124 {
125
126
127
128
129
130
131
132
133
134
135
136
137
138
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141
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145
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388
389
391 {
393 if (num != -1)
394 {
396 }
397 else
398 {
400 }
401 }
403 {
405 }
407 {
409 }
411 {
413 }
415 {
417 }
419 {
421 }
423 {
425 }
427 {
429 }
431 {
433 }
435 {
437 }
439 {
441 }
443 {
445 }
447 {
449 }
451 {
453 }
455 {
457 }
459 {
461 }
463 {
465 }
467 {
469 }
471 {
473 }
475 {
477 }
479 {
481 }
483 {
485 }
487 {
489 }
491 {
493 }
495 {
497 }
499 {
501 }
503 {
505 }
507 {
509 }
511 {
513 }
515 {
517 }
518 TextureAssets.FlameRing = LoadAsset<Texture2D>(
"Images/FlameRing", (
AssetRequestMode)0);
519 TextureAssets.TileCrack = LoadAsset<Texture2D>("Images\\TileCracks", mode);
522 TextureAssets.SmartDig = LoadAsset<Texture2D>("Images\\SmartDig", mode);
523 TextureAssets.IceBarrier = LoadAsset<Texture2D>("Images\\IceBarrier", mode);
524 TextureAssets.Frozen = LoadAsset<Texture2D>("Images\\Frozen", mode);
526 {
527 TextureAssets.
Pvp[num26] = LoadAsset<Texture2D>(
"Images\\UI\\PVP_" + num26, mode);
528 }
530 {
532 }
533 TextureAssets.HouseBanner = LoadAsset<Texture2D>("Images\\UI\\House_Banner", mode);
535 {
537 }
539 {
541 }
543 {
545 }
547 {
549 }
551 {
553 }
555 {
557 }
559 {
561 }
563 {
565 }
566 TextureAssets.BuilderAcc = LoadAsset<Texture2D>("Images\\UI\\BuilderIcons", mode);
567 TextureAssets.QuicksIcon = LoadAsset<Texture2D>("Images\\UI\\UI_quickicon1", mode);
568 TextureAssets.CraftUpButton = LoadAsset<Texture2D>("Images\\RecUp", mode);
569 TextureAssets.CraftDownButton = LoadAsset<Texture2D>("Images\\RecDown", mode);
570 TextureAssets.ScrollLeftButton = LoadAsset<Texture2D>("Images\\RecLeft", mode);
571 TextureAssets.ScrollRightButton = LoadAsset<Texture2D>("Images\\RecRight", mode);
572 TextureAssets.OneDropLogo = LoadAsset<Texture2D>("Images\\OneDropLogo", mode);
573 TextureAssets.Pulley = LoadAsset<Texture2D>("Images\\PlayerPulley", mode);
574 TextureAssets.Timer = LoadAsset<Texture2D>("Images\\Timer", mode);
575 TextureAssets.EmoteMenuButton = LoadAsset<Texture2D>("Images\\UI\\Emotes", mode);
576 TextureAssets.BestiaryMenuButton = LoadAsset<Texture2D>("Images\\UI\\Bestiary", mode);
577 TextureAssets.Wof = LoadAsset<Texture2D>("Images\\WallOfFlesh", mode);
578 TextureAssets.WallOutline = LoadAsset<Texture2D>("Images\\Wall_Outline", mode);
579 TextureAssets.Fade = LoadAsset<Texture2D>("Images\\fade-out", mode);
580 TextureAssets.Ghost = LoadAsset<Texture2D>("Images\\Ghost", mode);
581 TextureAssets.EvilCactus = LoadAsset<Texture2D>("Images\\Evil_Cactus", mode);
582 TextureAssets.GoodCactus = LoadAsset<Texture2D>("Images\\Good_Cactus", mode);
583 TextureAssets.CrimsonCactus = LoadAsset<Texture2D>("Images\\Crimson_Cactus", mode);
584 TextureAssets.WraithEye = LoadAsset<Texture2D>("Images\\Wraith_Eyes", mode);
