Terraria v1.4.4.9
Terraria source code documentation
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◆ SetDefaults3()

void Terraria.Item.SetDefaults3 ( int type)
inline

Definition at line 23496 of file Item.cs.

23497 {
23498 switch (type)
23499 {
23500 case 2002:
23501 useStyle = 1;
23502 autoReuse = true;
23503 useTurn = true;
23504 useAnimation = 15;
23505 useTime = 10;
23507 consumable = true;
23508 width = 12;
23509 height = 12;
23510 makeNPC = 357;
23511 noUseGraphic = true;
23512 bait = 25;
23513 return;
23514 case 2003:
23515 useStyle = 1;
23516 autoReuse = true;
23517 useTurn = true;
23518 useAnimation = 15;
23519 useTime = 10;
23521 consumable = true;
23522 width = 12;
23523 height = 12;
23524 makeNPC = 300;
23525 noUseGraphic = true;
23526 return;
23527 case 2004:
23528 useStyle = 1;
23529 autoReuse = true;
23530 useTurn = true;
23531 useAnimation = 15;
23532 useTime = 10;
23534 consumable = true;
23535 width = 12;
23536 height = 12;
23537 makeNPC = 358;
23538 noUseGraphic = true;
23539 bait = 35;
23540 return;
23541 case 2005:
23542 useStyle = 1;
23543 useTurn = true;
23544 useAnimation = 15;
23545 useTime = 10;
23546 autoReuse = true;
23548 consumable = true;
23549 createTile = 271;
23550 width = 12;
23551 height = 28;
23552 return;
23553 case 2006:
23554 useStyle = 1;
23555 autoReuse = true;
23556 useTurn = true;
23557 useAnimation = 15;
23558 useTime = 10;
23560 consumable = true;
23561 width = 12;
23562 height = 12;
23563 makeNPC = 359;
23564 noUseGraphic = true;
23565 bait = 10;
23566 return;
23567 case 2007:
23568 useStyle = 1;
23569 autoReuse = true;
23570 useTurn = true;
23571 useAnimation = 15;
23572 useTime = 10;
23574 consumable = true;
23575 width = 12;
23576 height = 12;
23577 makeNPC = 360;
23578 noUseGraphic = true;
23579 bait = 15;
23580 return;
23581 case 2008:
23582 case 2009:
23583 case 2010:
23584 case 2011:
23585 case 2012:
23586 case 2013:
23587 case 2014:
23588 useStyle = 1;
23589 useTurn = true;
23590 useAnimation = 15;
23591 useTime = 7;
23592 autoReuse = true;
23594 consumable = true;
23595 createWall = 126 + type - 2008;
23596 width = 12;
23597 height = 12;
23598 value = buyPrice(0, 0, 0, 75);
23599 return;
23600 }
23601 if (type >= 2015 && type <= 2019)
23602 {
23603 useStyle = 1;
23604 autoReuse = true;
23605 useTurn = true;
23606 useAnimation = 15;
23607 useTime = 10;
23609 consumable = true;
23610 width = 12;
23611 height = 12;
23612 noUseGraphic = true;
23613 if (type == 2015)
23614 {
23615 makeNPC = 74;
23616 }
23617 if (type == 2016)
23618 {
23619 makeNPC = 297;
23620 }
23621 if (type == 2017)
23622 {
23623 makeNPC = 298;
23624 }
23625 if (type == 2018)
23626 {
23627 makeNPC = 299;
23628 }
23629 if (type == 2019)
23630 {
23631 makeNPC = 46;
23632 }
23633 return;
23634 }
23635 switch (type)
23636 {
23637 case 2020:
23638 useStyle = 1;
23639 useTurn = true;
23640 useAnimation = 15;
23641 useTime = 10;
23642 autoReuse = true;
23644 consumable = true;
23645 createTile = 101;
23646 width = 20;
23647 height = 20;
23648 value = 300;
23649 placeStyle = 6;
23650 return;
23651 case 2021:
23652 useStyle = 1;
23653 useTurn = true;
23654 useAnimation = 15;
23655 useTime = 10;
23656 autoReuse = true;
23658 consumable = true;
23659 createTile = 101;
23660 width = 20;
23661 height = 20;
23662 value = 300;
23663 placeStyle = 7;
23664 return;
23665 case 2022:
23666 useStyle = 1;
23667 useTurn = true;
23668 useAnimation = 15;
23669 useTime = 10;
23670 autoReuse = true;
23672 consumable = true;
23673 createTile = 101;
23674 width = 20;
23675 height = 20;
23676 value = 300;
23677 placeStyle = 8;
23678 return;
23679 case 2023:
23680 useStyle = 1;
23681 useTurn = true;
23682 useAnimation = 15;
23683 useTime = 10;
23684 autoReuse = true;
23686 consumable = true;
23687 createTile = 101;
23688 width = 20;
23689 height = 20;
23690 value = 300;
23691 placeStyle = 9;
23692 return;
23693 case 2024:
23694 useStyle = 1;
23695 useTurn = true;
23696 useAnimation = 15;
23697 useTime = 10;
23698 autoReuse = true;
23700 consumable = true;
23701 createTile = 101;
23702 width = 20;
23703 height = 20;
23704 value = 300;
23705 placeStyle = 10;
23706 return;
23707 case 2025:
23708 useStyle = 1;
23709 useTurn = true;
23710 useAnimation = 15;
23711 useTime = 10;
23712 autoReuse = true;
23714 consumable = true;
23715 createTile = 101;
23716 width = 20;
23717 height = 20;
23718 value = 300;
23719 placeStyle = 11;
23720 return;
23721 case 2026:
23722 useStyle = 1;
23723 useTurn = true;
23724 useAnimation = 15;
23725 useTime = 10;
23726 autoReuse = true;
23728 consumable = true;
23729 createTile = 101;
23730 width = 20;
23731 height = 20;
23732 value = 300;
23733 placeStyle = 12;
23734 return;
23735 case 2027:
23736 useStyle = 1;
23737 useTurn = true;
23738 useAnimation = 15;
23739 useTime = 10;
23740 autoReuse = true;
23742 consumable = true;
23743 createTile = 101;
23744 width = 20;
23745 height = 20;
23746 value = 300;
23747 placeStyle = 13;
23748 return;
23749 case 2028:
23750 useStyle = 1;
23751 useTurn = true;
23752 useAnimation = 15;
23753 useTime = 10;
23754 autoReuse = true;
23756 consumable = true;
23757 createTile = 101;
23758 width = 20;
23759 height = 20;
23760 value = 300;
23761 placeStyle = 14;
23762 return;
23763 case 2029:
23764 useStyle = 1;
23765 useTurn = true;
23766 useAnimation = 15;
23767 useTime = 10;
23768 autoReuse = true;
23770 consumable = true;
23771 createTile = 101;
23772 width = 20;
23773 height = 20;
23774 value = 300;
23775 placeStyle = 15;
23776 return;
23777 case 2030:
23778 useStyle = 1;
23779 useTurn = true;
23780 useAnimation = 15;
23781 useTime = 10;
23782 autoReuse = true;
23784 consumable = true;
23785 createTile = 101;
23786 width = 20;
23787 height = 20;
23788 value = 300;
23789 placeStyle = 16;
23790 return;
23791 case 2031:
23792 useStyle = 1;
23793 useTurn = true;
23794 useAnimation = 15;
23795 useTime = 10;
23796 autoReuse = true;
23798 consumable = true;
23799 createTile = 101;
23800 width = 20;
23801 height = 20;
23802 value = 300;
23803 placeStyle = 17;
23804 return;
23805 case 2032:
23806 useStyle = 1;
23807 useTurn = true;
23808 useAnimation = 15;
23809 useTime = 10;
23810 autoReuse = true;
23812 consumable = true;
23813 createTile = 42;
23814 width = 12;
23815 height = 28;
23816 placeStyle = 10;
23817 value = 150;
23818 return;
23819 case 2033:
23820 useStyle = 1;
23821 useTurn = true;
23822 useAnimation = 15;
23823 useTime = 10;
23824 autoReuse = true;
23826 consumable = true;
23827 createTile = 42;
23828 width = 12;
23829 height = 28;
23830 placeStyle = 11;
23831 value = 150;
23832 return;
23833 case 2034:
23834 useStyle = 1;
23835 useTurn = true;
23836 useAnimation = 15;
23837 useTime = 10;
23838 autoReuse = true;
23840 consumable = true;
23841 createTile = 42;
23842 width = 12;
23843 height = 28;
23844 placeStyle = 12;
23845 value = 150;
23846 return;
23847 case 2035:
23848 useStyle = 1;
23849 useTurn = true;
23850 useAnimation = 15;
23851 useTime = 10;
23852 autoReuse = true;
23854 consumable = true;
23855 createTile = 42;
23856 width = 12;
23857 height = 28;
23858 placeStyle = 13;
23859 value = 150;
23860 return;
23861 case 2036:
23862 useStyle = 1;
23863 useTurn = true;
23864 useAnimation = 15;
23865 useTime = 10;
23866 autoReuse = true;
23868 consumable = true;
23869 createTile = 42;
23870 width = 12;
23871 height = 28;
23872 placeStyle = 14;
23873 value = 150;
23874 return;
23875 case 2037:
23876 useStyle = 1;
23877 useTurn = true;
23878 useAnimation = 15;
23879 useTime = 10;
23880 autoReuse = true;
23882 consumable = true;
23883 createTile = 42;
23884 width = 12;
23885 height = 28;
23886 placeStyle = 15;
23887 value = 150;
23888 return;
23889 case 2038:
23890 useStyle = 1;
23891 useTurn = true;
23892 useAnimation = 15;
23893 useTime = 10;
23894 autoReuse = true;
23896 consumable = true;
23897 createTile = 42;
23898 width = 12;
23899 height = 28;
23900 placeStyle = 16;
23901 value = 150;
23902 return;
23903 case 2039:
23904 useStyle = 1;
23905 useTurn = true;
23906 useAnimation = 15;
23907 useTime = 10;
23908 autoReuse = true;
23910 consumable = true;
23911 createTile = 42;
23912 width = 12;
23913 height = 28;
23914 placeStyle = 17;
23915 value = 150;
23916 return;
23917 case 2040:
23918 useStyle = 1;
23919 useTurn = true;
23920 useAnimation = 15;
23921 useTime = 10;
23922 autoReuse = true;
23924 consumable = true;
23925 createTile = 42;
23926 width = 12;
23927 height = 28;
23928 placeStyle = 18;
23929 value = 150;
23930 return;
23931 case 2041:
23932 useStyle = 1;
23933 useTurn = true;
23934 useAnimation = 15;
23935 useTime = 10;
23936 autoReuse = true;
23938 consumable = true;
23939 createTile = 42;
23940 width = 12;
23941 height = 28;
23942 placeStyle = 19;
23943 value = 150;
23944 return;
23945 case 2042:
23946 useStyle = 1;
23947 useTurn = true;
23948 useAnimation = 15;
23949 useTime = 10;
23950 autoReuse = true;
23952 consumable = true;
23953 createTile = 42;
23954 width = 12;
23955 height = 28;
23956 placeStyle = 20;
23957 value = 150;
23958 return;
23959 case 2043:
23960 useStyle = 1;
23961 useTurn = true;
23962 useAnimation = 15;
23963 useTime = 10;
23964 autoReuse = true;
23966 consumable = true;
23967 createTile = 42;
23968 width = 12;
23969 height = 28;
23970 placeStyle = 21;
23971 value = 150;
23972 return;
23973 case 2044:
23974 useStyle = 1;
23975 useTurn = true;
23976 useAnimation = 15;
23977 useTime = 10;
23979 consumable = true;
23980 createTile = 10;
23981 placeStyle = 27;
23982 width = 14;
23983 height = 28;
23984 value = 200;
23985 return;
23986 case 2045:
23987 case 2046:
23988 case 2047:
23989 case 2048:
23990 case 2049:
23991 case 2050:
23992 case 2051:
23993 case 2052:
23994 case 2053:
23995 case 2054:
23996 noWet = true;
23997 useStyle = 1;
23998 useTurn = true;
23999 useAnimation = 15;
24000 useTime = 10;
24001 autoReuse = true;
24003 consumable = true;
24004 createTile = 33;
24005 width = 8;
24006 height = 18;
24007 value = sellPrice(0, 0, 0, 60);
24008 placeStyle = 4 + type - 2045;
24009 return;
24010 }
24011 if (type >= 2055 && type <= 2065)
24012 {
24013 useStyle = 1;
24014 useTurn = true;
24015 useAnimation = 15;
24016 useTime = 10;
24017 autoReuse = true;
24019 consumable = true;
24020 createTile = 34;
24021 placeStyle = 7 + type - 2055;
24022 width = 26;
24023 height = 26;
24024 value = 3000;
24025 return;
24026 }
24027 if (type >= 2066 && type <= 2071)
24028 {
24029 useStyle = 1;
24030 useTurn = true;
24031 useAnimation = 15;
24032 useTime = 10;
24034 consumable = true;
24035 autoReuse = true;
24036 createTile = 79;
24037 placeStyle = 13 + type - 2066;
24038 width = 28;
24039 height = 20;
24040 value = 2000;
24041 return;
24042 }
24043 if (type >= 2072 && type <= 2081)
24044 {
24045 useStyle = 1;
24046 useTurn = true;
24047 useAnimation = 15;
24048 useTime = 10;
24049 autoReuse = true;
24051 consumable = true;
24052 createTile = 90;
24053 placeStyle = type + 1 - 2072;
24054 width = 20;
24055 height = 20;
24056 value = 300;
24057 return;
24058 }
24059 if (type >= 2082 && type <= 2091)
24060 {
24061 useStyle = 1;
24062 useTurn = true;
24063 useAnimation = 15;
24064 useTime = 10;
24065 autoReuse = true;
24067 consumable = true;
24068 createTile = 93;
24069 placeStyle = type + 1 - 2082;
24070 width = 10;
24071 height = 24;
24072 value = 500;
24073 return;
24074 }
24075 if (type >= 2092 && type <= 2103)
24076 {
24077 useStyle = 1;
24078 useTurn = true;
24079 useAnimation = 15;
24080 useTime = 10;
24081 autoReuse = true;
24083 consumable = true;
24084 createTile = 100;
24085 placeStyle = type + 1 - 2092;
24086 width = 20;
24087 height = 20;
24088 value = 1500;
24089 return;
24090 }
24091 if (type >= 2104 && type <= 2113)
24092 {
24093 width = 28;
24094 height = 20;
24095 headSlot = type + 146 - 2104;
24096 rare = 1;
24097 value = sellPrice(0, 0, 75);
24098 vanity = true;
24099 return;
24100 }
24101 if (type >= 2114 && type <= 2118)
24102 {
24103 useStyle = 1;
24104 useTurn = true;
24105 useAnimation = 15;
24106 useTime = 10;
24107 autoReuse = true;
24109 consumable = true;
24110 createTile = 240;
24111 width = 30;
24112 height = 30;
24113 value = sellPrice(0, 0, 5);
24114 placeStyle = 41 + type - 2114;
24116 return;
24117 }
24118 switch (type)
24119 {
24120 case 2119:
24121 useStyle = 1;
24122 useTurn = true;
24123 useAnimation = 15;
24124 useTime = 10;
24125 autoReuse = true;
24127 consumable = true;
24128 createTile = 273;
24129 width = 12;
24130 height = 12;
24131 return;
24132 case 2120:
24133 useStyle = 1;
24134 useTurn = true;
24135 useAnimation = 15;
24136 useTime = 10;
24137 autoReuse = true;
24139 consumable = true;
24140 createTile = 274;
24141 width = 12;
24142 height = 12;
24143 return;
24144 case 2121:
24145 useStyle = 1;
24146 autoReuse = true;
24147 useTurn = true;
24148 useAnimation = 15;
24149 useTime = 10;
24151 consumable = true;
24152 width = 12;
24153 height = 12;
24154 makeNPC = 361;
24155 noUseGraphic = true;
24156 return;
24157 case 2122:
24158 useStyle = 1;
24159 autoReuse = true;
24160 useTurn = true;
24161 useAnimation = 15;
24162 useTime = 10;
24164 consumable = true;
24165 width = 12;
24166 height = 12;
24167 makeNPC = 362;
24168 noUseGraphic = true;
24169 return;
24170 case 2123:
24171 useStyle = 1;
24172 autoReuse = true;
24173 useTurn = true;
24174 useAnimation = 15;
24175 useTime = 10;
24177 consumable = true;
24178 width = 12;
24179 height = 12;
24180 makeNPC = 364;
24181 noUseGraphic = true;
24182 return;
24183 case 2124:
24184 case 2125:
24185 case 2126:
24186 case 2127:
24187 case 2128:
24188 useStyle = 1;
24189 useTurn = true;
24190 useAnimation = 15;
24191 useTime = 10;
24192 autoReuse = true;
24194 consumable = true;
24195 createTile = 90;
24196 placeStyle = type + 11 - 2124;
24197 width = 20;
24198 height = 20;
24199 value = 300;
24200 return;
24201 }
24202 if (type >= 2129 && type <= 2134)
24203 {
24204 useStyle = 1;
24205 useTurn = true;
24206 useAnimation = 15;
24207 useTime = 10;
24208 autoReuse = true;
24210 consumable = true;
24211 createTile = 93;
24212 placeStyle = type + 11 - 2129;
24213 width = 10;
24214 height = 24;
24215 value = 500;
24216 return;
24217 }
24218 if (type >= 2135 && type <= 2138)
24219 {
24220 useStyle = 1;
24221 useTurn = true;
24222 useAnimation = 15;
24223 useTime = 10;
24224 autoReuse = true;
24226 consumable = true;
24227 createTile = 101;
24228 width = 20;
24229 height = 20;
24230 value = 300;
24231 placeStyle = 18 + type - 2135;
24232 return;
24233 }
24234 switch (type)
24235 {
24236 case 2139:
24237 useStyle = 1;
24238 useTurn = true;
24239 useAnimation = 15;
24240 useTime = 10;
24242 consumable = true;
24243 autoReuse = true;
24244 createTile = 79;
24245 placeStyle = 19;
24246 width = 28;
24247 height = 20;
24248 value = 2000;
24249 return;
24250 case 2140:
24251 useStyle = 1;
24252 useTurn = true;
24253 useAnimation = 15;
24254 useTime = 10;
24256 consumable = true;
24257 autoReuse = true;
24258 createTile = 79;
24259 placeStyle = 20;
24260 width = 28;
24261 height = 20;
24262 value = 2000;
24263 return;
24264 case 2141:
24265 case 2142:
24266 case 2143:
24267 case 2144:
24268 useStyle = 1;
24269 useTurn = true;
24270 useAnimation = 15;
24271 useTime = 10;
24272 autoReuse = true;
24274 consumable = true;
24275 createTile = 34;
24276 placeStyle = 18 + type - 2141;
24277 width = 26;
24278 height = 26;
24279 value = 3000;
24280 return;
24281 }
24282 if (type >= 2145 && type <= 2148)
24283 {
24284 useStyle = 1;
24285 useTurn = true;
24286 useAnimation = 15;
24287 useTime = 10;
24288 autoReuse = true;
24290 consumable = true;
24291 createTile = 42;
24292 width = 12;
24293 height = 28;
24294 placeStyle = 22 + type - 2145;
24295 value = 150;
24296 return;
24297 }
24298 if (type >= 2149 && type <= 2152)
24299 {
24300 useStyle = 1;
24301 useTurn = true;
24302 useAnimation = 15;
24303 useTime = 10;
24304 autoReuse = true;
24306 consumable = true;
24307 createTile = 100;
24308 placeStyle = type + 13 - 2149;
24309 width = 20;
24310 height = 20;
24311 value = 1500;
24312 return;
24313 }
24314 if (type >= 2153 && type <= 2155)
24315 {
24316 noWet = true;
24317 useStyle = 1;
24318 useTurn = true;
24319 useAnimation = 15;
24320 useTime = 10;
24321 autoReuse = true;
24323 consumable = true;
24324 createTile = 33;
24325 width = 8;
24326 height = 18;
24327 value = sellPrice(0, 0, 0, 60);
24328 placeStyle = 14 + type - 2153;
24329 return;
24330 }
24331 switch (type)
24332 {
24333 case 2156:
24334 useStyle = 1;
24335 autoReuse = true;
24336 useTurn = true;
24337 useAnimation = 15;
24338 useTime = 10;
24340 consumable = true;
24341 width = 12;
24342 height = 12;
24343 makeNPC = 366;
24344 noUseGraphic = true;
24345 bait = 15;
24346 return;
24347 case 2157:
24348 useStyle = 1;
24349 autoReuse = true;
24350 useTurn = true;
24351 useAnimation = 15;
24352 useTime = 10;
24354 consumable = true;
24355 width = 12;
24356 height = 12;
24357 makeNPC = 367;
24358 noUseGraphic = true;
