Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
delegate Color | ColorProcessingMethod (Player player, Color color, ref bool lighting) |
LegacyHairShaderData () | |
override Color | GetColor (Player player, Color lightColor) |
LegacyHairShaderData | UseLegacyMethod (ColorProcessingMethod colorProcessor) |
virtual void | Apply (Player player, DrawData? drawData=null) |
virtual void | Apply () |
HairShaderData | UseColor (float r, float g, float b) |
HairShaderData | UseColor (Color color) |
HairShaderData | UseColor (Vector3 color) |
HairShaderData | UseImage (string path) |
HairShaderData | UseOpacity (float alpha) |
HairShaderData | UseSecondaryColor (float r, float g, float b) |
HairShaderData | UseSecondaryColor (Color color) |
HairShaderData | UseSecondaryColor (Vector3 color) |
HairShaderData | UseSaturation (float saturation) |
HairShaderData | UseTargetPosition (Vector2 position) |
void | SwapProgram (string passName) |
Protected Attributes | |
Vector3 | _uColor = Vector3.One |
Vector3 | _uSecondaryColor = Vector3.One |
float | _uSaturation = 1f |
float | _uOpacity = 1f |
Asset< Texture2D > | _uImage |
bool | _shaderDisabled |
Properties | |
bool | ShaderDisabled [get] |
Effect | Shader [get] |
Private Attributes | |
ColorProcessingMethod | _colorProcessor |
Vector2 | _uTargetPosition = Vector2.One |
readonly Ref< Effect > | _shader |
string | _passName |
EffectPass | _effectPass |
Definition at line 6 of file LegacyHairShaderData.cs.