585 TextureAssets.Firefly = LoadAsset<Texture2D>("Images\\Firefly", mode);
586 TextureAssets.FireflyJar = LoadAsset<Texture2D>("Images\\FireflyJar", mode);
587 TextureAssets.Lightningbug = LoadAsset<Texture2D>("Images\\LightningBug", mode);
588 TextureAssets.LightningbugJar = LoadAsset<Texture2D>("Images\\LightningBugJar", mode);
589 for (int num36 = 1; num36 <= 3; num36++)
590 {
592 }
593 TextureAssets.GlowSnail = LoadAsset<Texture2D>("Images\\GlowSnail", mode);
594 TextureAssets.IceQueen = LoadAsset<Texture2D>("Images\\IceQueen", mode);
595 TextureAssets.SantaTank = LoadAsset<Texture2D>("Images\\SantaTank", mode);
596 TextureAssets.JackHat = LoadAsset<Texture2D>("Images\\JackHat", mode);
597 TextureAssets.TreeFace = LoadAsset<Texture2D>("Images\\TreeFace", mode);
598 TextureAssets.PumpkingFace = LoadAsset<Texture2D>("Images\\PumpkingFace", mode);
599 TextureAssets.ReaperEye = LoadAsset<Texture2D>("Images\\Reaper_Eyes", mode);
600 TextureAssets.MapDeath = LoadAsset<Texture2D>("Images\\MapDeath", mode);
601 TextureAssets.DukeFishron = LoadAsset<Texture2D>("Images\\DukeFishron", mode);
602 TextureAssets.MiniMinotaur = LoadAsset<Texture2D>("Images\\MiniMinotaur", mode);
603 TextureAssets.Map = LoadAsset<Texture2D>("Images\\Map", mode);
605 {
607 }
608 TextureAssets.Hue = LoadAsset<Texture2D>("Images\\Hue", mode);
609 TextureAssets.ColorSlider = LoadAsset<Texture2D>("Images\\ColorSlider", mode);
610 TextureAssets.ColorBar = LoadAsset<Texture2D>("Images\\ColorBar", mode);
611 TextureAssets.ColorBlip = LoadAsset<Texture2D>("Images\\ColorBlip", mode);
612 TextureAssets.ColorHighlight = LoadAsset<Texture2D>("Images\\UI\\Slider_Highlight", mode);
613 TextureAssets.LockOnCursor = LoadAsset<Texture2D>("Images\\UI\\LockOn_Cursor", mode);
614 TextureAssets.Rain = LoadAsset<Texture2D>("Images\\Rain", mode);
616 {
618 }
620 {
622 {
624 }
625 }
627 {
629 }
630 for (int num41 = 0; num41 < 4; num41++)
631 {
633 }
634 TextureAssets.MagicPixel = LoadAsset<Texture2D>("Images\\MagicPixel", mode);
635 TextureAssets.SettingsPanel = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel", mode);
636 TextureAssets.SettingsPanel2 = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel_2", mode);
638 {
640 }
641 for (int num43 = 0; num43 < 6; num43++)
642 {
644 }
646 {
648 }
649 for (int num45 = 0; num45 < 8; num45++)
650 {
652 }
654 {
656 }
660 TextureAssets.Actuator = LoadAsset<Texture2D>("Images\\Actuator", mode);
661 TextureAssets.Wire = LoadAsset<Texture2D>("Images\\Wires", mode);
662 TextureAssets.Wire2 = LoadAsset<Texture2D>("Images\\Wires2", mode);
663 TextureAssets.Wire3 = LoadAsset<Texture2D>("Images\\Wires3", mode);
664 TextureAssets.Wire4 = LoadAsset<Texture2D>("Images\\Wires4", mode);
665 TextureAssets.WireNew = LoadAsset<Texture2D>("Images\\WiresNew", mode);
666 TextureAssets.FlyingCarpet = LoadAsset<Texture2D>("Images\\FlyingCarpet", mode);