24359 bait = 10;
24360 return;
24361 case 2158:
24362 case 2159:
24363 case 2160:
24364 useStyle = 1;
24365 useTurn = true;
24366 useAnimation = 15;
24367 useTime = 7;
24368 autoReuse = true;
24370 consumable = true;
24371 createWall = 133 + type - 2158;
24372 width = 12;
24373 height = 12;
24374 value = buyPrice(0, 0, 0, 75);
24375 return;
24376 }
24377 switch (type)
24378 {
24379 case 2161:
24380 width = 18;
24381 height = 18;
24383 value = 50000;
24384 rare = 5;
24385 return;
24386 case 2162:
24387 case 2163:
24388 case 2164:
24389 case 2165:
24390 case 2166:
24391 case 2167:
24392 case 2168:
24393 useStyle = 1;
24394 useTurn = true;
24395 useAnimation = 15;
24396 useTime = 10;
24397 autoReuse = true;
24399 consumable = true;
24400 createTile = 275 + type - 2162;
24401 width = 12;
24402 height = 12;
24403 return;
24404 }
24405 switch (type)
24406 {
24407 case 2169:
24408 useStyle = 1;
24409 useTurn = true;
24410 useAnimation = 15;
24411 useTime = 7;
24412 autoReuse = true;
24414 consumable = true;
24415 createWall = 136;
24416 width = 12;
24417 height = 12;
24418 return;
24419 case 2170:
24420 useStyle = 1;
24421 useTurn = true;
24422 useAnimation = 15;
24423 useTime = 7;
24424 autoReuse = true;
24426 consumable = true;
24427 createWall = 137;
24428 width = 12;
24429 height = 12;
24430 return;
24431 case 2171:
24432 autoReuse = true;
24433 useTurn = true;
24434 useStyle = 1;
24435 useAnimation = 15;
24436 useTime = 10;
24438 consumable = true;
24439 createTile = 199;
24440 width = 14;
24441 height = 14;
24442 value = 500;
24443 return;
24444 case 2172:
24445 useStyle = 1;
24446 useTurn = true;
24447 useAnimation = 15;
24448 useTime = 10;
24449 autoReuse = true;
24451 consumable = true;
24452 createTile = 283;
24453 width = 28;
24454 height = 14;
24455 value = 500;
24456 return;
24457 case 2173:
24458 useStyle = 1;
24459 useTurn = true;
24460 useAnimation = 15;
24461 useTime = 10;
24462 autoReuse = true;
24464 consumable = true;
24465 createTile = 284;
24466 width = 12;
24467 height = 12;
24468 return;
24469 case 2174:
24470 case 2175:
24471 useStyle = 1;
24472 useTurn = true;
24473 useAnimation = 15;
24474 useTime = 10;
24475 autoReuse = true;
24477 consumable = true;
24478 createTile = 285 + type - 2174;
24479 width = 12;
24480 height = 12;
24481 return;
24482 }
24483 switch (type)
24484 {
24485 case 2176:
24486 useStyle = 1;
24487 useAnimation = 12;
24488 useTime = 4;
24489 knockBack = 6f;
24490 useTurn = true;
24491 autoReuse = true;
24492 width = 20;
24493 height = 12;
24494 damage = 45;
24495 pick = 200;
24496 axe = 25;
24498 rare = 8;
24499 value = sellPrice(0, 4);
24500 melee = true;
24501 tileBoost--;
24502 return;
24503 case 2177:
24504 useStyle = 1;
24505 useTurn = true;
24506 useAnimation = 15;
24507 useTime = 10;
24508 autoReuse = true;
24510 consumable = true;
24511 createTile = 287;
24512 width = 22;
24513 height = 22;
24514 value = buyPrice(0, 10);
24515 rare = 6;
24516 return;
24517 case 2178:
24518 case 2179:
24519 case 2180:
24520 case 2181:
24521 case 2182:
24522 case 2183:
24523 case 2184:
24524 case 2185:
24525 case 2186:
24526 case 2187:
24527 useStyle = 1;
24528 useTurn = true;
24529 useAnimation = 15;
24530 useTime = 10;
24531 autoReuse = true;
24533 consumable = true;
24534 createTile = 288 + type - 2178;
24535 width = 12;
24536 height = 12;
24537 return;
24538 }
24539 switch (type)
24540 {
24541 case 2189:
24542 width = 18;
24543 height = 18;
24544 defense = 18;
24545 headSlot = 156;
24546 rare = 8;
24547 value = 375000;
24548 return;
24549 case 2188:
24550 mana = 25;
24552 useStyle = 5;
24553 damage = 44;
24554 useAnimation = 30;
24555 useTime = 30;
24556 width = 40;
24557 height = 40;
24558 shoot = 355;
24559 shootSpeed = 14f;
24560 knockBack = 7f;
24561 magic = true;
24562 autoReuse = true;
24563 rare = 7;
24564 noMelee = true;
24565 value = sellPrice(0, 7);
24566 return;
24567 case 2190:
24568 case 2191:
24569 useStyle = 1;
24570 useTurn = true;
24571 useAnimation = 15;
24572 useTime = 10;
24573 autoReuse = true;
24575 consumable = true;
24576 createTile = 298 + type - 2190;
24577 width = 12;
24578 height = 12;
24579 return;
24580 }
24581 if (type < 2192 || type > 2198)
24582 {
24583 switch (type)
24584 {
24585 case 2203:
24586 case 2204:
24587 break;
24588 case 2199:
24589 width = 18;
24590 height = 18;
24591 defense = 23;
24592 headSlot = 157;
24593 rare = 8;
24594 value = 300000;
24595 return;
24596 case 2200:
24597 width = 18;
24598 height = 18;
24599 defense = 20;
24600 bodySlot = 105;
24601 rare = 8;
24602 value = 240000;
24603 return;
24604 case 2201:
24605 width = 18;
24606 height = 18;
24607 defense = 32;
24608 bodySlot = 106;
24609 rare = 8;
24610 value = 240000;
24611 return;
24612 case 2202:
24613 width = 18;
24614 height = 18;
24615 defense = 18;
24616 legSlot = 98;
24617 rare = 8;
24618 value = 180000;
24619 return;
24620 case 2205:
24621 useStyle = 1;
24622 autoReuse = true;
24623 useTurn = true;
24624 useAnimation = 15;
24625 useTime = 10;
24627 consumable = true;
24628 width = 12;
24629 height = 12;
24630 makeNPC = 148;
24631 noUseGraphic = true;
24632 return;
24633 case 2206:
24634 case 2207:
24635 useStyle = 1;
24636 useTurn = true;
24637 useAnimation = 15;
24638 useTime = 10;
24639 autoReuse = true;
24641 consumable = true;
24642 createTile = 309 + type - 2206;
24643 width = 12;
24644 height = 12;
24645 return;
24646 case 2208:
24647 width = 18;
24648 height = 20;
24650 return;
24651 case 2209:
24653 healMana = 300;
24654 useStyle = 9;
24655 useTurn = true;
24656 useAnimation = 17;
24657 useTime = 17;
24659 consumable = true;
24660 width = 14;
24661 height = 24;
24662 rare = 4;
24663 value = 1500;
24664 return;
24665 case 2210:
24666 case 2211:
24667 case 2212:
24668 case 2213:
24669 useStyle = 1;
24670 useTurn = true;
24671 useAnimation = 15;
24672 useTime = 7;
24673 autoReuse = true;
24675 consumable = true;
24676 createWall = 138 + type - 2210;
24677 width = 12;
24678 height = 12;
24679 return;
24680 default:
24681 if (type >= 2214 && type <= 2217)
24682 {
24683 width = 30;
24684 height = 30;
24685 accessory = true;
24686 rare = 3;
24687 value = buyPrice(0, 10);
24688 return;
24689 }
24690 switch (type)
24691 {
24692 case 2218:
24693 width = 14;
24694 height = 18;
24696 rare = 8;
24697 value = sellPrice(0, 0, 50);
24698 return;
24699 case 2219:
24700 width = 24;
24701 height = 24;
24702 accessory = true;
24703 value = buyPrice(0, 15);
24704 rare = 4;
24705 return;
24706 case 2220:
24707 width = 24;
24708 height = 24;
24709 accessory = true;
24710 value = buyPrice(0, 16);
24711 rare = 5;
24712 return;
24713 case 2221:
24714 width = 24;
24715 height = 24;
24716 accessory = true;
24717 rare = 5;
24718 value = buyPrice(0, 16);
24719 handOffSlot = 10;
24720 handOnSlot = 17;
24721 return;
24722 case 2222:
24723 width = 18;
24724 height = 18;
24725 headSlot = 158;
24726 vanity = true;
24727 value = sellPrice(0, 0, 25);
24728 return;
24729 case 2223:
24730 autoReuse = true;
24731 useStyle = 5;
24732 useAnimation = 20;
24733 useTime = 20;
24734 width = 50;
24735 height = 18;
24736 shoot = 10;
24739 crit = 7;
24740 damage = 80;
24741 knockBack = 3f;
24742 shootSpeed = 7.75f;
24743 noMelee = true;
24744 value = buyPrice(0, 45);
24745 rare = 8;
24746 ranged = true;
24747 return;
24748 case 2224:
24749 useStyle = 1;
24750 useTurn = true;
24751 useAnimation = 15;
24752 useTime = 10;
24753 autoReuse = true;
24755 consumable = true;
24756 createTile = 34;
24757 placeStyle = 22;
24758 width = 26;
24759 height = 26;
24760 value = 160;
24761 return;
24762 case 2225:
24763 useStyle = 1;
24764 useTurn = true;
24765 useAnimation = 15;
24766 useTime = 10;
24767 autoReuse = true;
24769 consumable = true;
24770 createTile = 93;
24771 placeStyle = 17;
24772 width = 10;
24773 height = 24;
24774 value = 120;
24775 return;
24776 case 2226:
24777 useStyle = 1;
24778 useTurn = true;
24779 useAnimation = 15;
24780 useTime = 10;
24781 autoReuse = true;
24783 consumable = true;
24784 createTile = 42;
24785 width = 12;
24786 height = 28;
24787 placeStyle = 26;
24788 value = 200;
24789 return;
24790 case 2227:
24791 useStyle = 1;
24792 useTurn = true;
24793 useAnimation = 15;
24794 useTime = 10;
24795 autoReuse = true;
24797 consumable = true;
24798 createTile = 100;
24799 placeStyle = 17;
24800 width = 20;
24801 height = 20;
24802 value = 120;
24803 return;
24804 case 2228:
24805 useStyle = 1;
24806 useTurn = true;
24807 useAnimation = 15;
24808 useTime = 10;
24809 autoReuse = true;
24811 consumable = true;
24812 createTile = 15;
24813 placeStyle = 27;
24814 width = 12;
24815 height = 30;
24816 value = 150;
24817 return;
24818 case 2229:
24819 useStyle = 1;
24820 useTurn = true;
24821 useAnimation = 15;
24822 useTime = 10;
24823 autoReuse = true;
24825 consumable = true;
24826 createTile = 18;
24827 placeStyle = 18;
24828 width = 28;
24829 height = 14;
24830 value = 150;
24831 return;
24832 case 2230:
24833 useStyle = 1;
24834 useTurn = true;
24835 useAnimation = 15;
24836 useTime = 10;
24837 autoReuse = true;
24839 consumable = true;
24840 createTile = 21;
24841 placeStyle = 28;
24842 width = 26;
24843 height = 22;
24844 value = 320;
24845 return;
24846 case 2231:
24847 useStyle = 1;
24848 useTurn = true;
24849 useAnimation = 15;
24850 useTime = 10;
24852 consumable = true;
24853 autoReuse = true;
24854 createTile = 79;
24855 placeStyle = 21;
24856 width = 28;
24857 height = 20;
24858 value = 600;
24859 return;
24860 case 2232:
24861 useStyle = 1;
24862 useTurn = true;
24863 useAnimation = 15;
24864 useTime = 10;
24865 autoReuse = true;
24867 consumable = true;
24868 createTile = 90;
24869 placeStyle = 16;
24870 width = 20;
24871 height = 20;
24872 value = 300;
24873 return;
24874 case 2233:
24875 useStyle = 1;
24876 useTurn = true;
24877 useAnimation = 15;
24878 useTime = 10;
24879 autoReuse = true;
24881 consumable = true;
24882 createTile = 101;
24883 width = 20;
24884 height = 20;
24885 value = 300;
24886 placeStyle = 22;
24887 return;
24888 case 2234:
24889 useStyle = 1;
24890 useTurn = true;
24891 useAnimation = 15;
24892 useTime = 10;
24893 autoReuse = true;
24895 consumable = true;
24896 createTile = 13;
24897 placeStyle = 5;
24898 width = 16;
24899 height = 24;
24900 value = 20;
24901 return;
24902 case 2235:
24903 useStyle = 1;
24904 useTurn = true;
24905 useAnimation = 15;
24906 useTime = 10;
24907 autoReuse = true;
24909 consumable = true;
24910 createTile = 103;
24911 placeStyle = 1;
24912 width = 16;
24913 height = 24;
24914 value = 20;
24915 return;
24916 case 2236:
24917 noWet = true;
24918 useStyle = 1;
24919 useTurn = true;
24920 useAnimation = 15;
24921 useTime = 10;
24922 autoReuse = true;
24924 consumable = true;
24925 createTile = 33;
24926 width = 8;
24927 height = 18;
24928 value = sellPrice(0, 0, 0, 60);
24929 placeStyle = 17;
24930 return;
24931 case 2237:
24932 case 2238:
24933 case 2239:
24934 case 2240:
24935 case 2241:
24936 useStyle = 1;
24937 useTurn = true;
24938 useAnimation = 15;
24939 useTime = 10;
24940 autoReuse = true;
24942 consumable = true;
24943 createTile = 104;
24944 placeStyle = 1 + type - 2237;
24945 width = 20;
24946 height = 20;
24947 value = 300;
24948 return;
24949 }
24950 switch (type)
24951 {
24952 case 2242:
24953 case 2243:
24954 useStyle = 1;
24955 useTurn = true;
24956 useAnimation = 15;
24957 useTime = 10;
24958 autoReuse = true;
24960 consumable = true;
24961 createTile = 103;
24962 placeStyle = 2 + type - 2242;
24963 width = 16;
24964 height = 24;
24965 value = 20;
24966 if (type == 2242)
24967 {
24968 value = buyPrice(0, 0, 20);
24969 }
24970 return;
24971 case 2244:
24972 useStyle = 1;
24973 useTurn = true;
24974 useAnimation = 15;
24975 useTime = 10;
24976 autoReuse = true;
24978 consumable = true;
24979 createTile = 13;
24980 placeStyle = 6;
24981 width = 16;
24982 height = 24;
24983 value = 20;
24984 return;
24985 case 2245:
24986 case 2246:
24987 case 2247:
24988 useStyle = 1;
24989 useTurn = true;
24990 useAnimation = 15;
24991 useTime = 10;
24992 autoReuse = true;
24994 consumable = true;
24995 createTile = 87;
24996 placeStyle = 5 + type - 2245;
24997 width = 20;
24998 height = 20;
24999 value = 300;
25000 return;
25001 }
25002 switch (type)
25003 {
25004 case 2248:
25005 useStyle = 1;
25006 useTurn = true;
25007 useAnimation = 15;
25008 useTime = 10;
25009 autoReuse = true;
25011 consumable = true;
25012 createTile = 14;
25013 placeStyle = 24;
25014 width = 26;
25015 height = 20;
25016 value = 300;
25017 return;
25018 case 2249:
25019 case 2250:
25020 useStyle = 1;
25021 useTurn = true;
25022 useAnimation = 15;
25023 useTime = 10;
25024 autoReuse = true;
25026 consumable = true;
25027 createTile = 21;
25028 placeStyle = 29 + type - 2249;
25029 width = 26;
25030 height = 22;
25031 value = 2500;
25032 return;
25033 case 2251:
25034 case 2252:
25035 case 2253:
25036 useStyle = 1;
25037 useTurn = true;
25038 useAnimation = 15;
25039 useTime = 10;
25040 autoReuse = true;
25042 consumable = true;
25043 createTile = 18;
25044 placeStyle = 19 + type - 2251;
25045 width = 28;
25046 height = 14;
25047 value = 150;
25048 return;
25049 }
25050 if (type >= 2254 && type <= 2256)
25051 {
25052 useStyle = 1;
25053 useTurn = true;
25054 useAnimation = 15;
25055 useTime = 10;
25056 autoReuse = true;
25058 consumable = true;
25059 createTile = 87;
25060 placeStyle = 8 + type - 2254;
25061 width = 20;
25062 height = 20;
25063 value = 300;
25064 return;
25065 }
25066 switch (type)
25067 {
25068 case 2257:
25069 case 2258:
25070 useStyle = 1;
25071 useTurn = true;
25072 useAnimation = 15;
25073 useTime = 10;
25074 autoReuse = true;
25076 consumable = true;
25077 createTile = 13;
25078 placeStyle = 7 + type - 2257;
25079 width = 16;
25080 height = 24;
25081 value = 20;
25082 if (type == 2258)
25083 {
25084 value = buyPrice(0, 0, 50);
25085 }
25086 return;
25087 case 2259:
25088 useStyle = 1;
25089 useTurn = true;
25090 useAnimation = 15;
25091 useTime = 10;
25092 autoReuse = true;
25094 consumable = true;
25095 createTile = 14;
25096 placeStyle = 25;
25097 width = 26;
25098 height = 20;
25099 value = 300;
25100 return;
25101 case 2260:
25102 case 2261:
25103 case 2262:
25104 useStyle = 1;
25105 useTurn = true;
25106 useAnimation = 15;
25107 useTime = 10;
25108 autoReuse = true;
25110 consumable = true;
25111 createTile = 311 + type - 2260;
25112 width = 12;
25113 height = 12;
25114 value = buyPrice(0, 0, 0, 50);
25115 return;
25116 }
25117 if (type >= 2263 && type <= 2264)
25118 {
25119 useStyle = 1;
25120 useTurn = true;
25121 useAnimation = 15;
25122 useTime = 7;
25123 autoReuse = true;
25125 consumable = true;
25126 createWall = 142 + type - 2263;
25127 width = 12;
25128 height = 12;
25129 return;
25130 }
25131 switch (type)
25132 {
25133 case 2265:
25134 useStyle = 1;
25135 useTurn = true;
25136 useAnimation = 15;
25137 useTime = 10;
25139 consumable = true;
25140 createTile = 10;
25141 placeStyle = 28;
25142 width = 14;
25143 height = 28;
25144 value = 200;
25145 return;
25146 case 2266:
25148 useStyle = 9;
25149 useTurn = true;
25150 useAnimation = 17;
25151 useTime = 17;
25153 consumable = true;
25154 width = 10;
25155 height = 10;
25156 buffType = 25;
25157 buffTime = 14400;
25158 rare = 1;
25159 value = buyPrice(0, 0, 5);
25160 return;
25161 case 2269:
25162 autoReuse = false;
25163 useStyle = 5;
25164 useAnimation = 22;
25165 useTime = 22;
25166 width = 24;
25167 height = 24;
25168 shoot = 14;
25169 knockBack = 4f;
25172 damage = 20;
25173 shootSpeed = 16f;
25174 noMelee = true;
25175 value = buyPrice(0, 10);
25176 scale = 0.85f;
25177 rare = 2;
25178 ranged = true;
25179 crit = 5;
25180 return;
25181 case 2270:
25182 useStyle = 5;
25183 autoReuse = true;
25184 useAnimation = 7;
25185 useTime = 7;
25186 width = 50;
25187 height = 18;
25188 shoot = 10;
25191 damage = 21;
25192 shootSpeed = 8f;
25193 noMelee = true;
25194 value = buyPrice(0, 35);
25195 knockBack = 1.5f;
25196 rare = 4;
25197 ranged = true;
25198 return;
25199 case 2271:
25200 useStyle = 1;
25201 useTurn = true;
25202 useAnimation = 15;
25203 useTime = 7;
25204 autoReuse = true;
25206 consumable = true;
25207 createWall = 144;
25208 width = 12;
25209 height = 12;
25210 value = buyPrice(0, 0, 2, 50);
25211 return;
25212 case 2272:
25213 useStyle = 5;
25214 useAnimation = 20;
25215 useTime = 20;
25216 width = 38;
25217 height = 10;
25218 damage = 0;
25219 scale = 0.9f;
25220 shoot = 358;
25221 shootSpeed = 11f;
25222 value = buyPrice(0, 1, 50);
25223 return;
25224 case 2273:
25225 autoReuse = true;
25226 useTurn = true;
25227 useStyle = 1;
25228 useAnimation = 20;
25229 knockBack = 3.5f;
25230 width = 34;
25231 height = 34;
25232 damage = 18;
25233 crit = 15;
25234 scale = 1f;
25236 rare = 1;
25237 value = buyPrice(0, 10);
25238 melee = true;
25240 {
25241 rare = 8;
25242 value = buyPrice(0, 20);
25243 damage = 150;
25244 useAnimation = 15;
25245 crit = 29;
25246 }
