
14575 value = 100;
14576 ranged = true;
14577 break;
14578 }
14579 }
static int Bullet
Definition AmmoID.cs:114
static int Sand
Definition AmmoID.cs:116
static int Flare
Definition AmmoID.cs:124
static int Dart
Definition AmmoID.cs:118
static int FallenStar
Definition AmmoID.cs:112
static int Gel
Definition AmmoID.cs:106
static int Arrow
Definition AmmoID.cs:108
static int Rocket
Definition AmmoID.cs:120
static int Snowball
Definition AmmoID.cs:126
static int Coin
Definition AmmoID.cs:110
static int Solution
Definition AmmoID.cs:122
static readonly LegacySoundStyle Item29
Definition SoundID.cs:472
static readonly LegacySoundStyle Item25
Definition SoundID.cs:464
static readonly LegacySoundStyle Item10
Definition SoundID.cs:434
static readonly LegacySoundStyle Item36
Definition SoundID.cs:486
static readonly LegacySoundStyle Item38
Definition SoundID.cs:490
static readonly LegacySoundStyle Item3
Definition SoundID.cs:420
static readonly LegacySoundStyle Item16
Definition SoundID.cs:446
static readonly LegacySoundStyle Item4
Definition SoundID.cs:422
static readonly LegacySoundStyle Item41
Definition SoundID.cs:496
static readonly LegacySoundStyle Item63
Definition SoundID.cs:540
static readonly LegacySoundStyle Item6
Definition SoundID.cs:426
static readonly LegacySoundStyle Item31
Definition SoundID.cs:476
static readonly LegacySoundStyle Item34
Definition SoundID.cs:482
static readonly LegacySoundStyle Item28
Definition SoundID.cs:470
static readonly LegacySoundStyle Item15
Definition SoundID.cs:444
static readonly LegacySoundStyle Item21
Definition SoundID.cs:456
static readonly LegacySoundStyle Item5
Definition SoundID.cs:424
static readonly LegacySoundStyle Item12
Definition SoundID.cs:438
static readonly LegacySoundStyle Item1
Definition SoundID.cs:416
static readonly LegacySoundStyle Item2
Definition SoundID.cs:418
static readonly LegacySoundStyle Item9
Definition SoundID.cs:432
static readonly LegacySoundStyle Item13
Definition SoundID.cs:440
static readonly LegacySoundStyle Item61
Definition SoundID.cs:536
static readonly LegacySoundStyle Item64
Definition SoundID.cs:542
static readonly LegacySoundStyle Item8
Definition SoundID.cs:430
static readonly LegacySoundStyle Item11
Definition SoundID.cs:436
static readonly LegacySoundStyle Item20
Definition SoundID.cs:454
static readonly LegacySoundStyle Item157
Definition SoundID.cs:728
static readonly LegacySoundStyle Item23
Definition SoundID.cs:460
static readonly LegacySoundStyle Item43
Definition SoundID.cs:500
bool melee
Definition Item.cs:297
float knockBack
Definition Item.cs:169
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47979
bool useTurn
Definition Item.cs:181
sbyte shoeSlot
Definition Item.cs:209
bool mech
Definition Item.cs:81
sbyte balloonSlot
Definition Item.cs:221
int useAnimation
Definition Item.cs:145
readonly int dungeonPrice
Definition Item.cs:45
int tileWand
Definition Item.cs:89
bool noMelee
Definition Item.cs:255
int value
Definition Item.cs:259
int reuseDelay
Definition Item.cs:307
int useAmmo
Definition Item.cs:243
int healMana
Definition Item.cs:173
int shoot
Definition Item.cs:235
int maxStack
Definition Item.cs:151
float scale
Definition Item.cs:189
sbyte waistSlot
Definition Item.cs:211
int headSlot
Definition Item.cs:195
int hammer
Definition Item.cs:157
int damage
Definition Item.cs:167
bool hasVanityEffects
Definition Item.cs:312
int createWall
Definition Item.cs:163
bool magic
Definition Item.cs:299
int createTile
Definition Item.cs:161
bool consumable
Definition Item.cs:177
int healLife
Definition Item.cs:171
int buffTime
Definition Item.cs:273
int buffType
Definition Item.cs:271
int useStyle
Definition Item.cs:139
sbyte backSlot
Definition Item.cs:205
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47984
sbyte neckSlot
Definition Item.cs:217
bool noUseGraphic
Definition Item.cs:253
sbyte handOffSlot
Definition Item.cs:203