667 TextureAssets.Hb1 = LoadAsset<Texture2D>("Images\\HealthBar1", mode);
668 TextureAssets.Hb2 = LoadAsset<Texture2D>("Images\\HealthBar2", mode);
670 {
672 }
674 {
676 }
678 {
680 }
682 {
684 }
685 Main.instance.LoadBackground(0);
686 Main.instance.LoadBackground(49);
687 TextureAssets.MinecartMount = LoadAsset<Texture2D>("Images\\Mount_Minecart", mode);
689 {
691 }
692 TextureAssets.BunnyMount = LoadAsset<Texture2D>("Images\\Mount_Bunny", mode);
693 TextureAssets.PigronMount = LoadAsset<Texture2D>("Images\\Mount_Pigron", mode);
694 TextureAssets.SlimeMount = LoadAsset<Texture2D>("Images\\Mount_Slime", mode);
695 TextureAssets.TurtleMount = LoadAsset<Texture2D>("Images\\Mount_Turtle", mode);
696 TextureAssets.UnicornMount = LoadAsset<Texture2D>("Images\\Mount_Unicorn", mode);
697 TextureAssets.BasiliskMount = LoadAsset<Texture2D>("Images\\Mount_Basilisk", mode);
702 TextureAssets.MinecartWoodMount = LoadAsset<Texture2D>("Images\\Mount_MinecartWood", mode);
703 TextureAssets.DesertMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartDesert", mode);
704 TextureAssets.FishMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartMineCarp", mode);
719 {
720 TextureAssets.
Gem[num52] = LoadAsset<Texture2D>(
"Images\\Gem_" + num52, mode);
721 }
723 {
725 }
726 for (int num54 = 0; num54 < 4; num54++)
727 {
729 }
730 for (int num55 = 0; num55 < 15; num55++)
731 {
734 }
735 Main.instance.waterfallManager.LoadContent();
742 TextureAssets.Grid = LoadAsset<Texture2D>("Images\\Grid", mode);
743 TextureAssets.Trash = LoadAsset<Texture2D>("Images\\Trash", mode);
744 TextureAssets.Cd = LoadAsset<Texture2D>("Images\\CoolDown", mode);
745 TextureAssets.Logo = LoadAsset<Texture2D>("Images\\Logo", mode);
746 TextureAssets.Logo2 = LoadAsset<Texture2D>("Images\\Logo2", mode);
747 TextureAssets.Logo3 = LoadAsset<Texture2D>("Images\\Logo3", mode);
748 TextureAssets.Logo4 = LoadAsset<Texture2D>("Images\\Logo4", mode);
749 TextureAssets.Dust = LoadAsset<Texture2D>("Images\\Dust", mode);
750 TextureAssets.Sun = LoadAsset<Texture2D>("Images\\Sun", mode);
751 TextureAssets.Sun2 = LoadAsset<Texture2D>("Images\\Sun2", mode);
752 TextureAssets.Sun3 = LoadAsset<Texture2D>("Images\\Sun3", mode);
753 TextureAssets.BlackTile = LoadAsset<Texture2D>("Images\\Black_Tile", mode);
754 TextureAssets.Heart = LoadAsset<Texture2D>("Images\\Heart", mode);
755 TextureAssets.Heart2 = LoadAsset<Texture2D>("Images\\Heart2", mode);
756 TextureAssets.Bubble = LoadAsset<Texture2D>("Images\\Bubble", mode);
757 TextureAssets.Flame = LoadAsset<Texture2D>("Images\\Flame", mode);
758 TextureAssets.Mana = LoadAsset<Texture2D>("Images\\Mana", mode);
760 {
762 }
763 TextureAssets.CursorRadial = LoadAsset<Texture2D>("Images\\UI\\Radial", mode);
764 TextureAssets.Ninja = LoadAsset<Texture2D>("Images\\Ninja", mode);
765 TextureAssets.AntLion = LoadAsset<Texture2D>("Images\\AntlionBody", mode);