25247 return;
25248 case 2274:
25249 flame = true;
25250 noWet = true;
25251 useStyle = 1;
25252 useTurn = true;
25253 useAnimation = 15;
25254 useTime = 10;
25255 holdStyle = 1;
25256 autoReuse = true;
25258 consumable = true;
25259 createTile = 4;
25260 placeStyle = 12;
25261 width = 10;
25262 height = 12;
25263 value = buyPrice(0, 0, 3);
25264 return;
25265 case 2275:
25266 width = 18;
25267 height = 18;
25268 headSlot = 159;
25269 value = buyPrice(0, 3);
25270 defense = 2;
25271 rare = 2;
25272 return;
25273 case 2276:
25274 width = 24;
25275 height = 24;
25276 accessory = true;
25277 vanity = true;
25278 rare = 8;
25279 value = buyPrice(2);
25280 handOnSlot = 16;
25281 return;
25282 case 2277:
25283 width = 18;
25284 height = 14;
25285 bodySlot = 165;
25286 value = buyPrice(0, 2);
25287 defense = 4;
25288 rare = 1;
25289 return;
25290 case 2278:
25291 width = 18;
25292 height = 14;
25293 bodySlot = 166;
25294 vanity = true;
25295 value = buyPrice(0, 1);
25296 return;
25297 case 2279:
25298 width = 18;
25299 height = 14;
25300 bodySlot = 167;
25301 value = buyPrice(0, 3, 50);
25302 defense = 2;
25303 rare = 1;
25304 return;
25305 case 2280:
25306 width = 22;
25307 height = 20;
25308 accessory = true;
25309 value = 400000;
25310 rare = 7;
25311 wingSlot = 24;
25312 return;
25313 case 2281:
25314 case 2282:
25315 case 2283:
25316 useStyle = 1;
25317 useTurn = true;
25318 useAnimation = 15;
25319 useTime = 10;
25320 autoReuse = true;
25322 consumable = true;
25323 createTile = 242;
25324 width = 30;
25325 height = 30;
25326 value = buyPrice(0, 1);
25327 placeStyle = 22 + type - 2281;
25328 return;
25329 }
25330 if (type >= 2284 && type <= 2287)
25331 {
25332 width = 26;
25333 height = 30;
25334 maxStack = 1;
25335 value = buyPrice(0, 5);
25336 rare = 5;
25337 accessory = true;
25338 backSlot = (sbyte)(3 + type - 2284);
25339 frontSlot = (sbyte)(1 + type - 2284);
25340 vanity = true;
25341 return;
25342 }
25343 switch (type)
25344 {
25345 case 2288:
25346 useStyle = 1;
25347 useTurn = true;
25348 useAnimation = 15;
25349 useTime = 10;
25350 autoReuse = true;
25352 consumable = true;
25353 createTile = 15;
25354 placeStyle = 28;
25355 width = 12;
25356 height = 30;
25357 value = 150;
25358 return;
25359 case 2289:
25360 case 2291:
25361 case 2292:
25362 case 2293:
25363 case 2294:
25364 case 2295:
25365 case 2296:
25366 useStyle = 1;
25367 useAnimation = 8;
25368 useTime = 8;
25369 width = 24;
25370 height = 28;
25372 shoot = 361 + type - 2291;
25373 switch (type)
25374 {
25375 case 2289:
25376 fishingPole = 5;
25377 shootSpeed = 9f;
25378 shoot = 360;
25379 value = sellPrice(0, 0, 0, 60);
25380 break;
25381 case 2291:
25382 fishingPole = 15;
25383 shootSpeed = 11f;
25384 value = sellPrice(0, 0, 24);
25385 break;
25386 case 2293:
25387 fishingPole = 20;
25388 shootSpeed = 13f;
25389 rare = 1;
25390 value = sellPrice(0, 2, 40);
25391 break;
25392 case 2292:
25393 fishingPole = 30;
25394 shootSpeed = 14f;
25395 rare = 2;
25396 value = sellPrice(0, 1);
25397 break;
25398 case 2295:
25399 fishingPole = 35;
25400 shootSpeed = 15f;
25401 rare = 2;
25402 value = buyPrice(0, 20);
25403 break;
25404 case 2296:
25405 fishingPole = 40;
25406 shootSpeed = 16f;
25407 rare = 2;
25408 value = buyPrice(0, 35);
25409 break;
25410 case 2294:
25411 fishingPole = 50;
25412 shootSpeed = 17f;
25413 rare = 3;
25414 value = sellPrice(0, 20);
25415 break;
25416 }
25417 return;
25418 }
25419 if (type >= 2421 && type <= 2422)
25420 {
25421 useStyle = 1;
25422 useAnimation = 8;
25423 useTime = 8;
25424 width = 24;
25425 height = 28;
25427 shoot = 381 + type - 2421;
25428 if (type == 2421)
25429 {
25430 fishingPole = 22;
25431 shootSpeed = 13.5f;
25432 rare = 1;
25433 value = sellPrice(0, 3, 12);
25434 }
25435 else
25436 {
25437 fishingPole = 45;
25438 shootSpeed = 16.5f;
25439 rare = 3;
25440 value = sellPrice(0, 10);
25441 }
25442 return;
25443 }
25444 if (type == 2320)
25445 {
25446 autoReuse = true;
25447 width = 26;
25448 height = 26;
25449 value = sellPrice(0, 1, 50);
25450 useStyle = 1;
25451 useAnimation = 24;
25452 useTime = 14;
25453 hammer = 70;
25454 knockBack = 6f;
25455 damage = 24;
25456 scale = 1.05f;
25458 rare = 3;
25459 melee = true;
25460 return;
25461 }
25462 switch (type)
25463 {
25464 case 2314:
25466 width = 26;
25467 height = 26;
25468 value = sellPrice(0, 0, 15);
25469 rare = 1;
25471 healLife = 120;
25472 useStyle = 2;
25473 useTurn = true;
25474 useAnimation = 17;
25475 useTime = 17;
25476 consumable = true;
25477 potion = true;
25478 return;
25479 case 2290:
25480 case 2291:
25481 case 2292:
25482 case 2293:
25483 case 2294:
25484 case 2295:
25485 case 2296:
25486 case 2297:
25487 case 2298:
25488 case 2299:
25489 case 2300:
25490 case 2301:
25491 case 2302:
25492 case 2303:
25493 case 2304:
25494 case 2305:
25495 case 2306:
25496 case 2307:
25497 case 2308:
25498 case 2309:
25499 case 2310:
25500 case 2311:
25501 case 2312:
25502 case 2313:
25503 case 2315:
25504 case 2316:
25505 case 2317:
25506 case 2318:
25507 case 2319:
25508 case 2320:
25509 case 2321:
25511 width = 26;
25512 height = 26;
25513 value = sellPrice(0, 0, 5);
25514 if (type == 2308)
25515 {
25516 value = sellPrice(0, 10);
25517 rare = 4;
25518 }
25519 if (type == 2312)
25520 {
25521 value = sellPrice(0, 0, 50);
25522 rare = 2;
25523 }
25524 if (type == 2317)
25525 {
25526 value = sellPrice(0, 3);
25527 rare = 4;
25528 }
25529 if (type == 2310)
25530 {
25531 value = sellPrice(0, 1);
25532 rare = 3;
25533 }
25534 if (type == 2321)
25535 {
25536 value = sellPrice(0, 0, 25);
25537 rare = 1;
25538 }
25539 if (type == 2315)
25540 {
25541 value = sellPrice(0, 0, 15);
25542 rare = 2;
25543 }
25544 if (type == 2303)
25545 {
25546 value = sellPrice(0, 0, 15);
25547 rare = 1;
25548 }
25549 if (type == 2304)
25550 {
25551 value = sellPrice(0, 0, 30);
25552 rare = 1;
25553 }
25554 if (type == 2316)
25555 {
25556 value = sellPrice(0, 0, 15);
25557 }
25558 if (type == 2311)
25559 {
25560 value = sellPrice(0, 0, 15);
25561 rare = 1;
25562 }
25563 if (type == 2313)
25564 {
25565 value = sellPrice(0, 0, 15);
25566 rare = 1;
25567 }
25568 if (type == 2306)
25569 {
25570 value = sellPrice(0, 0, 15);
25571 rare = 1;
25572 }
25573 if (type == 2307)
25574 {
25575 value = sellPrice(0, 0, 25);
25576 rare = 2;
25577 }
25578 if (type == 2319)
25579 {
25580 value = sellPrice(0, 0, 15);
25581 rare = 1;
25582 }
25583 if (type == 2318)
25584 {
25585 value = sellPrice(0, 0, 15);
25586 rare = 1;
25587 }
25588 if (type == 2298)
25589 {
25590 value = sellPrice(0, 0, 7, 50);
25591 }
25592 if (type == 2309)
25593 {
25594 value = sellPrice(0, 0, 7, 50);
25595 rare = 1;
25596 }
25597 if (type == 2300)
25598 {
25599 value = sellPrice(0, 0, 7, 50);
25600 }
25601 if (type == 2301)
25602 {
25603 value = sellPrice(0, 0, 7, 50);
25604 }
25605 if (type == 2302)
25606 {
25607 value = sellPrice(0, 0, 15);
25608 }
25609 if (type == 2299)
25610 {
25611 value = sellPrice(0, 0, 7, 50);
25612 }
25613 if (type == 2305)
25614 {
25615 value = sellPrice(0, 0, 7, 50);
25616 rare = 1;
25617 }
25618 return;
25619 }
25620 switch (type)
25621 {
25622 case 2322:
25624 useStyle = 9;
25625 useTurn = true;
25626 useAnimation = 17;
25627 useTime = 17;
25629 consumable = true;
25630 width = 14;
25631 height = 24;
25632 buffType = 104;
25633 buffTime = 36000;
25634 value = 1000;
25635 rare = 1;
25636 return;
25637 case 2323:
25639 useStyle = 9;
25640 useTurn = true;
25641 useAnimation = 17;
25642 useTime = 17;
25644 consumable = true;
25645 width = 14;
25646 height = 24;
25647 buffType = 105;
25648 buffTime = 28800;
25649 value = 1000;
25650 rare = 1;
25651 return;
25652 case 2324:
25654 useStyle = 9;
25655 useTurn = true;
25656 useAnimation = 17;
25657 useTime = 17;
25659 consumable = true;
25660 width = 14;
25661 height = 24;
25662 buffType = 106;
25663 buffTime = 43200;
25664 value = 1000;
25665 rare = 1;
25666 return;
25667 case 2325:
25669 useStyle = 9;
25670 useTurn = true;
25671 useAnimation = 17;
25672 useTime = 17;
25674 consumable = true;
25675 width = 14;
25676 height = 24;
25677 buffType = 107;
25678 buffTime = 162000;
25679 value = 1000;
25680 rare = 1;
25681 return;
25682 case 2326:
25684 useStyle = 9;
25685 useTurn = true;
25686 useAnimation = 17;
25687 useTime = 17;
25689 consumable = true;
25690 width = 14;
25691 height = 24;
25692 buffType = 108;
25693 buffTime = 28800;
25694 value = 1000;
25695 rare = 1;
25696 return;
25697 case 2327:
25699 useStyle = 9;
25700 useTurn = true;
25701 useAnimation = 17;
25702 useTime = 17;
25704 consumable = true;
25705 width = 14;
25706 height = 24;
25707 buffType = 109;
25708 buffTime = 28800;
25709 value = 1000;
25710 rare = 1;
25711 return;
25712 case 2328:
25714 useStyle = 9;
25715 useTurn = true;
25716 useAnimation = 17;
25717 useTime = 17;
25719 consumable = true;
25720 width = 14;
25721 height = 24;
25722 buffType = 110;
25723 buffTime = 28800;
25724 value = 1000;
25725 rare = 1;
25726 return;
25727 case 2329:
25729 useStyle = 9;
25730 useTurn = true;
25731 useAnimation = 17;
25732 useTime = 17;
25734 consumable = true;
25735 width = 14;
25736 height = 24;
25737 buffType = 111;
25738 buffTime = 36000;
25739 value = 1000;
25740 rare = 1;
25741 return;
25742 case 2330:
25743 autoReuse = true;
25744 useStyle = 1;
25745 useTime = 35;
25746 useAnimation = 35;
25747 width = 24;
25748 height = 28;
25749 damage = 35;
25750 knockBack = 8f;
25751 scale = 1.15f;
25753 rare = 1;
25754 value = sellPrice(0, 1);
25755 melee = true;
25756 return;
25757 case 2331:
25758 useStyle = 5;
25759 useAnimation = 20;
25760 useTime = 20;
25761 shootSpeed = 4f;
25762 knockBack = 6.5f;
25763 width = 40;
25764 height = 40;
25765 damage = 70;
25766 crit = 20;
25768 shoot = 367;
25769 rare = 7;
25770 value = sellPrice(0, 1);
25771 noMelee = true;
25772 noUseGraphic = true;
25773 melee = true;
25774 return;
25775 case 2332:
25776 useStyle = 5;
25777 useAnimation = 20;
25778 useTime = 20;
25779 shootSpeed = 4f;
25780 knockBack = 4.25f;
25781 width = 40;
25782 height = 40;
25783 damage = 19;
25785 shoot = 368;
25786 rare = 2;
25787 value = sellPrice(0, 0, 50);
25788 noMelee = true;
25789 noUseGraphic = true;
25790 melee = true;
25791 return;
25792 case 2333:
25793 useStyle = 1;
25794 useTurn = true;
25795 useAnimation = 15;
25796 useTime = 7;
25797 autoReuse = true;
25799 consumable = true;
25800 createWall = 145;
25801 width = 12;
25802 height = 12;
25803 return;
25804 case 2334:
25805 width = 12;
25806 height = 12;
25807 rare = 1;
25809 value = sellPrice(0, 0, 10);
25810 createTile = 376;
25811 placeStyle = 0;
25812 useAnimation = 15;
25813 useTime = 15;
25814 autoReuse = true;
25815 useStyle = 1;
25816 consumable = true;
25817 return;
25818 case 2335:
25819 width = 12;
25820 height = 12;
25821 rare = 2;
25823 value = sellPrice(0, 0, 50);
25824 createTile = 376;
25825 placeStyle = 1;
25826 useAnimation = 15;
25827 useTime = 15;
25828 autoReuse = true;
25829 useStyle = 1;
25830 consumable = true;
25831 return;
25832 case 2336:
25833 width = 12;
25834 height = 12;
25835 rare = 3;
25837 value = sellPrice(0, 2);
25838 createTile = 376;
25839 placeStyle = 2;
25840 useAnimation = 15;
25841 useTime = 15;
25842 autoReuse = true;
25843 useStyle = 1;
25844 consumable = true;
25845 return;
25846 case 2337:
25847 case 2338:
25848 case 2339:
25849 useStyle = 1;
25850 useAnimation = 15;
25851 useTime = 10;
25852 width = 12;
25853 height = 12;
25854 rare = -1;
25856 autoReuse = true;
25858 return;
25859 }
25860 switch (type)
25861 {
25862 case 2340:
25863 useStyle = 1;
25864 useAnimation = 15;
25865 useTime = 7;
25866 useTurn = true;
25867 autoReuse = true;
25868 width = 16;
25869 height = 16;
25871 createTile = 314;
25872 placeStyle = 0;
25873 consumable = true;
25874 cartTrack = true;
25875 tileBoost = 5;
25876 return;
25877 case 2341:
25878 useStyle = 1;
25879 useTurn = true;
25880 useAnimation = 22;
25881 useTime = 13;
25882 autoReuse = true;
25883 width = 24;
25884 height = 28;
25885 damage = 16;
25886 pick = 59;
25887 scale = 1.15f;
25889 knockBack = 3f;
25890 rare = 3;
25891 value = sellPrice(0, 1, 50);
25892 melee = true;
25893 return;
25894 case 2342:
25895 useStyle = 5;
25896 useAnimation = 25;
25897 useTime = 8;
25898 shootSpeed = 48f;
25899 knockBack = 2.25f;
25900 width = 20;
25901 height = 12;
25902 damage = 13;
25903 axe = 14;
25905 shoot = 369;
25906 rare = 3;
25907 value = sellPrice(0, 1, 50);
25908 noMelee = true;
25909 noUseGraphic = true;
25910 melee = true;
25911 channel = true;
25912 return;
25913 case 2343:
25914 width = 48;
25915 height = 28;
25916 mountType = 6;
25917 rare = 1;
25918 value = sellPrice(0, 0, 2);
25919 return;
25920 case 2344:
25922 useStyle = 9;
25923 useTurn = true;
25924 useAnimation = 17;
25925 useTime = 17;
25927 consumable = true;
25928 width = 14;
25929 height = 24;
25930 buffType = 112;
25931 buffTime = 28800;
25932 value = 1000;
25933 rare = 1;
25934 return;
25935 case 2345:
25937 useStyle = 9;
25938 useTurn = true;
25939 useAnimation = 17;
25940 useTime = 17;
25942 consumable = true;
25943 width = 14;
25944 height = 24;
25945 buffType = 113;
25946 buffTime = 28800;
25947 value = 1000;
25948 rare = 1;
25949 return;
25950 case 2346:
25952 useStyle = 9;
25953 useTurn = true;
25954 useAnimation = 17;
25955 useTime = 17;
25957 consumable = true;
25958 width = 14;
25959 height = 24;
25960 buffType = 114;
25961 buffTime = 14400;
25962 value = 1000;
25963 rare = 1;
25964 return;
25965 case 2347:
25967 useStyle = 9;
25968 useTurn = true;
25969 useAnimation = 17;
25970 useTime = 17;
25972 consumable = true;
25973 width = 14;
25974 height = 24;
25975 buffType = 115;
25976 buffTime = 14400;
25977 value = 1000;
25978 rare = 1;
25979 return;
25980 case 2348:
25982 useStyle = 9;
25983 useTurn = true;
25984 useAnimation = 17;
25985 useTime = 17;
25987 consumable = true;
25988 width = 14;
25989 height = 24;
25990 buffType = 116;
25991 buffTime = 14400;
25992 value = 1000;
25993 rare = 1;
25994 return;
25995 case 2349:
25997 useStyle = 9;
25998 useTurn = true;
25999 useAnimation = 17;
26000 useTime = 17;
26002 consumable = true;
26003 width = 14;
26004 height = 24;
26005 buffType = 117;
26006 buffTime = 14400;
26007 value = 1000;
26008 rare = 1;
26009 return;
26010 case 2350:
26012 useStyle = 6;
26013 useTurn = true;
26014 useTime = (useAnimation = 30);
26016 consumable = true;
26017 width = 14;
26018 height = 24;
26019 value = 1000;
26020 rare = 1;
26021 return;
26022 case 2351:
26024 useStyle = 9;
26025 useTurn = true;
26026 useAnimation = 17;
26027 useTime = 17;
26029 consumable = true;
26030 width = 14;
26031 height = 24;
26032 value = 1000;
26033 rare = 1;
26034 return;
26035 case 2352:
26036 useStyle = 1;
26037 shootSpeed = 9f;
26038 shoot = 370;
26039 width = 18;
26040 height = 20;
26042 consumable = true;
26044 useAnimation = 15;
26045 useTime = 15;
26046 noUseGraphic = true;
26047 noMelee = true;
26048 value = 200;
26049 return;
26050 case 2353:
26051 useStyle = 1;
26052 shootSpeed = 9f;
26053 shoot = 371;
26054 width = 18;
26055 height = 20;
26057 consumable = true;
26059 useAnimation = 15;
26060 useTime = 15;
26061 noUseGraphic = true;
26062 noMelee = true;
26063 value = 200;
26064 return;
26065 case 2354:
26067 useStyle = 9;
26068 useTurn = true;
26069 useAnimation = 17;
26070 useTime = 17;
26072 consumable = true;
26073 width = 14;
26074 height = 24;
26075 buffType = 121;
26076 buffTime = 28800;
26077 rare = 1;
26078 value = 1000;
26079 return;
26080 case 2355:
26082 useStyle = 9;
26083 useTurn = true;
26084 useAnimation = 17;
26085 useTime = 17;
26087 consumable = true;
26088 width = 14;
26089 height = 24;
26090 buffType = 122;
26091 buffTime = 28800;
26092 value = 1000;
26093 rare = 1;
26094 return;
26095 case 2356:
26097 useStyle = 9;
26098 useTurn = true;
26099 useAnimation = 17;
26100 useTime = 17;
26102 consumable = true;
26103 width = 14;
26104 height = 24;
26105 buffType = 123;
26106 buffTime = 14400;
26107 value = 1000;
26108 rare = 1;
26109 return;
26110 case 2357:
26111 autoReuse = true;
26112 useTurn = true;
26113 useStyle = 1;
26114 useAnimation = 15;
26115 useTime = 10;
26117 consumable = true;
26118 createTile = 82;
26119 placeStyle = 6;
26120 width = 12;
26121 height = 14;
26122 value = 80;
26123 return;
26124 case 2358:
26126 width = 12;
26127 height = 14;
26128 value = 100;
26129 return;
26130 case 2359:
26132 useStyle = 9;
26133 useTurn = true;
26134 useAnimation = 17;
26135 useTime = 17;
26137 consumable = true;
26138 width = 14;
26139 height = 24;
26140 buffType = 124;
26141 buffTime = 54000;
26142 value = 1000;
26143 rare = 1;
26144 return;
26145 case 2360:
26146 noUseGraphic = true;
26147 damage = 0;
26148 useStyle = 5;
26149 shootSpeed = 13f;
26150 shoot = 372;
26151 width = 18;
26152 height = 28;
26154 useAnimation = 20;
26155 useTime = 20;
26156 rare = 3;
26157 noMelee = true;
26158 value = 20000;
26159 return;
26160 case 2361:
26161 width = 18;