bool noWet
Definition Item.cs:269
static int CommonMaxStack
Definition Item.cs:57
float shootSpeed
Definition Item.cs:237
bool vanity
Definition Item.cs:265
int tileBoost
Definition Item.cs:159
bool accessory
Definition Item.cs:143
bool shootsEveryUse
Definition Item.cs:285
sbyte shieldSlot
Definition Item.cs:215
short glowMask
Definition Item.cs:187
void SetShopValues(ItemRarityColor rarity, int coinValue)
Definition Item.cs:47284
readonly int shadowOrbPrice
Definition Item.cs:43
bool ranged
Definition Item.cs:301
int placeStyle
Definition Item.cs:165
int holdStyle
Definition Item.cs:137
readonly int hellPrice
Definition Item.cs:49
sbyte handOnSlot
Definition Item.cs:201
int useTime
Definition Item.cs:147
sbyte wingSlot
Definition Item.cs:213
bool autoReuse
Definition Item.cs:179
int defense
Definition Item.cs:193
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:47202
int legSlot
Definition Item.cs:199
bool flame
Definition Item.cs:79
sbyte faceSlot
Definition Item.cs:219
readonly int eclipsePrice
Definition Item.cs:51
bool channel
Definition Item.cs:141
int bodySlot
Definition Item.cs:197
int alpha
Definition Item.cs:185
int lifeRegen
Definition Item.cs:245
Color color
Definition Item.cs:183
LegacySoundStyle UseSound
Definition Item.cs:191
bool potion
Definition Item.cs:175
short makeNPC
Definition Item.cs:109
bool notAmmo
Definition Item.cs:241

References Terraria.Item.accessory, Terraria.Item.alpha, Terraria.Item.ammo, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.balloonSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.Item.channel, Terraria.ID.AmmoID.Coin, Terraria.Item.color, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.ID.AmmoID.Dart, Terraria.Item.defense, Terraria.GameContent.Items.ItemVariants.DisabledBossSummonVariant, Terraria.Item.dungeonPrice, Terraria.Item.eclipsePrice, Terraria.Item.faceSlot, Terraria.ID.AmmoID.FallenStar, Terraria.Item.flame, Terraria.ID.AmmoID.Flare, Terraria.ID.AmmoID.Gel, Terraria.Item.glowMask, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Item.healMana, Terraria.Entity.height, Terraria.Item.hellPrice, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item10, Terraria.ID.SoundID.Item11, Terraria.ID.SoundID.Item12, Terraria.ID.SoundID.Item13, Terraria.ID.SoundID.Item15, Terraria.ID.SoundID.Item157, Terraria.ID.SoundID.Item16, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item20, Terraria.ID.SoundID.Item21, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item28, Terraria.ID.SoundID.Item29, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item31, Terraria.ID.SoundID.Item34, Terraria.ID.SoundID.Item36, Terraria.ID.SoundID.Item38, Terraria.ID.SoundID.Item4, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item6, Terraria.ID.SoundID.Item61, Terraria.ID.SoundID.Item63, Terraria.ID.SoundID.Item64, Terraria.ID.SoundID.Item8, Terraria.ID.SoundID.Item9, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.lifeRegen, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Main.myPlayer, Terraria.Item.neckSlot, Terraria.Item.noMelee, Terraria.Item.notAmmo, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Main.player, Terraria.Item.potion, Terraria.Item.ranged, Terraria.Item.rare, Terraria.GameContent.Items.ItemVariants.RebalancedVariant, Terraria.Item.reuseDelay, Terraria.ID.AmmoID.Rocket, Terraria.ID.AmmoID.Sand, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.SetShopValues(), Terraria.Item.shadowOrbPrice, Terraria.Item.shieldSlot, Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootsEveryUse, Terraria.Item.shootSpeed, Terraria.ID.AmmoID.Snowball, Terraria.ID.AmmoID.Solution, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.Item.tileBoost, Terraria.Item.tileWand, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.waistSlot, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults(), and Terraria.Item.SetDefaults4().