Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayerHead()

void Terraria.Graphics.Renderers.MapHeadRenderer.DrawPlayerHead ( Camera camera,
Player drawPlayer,
Vector2 position,
float alpha = 1f,
float scale = 1f,
Color borderColor = default(Color) )
inline

Definition at line 39 of file MapHeadRenderer.cs.

40 {
42 playerHeadDrawRenderTargetContent.UsePlayer(drawPlayer);
45 _anyDirty = true;
48 {
50 _drawData.Add(new DrawData(target, position, null, Color.White, 0f, ((Texture2D)target).Size() / 2f, scale, SpriteEffects.None));
51 RenderDrawData(drawPlayer);
52 }
53 }
PlayerHeadDrawRenderTargetContent[] _playerRenders

References Terraria.Graphics.Renderers.MapHeadRenderer._anyDirty, Terraria.Graphics.Renderers.MapHeadRenderer._drawData, Terraria.Graphics.Renderers.MapHeadRenderer._playerRenders, System.Collections.Generic.List< T >.Add(), System.Collections.Generic.List< T >.Clear(), Terraria.Graphics.Renderers.MapHeadRenderer.RenderDrawData(), Microsoft.Xna.Framework.Color.White, and Terraria.Entity.whoAmI.