26162 height = 18;
26163 defense = 4;
26164 headSlot = 160;
26165 rare = 3;
26166 value = sellPrice(0, 0, 40);
26167 return;
26168 case 2362:
26169 width = 18;
26170 height = 18;
26171 defense = 5;
26172 bodySlot = 168;
26173 rare = 3;
26174 value = sellPrice(0, 0, 60);
26175 return;
26176 case 2363:
26177 width = 18;
26178 height = 18;
26179 defense = 4;
26180 legSlot = 103;
26181 rare = 3;
26182 value = sellPrice(0, 0, 50);
26183 return;
26184 case 2364:
26185 mana = 10;
26186 damage = 12;
26187 useStyle = 1;
26188 shootSpeed = 10f;
26189 shoot = 373;
26190 width = 26;
26191 height = 28;
26193 useAnimation = 22;
26194 useTime = 22;
26195 rare = 3;
26196 noMelee = true;
26197 knockBack = 2f;
26198 buffType = 125;
26199 value = sellPrice(0, 0, 70);
26200 summon = true;
26201 autoReuse = true;
26202 reuseDelay = 2;
26203 return;
26204 case 2365:
26205 mana = 10;
26206 damage = 17;
26207 useStyle = 1;
26208 shootSpeed = 10f;
26209 shoot = 375;
26210 width = 26;
26211 height = 28;
26213 useAnimation = 36;
26214 useTime = 36;
26215 rare = 3;
26216 noMelee = true;
26217 knockBack = 2f;
26218 buffType = 126;
26219 value = sellPrice(0, 0, 54);
26220 summon = true;
26221 autoReuse = true;
26222 reuseDelay = 2;
26223 return;
26224 case 2366:
26225 mana = 10;
26226 damage = 26;
26227 useStyle = 1;
26228 shootSpeed = 14f;
26229 shoot = 377;
26230 width = 18;
26231 height = 20;
26233 useAnimation = 30;
26234 useTime = 30;
26235 noMelee = true;
26236 value = sellPrice(0, 5);
26237 knockBack = 7.5f;
26238 rare = 4;
26239 summon = true;
26240 sentry = true;
26241 return;
26242 case 2367:
26243 width = 18;
26244 height = 18;
26245 defense = 1;
26246 headSlot = 161;
26247 rare = 1;
26248 value = sellPrice(0, 1);
26249 return;
26250 case 2368:
26251 width = 18;
26252 height = 18;
26253 bodySlot = 169;
26254 defense = 2;
26255 rare = 1;
26256 value = sellPrice(0, 1);
26257 return;
26258 case 2369:
26259 width = 18;
26260 height = 18;
26261 legSlot = 104;
26262 defense = 1;
26263 rare = 1;
26264 value = sellPrice(0, 1);
26265 return;
26266 case 2370:
26267 width = 18;
26268 height = 18;
26269 headSlot = 162;
26270 rare = 4;
26271 value = sellPrice(0, 0, 75);
26272 defense = 5;
26273 return;
26274 case 2371:
26275 width = 18;
26276 height = 18;
26277 bodySlot = 170;
26278 rare = 4;
26279 value = sellPrice(0, 0, 75);
26280 defense = 8;
26281 return;
26282 case 2372:
26283 width = 18;
26284 height = 18;
26285 legSlot = 105;
26286 rare = 4;
26287 value = sellPrice(0, 0, 75);
26288 defense = 7;
26289 return;
26290 case 2373:
26291 case 2374:
26292 case 2375:
26293 width = 26;
26294 height = 30;
26295 maxStack = 1;
26296 value = sellPrice(0, 1);
26297 rare = 1;
26298 accessory = true;
26299 return;
26300 }
26301 if (type >= 2376 && type <= 2385)
26302 {
26303 useStyle = 1;
26304 useTurn = true;
26305 useAnimation = 15;
26306 useTime = 10;
26307 autoReuse = true;
26309 consumable = true;
26310 createTile = 87;
26311 placeStyle = 11 + type - 2376;
26312 width = 20;
26313 height = 20;
26314 value = 300;
26315 if (type == 2379)
26316 {
26317 value = buyPrice(0, 10);
26318 }
26319 return;
26320 }
26321 if (type >= 2386 && type <= 2396)
26322 {
26323 useStyle = 1;
26324 useTurn = true;
26325 useAnimation = 15;
26326 useTime = 10;
26327 autoReuse = true;
26329 consumable = true;
26330 createTile = 88;
26331 placeStyle = 5 + type - 2386;
26332 width = 20;
26333 height = 20;
26334 value = 300;
26335 if (type == 2389)
26336 {
26337 value = buyPrice(0, 10);
26338 }
26339 return;
26340 }
26341 if (type >= 2397 && type <= 2416)
26342 {
26343 useStyle = 1;
26344 useTurn = true;
26345 useAnimation = 15;
26346 useTime = 10;
26347 autoReuse = true;
26349 consumable = true;
26350 createTile = 89;
26351 placeStyle = 1 + type - 2397;
26352 width = 20;
26353 height = 20;
26354 value = 300;
26355 return;
26356 }
26357 switch (type)
26358 {
26359 case 2417:
26360 width = 18;
26361 height = 18;
26362 headSlot = 163;
26363 vanity = true;
26364 value = sellPrice(0, 1);
26365 return;
26366 case 2418:
26367 width = 18;
26368 height = 18;
26369 bodySlot = 171;
26370 vanity = true;
26371 value = sellPrice(0, 1);
26372 return;
26373 case 2419:
26374 width = 18;
26375 height = 18;
26376 legSlot = 106;
26377 vanity = true;
26378 value = sellPrice(0, 1);
26379 return;
26380 case 2420:
26381 damage = 0;
26382 useStyle = 1;
26383 shoot = 380;
26384 width = 16;
26385 height = 30;
26387 useAnimation = 20;
26388 useTime = 20;
26389 rare = 3;
26390 noMelee = true;
26391 value = sellPrice(0, 3);
26392 buffType = 127;
26393 return;
26394 case 2423:
26395 width = 16;
26396 height = 24;
26397 accessory = true;
26398 rare = 1;
26399 value = 50000;
26400 shoeSlot = 15;
26401 return;
26402 case 2424:
26403 noMelee = true;
26404 useStyle = 1;
26405 shootSpeed = 20f;
26406 shoot = 383;
26407 damage = 70;
26408 knockBack = 8f;
26409 width = 34;
26410 height = 34;
26412 useAnimation = 20;
26413 useTime = 20;
26414 noUseGraphic = true;
26415 rare = 3;
26416 value = 50000;
26417 melee = true;
26418 return;
26419 case 2428:
26420 useStyle = 1;
26421 width = 16;
26422 height = 30;
26424 useAnimation = 20;
26425 useTime = 20;
26426 rare = 8;
26427 noMelee = true;
26428 mountType = 1;
26429 value = sellPrice(0, 5);
26430 return;
26431 case 2429:
26432 useStyle = 1;
26433 width = 16;
26434 height = 30;
26436 useAnimation = 20;
26437 useTime = 20;
26438 rare = 8;
26439 noMelee = true;
26440 mountType = 2;
26441 value = sellPrice(0, 5);
26442 return;
26443 case 2430:
26444 useStyle = 1;
26445 width = 16;
26446 height = 30;
26448 useAnimation = 20;
26449 useTime = 20;
26450 rare = 8;
26451 noMelee = true;
26452 mountType = 3;
26453 value = sellPrice(0, 5);
26454 return;
26455 case 2431:
26456 width = 18;
26457 height = 16;
26459 value = sellPrice(0, 0, 5);
26460 return;
26461 case 2432:
26462 case 2433:
26463 case 2434:
26464 useStyle = 1;
26465 useTurn = true;
26466 useAnimation = 15;
26467 useTime = 7;
26468 autoReuse = true;
26470 consumable = true;
26471 createWall = 146 + type - 2432;
26472 width = 12;
26473 height = 12;
26474 if (type == 2434)
26475 {
26476 value = buyPrice(0, 0, 0, 50);
26477 }
26478 return;
26479 }
26480 switch (type)
26481 {
26482 case 2435:
26483 useStyle = 1;
26484 useTurn = true;
26485 useAnimation = 15;
26486 useTime = 10;
26487 autoReuse = true;
26489 consumable = true;
26490 createTile = 315;
26491 width = 12;
26492 height = 12;
26493 value = buyPrice(0, 0, 0, 50);
26494 return;
26495 case 2436:
26496 case 2437:
26497 case 2438:
26498 useStyle = 1;
26499 autoReuse = true;
26500 useTurn = true;
26501 useAnimation = 15;
26502 useTime = 10;
26504 consumable = true;
26505 width = 12;
26506 height = 12;
26507 noUseGraphic = true;
26508 bait = 20;
26509 value = sellPrice(0, 3, 50);
26510 return;
26511 }
26512 if (type >= 2439 && type <= 2441)
26513 {
26514 useStyle = 1;
26515 useTurn = true;
26516 useAnimation = 15;
26517 useTime = 10;
26518 autoReuse = true;
26520 consumable = true;
26521 createTile = 316 + type - 2439;
26522 width = 12;
26523 height = 12;
26524 return;
26525 }
26526 if (type >= 2442 && type <= 2449)
26527 {
26528 useStyle = 1;
26529 useTurn = true;
26530 useAnimation = 15;
26531 useTime = 10;
26532 autoReuse = true;
26534 consumable = true;
26535 createTile = 240;
26536 width = 30;
26537 height = 30;
26538 value = sellPrice(0, 0, 50);
26539 placeStyle = 46 + type - 2442;
26540 return;
26541 }
26542 if (type >= 2450 && type <= 2488)
26543 {
26545 return;
26546 }
26547 switch (type)
26548 {
26549 case 2489:
26550 useStyle = 1;
26551 useTurn = true;
26552 useAnimation = 15;
26553 useTime = 10;
26554 autoReuse = true;
26556 consumable = true;
26557 createTile = 240;
26558 width = 30;
26559 height = 30;
26560 value = sellPrice(0, 1);
26561 placeStyle = 54;
26562 rare = 1;
26563 return;
26564 case 2490:
26565 useStyle = 1;
26566 useTurn = true;
26567 useAnimation = 15;
26568 useTime = 10;
26569 autoReuse = true;
26571 consumable = true;
26572 createTile = 319;
26573 width = 12;
26574 height = 12;
26575 value = sellPrice(0, 3);
26576 return;
26577 case 2491:
26578 useStyle = 1;
26579 width = 16;
26580 height = 30;
26582 useAnimation = 20;
26583 useTime = 20;
26584 rare = 8;
26585 noMelee = true;
26586 mountType = 4;
26587 value = sellPrice(0, 5);
26588 return;
26589 case 2492:
26590 useStyle = 1;
26591 useAnimation = 15;
26592 useTime = 7;
26593 useTurn = true;
26594 autoReuse = true;
26595 width = 16;
26596 height = 16;
26598 createTile = 314;
26599 placeStyle = 1;
26600 consumable = true;
26601 cartTrack = true;
26602 mech = true;
26603 tileBoost = 2;
26604 value = sellPrice(0, 0, 10);
26605 return;
26606 case 2493:
26607 width = 28;
26608 height = 20;
26609 headSlot = 164;
26610 rare = 1;
26611 value = sellPrice(0, 0, 75);
26612 vanity = true;
26613 return;
26614 case 2494:
26615 width = 22;
26616 height = 20;
26617 accessory = true;
26618 value = buyPrice(0, 40);
26619 rare = 4;
26620 wingSlot = 25;
26621 return;
26622 case 2495:
26623 useStyle = 1;
26624 useTurn = true;
26625 useAnimation = 15;
26626 useTime = 10;
26627 autoReuse = true;
26629 consumable = true;
26630 createTile = 242;
26631 width = 30;
26632 height = 30;
26633 value = sellPrice(0, 1);
26634 placeStyle = 25;
26635 return;
26636 case 2496:
26637 useStyle = 1;
26638 useTurn = true;
26639 useAnimation = 15;
26640 useTime = 10;
26641 autoReuse = true;
26643 consumable = true;
26644 createTile = 320;
26645 placeStyle = 0;
26646 width = 22;
26647 height = 30;
26648 value = sellPrice(0, 1);
26649 return;
26650 case 2497:
26651 useStyle = 1;
26652 useTurn = true;
26653 useAnimation = 15;
26654 useTime = 10;
26655 autoReuse = true;
26657 consumable = true;
26658 createTile = 242;
26659 width = 30;
26660 height = 30;
26661 value = sellPrice(0, 0, 50);
26662 placeStyle = 26;
26663 return;
26664 case 2498:
26665 width = 18;
26666 height = 18;
26667 headSlot = 165;
26668 vanity = true;
26669 value = sellPrice(0, 1);
26670 return;
26671 case 2499:
26672 width = 18;
26673 height = 18;
26674 bodySlot = 172;
26675 vanity = true;
26676 value = sellPrice(0, 1);
26677 return;
26678 case 2500:
26679 width = 18;
26680 height = 18;
26681 legSlot = 107;
26682 vanity = true;
26683 value = sellPrice(0, 1);
26684 return;
26685 case 2501:
26686 width = 18;
26687 height = 12;
26688 maxStack = 1;
26689 value = sellPrice(0, 1);
26690 rare = 5;
26691 beardSlot = 1;
26692 accessory = true;
26693 vanity = true;
26694 return;
26695 case 2502:
26696 useStyle = 1;
26697 width = 16;
26698 height = 30;
26700 useAnimation = 20;
26701 useTime = 20;
26702 rare = 8;
26703 noMelee = true;
26704 mountType = 5;
26705 value = sellPrice(0, 5);
26706 return;
26707 case 2503:
26708 useStyle = 1;
26709 useTurn = true;
26710 useAnimation = 15;
26711 useTime = 10;
26712 autoReuse = true;
26714 consumable = true;
26715 createTile = 321;
26716 width = 8;
26717 height = 10;
26718 return;
26719 case 2504:
26720 useStyle = 1;
26721 useTurn = true;
26722 useAnimation = 15;
26723 useTime = 10;
26724 autoReuse = true;
26726 consumable = true;
26727 createTile = 322;
26728 width = 8;
26729 height = 10;
26730 return;
26731 case 2505:
26732 useStyle = 1;
26733 useTurn = true;
26734 useAnimation = 15;
26735 useTime = 7;
26736 autoReuse = true;
26738 consumable = true;
26739 createWall = 149;
26740 width = 12;
26741 height = 12;
26742 return;
26743 case 2506:
26744 useStyle = 1;
26745 useTurn = true;
26746 useAnimation = 15;
26747 useTime = 7;
26748 autoReuse = true;
26750 consumable = true;
26751 createWall = 151;
26752 width = 12;
26753 height = 12;
26754 return;
26755 case 2507:
26756 useStyle = 1;
26757 useTurn = true;
26758 useAnimation = 15;
26759 useTime = 7;
26760 autoReuse = true;
26762 consumable = true;
26763 createWall = 150;
26764 width = 12;
26765 height = 12;
26766 return;
26767 case 2508:
26768 useStyle = 1;
26769 useTurn = true;
26770 useAnimation = 15;
26771 useTime = 7;
26772 autoReuse = true;
26774 consumable = true;
26775 createWall = 152;
26776 width = 12;
26777 height = 12;
26778 return;
26779 case 2509:
26780 width = 18;
26781 height = 18;
26782 defense = 1;
26783 headSlot = 166;
26784 return;
26785 case 2510:
26786 width = 18;
26787 height = 18;
26788 defense = 1;
26789 bodySlot = 173;
26790 return;
26791 case 2511:
26792 width = 18;
26793 height = 18;
26794 defense = 1;
26795 legSlot = 108;
26796 return;
26797 case 2512:
26798 width = 18;
26799 height = 18;
26800 defense = 1;
26801 headSlot = 167;
26802 return;
26803 case 2513:
26804 width = 18;
26805 height = 18;
26806 defense = 1;
26807 bodySlot = 174;
26808 return;
26809 case 2514:
26810 width = 18;
26811 height = 18;
26812 defense = 1;
26813 legSlot = 109;
26814 return;
26815 case 2517:
26816 useStyle = 1;
26817 useTurn = false;
26818 useAnimation = 19;
26819 useTime = 19;
26820 width = 24;
26821 height = 28;
26822 damage = 8;
26823 knockBack = 6f;
26825 scale = 1f;
26826 value = 100;
26827 melee = true;
26828 return;
26829 case 2516:
26830 autoReuse = true;
26831 useStyle = 1;
26832 useTurn = true;
26833 useAnimation = 33;
26834 useTime = 23;
26835 hammer = 35;
26836 width = 24;
26837 height = 28;
26838 damage = 4;
26839 knockBack = 5.5f;
26840 scale = 1f;
26842 value = 50;
26843 melee = true;
26844 autoReuse = true;
26845 return;
26846 case 2515:
26847 useStyle = 5;
26848 useAnimation = 29;
26849 useTime = 29;
26850 width = 12;
26851 height = 28;
26852 shoot = 1;
26855 damage = 6;
26856 shootSpeed = 6.6f;
26857 noMelee = true;
26858 value = 100;
26859 ranged = true;
26860 return;
26861 case 2518:
26862 useStyle = 1;
26863 useTurn = true;
26864 useAnimation = 15;
26865 useTime = 10;
26866 autoReuse = true;
26868 consumable = true;
26869 createTile = 19;
26870 placeStyle = 17;
26871 width = 8;
26872 height = 10;
26873 return;
26874 case 2519:
26875 useStyle = 1;
26876 useTurn = true;
26877 useAnimation = 15;
26878 useTime = 10;
26879 autoReuse = true;
26881 consumable = true;
26882 createTile = 90;
26883 placeStyle = 17;
26884 width = 20;
26885 height = 20;
26886 value = 300;
26887 return;
26888 case 2520:
26889 useStyle = 1;
26890 useTurn = true;
26891 useAnimation = 15;
26892 useTime = 10;
26894 consumable = true;
26895 autoReuse = true;
26896 createTile = 79;
26897 placeStyle = 22;
26898 width = 28;
26899 height = 20;
26900 value = 2000;
26901 return;
26902 case 2521:
26903 useStyle = 1;
26904 useTurn = true;
26905 useAnimation = 15;
26906 useTime = 10;
26907 autoReuse = true;
26909 consumable = true;
26910 createTile = 89;
26911 placeStyle = 21;
26912 width = 20;
26913 height = 20;
26914 value = 300;
26915 return;
26916 case 2527:
26917 useStyle = 1;
26918 useTurn = true;
26919 useAnimation = 15;
26920 useTime = 10;
26921 autoReuse = true;
26923 consumable = true;
26924 createTile = 89;
26925 placeStyle = 22;
26926 width = 20;
26927 height = 20;
26928 value = 300;
26929 return;
26930 case 2522:
26931 useStyle = 1;
26932 useTurn = true;
26933 useAnimation = 15;
26934 useTime = 10;
26935 autoReuse = true;
26937 consumable = true;
26938 createTile = 100;
26939 placeStyle = 18;
26940 width = 20;
26941 height = 20;
26942 value = 1500;
26943 return;
26944 case 2523:
26945 noWet = true;
26946 useStyle = 1;
26947 useTurn = true;
26948 useAnimation = 15;
26949 useTime = 10;
26950 autoReuse = true;
26952 consumable = true;
26953 createTile = 33;
26954 placeStyle = 18;
26955 width = 8;
26956 value = sellPrice(0, 0, 0, 60);
26957 height = 18;
26958 return;
26959 case 2524:
26960 useStyle = 1;
26961 useTurn = true;
26962 useAnimation = 15;
26963 useTime = 10;
26964 autoReuse = true;
26966 consumable = true;
26967 createTile = 15;
26968 placeStyle = 29;
26969 width = 12;
26970 height = 30;
26971 value = 150;
26972 return;
26973 case 2525:
26974 useStyle = 1;
26975 useTurn = true;
26976 useAnimation = 15;
26977 useTime = 10;
26978 autoReuse = true;
26980 consumable = true;
26981 createTile = 34;
26982 placeStyle = 23;
26983 width = 26;
26984 height = 26;
26985 value = 3000;
26986 return;
26987 case 2526:
26988 useStyle = 1;
26989 useTurn = true;
26990 useAnimation = 15;
26991 useTime = 10;
26992 autoReuse = true;
26994 consumable = true;
26995 createTile = 21;
26996 placeStyle = 31;
26997 width = 26;
26998 height = 22;
26999 value = 500;
27000 return;
27001 case 2528:
27002 useStyle = 1;
27003 useTurn = true;
27004 useAnimation = 15;
27005 useTime = 10;
27007 consumable = true;
27008 createTile = 10;
27009 placeStyle = 29;
27010 width = 14;
27011 height = 28;
27012 value = 200;
27013 return;
27014 case 2529:
27015 useStyle = 1;
27016 useTurn = true;
27017 useAnimation = 15;
27018 useTime = 10;
27019 autoReuse = true;
27021 consumable = true;
27022 createTile = 88;
27023 placeStyle = 16;
27024 width = 20;
27025 height = 20;
27026 value = 300;
27027 return;
27028 case 2530:
27029 useStyle = 1;
27030 useTurn = true;
27031 useAnimation = 15;
27032 useTime = 10;
27033 autoReuse = true;
