Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ WindPhysicsImmunity

? bool [] Terraria.ID.ProjectileID.Sets.WindPhysicsImmunity
static
Initial value:
= Factory.CreateCustomSet<bool?>(null, new object[138]
{
(short)20,
true,
(short)27,
true,
(short)83,
true,
(short)84,
true,
(short)88,
true,
(short)100,
true,
(short)359,
true,
(short)119,
true,
(short)121,
true,
(short)122,
true,
(short)123,
true,
(short)124,
true,
(short)125,
true,
(short)126,
true,
(short)309,
true,
(short)128,
true,
(short)129,
true,
(short)257,
true,
(short)258,
true,
(short)259,
true,
(short)299,
true,
(short)496,
true,
(short)302,
true,
(short)306,
true,
(short)337,
true,
(short)344,
true,
(short)343,
true,
(short)342,
true,
(short)348,
true,
(short)349,
true,
(short)389,
true,
(short)436,
true,
(short)435,
true,
(short)437,
true,
(short)439,
true,
(short)592,
true,
(short)449,
true,
(short)442,
true,
(short)459,
true,
(short)462,
true,
(short)467,
true,
(short)468,
true,
(short)538,
true,
(short)576,
true,
(short)577,
true,
(short)584,
true,
(short)583,
true,
(short)594,
true,
(short)622,
true,
(short)597,
true,
(short)601,
true,
(short)617,
true,
(short)619,
true,
(short)620,
true,
(short)618,
true,
(short)634,
true,
(short)635,
true,
(short)640,
true,
(short)639,
true,
(short)645,
true,
(short)660,
true,
(short)661,
true,
(short)675,
true,
(short)684,
true,
(short)709,
true,
(short)593,
true,
(short)606,
true,
(short)732,
true,
(short)731,
true
})

Definition at line 31 of file ProjectileID.cs.

Referenced by Terraria.Projectile.ShouldUseWindPhysics().