766 TextureAssets.SpikeBase = LoadAsset<Texture2D>("Images\\Spike_Base", mode);
774 TextureAssets.SmileyMoon = LoadAsset<Texture2D>("Images\\Moon_Smiley", mode);
775 TextureAssets.PumpkinMoon = LoadAsset<Texture2D>("Images\\Moon_Pumpkin", mode);
776 TextureAssets.SnowMoon = LoadAsset<Texture2D>("Images\\Moon_Snow", mode);
778 {
780 }
782 {
784 }
786 {
788 }
790 {
792 }
793 TextureAssets.ShroomCap = LoadAsset<Texture2D>("Images\\Shroom_Tops", mode);
794 TextureAssets.InventoryBack = LoadAsset<Texture2D>("Images\\Inventory_Back", mode);
795 TextureAssets.InventoryBack2 = LoadAsset<Texture2D>("Images\\Inventory_Back2", mode);
796 TextureAssets.InventoryBack3 = LoadAsset<Texture2D>("Images\\Inventory_Back3", mode);
797 TextureAssets.InventoryBack4 = LoadAsset<Texture2D>("Images\\Inventory_Back4", mode);
798 TextureAssets.InventoryBack5 = LoadAsset<Texture2D>("Images\\Inventory_Back5", mode);
799 TextureAssets.InventoryBack6 = LoadAsset<Texture2D>("Images\\Inventory_Back6", mode);
800 TextureAssets.InventoryBack7 = LoadAsset<Texture2D>("Images\\Inventory_Back7", mode);
801 TextureAssets.InventoryBack8 = LoadAsset<Texture2D>("Images\\Inventory_Back8", mode);
802 TextureAssets.InventoryBack9 = LoadAsset<Texture2D>("Images\\Inventory_Back9", mode);
803 TextureAssets.InventoryBack10 = LoadAsset<Texture2D>("Images\\Inventory_Back10", mode);
804 TextureAssets.InventoryBack11 = LoadAsset<Texture2D>("Images\\Inventory_Back11", mode);
805 TextureAssets.InventoryBack12 = LoadAsset<Texture2D>("Images\\Inventory_Back12", mode);
806 TextureAssets.InventoryBack13 = LoadAsset<Texture2D>("Images\\Inventory_Back13", mode);
807 TextureAssets.InventoryBack14 = LoadAsset<Texture2D>("Images\\Inventory_Back14", mode);
808 TextureAssets.InventoryBack15 = LoadAsset<Texture2D>("Images\\Inventory_Back15", mode);
809 TextureAssets.InventoryBack16 = LoadAsset<Texture2D>("Images\\Inventory_Back16", mode);
810 TextureAssets.InventoryBack17 = LoadAsset<Texture2D>("Images\\Inventory_Back17", mode);
811 TextureAssets.InventoryBack18 = LoadAsset<Texture2D>("Images\\Inventory_Back18", mode);
812 TextureAssets.InventoryBack19 = LoadAsset<Texture2D>("Images\\Inventory_Back19", mode);
813 TextureAssets.HairStyleBack = LoadAsset<Texture2D>("Images\\HairStyleBack", mode);
814 TextureAssets.ClothesStyleBack = LoadAsset<Texture2D>("Images\\ClothesStyleBack", mode);
815 TextureAssets.InventoryTickOff = LoadAsset<Texture2D>("Images\\Inventory_Tick_Off", mode);
816 TextureAssets.InventoryTickOn = LoadAsset<Texture2D>("Images\\Inventory_Tick_On", mode);
817 TextureAssets.TextBack = LoadAsset<Texture2D>("Images\\Text_Back", mode);
818 TextureAssets.Chat = LoadAsset<Texture2D>("Images\\Chat", mode);
819 TextureAssets.Chat2 = LoadAsset<Texture2D>("Images\\Chat2", mode);
820 TextureAssets.ChatBack = LoadAsset<Texture2D>("Images\\Chat_Back", mode);
821 TextureAssets.Team = LoadAsset<Texture2D>("Images\\Team", mode);