27035 consumable = true;
27036 createTile = 42;
27037 width = 12;
27038 height = 28;
27039 placeStyle = 27;
27040 value = 150;
27041 return;
27042 case 2531:
27043 useStyle = 1;
27044 useTurn = true;
27045 useAnimation = 15;
27046 useTime = 10;
27047 autoReuse = true;
27049 consumable = true;
27050 createTile = 87;
27051 placeStyle = 21;
27052 width = 20;
27053 height = 20;
27054 value = 300;
27055 return;
27056 case 2535:
27057 mana = 10;
27058 damage = 24;
27059 useStyle = 1;
27060 shootSpeed = 10f;
27061 shoot = 387;
27062 width = 26;
27063 height = 28;
27065 useAnimation = 36;
27066 useTime = 36;
27067 rare = 5;
27068 noMelee = true;
27069 knockBack = 2f;
27070 buffType = 134;
27071 value = buyPrice(0, 10);
27072 summon = true;
27073 autoReuse = true;
27074 reuseDelay = 2;
27075 return;
27076 case 2532:
27077 useStyle = 1;
27078 useTurn = true;
27079 useAnimation = 15;
27080 useTime = 10;
27081 autoReuse = true;
27083 consumable = true;
27084 createTile = 14;
27085 placeStyle = 26;
27086 width = 26;
27087 height = 20;
27088 value = 300;
27089 return;
27090 case 2533:
27091 useStyle = 1;
27092 useTurn = true;
27093 useAnimation = 15;
27094 useTime = 10;
27095 autoReuse = true;
27097 consumable = true;
27098 createTile = 93;
27099 placeStyle = 18;
27100 width = 10;
27101 height = 24;
27102 value = 500;
27103 return;
27104 case 2534:
27105 useStyle = 1;
27106 useTurn = true;
27107 useAnimation = 15;
27108 useTime = 10;
27109 autoReuse = true;
27111 consumable = true;
27112 createTile = 18;
27113 placeStyle = 22;
27114 width = 28;
27115 height = 14;
27116 value = 150;
27117 return;
27118 case 2536:
27119 useStyle = 1;
27120 useTurn = true;
27121 useAnimation = 15;
27122 useTime = 10;
27123 autoReuse = true;
27125 consumable = true;
27126 createTile = 101;
27127 width = 20;
27128 height = 20;
27129 value = 300;
27130 placeStyle = 23;
27131 return;
27132 case 2549:
27133 useStyle = 1;
27134 useTurn = true;
27135 useAnimation = 15;
27136 useTime = 10;
27137 autoReuse = true;
27139 consumable = true;
27140 createTile = 19;
27141 placeStyle = 18;
27142 width = 8;
27143 height = 10;
27144 return;
27145 case 2537:
27146 useStyle = 1;
27147 useTurn = true;
27148 useAnimation = 15;
27149 useTime = 10;
27150 autoReuse = true;
27152 consumable = true;
27153 createTile = 90;
27154 placeStyle = 18;
27155 width = 20;
27156 height = 20;
27157 value = 300;
27158 return;
27159 case 2538:
27160 useStyle = 1;
27161 useTurn = true;
27162 useAnimation = 15;
27163 useTime = 10;
27165 consumable = true;
27166 autoReuse = true;
27167 createTile = 79;
27168 placeStyle = 23;
27169 width = 28;
27170 height = 20;
27171 value = 2000;
27172 return;
27173 case 2539:
27174 useStyle = 1;
27175 useTurn = true;
27176 useAnimation = 15;
27177 useTime = 10;
27178 autoReuse = true;
27180 consumable = true;
27181 createTile = 89;
27182 placeStyle = 23;
27183 width = 20;
27184 height = 20;
27185 value = 300;
27186 return;
27187 case 2540:
27188 useStyle = 1;
27189 useTurn = true;
27190 useAnimation = 15;
27191 useTime = 10;
27192 autoReuse = true;
27194 consumable = true;
27195 createTile = 101;
27196 width = 20;
27197 height = 20;
27198 value = 300;
27199 placeStyle = 24;
27200 return;
27201 case 2541:
27202 useStyle = 1;
27203 useTurn = true;
27204 useAnimation = 15;
27205 useTime = 10;
27206 autoReuse = true;
27208 consumable = true;
27209 createTile = 100;
27210 placeStyle = 19;
27211 width = 20;
27212 height = 20;
27213 value = 1500;
27214 return;
27215 case 2542:
27216 noWet = true;
27217 useStyle = 1;
27218 useTurn = true;
27219 useAnimation = 15;
27220 useTime = 10;
27221 autoReuse = true;
27223 consumable = true;
27224 createTile = 33;
27225 placeStyle = 19;
27226 width = 8;
27227 value = sellPrice(0, 0, 0, 60);
27228 height = 18;
27229 return;
27230 case 2543:
27231 useStyle = 1;
27232 useTurn = true;
27233 useAnimation = 15;
27234 useTime = 10;
27235 autoReuse = true;
27237 consumable = true;
27238 createTile = 34;
27239 placeStyle = 24;
27240 width = 26;
27241 height = 26;
27242 value = 3000;
27243 return;
27244 case 2544:
27245 useStyle = 1;
27246 useTurn = true;
27247 useAnimation = 15;
27248 useTime = 10;
27249 autoReuse = true;
27251 consumable = true;
27252 createTile = 21;
27253 placeStyle = 32;
27254 width = 26;
27255 height = 22;
27256 value = 500;
27257 return;
27258 case 2545:
27259 useStyle = 1;
27260 useTurn = true;
27261 useAnimation = 15;
27262 useTime = 10;
27263 autoReuse = true;
27265 consumable = true;
27266 createTile = 88;
27267 placeStyle = 17;
27268 width = 20;
27269 height = 20;
27270 value = 300;
27271 return;
27272 case 2547:
27273 useStyle = 1;
27274 useTurn = true;
27275 useAnimation = 15;
27276 useTime = 10;
27277 autoReuse = true;
27279 consumable = true;
27280 createTile = 93;
27281 placeStyle = 19;
27282 width = 10;
27283 height = 24;
27284 value = 500;
27285 return;
27286 case 2546:
27287 useStyle = 1;
27288 useTurn = true;
27289 useAnimation = 15;
27290 useTime = 10;
27291 autoReuse = true;
27293 consumable = true;
27294 createTile = 42;
27295 width = 12;
27296 height = 28;
27297 placeStyle = 28;
27298 value = 150;
27299 return;
27300 case 2548:
27301 useStyle = 1;
27302 useTurn = true;
27303 useAnimation = 15;
27304 useTime = 10;
27305 autoReuse = true;
27307 consumable = true;
27308 createTile = 87;
27309 placeStyle = 22;
27310 width = 20;
27311 height = 20;
27312 value = 300;
27313 return;
27314 case 2413:
27315 useStyle = 1;
27316 useTurn = true;
27317 useAnimation = 15;
27318 useTime = 10;
27319 autoReuse = true;
27321 consumable = true;
27322 createTile = 89;
27323 placeStyle = 23;
27324 width = 20;
27325 height = 20;
27326 value = 300;
27327 return;
27328 case 2550:
27329 useStyle = 1;
27330 useTurn = true;
27331 useAnimation = 15;
27332 useTime = 10;
27333 autoReuse = true;
27335 consumable = true;
27336 createTile = 14;
27337 placeStyle = 27;
27338 width = 26;
27339 height = 20;
27340 value = 300;
27341 return;
27342 case 2551:
27343 mana = 10;
27344 damage = 26;
27345 useStyle = 1;
27346 shootSpeed = 10f;
27347 shoot = 390;
27348 width = 26;
27349 height = 28;
27351 useAnimation = 36;
27352 useTime = 36;
27353 rare = 4;
27354 noMelee = true;
27355 knockBack = 3f;
27356 buffType = 133;
27357 value = buyPrice(0, 5);
27358 summon = true;
27359 autoReuse = true;
27360 reuseDelay = 2;
27361 return;
27362 case 2552:
27363 useStyle = 1;
27364 useTurn = true;
27365 useAnimation = 15;
27366 useTime = 10;
27367 autoReuse = true;
27369 consumable = true;
27370 createTile = 90;
27371 placeStyle = 19;
27372 width = 20;
27373 height = 20;
27374 value = 300;
27375 return;
27376 case 2553:
27377 useStyle = 1;
27378 useTurn = true;
27379 useAnimation = 15;
27380 useTime = 10;
27382 consumable = true;
27383 autoReuse = true;
27384 createTile = 79;
27385 placeStyle = 24;
27386 width = 28;
27387 height = 20;
27388 value = 2000;
27389 return;
27390 case 2554:
27391 useStyle = 1;
27392 useTurn = true;
27393 useAnimation = 15;
27394 useTime = 10;
27395 autoReuse = true;
27397 consumable = true;
27398 createTile = 101;
27399 width = 20;
27400 height = 20;
27401 value = 300;
27402 placeStyle = 25;
27403 return;
27404 case 2555:
27405 useStyle = 1;
27406 useTurn = true;
27407 useAnimation = 15;
27408 useTime = 10;
27409 autoReuse = true;
27411 consumable = true;
27412 createTile = 100;
27413 placeStyle = 20;
27414 width = 20;
27415 height = 20;
27416 value = 1500;
27417 return;
27418 case 2556:
27419 noWet = true;
27420 useStyle = 1;
27421 useTurn = true;
27422 useAnimation = 15;
27423 useTime = 10;
27424 autoReuse = true;
27426 consumable = true;
27427 createTile = 33;
27428 placeStyle = 20;
27429 width = 8;
27430 value = sellPrice(0, 0, 0, 60);
27431 height = 18;
27432 return;
27433 case 2557:
27434 useStyle = 1;
27435 useTurn = true;
27436 useAnimation = 15;
27437 useTime = 10;
27438 autoReuse = true;
27440 consumable = true;
27441 createTile = 15;
27442 placeStyle = 30;
27443 width = 12;
27444 height = 30;
27445 value = 150;
27446 return;
27447 case 2558:
27448 useStyle = 1;
27449 useTurn = true;
27450 useAnimation = 15;
27451 useTime = 10;
27452 autoReuse = true;
27454 consumable = true;
27455 createTile = 34;
27456 placeStyle = 25;
27457 width = 26;
27458 height = 26;
27459 value = 3000;
27460 return;
27461 case 2559:
27462 useStyle = 1;
27463 useTurn = true;
27464 useAnimation = 15;
27465 useTime = 10;
27466 autoReuse = true;
27468 consumable = true;
27469 createTile = 21;
27470 placeStyle = 33;
27471 width = 26;
27472 height = 22;
27473 value = 500;
27474 return;
27475 case 2560:
27476 useStyle = 1;
27477 useTurn = true;
27478 useAnimation = 15;
27479 useTime = 10;
27480 autoReuse = true;
27482 consumable = true;
27483 createTile = 104;
27484 placeStyle = 6;
27485 width = 20;
27486 height = 20;
27487 value = 300;
27488 return;
27489 case 2561:
27490 useStyle = 1;
27491 useTurn = true;
27492 useAnimation = 15;
27493 useTime = 10;
27495 consumable = true;
27496 createTile = 10;
27497 placeStyle = 30;
27498 width = 14;
27499 height = 28;
27500 value = 200;
27501 return;
27502 case 2562:
27503 useStyle = 1;
27504 useTurn = true;
27505 useAnimation = 15;
27506 useTime = 10;
27507 autoReuse = true;
27509 consumable = true;
27510 createTile = 88;
27511 placeStyle = 18;
27512 width = 20;
27513 height = 20;
27514 value = 300;
27515 return;
27516 case 2563:
27517 useStyle = 1;
27518 useTurn = true;
27519 useAnimation = 15;
27520 useTime = 10;
27521 autoReuse = true;
27523 consumable = true;
27524 createTile = 93;
27525 placeStyle = 20;
27526 width = 10;
27527 height = 24;
27528 value = 500;
27529 return;
27530 case 2564:
27531 useStyle = 1;
27532 useTurn = true;
27533 useAnimation = 15;
27534 useTime = 10;
27535 autoReuse = true;
27537 consumable = true;
27538 createTile = 42;
27539 placeStyle = 29;
27540 width = 12;
27541 height = 28;
27542 value = 150;
27543 return;
27544 case 2565:
27545 useStyle = 1;
27546 useTurn = true;
27547 useAnimation = 15;
27548 useTime = 10;
27549 autoReuse = true;
27551 consumable = true;
27552 createTile = 87;
27553 placeStyle = 23;
27554 width = 20;
27555 height = 20;
27556 value = 300;
27557 return;
27558 case 2566:
27559 useStyle = 1;
27560 useTurn = true;
27561 useAnimation = 15;
27562 useTime = 10;
27563 autoReuse = true;
27565 consumable = true;
27566 createTile = 19;
27567 placeStyle = 19;
27568 width = 8;
27569 height = 10;
27570 return;
27571 case 2567:
27572 useStyle = 1;
27573 useTurn = true;
27574 useAnimation = 15;
27575 useTime = 10;
27576 autoReuse = true;
27578 consumable = true;
27579 createTile = 90;
27580 placeStyle = 20;
27581 width = 20;
27582 height = 20;
27583 value = 300;
27584 return;
27585 case 2568:
27586 useStyle = 1;
27587 useTurn = true;
27588 useAnimation = 15;
27589 useTime = 10;
27591 consumable = true;
27592 autoReuse = true;
27593 createTile = 79;
27594 placeStyle = 25;
27595 width = 28;
27596 height = 20;
27597 value = 2000;
27598 return;
27599 case 2569:
27600 useStyle = 1;
27601 useTurn = true;
27602 useAnimation = 15;
27603 useTime = 10;
27604 autoReuse = true;
27606 consumable = true;
27607 createTile = 101;
27608 placeStyle = 26;
27609 width = 20;
27610 height = 20;
27611 value = 300;
27612 return;
27613 case 2570:
27614 useStyle = 1;
27615 useTurn = true;
27616 useAnimation = 15;
27617 useTime = 10;
27618 autoReuse = true;
27620 consumable = true;
27621 createTile = 100;
27622 placeStyle = 21;
27623 width = 20;
27624 height = 20;
27625 value = 1500;
27626 return;
27627 case 2571:
27628 noWet = true;
27629 useStyle = 1;
27630 useTurn = true;
27631 useAnimation = 15;
27632 useTime = 10;
27633 autoReuse = true;
27635 consumable = true;
27636 createTile = 33;
27637 placeStyle = 21;
27638 width = 8;
27639 value = sellPrice(0, 0, 0, 60);
27640 height = 18;
27641 return;
27642 case 2572:
27643 useStyle = 1;
27644 useTurn = true;
27645 useAnimation = 15;
27646 useTime = 10;
27647 autoReuse = true;
27649 consumable = true;
27650 createTile = 15;
27651 placeStyle = 31;
27652 width = 12;
27653 height = 30;
27654 value = 150;
27655 return;
27656 case 2573:
27657 useStyle = 1;
27658 useTurn = true;
27659 useAnimation = 15;
27660 useTime = 10;
27661 autoReuse = true;
27663 consumable = true;
27664 createTile = 34;
27665 placeStyle = 26;
27666 width = 26;
27667 height = 26;
27668 value = 3000;
27669 return;
27670 case 2574:
27671 useStyle = 1;
27672 useTurn = true;
27673 useAnimation = 15;
27674 useTime = 10;
27675 autoReuse = true;
27677 consumable = true;
27678 createTile = 21;
27679 placeStyle = 34;
27680 width = 26;
27681 height = 22;
27682 value = 500;
27683 return;
27684 case 2575:
27685 useStyle = 1;
27686 useTurn = true;
27687 useAnimation = 15;
27688 useTime = 10;
27689 autoReuse = true;
27691 consumable = true;
27692 createTile = 104;
27693 placeStyle = 7;
27694 width = 20;
27695 height = 20;
27696 value = 300;
27697 return;
27698 case 2576:
27699 useStyle = 1;
27700 useTurn = true;
27701 useAnimation = 15;
27702 useTime = 10;
27704 consumable = true;
27705 createTile = 10;
27706 placeStyle = 31;
27707 width = 14;
27708 height = 28;
27709 value = 200;
27710 return;
27711 case 2577:
27712 useStyle = 1;
27713 useTurn = true;
27714 useAnimation = 15;
27715 useTime = 10;
27716 autoReuse = true;
27718 consumable = true;
27719 createTile = 88;
27720 placeStyle = 19;
27721 width = 20;
27722 height = 20;
27723 value = 300;
27724 return;
27725 case 2578:
27726 useStyle = 1;
27727 useTurn = true;
27728 useAnimation = 15;
27729 useTime = 10;
27730 autoReuse = true;
27732 consumable = true;
27733 createTile = 93;
27734 placeStyle = 21;
27735 width = 10;
27736 height = 24;
27737 value = 500;
27738 return;
27739 case 2579:
27740 useStyle = 1;
27741 useTurn = true;
27742 useAnimation = 15;
27743 useTime = 10;
27744 autoReuse = true;
27746 consumable = true;
27747 createTile = 42;
27748 placeStyle = 30;
27749 width = 12;
27750 height = 28;
27751 value = 150;
27752 return;
27753 case 2580:
27754 useStyle = 1;
27755 useTurn = true;
27756 useAnimation = 15;
27757 useTime = 10;
27758 autoReuse = true;
27760 consumable = true;
27761 createTile = 87;
27762 placeStyle = 24;
27763 width = 20;
27764 height = 20;
27765 value = 300;
27766 return;
27767 case 2581:
27768 useStyle = 1;
27769 useTurn = true;
27770 useAnimation = 15;
27771 useTime = 10;
27772 autoReuse = true;
27774 consumable = true;
27775 createTile = 19;
27776 placeStyle = 20;
27777 width = 8;
27778 height = 10;
27779 return;
27780 case 2582:
27781 useStyle = 1;
27782 useTurn = true;
27783 useAnimation = 15;
27784 useTime = 10;
27785 autoReuse = true;
27787 consumable = true;
27788 createTile = 89;
27789 placeStyle = 25;
27790 width = 20;
27791 height = 20;
27792 value = 300;
27793 return;
27794 case 2583:
27795 useStyle = 1;
27796 useTurn = true;
27797 useAnimation = 15;
27798 useTime = 10;
27799 autoReuse = true;
27801 consumable = true;
27802 createTile = 14;
27803 placeStyle = 29;
27804 width = 26;
27805 height = 20;
27806 value = 300;
27807 return;
27808 case 2584:
27809 mana = 10;
27810 damage = 40;
27811 useStyle = 1;
27812 shootSpeed = 10f;
27813 shoot = 393;
27814 width = 26;
27815 height = 28;
27817 useAnimation = 36;
27818 useTime = 36;
27819 rare = 5;
27820 noMelee = true;
27821 knockBack = 6f;
27822 buffType = 135;
27823 value = buyPrice(0, 5);
27824 summon = true;
27825 autoReuse = true;
27826 reuseDelay = 2;
27827 return;
27828 case 2585:
27829 noUseGraphic = true;
27830 damage = 0;
27831 useStyle = 5;
27832 shootSpeed = 13f;
27833 shoot = 396;
27834 width = 18;
27835 height = 28;
27837 useAnimation = 20;
27838 useTime = 20;
27839 rare = 3;
27840 noMelee = true;
27841 value = 20000;
27842 return;
27843 case 2586:
27844 useStyle = 5;
27845 shootSpeed = 5.5f;
27846 shoot = 397;
27847 width = 20;
27848 height = 20;
27850 consumable = true;
27852 useAnimation = 45;
27853 useTime = 45;
27854 noUseGraphic = true;
27855 noMelee = true;
27856 value = 75;
27857 damage = 60;
27858 knockBack = 8f;
27859 ranged = true;
27860 return;
27861 case 2587:
27862 damage = 0;
27863 useStyle = 1;
27864 shoot = 398;
27865 width = 16;
27866 height = 30;
27868 useAnimation = 20;
27869 useTime = 20;
27870 rare = 3;
27871 noMelee = true;
27872 buffType = 136;
27873 value = sellPrice(0, 2);
27874 return;
27875 case 2588:
27876 width = 28;
27877 height = 20;
27878 headSlot = 168;
27879 rare = 1;
27880 value = sellPrice(0, 0, 75);
27881 vanity = true;
27882 return;
27883 case 2589:
27884 useStyle = 1;
27885 useTurn = true;
27886 useAnimation = 15;
27887 useTime = 10;
27888 autoReuse = true;
27890 consumable = true;
27891 createTile = 240;
27892 width = 30;
27893 height = 30;
27894 value = sellPrice(0, 1);
27895 placeStyle = 55;
27896 rare = 1;
27897 return;
27898 case 2590:
27899 useStyle = 5;
27900 shootSpeed = 6.5f;
27901 shoot = 399;
27902 width = 20;
27903 height = 20;
27905 consumable = true;
27907 useAnimation = 40;
27908 useTime = 40;
