Terraria v1.4.4.9
Terraria source code documentation
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◆ ForcePlateDetection

? bool [] Terraria.ID.ProjectileID.Sets.ForcePlateDetection
static
Initial value:
= Factory.CreateCustomSet<bool?>(null, new object[70]
{
(short)397,
true,
(short)37,
true,
(short)470,
true,
(short)53,
true,
(short)911,
true,
(short)773,
true,
(short)519,
true,
(short)171,
true,
(short)505,
true,
(short)475,
true,
(short)506,
true,
(short)186,
true,
(short)80,
true,
(short)40,
true,
(short)241,
true,
(short)411,
true,
(short)56,
true,
(short)413,
true,
(short)67,
true,
(short)414,
true,
(short)31,
true,
(short)412,
true,
(short)812,
true,
(short)17,
true,
(short)166,
true,
(short)109,
true,
(short)354,
true,
(short)65,
true,
(short)68,
true,
(short)42,
true,
(short)99,
false,
(short)727,
false,
(short)655,
false,
(short)1013,
false,
(short)1014,
false
})

Definition at line 191 of file ProjectileID.cs.

Referenced by Terraria.Projectile.AI_149_GolfBall(), and Terraria.Projectile.HandleMovement().