static Asset< DynamicSpriteFont > ItemStack
static Asset< Texture2D > ColorBar
Action< float > _SlideKeyboardAction
UIKeybindingSliderItem(Func< string > getText, Func< float > getStatus, Action< float > setStatusKeyboard, Action setStatusGamepad, int sliderIDInPage, Color color)
override void DrawSelf(SpriteBatch spriteBatch)
Asset< Texture2D > _toggleTexture
static IAssetRepository Assets
static Vector2 DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, float rotation, Vector2 origin, Vector2 baseScale, out int hoveredSnippet, float maxWidth=-1f, float spread=2f)