27909 noUseGraphic = true;
27910 noMelee = true;
27911 value = sellPrice(0, 0, 1);
27912 damage = 23;
27913 knockBack = 7f;
27914 ranged = true;
27915 rare = 1;
27916 return;
27917 case 2591:
27918 case 2592:
27919 case 2593:
27920 case 2594:
27921 case 2595:
27922 case 2596:
27923 case 2597:
27924 case 2598:
27925 case 2599:
27926 case 2600:
27927 case 2601:
27928 case 2602:
27929 case 2603:
27930 case 2604:
27931 case 2605:
27932 case 2606:
27933 useStyle = 1;
27934 useTurn = true;
27935 useAnimation = 15;
27936 useTime = 10;
27937 autoReuse = true;
27939 consumable = true;
27940 createTile = 104;
27941 placeStyle = 8 + type - 2591;
27942 width = 20;
27943 height = 20;
27944 value = 300;
27945 return;
27946 }
27947 switch (type)
27948 {
27949 case 2607:
27951 width = 12;
27952 height = 12;
27953 rare = 4;
27954 value = sellPrice(0, 0, 5);
27955 return;
27956 case 2608:
27957 autoReuse = true;
27958 scale = 1.05f;
27959 useStyle = 1;
27960 useTime = 20;
27961 useAnimation = 20;
27962 knockBack = 6f;
27963 width = 24;
27964 height = 28;
27965 damage = 25;
27966 scale = 1f;
27968 rare = 4;
27969 value = 10000;
27970 melee = true;
27971 return;
27972 case 2609:
27973 width = 22;
27974 height = 20;
27975 accessory = true;
27976 value = buyPrice(0, 40);
27977 rare = 8;
27978 wingSlot = 26;
27979 return;
27980 case 2610:
27981 useStyle = 5;
27982 useAnimation = 12;
27983 useTime = 12;
27984 width = 38;
27985 height = 10;
27986 damage = 0;
27987 scale = 0.9f;
27988 shoot = 406;
27989 shootSpeed = 8f;
27990 autoReuse = true;
27991 value = buyPrice(0, 1, 50);
27992 return;
27993 case 2611:
27994 autoReuse = false;
27995 useStyle = 5;
27996 useAnimation = 20;
27997 useTime = 20;
27998 autoReuse = true;
27999 knockBack = 4.5f;
28000 width = 30;
28001 height = 10;
28002 damage = 66;
28003 shoot = 404;
28004 shootSpeed = 14f;
28006 rare = 8;
28007 value = sellPrice(0, 5);
28008 melee = true;
28009 noMelee = true;
28010 noUseGraphic = true;
28011 return;
28012 case 2612:
28013 case 2613:
28014 case 2614:
28015 case 2615:
28016 case 2616:
28017 case 2617:
28018 case 2618:
28019 case 2619:
28020 case 2620:
28021 useStyle = 1;
28022 useTurn = true;
28023 useAnimation = 15;
28024 useTime = 10;
28025 autoReuse = true;
28027 consumable = true;
28028 createTile = 21;
28029 if (type <= 2614)
28030 {
28031 placeStyle = 35 + (type - 2612) * 2;
28032 }
28033 else
28034 {
28035 placeStyle = 41 + type - 2615;
28036 }
28037 width = 26;
28038 height = 22;
28039 value = 500;
28040 return;
28041 }
28042 switch (type)
28043 {
28044 case 2621:
28045 mana = 10;
28046 damage = 50;
28047 useStyle = 1;
28048 shootSpeed = 10f;
28049 shoot = 407;
28050 width = 26;
28051 height = 28;
28053 useAnimation = 36;
28054 useTime = 36;
28055 rare = 8;
28056 noMelee = true;
28057 knockBack = 2f;
28058 buffType = 139;
28059 value = sellPrice(0, 5);
28060 summon = true;
28061 autoReuse = true;
28062 reuseDelay = 2;
28063 return;
28064 case 2624:
28065 useStyle = 5;
28066 autoReuse = true;
28067 useAnimation = 24;
28068 useTime = 24;
28069 width = 50;
28070 height = 18;
28071 shoot = 1;
28074 damage = 53;
28075 shootSpeed = 10f;
28076 noMelee = true;
28077 value = sellPrice(0, 5);
28078 ranged = true;
28079 rare = 8;
28080 knockBack = 2f;
28081 return;
28082 case 2622:
28083 mana = 20;
28084 damage = 85;
28085 useStyle = 5;
28086 shootSpeed = 6f;
28087 shoot = 409;
28088 width = 26;
28089 height = 28;
28091 useAnimation = 40;
28092 useTime = 40;
28093 autoReuse = true;
28094 rare = 8;
28095 noMelee = true;
28096 knockBack = 5f;
28097 scale = 0.9f;
28098 value = sellPrice(0, 5);
28099 magic = true;
28100 return;
28101 case 2625:
28102 case 2626:
28104 return;
28105 case 2627:
28106 case 2628:
28107 case 2629:
28108 case 2630:
28109 useStyle = 1;
28110 useTurn = true;
28111 useAnimation = 15;
28112 useTime = 10;
28113 autoReuse = true;
28115 consumable = true;
28116 createTile = 19;
28117 placeStyle = 21 + type - 2627;
28118 width = 8;
28119 height = 10;
28120 return;
28121 }
28122 if (type >= 2631 && type <= 2633)
28123 {
28124 useStyle = 1;
28125 useTurn = true;
28126 useAnimation = 15;
28127 useTime = 10;
28128 autoReuse = true;
28130 consumable = true;
28131 createTile = 18;
28132 placeStyle = 24 + type - 2631;
28133 width = 28;
28134 height = 14;
28135 value = 150;
28136 return;
28137 }
28138 if (type >= 2634 && type <= 2636)
28139 {
28140 useStyle = 1;
28141 useTurn = true;
28142 useAnimation = 15;
28143 useTime = 10;
28144 autoReuse = true;
28146 consumable = true;
28147 createTile = 89;
28148 placeStyle = 26 + type - 2634;
28149 width = 20;
28150 height = 20;
28151 value = 300;
28152 return;
28153 }
28154 switch (type)
28155 {
28156 case 2623:
28157 autoReuse = true;
28158 mana = 5;
28160 useStyle = 5;
28161 damage = 70;
28162 useAnimation = 9;
28163 useTime = 9;
28164 width = 40;
28165 height = 40;
28166 shoot = 410;
28167 shootSpeed = 15f;
28168 knockBack = 3f;
28169 value = sellPrice(0, 5);
28170 magic = true;
28171 rare = 8;
28172 noMelee = true;
28174 {
28175 rare = 2;
28177 damage = 5;
28178 }
28179 return;
28180 case 2637:
28181 case 2638:
28182 case 2639:
28183 case 2640:
28184 useStyle = 1;
28185 useTurn = true;
28186 useAnimation = 15;
28187 useTime = 10;
28188 autoReuse = true;
28190 consumable = true;
28191 createTile = 88;
28192 placeStyle = 20 + type - 2637;
28193 width = 20;
28194 height = 20;
28195 value = 300;
28196 return;
28197 }
28198 switch (type)
28199 {
28200 case 2641:
28201 case 2642:
28202 useStyle = 1;
28203 useTurn = true;
28204 useAnimation = 15;
28205 useTime = 10;
28206 autoReuse = true;
28208 consumable = true;
28209 createTile = 42;
28210 if (type == 2641)
28211 {
28212 placeStyle = 31;
28213 }
28214 else
28215 {
28216 placeStyle = 32;
28217 }
28218 width = 12;
28219 height = 28;
28220 value = 150;
28221 return;
28222 case 2643:
28223 case 2644:
28224 case 2645:
28225 case 2646:
28226 case 2647:
28227 useStyle = 1;
28228 useTurn = true;
28229 useAnimation = 15;
28230 useTime = 10;
28231 autoReuse = true;
28233 consumable = true;
28234 createTile = 93;
28235 placeStyle = 22 + type - 2643;
28236 width = 10;
28237 height = 24;
28238 value = 500;
28239 return;
28240 }
28241 if (type >= 2648 && type <= 2651)
28242 {
28243 noWet = true;
28244 useStyle = 1;
28245 useTurn = true;
28246 useAnimation = 15;
28247 useTime = 10;
28248 autoReuse = true;
28250 consumable = true;
28251 createTile = 33;
28252 width = 8;
28253 height = 18;
28254 value = sellPrice(0, 0, 0, 60);
28255 placeStyle = 22 + type - 2648;
28256 return;
28257 }
28258 if (type >= 2652 && type <= 2657)
28259 {
28260 useStyle = 1;
28261 useTurn = true;
28262 useAnimation = 15;
28263 useTime = 10;
28264 autoReuse = true;
28266 consumable = true;
28267 createTile = 34;
28268 placeStyle = 27 + type - 2652;
28269 width = 26;
28270 height = 26;
28271 value = 3000;
28272 return;
28273 }
28274 if (type >= 2658 && type <= 2663)
28275 {
28276 useStyle = 1;
28277 useTurn = true;
28278 useAnimation = 15;
28279 useTime = 10;
28280 autoReuse = true;
28282 consumable = true;
28283 createTile = 90;
28284 placeStyle = 21 + type - 2658;
28285 width = 20;
28286 height = 20;
28287 value = 300;
28288 return;
28289 }
28290 if (type >= 2664 && type <= 2668)
28291 {
28292 useStyle = 1;
28293 useTurn = true;
28294 useAnimation = 15;
28295 useTime = 10;
28296 autoReuse = true;
28298 consumable = true;
28299 createTile = 100;
28300 placeStyle = 22 + type - 2664;
28301 width = 20;
28302 height = 20;
28303 value = 1500;
28304 return;
28305 }
28306 switch (type)
28307 {
28308 case 2669:
28309 useStyle = 1;
28310 useTurn = true;
28311 useAnimation = 15;
28312 useTime = 10;
28314 consumable = true;
28315 autoReuse = true;
28316 createTile = 79;
28317 placeStyle = 26;
28318 width = 28;
28319 height = 20;
28320 value = 2000;
28321 return;
28322 case 2670:
28323 useStyle = 1;
28324 useTurn = true;
28325 useAnimation = 15;
28326 useTime = 10;
28327 autoReuse = true;
28329 consumable = true;
28330 createTile = 101;
28331 width = 20;
28332 height = 20;
28333 value = 300;
28334 placeStyle = 27;
28335 return;
28336 case 2671:
28337 useStyle = 1;
28338 useTurn = true;
28339 useAnimation = 15;
28340 useTime = 10;
28341 autoReuse = true;
28343 consumable = true;
28344 createTile = 87;
28345 placeStyle = 25;
28346 width = 20;
28347 height = 20;
28348 value = 300;
28349 return;
28350 case 2672:
28351 useStyle = 1;
28352 useTurn = true;
28353 useAnimation = 15;
28354 useTime = 10;
28355 autoReuse = true;
28357 consumable = true;
28358 createTile = 105;
28359 width = 20;
28360 height = 20;
28361 value = 300;
28362 placeStyle = 50;
28363 return;
28364 case 2673:
28365 useStyle = 1;
28366 autoReuse = true;
28367 useTurn = true;
28368 useAnimation = 15;
28369 useTime = 10;
28371 consumable = true;
28372 width = 12;
28373 height = 12;
28374 makeNPC = 374;
28375 noUseGraphic = true;
28376 bait = 666;
28377 return;
28378 case 2674:
28379 case 2675:
28380 case 2676:
28382 consumable = true;
28383 width = 12;
28384 height = 12;
28385 switch (type)
28386 {
28387 case 2675:
28388 bait = 30;
28389 value = sellPrice(0, 0, 3);
28390 break;
28391 case 2676:
28392 bait = 50;
28393 value = sellPrice(0, 0, 10);
28394 break;
28395 default:
28396 bait = 15;
28397 value = sellPrice(0, 0, 1);
28398 break;
28399 }
28400 return;
28401 }
28402 if (type >= 2677 && type <= 2690)
28403 {
28404 useStyle = 1;
28405 useTurn = true;
28406 useAnimation = 15;
28407 useTime = 7;
28408 autoReuse = true;
28410 consumable = true;
28411 switch (type)
28412 {
28413 case 2677:
28414 createWall = 153;
28415 break;
28416 case 2678:
28417 createWall = 157;
28418 break;
28419 case 2679:
28420 createWall = 154;
28421 break;
28422 case 2680:
28423 createWall = 158;
28424 break;
28425 case 2681:
28426 createWall = 155;
28427 break;
28428 case 2682:
28429 createWall = 159;
28430 break;
28431 case 2683:
28432 createWall = 156;
28433 break;
28434 case 2684:
28435 createWall = 160;
28436 break;
28437 case 2685:
28438 createWall = 164;
28439 break;
28440 case 2686:
28441 createWall = 161;
28442 break;
28443 case 2687:
28444 createWall = 165;
28445 break;
28446 case 2688:
28447 createWall = 162;
28448 break;
28449 case 2689:
28450 createWall = 166;
28451 break;
28452 case 2690:
28453 createWall = 163;
28454 break;
28455 }
28456 width = 12;
28457 height = 12;
28458 return;
28459 }
28460 switch (type)
28461 {
28462 case 2691:
28463 useStyle = 1;
28464 useTurn = true;
28465 useAnimation = 15;
28466 useTime = 7;
28467 autoReuse = true;
28469 consumable = true;
28470 createWall = 167;
28471 width = 12;
28472 height = 12;
28473 return;
28474 case 2692:
28475 useStyle = 1;
28476 useTurn = true;
28477 useAnimation = 15;
28478 useTime = 10;
28479 autoReuse = true;
28481 consumable = true;
28482 createTile = 325;
28483 width = 12;
28484 height = 12;
28485 return;
28486 case 2693:
28487 useStyle = 1;
28488 useTurn = true;
28489 useAnimation = 15;
28490 useTime = 10;
28491 autoReuse = true;
28493 consumable = true;
28494 createTile = 326;
28495 width = 12;
28496 height = 12;
28497 return;
28498 case 2694:
28499 useStyle = 1;
28500 useTurn = true;
28501 useAnimation = 15;
28502 useTime = 10;
28503 autoReuse = true;
28505 consumable = true;
28506 createTile = 327;
28507 width = 12;
28508 height = 12;
28509 return;
28510 case 2695:
28511 useStyle = 1;
28512 useTurn = true;
28513 useAnimation = 15;
28514 useTime = 10;
28515 autoReuse = true;
28517 consumable = true;
28518 createTile = 328;
28519 width = 12;
28520 height = 12;
28521 return;
28522 case 2696:
28523 useStyle = 1;
28524 useTurn = true;
28525 useAnimation = 15;
28526 useTime = 7;
28527 autoReuse = true;
28529 consumable = true;
28530 createWall = 168;
28531 width = 12;
28532 height = 12;
28533 return;
28534 case 2697:
28535 useStyle = 1;
28536 useTurn = true;
28537 useAnimation = 15;
28538 useTime = 10;
28539 autoReuse = true;
28541 consumable = true;
28542 createTile = 329;
28543 width = 12;
28544 height = 12;
28545 return;
28546 case 2698:
28547 useStyle = 1;
28548 useTurn = true;
28549 useAnimation = 15;
28550 useTime = 7;
28551 autoReuse = true;
28553 consumable = true;
28554 createWall = 169;
28555 width = 12;
28556 height = 12;
28557 return;
28558 case 2699:
28559 useStyle = 1;
28560 useTurn = true;
28561 useAnimation = 15;
28562 useTime = 10;
28563 autoReuse = true;
28565 consumable = true;
28566 createTile = 471;
28567 width = 30;
28568 height = 30;
28569 value = sellPrice(0, 0, 0, 50);
28570 return;
28571 case 2700:
28572 useStyle = 1;
28573 useTurn = true;
28574 useAnimation = 15;
28575 useTime = 10;
28576 autoReuse = true;
28578 consumable = true;
28579 createTile = 335;
28580 width = 26;
28581 height = 22;
28582 value = buyPrice(0, 5);
28583 mech = true;
28584 return;
28585 case 2701:
28586 useStyle = 1;
28587 useTurn = true;
28588 useAnimation = 15;
28589 useTime = 10;
28590 autoReuse = true;
28592 consumable = true;
28593 createTile = 336;
28594 width = 12;
28595 height = 12;
28596 return;
28597 case 2702:
28598 case 2703:
28599 case 2704:
28600 case 2705:
28601 case 2706:
28602 case 2707:
28603 case 2708:
28604 case 2709:
28605 case 2710:
28606 case 2711:
28607 case 2712:
28608 case 2713:
28609 case 2714:
28610 case 2715:
28611 case 2716:
28612 case 2717:
28613 case 2718:
28614 case 2719:
28615 case 2720:
28616 case 2721:
28617 case 2722:
28618 case 2723:
28619 case 2724:
28620 case 2725:
28621 case 2726:
28622 case 2727:
28623 case 2728:
28624 case 2729:
28625 case 2730:
28626 case 2731:
28627 case 2732:
28628 case 2733:
28629 case 2734:
28630 case 2735:
28631 case 2736:
28632 case 2737:
28633 useStyle = 1;
28634 useTurn = true;
28635 useAnimation = 15;
28636 useTime = 10;
28637 autoReuse = true;
28639 consumable = true;
28640 createTile = 337;
28641 width = 20;
28642 height = 20;
28643 value = 300;
28644 placeStyle = type - 2702;
28645 return;
28646 }
28647 switch (type)
28648 {
28649 case 2738:
28650 createTile = 338;
28651 placeStyle = 0;
28652 useStyle = 1;
28653 useTurn = true;
28654 useAnimation = 15;
28655 useTime = 10;
28656 autoReuse = true;
28658 consumable = true;
28659 width = 12;
28660 height = 30;
28661 value = buyPrice(0, 3);
28662 mech = true;
28663 return;
28664 case 2739:
28665 useStyle = 1;
28666 useAnimation = 15;
28667 useTime = 7;
28668 useTurn = true;
28669 autoReuse = true;
28670 width = 16;
28671 height = 16;
28673 createTile = 314;
28674 placeStyle = 2;
28675 consumable = true;
28676 cartTrack = true;
28677 mech = true;
28678 tileBoost = 2;
28679 value = buyPrice(0, 0, 50);
28680 return;
28681 case 2740:
28682 useStyle = 1;
28683 autoReuse = true;
28684 useTurn = true;
28685 useAnimation = 15;
28686 useTime = 10;
28688 consumable = true;
28689 width = 12;
28690 height = 12;
28691 makeNPC = 377;
28692 noUseGraphic = true;
28693 bait = 10;
28694 return;
28695 case 2741:
28696 useStyle = 1;
28697 useTurn = true;
28698 useAnimation = 15;
28699 useTime = 10;
28700 autoReuse = true;
28702 consumable = true;
28703 createTile = 339;
28704 width = 12;
28705 height = 12;
28706 return;
28707 case 2742:
28708 useStyle = 1;
28709 useTurn = true;
28710 useAnimation = 15;
28711 useTime = 10;
28712 autoReuse = true;
28713 consumable = true;
28714 createTile = 139;
28715 placeStyle = 31;
28716 width = 24;
28717 height = 24;
28718 rare = 4;
28719 value = 100000;
28720 accessory = true;
28721 hasVanityEffects = true;
28722 return;
28723 case 2743:
28724 useStyle = 1;
28725 useTurn = true;
28726 useAnimation = 15;
28727 useTime = 10;
28728 autoReuse = true;
28730 consumable = true;
28731 createTile = 14;
28732 placeStyle = 30;
28733 width = 26;
28734 height = 20;
28735 value = 300;
28736 return;
28737 case 2744:
28738 useStyle = 1;
28739 useTurn = true;
28740 useAnimation = 15;
28741 useTime = 10;
28742 autoReuse = true;
28744 consumable = true;
28745 createTile = 19;
28746 placeStyle = 25;
28747 width = 8;
28748 height = 10;
28749 return;
28750 case 2745:
28751 useStyle = 1;
28752 useTurn = false;
28753 useAnimation = 20;
28754 useTime = 20;
28755 width = 24;
28756 height = 28;
28757 damage = 8;
28758 knockBack = 6f;
28760 scale = 1f;
28761 value = 100;
28762 melee = true;
28763 return;
28764 case 2746:
28765 autoReuse = true;
28766 useStyle = 1;
28767 useTurn = true;
28768 useAnimation = 33;
28769 useTime = 23;
28770 hammer = 35;
28771 width = 24;
28772 height = 28;
28773 damage = 4;
28774 knockBack = 5.5f;
28775 scale = 1f;
28777 value = 50;
28778 melee = true;
28779 return;
28780 case 2747:
28781 useStyle = 5;
28782 useAnimation = 29;
28783 useTime = 29;
28784 width = 12;
28785 height = 28;
28786 shoot = 1;
28789 damage = 6;
28790 shootSpeed = 6.6f;
28791 noMelee = true;
28792 value = 100;
28793 ranged = true;
28794 return;
28795 case 2748:
28796 useStyle = 1;
28797 useTurn = true;
28798 useAnimation = 15;
28799 useTime = 10;
28800 autoReuse = true;
28802 consumable = true;
28803 createTile = 21;
