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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| TeamArmorShaderData (Ref< Effect > shader, string passName) | |
| override void | Apply (Entity entity, DrawData? drawData) |
| override ArmorShaderData | GetSecondaryShader (Entity entity) |
| virtual void | Apply () |
| ArmorShaderData | UseColor (float r, float g, float b) |
| ArmorShaderData | UseColor (Color color) |
| ArmorShaderData | UseColor (Vector3 color) |
| ArmorShaderData | UseImage (string path) |
| ArmorShaderData | UseOpacity (float alpha) |
| ArmorShaderData | UseTargetPosition (Vector2 position) |
| ArmorShaderData | UseSecondaryColor (float r, float g, float b) |
| ArmorShaderData | UseSecondaryColor (Color color) |
| ArmorShaderData | UseSecondaryColor (Vector3 color) |
| ArmorShaderData | UseSaturation (float saturation) |
| void | SwapProgram (string passName) |
Properties | |
| Effect | Shader [get] |
Private Attributes | |
| Vector3 | _uColor = Vector3.One |
| Vector3 | _uSecondaryColor = Vector3.One |
| float | _uSaturation = 1f |
| float | _uOpacity = 1f |
| Asset< Texture2D > | _uImage |
| Vector2 | _uTargetPosition = Vector2.One |
| readonly Ref< Effect > | _shader |
| string | _passName |
| EffectPass | _effectPass |
Static Private Attributes | |
| static bool | isInitialized |
| static ArmorShaderData[] | dustShaderData |
Definition at line 7 of file TeamArmorShaderData.cs.