Initial value:=
Factory.CreateCustomSet<
bool?>(
null,
new object[138]
{
true,
(short)27,
true,
true,
(short)84,
true,
true,
(short)100,
true,
true,
(short)119,
true,
true,
(short)122,
true,
true,
(short)124,
true,
true,
(short)126,
true,
true,
(short)128,
true,
true,
(short)257,
true,
true,
(short)259,
true,
true,
(short)496,
true,
true,
(short)306,
true,
true,
(short)344,
true,
true,
(short)342,
true,
true,
(short)349,
true,
true,
(short)436,
true,
true,
(short)437,
true,
true,
(short)592,
true,
true,
(short)442,
true,
true,
(short)462,
true,
true,
(short)468,
true,
true,
(short)576,
true,
true,
(short)584,
true,
true,
(short)594,
true,
true,
(short)597,
true,
true,
(short)617,
true,
true,
(short)620,
true,
true,
(short)634,
true,
true,
(short)640,
true,
true,
(short)645,
true,
true,
(short)661,
true,
true,
(short)684,
true,
true,
(short)593,
true,
true,
(short)732,
true,
true
})
static SetFactory Factory
Definition at line 31 of file ProjectileID.cs.
Referenced by Terraria.Projectile.ShouldUseWindPhysics().