28804 placeStyle = 47;
28805 width = 26;
28806 height = 22;
28807 value = 500;
28808 return;
28809 case 2749:
28810 mana = 10;
28811 damage = 36;
28812 useStyle = 1;
28813 shootSpeed = 10f;
28814 shoot = 423;
28815 width = 26;
28816 height = 28;
28818 useAnimation = 36;
28819 useTime = 36;
28820 rare = 8;
28821 noMelee = true;
28822 knockBack = 2f;
28823 buffType = 140;
28824 value = sellPrice(0, 10);
28825 summon = true;
28826 autoReuse = true;
28827 reuseDelay = 2;
28828 return;
28829 case 2750:
28830 autoReuse = true;
28831 mana = 9;
28832 useStyle = 5;
28833 damage = 50;
28834 useAnimation = 10;
28835 useTime = 10;
28836 width = 40;
28837 height = 40;
28838 shoot = 424;
28839 shootSpeed = 10f;
28840 knockBack = 4.5f;
28841 value = sellPrice(0, 2);
28842 magic = true;
28843 rare = 5;
28844 noMelee = true;
28846 return;
28847 case 2751:
28848 case 2752:
28849 case 2753:
28850 case 2754:
28851 case 2755:
28852 useStyle = 1;
28853 useTurn = true;
28854 useAnimation = 15;
28855 useTime = 10;
28856 autoReuse = true;
28858 consumable = true;
28859 createTile = 340 + type - 2751;
28860 width = 12;
28861 height = 12;
28862 return;
28863 }
28864 switch (type)
28865 {
28866 case 2756:
28868 useStyle = 9;
28869 useTurn = true;
28870 useAnimation = 17;
28871 useTime = 17;
28873 consumable = true;
28874 width = 14;
28875 height = 24;
28876 value = 1000;
28877 rare = 1;
28878 return;
28879 case 2757:
28880 width = 18;
28881 height = 18;
28882 defense = 14;
28883 headSlot = 169;
28884 glowMask = 26;
28885 rare = 10;
28886 value = sellPrice(0, 7);
28887 return;
28888 case 2758:
28889 width = 18;
28890 height = 18;
28891 defense = 28;
28892 bodySlot = 175;
28893 glowMask = 27;
28894 rare = 10;
28895 value = sellPrice(0, 7) * 2;
28896 return;
28897 case 2759:
28898 width = 18;
28899 height = 18;
28900 defense = 20;
28901 legSlot = 110;
28902 rare = 10;
28903 value = (int)((double)sellPrice(0, 7) * 1.5);
28904 return;
28905 case 2760:
28906 width = 18;
28907 height = 18;
28908 defense = 14;
28909 headSlot = 170;
28910 glowMask = 28;
28911 rare = 10;
28912 value = sellPrice(0, 7);
28913 return;
28914 case 2761:
28915 width = 18;
28916 height = 18;
28917 defense = 18;
28918 bodySlot = 176;
28919 glowMask = 29;
28920 rare = 10;
28921 value = sellPrice(0, 7) * 2;
28922 return;
28923 case 2762:
28924 width = 18;
28925 height = 18;
28926 defense = 14;
28927 legSlot = 111;
28928 glowMask = 30;
28929 rare = 10;
28930 value = (int)((double)sellPrice(0, 7) * 1.5);
28931 return;
28932 case 2763:
28933 width = 18;
28934 height = 18;
28935 defense = 24;
28936 headSlot = 171;
28937 rare = 10;
28938 value = sellPrice(0, 7);
28939 return;
28940 case 2764:
28941 width = 18;
28942 height = 18;
28943 defense = 34;
28944 bodySlot = 177;
28945 rare = 10;
28946 value = sellPrice(0, 7) * 2;
28947 return;
28948 case 2765:
28949 width = 18;
28950 height = 18;
28951 defense = 20;
28952 legSlot = 112;
28953 rare = 10;
28954 value = (int)((double)sellPrice(0, 7) * 1.5);
28955 return;
28956 case 2767:
28957 useStyle = 4;
28958 width = 22;
28959 height = 14;
28960 consumable = true;
28961 useAnimation = 45;
28962 useTime = 45;
28964 rare = 8;
28965 return;
28966 case 2766:
28967 width = 22;
28968 height = 14;
28970 rare = 8;
28971 return;
28972 case 2770:
28973 width = 22;
28974 height = 20;
28975 accessory = true;
28977 rare = 8;
28978 wingSlot = 27;
28979 return;
28980 case 2769:
28981 useStyle = 1;
28982 width = 32;
28983 height = 30;
28985 useAnimation = 20;
28986 useTime = 20;
28987 rare = 8;
28988 noMelee = true;
28989 mountType = 7;
28990 value = sellPrice(0, 5);
28991 return;
28992 case 2768:
28993 useStyle = 1;
28994 width = 32;
28995 height = 30;
28997 useAnimation = 20;
28998 useTime = 20;
28999 rare = 8;
29000 noMelee = true;
29001 mountType = 8;
29002 value = sellPrice(0, 5);
29003 return;
29004 case 2771:
29005 useStyle = 1;
29006 channel = true;
29007 width = 34;
29008 height = 34;
29010 useAnimation = 20;
29011 useTime = 20;
29012 rare = 8;
29013 noMelee = true;
29014 mountType = 9;
29015 value = sellPrice(0, 5);
29016 return;
29017 case 2772:
29018 autoReuse = true;
29019 useStyle = 1;
29020 useAnimation = 25;
29021 knockBack = 6f;
29022 useTime = 7;
29023 width = 54;
29024 height = 54;
29025 damage = 100;
29026 axe = 27;
29028 rare = 10;
29029 scale = 1.05f;
29030 value = sellPrice(0, 6);
29031 melee = true;
29032 glowMask = 1;
29033 tileBoost += 4;
29034 return;
29035 case 2773:
29036 useStyle = 5;
29037 useAnimation = 25;
29038 useTime = 7;
29039 shootSpeed = 28f;
29040 knockBack = 4f;
29041 width = 56;
29042 height = 22;
29043 damage = 80;
29044 axe = 27;
29046 shoot = 427;
29047 rare = 10;
29048 value = sellPrice(0, 6);
29049 noMelee = true;
29050 noUseGraphic = true;
29051 melee = true;
29052 channel = true;
29053 glowMask = 20;
29054 tileBoost += 4;
29055 return;
29056 case 2774:
29057 useStyle = 5;
29058 useAnimation = 25;
29059 useTime = 4;
29060 shootSpeed = 32f;
29061 knockBack = 0.5f;
29062 width = 54;
29063 height = 26;
29064 damage = 50;
29065 pick = 225;
29067 shoot = 428;
29068 rare = 10;
29069 value = sellPrice(0, 7);
29070 noMelee = true;
29071 noUseGraphic = true;
29072 melee = true;
29073 channel = true;
29074 glowMask = 21;
29075 tileBoost += 3;
29076 return;
29077 case 2776:
29078 useStyle = 1;
29079 useAnimation = 12;
29080 useTime = 6;
29081 knockBack = 5.5f;
29082 useTurn = true;
29083 autoReuse = true;
29084 width = 36;
29085 height = 36;
29086 damage = 80;
29087 pick = 225;
29089 rare = 10;
29090 value = sellPrice(0, 7);
29091 melee = true;
29092 glowMask = 5;
29093 tileBoost += 4;
29094 return;
29095 case 2775:
29096 useTurn = true;
29097 autoReuse = true;
29098 useStyle = 1;
29099 useAnimation = 30;
29100 useTime = 7;
29101 knockBack = 7f;
29102 width = 44;
29103 height = 42;
29104 damage = 110;
29105 hammer = 100;
29107 rare = 10;
29108 value = sellPrice(0, 8);
29109 melee = true;
29110 scale = 1.1f;
29111 glowMask = 4;
29112 tileBoost += 4;
29113 return;
29114 case 2777:
29115 SetDefaults3(2772);
29116 type = 2777;
29117 glowMask = 6;
29118 return;
29119 case 2778:
29120 SetDefaults3(2773);
29121 type = 2778;
29122 shoot = 429;
29123 glowMask = 22;
29124 return;
29125 case 2779:
29126 SetDefaults3(2774);
29127 type = 2779;
29128 shoot = 430;
29129 glowMask = 23;
29130 return;
29131 case 2780:
29132 SetDefaults3(2775);
29133 type = 2780;
29134 glowMask = 9;
29135 return;
29136 case 2781:
29137 SetDefaults3(2776);
29138 type = 2781;
29139 glowMask = 10;
29140 return;
29141 case 2782:
29142 SetDefaults3(2772);
29143 type = 2782;
29144 glowMask = -1;
29145 return;
29146 case 2783:
29147 SetDefaults3(2773);
29148 type = 2783;
29149 shoot = 431;
29150 glowMask = -1;
29151 return;
29152 case 2784:
29153 SetDefaults3(2774);
29154 type = 2784;
29155 shoot = 432;
29156 glowMask = -1;
29157 return;
29158 case 2785:
29159 SetDefaults3(2775);
29160 type = 2785;
29161 glowMask = -1;
29162 return;
29163 case 2786:
29164 SetDefaults3(2776);
29165 type = 2786;
29166 glowMask = -1;
29167 return;
29168 case 2787:
29169 useStyle = 1;
29170 useTurn = true;
29171 useAnimation = 15;
29172 useTime = 10;
29173 autoReuse = true;
29175 consumable = true;
29176 createTile = 345;
29177 width = 12;
29178 height = 12;
29179 return;
29180 case 2788:
29181 useStyle = 1;
29182 useTurn = true;
29183 useAnimation = 15;
29184 useTime = 7;
29185 autoReuse = true;
29187 consumable = true;
29188 createWall = 172;
29189 width = 12;
29190 height = 12;
29191 return;
29192 case 2789:
29193 case 2790:
29194 case 2791:
29195 useStyle = 1;
29196 useTurn = true;
29197 useAnimation = 15;
29198 useTime = 7;
29199 autoReuse = true;
29201 consumable = true;
29202 createWall = 173 + type - 2789;
29203 width = 12;
29204 height = 12;
29205 return;
29206 }
29207 if (type >= 2792 && type <= 2794)
29208 {
29209 useStyle = 1;
29210 useTurn = true;
29211 useAnimation = 15;
29212 useTime = 10;
29213 autoReuse = true;
29215 consumable = true;
29216 createTile = 346 + type - 2792;
29217 width = 12;
29218 height = 12;
29219 return;
29220 }
29221 switch (type)
29222 {
29223 case 2795:
29224 useStyle = 5;
29225 useAnimation = 20;
29226 useTime = 20;
29227 shootSpeed = 20f;
29228 knockBack = 2f;
29229 width = 20;
29230 height = 12;
29231 damage = 60;
29232 shoot = 439;
29233 mana = 6;
29234 rare = 8;
29235 value = sellPrice(0, 10);
29236 noMelee = true;
29237 noUseGraphic = true;
29238 magic = true;
29239 channel = true;
29240 glowMask = 47;
29241 return;
29242 case 2796:
29243 useStyle = 5;
29244 useAnimation = 12;
29245 useTime = 12;
29246 width = 50;
29247 height = 18;
29248 shoot = 442;
29249 useAmmo = 771;
29250 glowMask = 36;
29252 damage = 40;
29253 shootSpeed = 12f;
29254 noMelee = true;
29255 value = sellPrice(0, 10);
29256 ranged = true;
29257 rare = 8;
29258 knockBack = 2f;
29259 return;
29260 case 2797:
29261 useStyle = 5;
29262 useAnimation = 21;
29263 useTime = 21;
29264 autoReuse = true;
29265 width = 50;
29266 height = 18;
29267 shoot = 444;
29269 glowMask = 38;
29271 damage = 45;
29272 shootSpeed = 12f;
29273 noMelee = true;
29274 value = sellPrice(0, 10);
29275 ranged = true;
29276 rare = 8;
29277 knockBack = 3f;
29278 return;
29279 case 2798:
29280 useStyle = 5;
29281 useAnimation = 25;
29282 useTime = 6;
29283 shootSpeed = 36f;
29284 knockBack = 4.75f;
29285 width = 20;
29286 height = 12;
29287 damage = 35;
29288 pick = 230;
29289 shoot = 445;
29290 rare = 8;
29291 value = sellPrice(0, 10);
29292 tileBoost = 11;
29293 noMelee = true;
29294 noUseGraphic = true;
29295 melee = true;
29296 channel = true;
29297 glowMask = 39;
29298 return;
29299 case 2799:
29300 width = 10;
29301 height = 26;
29302 accessory = true;
29303 value = buyPrice(0, 1);
29304 rare = 1;
29305 return;
29306 case 2800:
29307 noUseGraphic = true;
29308 damage = 0;
29309 knockBack = 7f;
29310 useStyle = 5;
29311 shootSpeed = 14f;
29312 shoot = 446;
29313 width = 18;
29314 height = 28;
29316 useAnimation = 20;
29317 useTime = 20;
29318 rare = 7;
29319 noMelee = true;
29320 value = sellPrice(0, 2, 50);
29321 return;
29322 case 2801:
29323 width = 28;
29324 height = 20;
29325 headSlot = 172;
29326 rare = 1;
29327 vanity = true;
29328 return;
29329 case 2802:
29330 width = 28;
29331 height = 20;
29332 headSlot = 173;
29333 rare = 1;
29334 vanity = true;
29335 return;
29336 case 2803:
29337 width = 18;
29338 height = 18;
29339 headSlot = 174;
29340 vanity = true;
29341 value = sellPrice(0, 1);
29342 return;
29343 case 2804:
29344 width = 18;
29345 height = 18;
29346 bodySlot = 178;
29347 vanity = true;
29348 value = sellPrice(0, 1);
29349 return;
29350 case 2805:
29351 width = 18;
29352 height = 18;
29353 legSlot = 113;
29354 vanity = true;
29355 value = sellPrice(0, 1);
29356 return;
29357 case 2806:
29358 width = 18;
29359 height = 18;
29360 headSlot = 175;
29361 vanity = true;
29362 value = sellPrice(0, 1);
29363 glowMask = 46;
29364 return;
29365 case 2807:
29366 width = 18;
29367 height = 18;
29368 bodySlot = 179;
29369 vanity = true;
29370 value = sellPrice(0, 1);
29371 glowMask = 45;
29372 return;
29373 case 2808:
29374 width = 18;
29375 height = 18;
29376 legSlot = 114;
29377 vanity = true;
29378 value = sellPrice(0, 1);
29379 return;
29380 case 2822:
29381 useStyle = 1;
29382 useTurn = true;
29383 useAnimation = 15;
29384 useTime = 10;
29385 autoReuse = true;
29387 consumable = true;
29388 createTile = 19;
29389 placeStyle = 26;
29390 width = 8;
29391 height = 10;
29392 return;
29393 case 2810:
29394 useStyle = 1;
29395 useTurn = true;
29396 useAnimation = 15;
29397 useTime = 10;
29398 autoReuse = true;
29400 consumable = true;
29401 createTile = 90;
29402 placeStyle = 27;
29403 width = 20;
29404 height = 20;
29405 value = 300;
29406 return;
29407 case 2811:
29408 useStyle = 1;
29409 useTurn = true;
29410 useAnimation = 15;
29411 useTime = 10;
29413 consumable = true;
29414 autoReuse = true;
29415 createTile = 79;
29416 placeStyle = 27;
29417 width = 28;
29418 height = 20;
29419 value = 2000;
29420 return;
29421 case 2823:
29422 useStyle = 1;
29423 useTurn = true;
29424 useAnimation = 15;
29425 useTime = 10;
29426 autoReuse = true;
29428 consumable = true;
29429 createTile = 89;
29430 placeStyle = 29;
29431 width = 20;
29432 height = 20;
29433 value = 300;
29434 return;
29435 case 2825:
29436 useStyle = 1;
29437 useTurn = true;
29438 useAnimation = 15;
29439 useTime = 10;
29440 autoReuse = true;
29442 consumable = true;
29443 createTile = 100;
29444 placeStyle = 27;
29445 width = 20;
29446 height = 20;
29447 value = 1500;
29448 return;
29449 case 2818:
29450 noWet = true;
29451 useStyle = 1;
29452 useTurn = true;
29453 useAnimation = 15;
29454 useTime = 10;
29455 autoReuse = true;
29457 consumable = true;
29458 createTile = 33;
29459 placeStyle = 26;
29460 width = 8;
29461 value = sellPrice(0, 0, 0, 60);
29462 height = 18;
29463 return;
29464 case 2812:
29465 useStyle = 1;
29466 useTurn = true;
29467 useAnimation = 15;
29468 useTime = 10;
29469 autoReuse = true;
29471 consumable = true;
29472 createTile = 15;
29473 placeStyle = 32;
29474 width = 12;
29475 height = 30;
29476 value = 150;
29477 return;
29478 case 2813:
29479 useStyle = 1;
29480 useTurn = true;
29481 useAnimation = 15;
29482 useTime = 10;
29483 autoReuse = true;
29485 consumable = true;
29486 createTile = 34;
29487 placeStyle = 33;
29488 width = 26;
29489 height = 26;
29490 value = 3000;
29491 return;
29492 case 2814:
29493 useStyle = 1;
29494 useTurn = true;
29495 useAnimation = 15;
29496 useTime = 10;
29497 autoReuse = true;
29499 consumable = true;
29500 createTile = 21;
29501 placeStyle = 48;
29502 width = 26;
29503 height = 22;
29504 value = 500;
29505 return;
29506 case 2815:
29507 useStyle = 1;
29508 useTurn = true;
29509 useAnimation = 15;
29510 useTime = 10;
29512 consumable = true;
29513 createTile = 10;
29514 placeStyle = 32;
29515 width = 14;
29516 height = 28;
29517 value = 200;
29518 return;
29519 case 2816:
29520 useStyle = 1;
29521 useTurn = true;
29522 useAnimation = 15;
29523 useTime = 10;
29524 autoReuse = true;
29526 consumable = true;
29527 createTile = 88;
29528 placeStyle = 24;
29529 width = 20;
29530 height = 20;
29531 value = 300;
29532 return;
29533 case 2820:
29534 useStyle = 1;
29535 useTurn = true;
29536 useAnimation = 15;
29537 useTime = 10;
29538 autoReuse = true;
29540 consumable = true;
29541 createTile = 42;
29542 width = 12;
29543 height = 28;
29544 placeStyle = 33;
29545 value = 150;
29546 return;
29547 case 2821:
29548 useStyle = 1;
29549 useTurn = true;
29550 useAnimation = 15;
29551 useTime = 10;
29552 autoReuse = true;
29554 consumable = true;
29555 createTile = 87;
29556 placeStyle = 26;
29557 width = 20;
29558 height = 20;
29559 value = 300;
29560 return;
29561 case 2824:
29562 useStyle = 1;
29563 useTurn = true;
29564 useAnimation = 15;
29565 useTime = 10;
29566 autoReuse = true;
29568 consumable = true;
29569 createTile = 14;
29570 placeStyle = 31;
29571 width = 26;
29572 height = 20;
29573 value = 300;
29574 return;
29575 case 2819:
29576 useStyle = 1;
29577 useTurn = true;
29578 useAnimation = 15;
29579 useTime = 10;
29580 autoReuse = true;
29582 consumable = true;
29583 createTile = 93;
29584 placeStyle = 27;
29585 width = 10;
29586 height = 24;
29587 value = 500;
29588 return;
29589 case 2826:
29590 useStyle = 1;
29591 useTurn = true;
29592 useAnimation = 15;
29593 useTime = 10;
29594 autoReuse = true;
29596 consumable = true;
29597 createTile = 18;
29598 placeStyle = 27;
29599 width = 28;
29600 height = 14;
29601 value = 150;
29602 return;
29603 case 2817:
29604 useStyle = 1;
29605 useTurn = true;
29606 useAnimation = 15;
29607 useTime = 10;
29608 autoReuse = true;
29610 consumable = true;
29611 createTile = 101;
29612 width = 20;
29613 height = 20;
29614 value = 300;
29615 placeStyle = 28;
29616 return;
29617 case 2809:
29618 useStyle = 1;
29619 useTurn = true;
29620 useAnimation = 15;
29621 useTime = 10;
29622 autoReuse = true;
29624 consumable = true;
29625 createTile = 104;
29626 width = 20;
29627 height = 20;
29628 value = 300;
29629 placeStyle = 24;
29630 return;
29631 case 2827:
29632 case 2828:
29633 case 2829:
29634 case 2830:
29635 case 2831:
29636 case 2832:
29637 case 2833:
29638 case 2834:
29639 case 2835:
29640 case 2836:
29641 case 2837:
29642 case 2838:
29643 case 2839:
29644 case 2840:
29645 case 2841:
29646 case 2842:
29647 case 2843:
29648 case 2844:
29649 case 2845:
29650 case 2846:
29651 case 2847:
29652 case 2848:
29653 case 2849:
29654 case 2850:
29655 case 2851:
29656 case 2852:
29657 case 2853:
29658 case 2854:
29659 case 2855:
29660 useStyle = 1;
29661 useTurn = true;
29662 useAnimation = 15;
29663 useTime = 10;
29664 autoReuse = true;
29666 consumable = true;
29667 createTile = 172;
29668 placeStyle = type - 2827;
29669 width = 20;
29670 height = 20;
29671 value = 300;
29672 if (type == 2843)
29673 {
29674 value = buyPrice(0, 10);
29675 }
29676 return;