822 PlayerDataInitializer.Load();
823 TextureAssets.Chaos = LoadAsset<Texture2D>("Images\\Chaos", mode);
824 TextureAssets.EyeLaser = LoadAsset<Texture2D>("Images\\Eye_Laser", mode);
825 TextureAssets.BoneEyes = LoadAsset<Texture2D>("Images\\Bone_Eyes", mode);
826 TextureAssets.BoneLaser = LoadAsset<Texture2D>("Images\\Bone_Laser", mode);
827 TextureAssets.LightDisc = LoadAsset<Texture2D>("Images\\Light_Disc", mode);
828 TextureAssets.Confuse = LoadAsset<Texture2D>("Images\\Confuse", mode);
829 TextureAssets.Probe = LoadAsset<Texture2D>("Images\\Probe", mode);
830 TextureAssets.SunOrb = LoadAsset<Texture2D>("Images\\SunOrb", mode);
831 TextureAssets.SunAltar = LoadAsset<Texture2D>("Images\\SunAltar", mode);
832 TextureAssets.XmasLight = LoadAsset<Texture2D>("Images\\XmasLight", mode);
833 TextureAssets.Beetle = LoadAsset<Texture2D>("Images\\BeetleOrb", mode);
835 {
837 }
838 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
839 TextureAssets.FishingLine = LoadAsset<Texture2D>("Images\\FishingLine", mode);
840 TextureAssets.Chain = LoadAsset<Texture2D>("Images\\Chain", mode);
841 TextureAssets.Chain2 = LoadAsset<Texture2D>("Images\\Chain2", mode);
842 TextureAssets.Chain3 = LoadAsset<Texture2D>("Images\\Chain3", mode);
843 TextureAssets.Chain4 = LoadAsset<Texture2D>("Images\\Chain4", mode);
844 TextureAssets.Chain5 = LoadAsset<Texture2D>("Images\\Chain5", mode);
845 TextureAssets.Chain6 = LoadAsset<Texture2D>("Images\\Chain6", mode);
846 TextureAssets.Chain7 = LoadAsset<Texture2D>("Images\\Chain7", mode);
847 TextureAssets.Chain8 = LoadAsset<Texture2D>("Images\\Chain8", mode);
848 TextureAssets.Chain9 = LoadAsset<Texture2D>("Images\\Chain9", mode);
849 TextureAssets.Chain10 = LoadAsset<Texture2D>("Images\\Chain10", mode);
850 TextureAssets.Chain11 = LoadAsset<Texture2D>("Images\\Chain11", mode);
851 TextureAssets.Chain12 = LoadAsset<Texture2D>("Images\\Chain12", mode);
852 TextureAssets.Chain13 = LoadAsset<Texture2D>("Images\\Chain13", mode);
853 TextureAssets.Chain14 = LoadAsset<Texture2D>("Images\\Chain14", mode);
854 TextureAssets.Chain15 = LoadAsset<Texture2D>("Images\\Chain15", mode);
855 TextureAssets.Chain16 = LoadAsset<Texture2D>("Images\\Chain16", mode);
856 TextureAssets.Chain17 = LoadAsset<Texture2D>("Images\\Chain17", mode);
857 TextureAssets.Chain18 = LoadAsset<Texture2D>("Images\\Chain18", mode);
858 TextureAssets.Chain19 = LoadAsset<Texture2D>("Images\\Chain19", mode);
859 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
860 TextureAssets.Chain21 = LoadAsset<Texture2D>("Images\\Chain21", mode);
861 TextureAssets.Chain22 = LoadAsset<Texture2D>("Images\\Chain22", mode);
862 TextureAssets.Chain23 = LoadAsset<Texture2D>("Images\\Chain23", mode);
863 TextureAssets.Chain24 = LoadAsset<Texture2D>("Images\\Chain24", mode);
864 TextureAssets.Chain25 = LoadAsset<Texture2D>("Images\\Chain25", mode);
