static BestiaryEntry Critter(int npcNetId)
IBestiaryUICollectionInfoProvider UIInfoProvider
static BestiaryEntry TownNPC(int npcNetId)
void AddTags(params IBestiaryInfoElement[] elements)
List< IBestiaryInfoElement > Info
static BestiaryEntry Biome(string nameLanguageKey, string texturePath, Func< bool > unlockCondition)
static BestiaryEntry Enemy(int npcNetId)
static Dictionary< int, int > NpcBestiaryRarityStars
static Dictionary< int, NPC > NpcsByNetId