29677 }
29678 switch (type)
29679 {
29680 case 2856:
29681 width = 28;
29682 height = 20;
29683 headSlot = 176;
29684 rare = 1;
29685 vanity = true;
29686 value = buyPrice(0, 10);
29687 return;
29688 case 2857:
29689 width = 28;
29690 height = 20;
29691 headSlot = 177;
29692 rare = 1;
29693 vanity = true;
29694 value = buyPrice(0, 10);
29695 return;
29696 case 2858:
29697 width = 18;
29698 height = 14;
29699 bodySlot = 180;
29700 rare = 1;
29701 vanity = true;
29702 value = buyPrice(0, 10);
29703 return;
29704 case 2859:
29705 width = 18;
29706 height = 14;
29707 bodySlot = 181;
29708 rare = 1;
29709 vanity = true;
29710 value = buyPrice(0, 10);
29711 return;
29712 case 2860:
29713 useStyle = 1;
29714 useTurn = true;
29715 useAnimation = 15;
29716 useTime = 10;
29717 autoReuse = true;
29719 consumable = true;
29720 glowMask = 93;
29721 createTile = 350;
29722 width = 12;
29723 height = 12;
29724 return;
29725 case 2861:
29726 useStyle = 1;
29727 useTurn = true;
29728 useAnimation = 15;
29729 useTime = 7;
29730 autoReuse = true;
29732 consumable = true;
29733 glowMask = 95;
29734 createWall = 176;
29735 width = 12;
29736 height = 12;
29737 return;
29738 case 2862:
29739 width = 28;
29740 height = 12;
29741 headSlot = 178;
29742 rare = 3;
29743 value = sellPrice(0, 1);
29744 vanity = true;
29745 glowMask = 97;
29746 return;
29747 case 2863:
29748 width = 20;
29749 height = 26;
29751 rare = 3;
29752 glowMask = 98;
29753 value = buyPrice(0, 30);
29755 useStyle = 9;
29756 useTurn = true;
29757 useAnimation = 17;
29758 useTime = 17;
29759 consumable = true;
29760 return;
29761 case 2864:
29762 glowMask = 99;
29763 width = 20;
29764 height = 20;
29766 value = sellPrice(0, 1, 50);
29767 rare = 3;
29768 return;
29769 case 2865:
29770 useStyle = 1;
29771 useTurn = true;
29772 useAnimation = 15;
29773 useTime = 10;
29774 autoReuse = true;
29776 consumable = true;
29777 createTile = 242;
29778 width = 30;
29779 height = 30;
29780 value = buyPrice(0, 2);
29781 placeStyle = 27;
29782 return;
29783 case 2866:
29784 useStyle = 1;
29785 useTurn = true;
29786 useAnimation = 15;
29787 useTime = 10;
29788 autoReuse = true;
29790 consumable = true;
29791 createTile = 242;
29792 width = 30;
29793 height = 30;
29794 value = buyPrice(0, 2);
29795 placeStyle = 28;
29796 return;
29797 case 2867:
29798 useStyle = 1;
29799 useTurn = true;
29800 useAnimation = 15;
29801 useTime = 10;
29802 autoReuse = true;
29804 consumable = true;
29805 createTile = 242;
29806 width = 30;
29807 height = 30;
29808 value = buyPrice(0, 2);
29809 placeStyle = 29;
29810 return;
29811 case 2868:
29812 useStyle = 1;
29813 useTurn = true;
29814 useAnimation = 15;
29815 useTime = 10;
29816 autoReuse = true;
29818 consumable = true;
29819 createTile = 351;
29820 width = 12;
29821 height = 12;
29822 value = buyPrice(0, 0, 1);
29823 return;
29824 case 2869:
29825 width = 20;
29826 height = 20;
29828 value = sellPrice(0, 1, 50);
29829 rare = 3;
29830 return;
29831 case 2870:
29832 width = 20;
29833 height = 20;
29835 value = sellPrice(0, 1, 50);
29836 rare = 3;
29837 return;
29838 case 2871:
29839 width = 20;
29840 height = 20;
29842 value = sellPrice(0, 0, 75);
29843 rare = 2;
29844 return;
29845 case 2872:
29846 width = 20;
29847 height = 20;
29849 value = sellPrice(0, 0, 75);
29850 rare = 2;
29851 return;
29852 case 2873:
29853 width = 20;
29854 height = 20;
29856 value = sellPrice(0, 1, 50);
29857 rare = 3;
29858 return;
29859 case 2874:
29860 width = 20;
29861 height = 20;
29863 value = 10000;
29864 rare = 1;
29865 return;
29866 case 2875:
29867 width = 20;
29868 height = 20;
29870 value = 10000;
29871 rare = 1;
29872 return;
29873 case 2876:
29874 width = 20;
29875 height = 20;
29877 value = 10000;
29878 rare = 1;
29879 return;
29880 case 2877:
29881 width = 20;
29882 height = 20;
29884 value = 10000;
29885 rare = 1;
29886 return;
29887 case 2878:
29888 width = 20;
29889 height = 20;
29891 value = sellPrice(0, 1, 50);
29892 rare = 3;
29893 glowMask = 105;
29894 return;
29895 case 2879:
29896 width = 20;
29897 height = 20;
29899 value = sellPrice(0, 1, 50);
29900 rare = 3;
29901 glowMask = 104;
29902 return;
29903 case 2880:
29904 useStyle = 1;
29905 useAnimation = 20;
29906 useTime = 20;
29907 autoReuse = true;
29908 shoot = 451;
29909 shootSpeed = 11f;
29910 knockBack = 4.5f;
29911 width = 40;
29912 height = 40;
29913 damage = 100;
29914 scale = 1.05f;
29916 rare = 8;
29917 value = sellPrice(0, 10);
29918 melee = true;
29919 return;
29920 case 2882:
29921 useStyle = 5;
29922 useAnimation = 20;
29923 useTime = 20;
29924 shootSpeed = 14f;
29925 knockBack = 2f;
29926 width = 16;
29927 height = 16;
29928 damage = 100;
29930 shoot = 460;
29931 mana = 14;
29932 rare = 8;
29933 value = sellPrice(0, 10);
29934 noMelee = true;
29935 noUseGraphic = true;
29936 magic = true;
29937 channel = true;
29938 glowMask = 102;
29939 return;
29940 case 2883:
29941 width = 20;
29942 height = 20;
29944 value = sellPrice(0, 1, 50);
29945 rare = 3;
29946 glowMask = 103;
29947 return;
29948 case 2885:
29949 width = 20;
29950 height = 20;
29952 value = sellPrice(0, 1, 50);
29953 rare = 3;
29954 glowMask = 106;
29955 return;
29956 case 2884:
29957 width = 20;
29958 height = 20;
29960 value = sellPrice(0, 1, 50);
29961 rare = 3;
29962 glowMask = 107;
29963 return;
29964 case 2887:
29965 width = 16;
29966 height = 18;
29968 value = 50;
29969 return;
29970 case 2886:
29971 damage = 0;
29972 useStyle = 1;
29973 shootSpeed = 4f;
29974 shoot = 463;
29975 width = 16;
29976 height = 24;
29978 consumable = true;
29980 useAnimation = 15;
29981 useTime = 15;
29982 noMelee = true;
29983 value = 100;
29984 return;
29985 case 2888:
29986 useStyle = 5;
29987 useAnimation = 23;
29988 useTime = 23;
29989 width = 12;
29990 height = 28;
29991 shoot = 469;
29994 damage = 23;
29995 shootSpeed = 8f;
29996 knockBack = 3f;
29997 rare = 3;
29998 noMelee = true;
30000 ranged = true;
30001 return;
30002 case 2889:
30003 case 2890:
30004 case 2891:
30005 case 2892:
30006 case 2893:
30007 case 2894:
30008 case 2895:
30009 useStyle = 1;
30010 autoReuse = true;
30011 useTurn = true;
30012 useAnimation = 15;
30013 useTime = 10;
30015 consumable = true;
30016 width = 12;
30017 height = 12;
30018 makeNPC = (short)(442 + type - 2889);
30019 noUseGraphic = true;
30020 value = sellPrice(0, 10);
30021 rare = 3;
30022 if (type == 2895 || type == 2893 || type == 2891)
30023 {
30024 bait = 50;
30025 }
30026 return;
30027 }
30028 switch (type)
30029 {
30030 case 2896:
30031 useStyle = 1;
30032 shootSpeed = 4f;
30033 shoot = 470;
30034 width = 8;
30035 height = 28;
30037 consumable = true;
30039 useAnimation = 40;
30040 useTime = 40;
30041 noUseGraphic = true;
30042 noMelee = true;
30043 value = buyPrice(0, 0, 20);
30044 rare = 1;
30045 return;
30046 case 2897:
30047 case 2898:
30048 case 2899:
30049 case 2900:
30050 case 2901:
30051 case 2902:
30052 case 2903:
30053 case 2904:
30054 case 2905:
30055 case 2906:
30056 case 2907:
30057 case 2908:
30058 case 2909:
30059 case 2910:
30060 case 2911:
30061 case 2912:
30062 case 2913:
30063 case 2914:
30064 case 2915:
30065 case 2916:
30066 case 2917:
30067 case 2918:
30068 case 2919:
30069 case 2920:
30070 case 2921:
30071 case 2922:
30072 case 2923:
30073 case 2924:
30074 case 2925:
30075 case 2926:
30076 case 2927:
30077 case 2928:
30078 case 2929:
30079 case 2930:
30080 case 2931:
30081 case 2932:
30082 case 2933:
30083 case 2934:
30084 case 2935:
30085 case 2936:
30086 case 2937:
30087 case 2938:
30088 case 2939:
30089 case 2940:
30090 case 2941:
30091 case 2942:
30092 case 2943:
30093 case 2944:
30094 case 2945:
30095 case 2946:
30096 case 2947:
30097 case 2948:
30098 case 2949:
30099 case 2950:
30100 case 2951:
30101 case 2952:
30102 case 2953:
30103 case 2954:
30104 case 2955:
30105 case 2956:
30106 case 2957:
30107 case 2958:
30108 case 2959:
30109 case 2960:
30110 case 2961:
30111 case 2962:
30112 case 2963:
30113 case 2964:
30114 case 2965:
30115 case 2966:
30116 case 2967:
30117 case 2968:
30118 case 2969:
30119 case 2970:
30120 case 2971:
30121 case 2972:
30122 case 2973:
30123 case 2974:
30124 case 2975:
30125 case 2976:
30126 case 2977:
30127 case 2978:
30128 case 2979:
30129 case 2980:
30130 case 2981:
30131 case 2982:
30132 case 2983:
30133 case 2984:
30134 case 2985:
30135 case 2986:
30136 case 2987:
30137 case 2988:
30138 case 2989:
30139 case 2990:
30140 case 2991:
30141 case 2992:
30142 case 2993:
30143 case 2994:
30144 useStyle = 1;
30145 useTurn = true;
30146 useAnimation = 15;
30147 useTime = 10;
30148 autoReuse = true;
30150 consumable = true;
30151 createTile = 91;
30152 placeStyle = 109 + type - 2897;
30153 width = 10;
30154 height = 24;
30155 value = 1000;
30156 rare = 1;
30157 return;
30158 }
30159 switch (type)
30160 {
30161 case 2995:
30162 useStyle = 1;
30163 useTurn = true;
30164 useAnimation = 15;
30165 useTime = 10;
30166 autoReuse = true;
30168 consumable = true;
30169 createTile = 242;
30170 width = 30;
30171 height = 30;
30172 value = sellPrice(0, 0, 10);
30173 placeStyle = 30;
30174 break;
30175 case 2996:
30176 useStyle = 1;
30177 useTurn = true;
30178 useAnimation = 15;
30179 useTime = 8;
30180 autoReuse = true;
30182 consumable = true;
30183 createTile = 353;
30184 width = 12;
30185 height = 12;
30186 tileBoost += 3;
30187 break;
30188 case 2997:
30190 consumable = true;
30191 width = 14;
30192 height = 24;
30193 value = 1000;
30194 rare = 1;
30195 break;
30196 case 2998:
30197 width = 24;
30198 height = 24;
30199 accessory = true;
30200 value = 100000;
30201 rare = 4;
30202 break;
30203 case 2999:
30204 rare = 1;
30205 useStyle = 1;
30206 useTurn = true;
30207 useAnimation = 15;
30208 useTime = 10;
30209 autoReuse = true;
30211 consumable = true;
30212 createTile = 354;
30213 width = 12;
30214 height = 12;
30215 value = 100000;
30216 break;
30217 case 3000:
30218 rare = 1;
30219 useStyle = 1;
30220 useTurn = true;
30221 useAnimation = 15;
30222 useTime = 10;
30223 autoReuse = true;
30225 consumable = true;
30226 createTile = 355;
30227 width = 12;
30228 height = 12;
30229 value = 100000;
30230 break;
30231 }
30232 return;
30233 }
30234 }
30235 useStyle = 1;
30236 useTurn = true;
30237 useAnimation = 15;
30238 useTime = 10;
30239 autoReuse = true;
30241 consumable = true;
30242 switch (type)
30243 {
30244 case 2203:
30245 createTile = 307;
30246 break;
30247 case 2204:
30248 createTile = 308;
30249 break;
30250 default:
30251 createTile = 300 + type - 2192;
30252 break;
30253 }
30254 width = 12;
30255 height = 12;
30256 value = buyPrice(0, 10);
30257 if (type == 2194)
30258 {
30259 value = buyPrice(0, 2, 70);
30260 }
30261 }
static int Bullet
Definition AmmoID.cs:114
static int Arrow
Definition AmmoID.cs:108
static readonly LegacySoundStyle Item25
Definition SoundID.cs:464
static readonly LegacySoundStyle Item77
Definition SoundID.cs:568
static readonly LegacySoundStyle Item75
Definition SoundID.cs:564
static readonly LegacySoundStyle Item76
Definition SoundID.cs:566
static readonly LegacySoundStyle Item81
Definition SoundID.cs:576
static readonly LegacySoundStyle Item3
Definition SoundID.cs:420
static readonly LegacySoundStyle Item80
Definition SoundID.cs:574
static readonly LegacySoundStyle Item41
Definition SoundID.cs:496
static readonly LegacySoundStyle Item6
Definition SoundID.cs:426
static readonly LegacySoundStyle Item92
Definition SoundID.cs:598
static readonly LegacySoundStyle Item84
Definition SoundID.cs:582
static readonly LegacySoundStyle Item97
Definition SoundID.cs:608
static readonly LegacySoundStyle Item5
Definition SoundID.cs:424
static readonly LegacySoundStyle Item82
Definition SoundID.cs:578
static readonly LegacySoundStyle Item1
Definition SoundID.cs:416
static readonly LegacySoundStyle Item2
Definition SoundID.cs:418
static readonly LegacySoundStyle Item83
Definition SoundID.cs:580
static readonly LegacySoundStyle Item79
Definition SoundID.cs:572
static readonly LegacySoundStyle Item85
Definition SoundID.cs:584
static readonly LegacySoundStyle Item78
Definition SoundID.cs:570
static readonly LegacySoundStyle Item88
Definition SoundID.cs:590
static readonly LegacySoundStyle Item95
Definition SoundID.cs:604
static readonly LegacySoundStyle Item44
Definition SoundID.cs:502
static readonly LegacySoundStyle Item90
Definition SoundID.cs:594
static readonly LegacySoundStyle Item23
Definition SoundID.cs:460
static readonly LegacySoundStyle Item43
Definition SoundID.cs:500
bool melee
Definition Item.cs:297
float knockBack
Definition Item.cs:169
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47979
bool useTurn
Definition Item.cs:181
sbyte shoeSlot
Definition Item.cs:209
bool mech
Definition Item.cs:81
int useAnimation
Definition Item.cs:145
void SetDefaults3(int type)
Definition Item.cs:23496
int fishingPole
Definition Item.cs:97
readonly int dungeonPrice
Definition Item.cs:45
bool noMelee
Definition Item.cs:255
int value
Definition Item.cs:259
int reuseDelay
Definition Item.cs:307
int useAmmo
Definition Item.cs:243
int healMana
Definition Item.cs:173
int shoot
Definition Item.cs:235
int maxStack
Definition Item.cs:151
float scale
Definition Item.cs:189
int headSlot
Definition Item.cs:195
int hammer
Definition Item.cs:157
int damage
Definition Item.cs:167
bool hasVanityEffects
Definition Item.cs:312
sbyte frontSlot
Definition Item.cs:207
int createWall
Definition Item.cs:163
bool magic
Definition Item.cs:299
int createTile
Definition Item.cs:161
bool consumable
Definition Item.cs:177
readonly int queenBeePrice
Definition Item.cs:47
int healLife
Definition Item.cs:171
int buffTime
Definition Item.cs:273
int buffType
Definition Item.cs:271
int useStyle
Definition Item.cs:139
sbyte backSlot
Definition Item.cs:205
bool cartTrack
Definition Item.cs:277
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47984
bool noUseGraphic
Definition Item.cs:253
sbyte handOffSlot
Definition Item.cs:203
bool noWet
Definition Item.cs:269
static int CommonMaxStack
Definition Item.cs:57
void DefaultToQuestFish()
Definition Item.cs:30263
sbyte beardSlot
Definition Item.cs:223
float shootSpeed
Definition Item.cs:237
bool summon
Definition Item.cs:303
bool vanity
Definition Item.cs:265
int tileBoost
Definition Item.cs:159
bool accessory
Definition Item.cs:143
short glowMask
Definition Item.cs:187
readonly int eclipseMothronPrice
Definition Item.cs:55
bool ranged
Definition Item.cs:301
bool sentry
Definition Item.cs:305
int placeStyle
Definition Item.cs:165
int holdStyle
Definition Item.cs:137
sbyte handOnSlot
Definition Item.cs:201
int useTime
Definition Item.cs:147
sbyte wingSlot
Definition Item.cs:213
bool autoReuse
Definition Item.cs:179
void DefaultToSeaShell()
Definition Item.cs:46664
int defense
Definition Item.cs:193
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:47202
int legSlot
Definition Item.cs:199
bool flame
Definition Item.cs:79
bool channel
Definition Item.cs:141
int mountType
Definition Item.cs:275
int bodySlot
Definition Item.cs:197
int bait
Definition Item.cs:99
LegacySoundStyle UseSound
Definition Item.cs:191
bool potion
Definition Item.cs:175
short makeNPC
Definition Item.cs:109

References Terraria.Item.accessory, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.bait, Terraria.Item.beardSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.Item.cartTrack, Terraria.Item.channel, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.Item.DefaultToQuestFish(), Terraria.Item.DefaultToSeaShell(), Terraria.Item.defense, Terraria.Item.dungeonPrice, Terraria.Item.eclipseMothronPrice, Terraria.Item.fishingPole, Terraria.Item.flame, Terraria.Item.frontSlot, Terraria.Item.glowMask, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Item.healMana, Terraria.Entity.height, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item44, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item6, Terraria.ID.SoundID.Item75, Terraria.ID.SoundID.Item76, Terraria.ID.SoundID.Item77, Terraria.ID.SoundID.Item78, Terraria.ID.SoundID.Item79, Terraria.ID.SoundID.Item80, Terraria.ID.SoundID.Item81, Terraria.ID.SoundID.Item82, Terraria.ID.SoundID.Item83, Terraria.ID.SoundID.Item84, Terraria.ID.SoundID.Item85, Terraria.ID.SoundID.Item88, Terraria.ID.SoundID.Item90, Terraria.ID.SoundID.Item92, Terraria.ID.SoundID.Item95, Terraria.ID.SoundID.Item97, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Item.mountType, Terraria.Item.noMelee, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Item.potion, Terraria.Item.queenBeePrice, Terraria.Item.ranged, Terraria.Item.rare, Terraria.Item.reuseDelay, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.sentry, Terraria.Item.SetDefaults3(), Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootSpeed, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.Item.summon, Terraria.Item.tileBoost, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults(), Terraria.Item.SetDefaults3(), and Terraria.Item.SetDefaults4().