Initial value:=
Factory.CreateCustomSet<
bool?>(
null,
new object[70]
{
true,
(short)37,
true,
true,
(short)53,
true,
true,
(short)773,
true,
true,
(short)171,
true,
true,
(short)475,
true,
true,
(short)186,
true,
true,
(short)40,
true,
true,
(short)411,
true,
true,
(short)413,
true,
true,
(short)414,
true,
true,
(short)412,
true,
true,
(short)17,
true,
true,
(short)109,
true,
true,
(short)65,
true,
true,
(short)42,
true,
false,
(short)727,
false,
false,
(short)1013,
false,
false
})
static SetFactory Factory
Definition at line 191 of file ProjectileID.cs.
Referenced by Terraria.Projectile.AI_149_GolfBall(), and Terraria.Projectile.HandleMovement().