865 TextureAssets.Chain26 = LoadAsset<Texture2D>("Images\\Chain26", mode);
866 TextureAssets.Chain27 = LoadAsset<Texture2D>("Images\\Chain27", mode);
867 TextureAssets.Chain28 = LoadAsset<Texture2D>("Images\\Chain28", mode);
868 TextureAssets.Chain29 = LoadAsset<Texture2D>("Images\\Chain29", mode);
869 TextureAssets.Chain30 = LoadAsset<Texture2D>("Images\\Chain30", mode);
870 TextureAssets.Chain31 = LoadAsset<Texture2D>("Images\\Chain31", mode);
871 TextureAssets.Chain32 = LoadAsset<Texture2D>("Images\\Chain32", mode);
872 TextureAssets.Chain33 = LoadAsset<Texture2D>("Images\\Chain33", mode);
873 TextureAssets.Chain34 = LoadAsset<Texture2D>("Images\\Chain34", mode);
874 TextureAssets.Chain35 = LoadAsset<Texture2D>("Images\\Chain35", mode);
875 TextureAssets.Chain36 = LoadAsset<Texture2D>("Images\\Chain36", mode);
876 TextureAssets.Chain37 = LoadAsset<Texture2D>("Images\\Chain37", mode);
877 TextureAssets.Chain38 = LoadAsset<Texture2D>("Images\\Chain38", mode);
878 TextureAssets.Chain39 = LoadAsset<Texture2D>("Images\\Chain39", mode);
879 TextureAssets.Chain40 = LoadAsset<Texture2D>("Images\\Chain40", mode);
880 TextureAssets.Chain41 = LoadAsset<Texture2D>("Images\\Chain41", mode);
881 TextureAssets.Chain42 = LoadAsset<Texture2D>("Images\\Chain42", mode);
882 TextureAssets.Chain43 = LoadAsset<Texture2D>("Images\\Chain43", mode);
883 TextureAssets.EyeLaserSmall = LoadAsset<Texture2D>("Images\\Eye_Laser_Small", mode);
884 TextureAssets.BoneArm = LoadAsset<Texture2D>("Images\\Arm_Bone", mode);
885 TextureAssets.PumpkingArm = LoadAsset<Texture2D>("Images\\PumpkingArm", mode);
886 TextureAssets.PumpkingCloak = LoadAsset<Texture2D>("Images\\PumpkingCloak", mode);
887 TextureAssets.BoneArm2 = LoadAsset<Texture2D>("Images\\Arm_Bone_2", mode);
889 {
891 }
893 {
894 TextureAssets.
Golem[num63] = LoadAsset<Texture2D>(
"Images\\GolemLights" + num63, mode);
895 }
896 TextureAssets.GolfSwingBarFill = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarFill", mode);
897 TextureAssets.GolfSwingBarPanel = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarPanel", mode);
898 TextureAssets.SpawnPoint = LoadAsset<Texture2D>("Images\\UI\\SpawnPoint", mode);
899 TextureAssets.SpawnBed = LoadAsset<Texture2D>("Images\\UI\\SpawnBed", mode);
900 TextureAssets.MapPing = LoadAsset<Texture2D>("Images\\UI\\MapPing", mode);
901 TextureAssets.GolfBallArrow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow", mode);
902 TextureAssets.GolfBallArrowShadow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow_Shadow", mode);
903 TextureAssets.GolfBallOutline = LoadAsset<Texture2D>("Images\\Misc\\GolfBallOutline", mode);
904 Main.ResourceSetsManager.LoadContent(mode);
905 Main.MinimapFrameManagerInstance.LoadContent(mode);
906 Main.AchievementAdvisor.LoadContent();
907 }
static Asset< Texture2D >[] Liquid
static Asset< Texture2D >[] Reforge
static Asset< Texture2D >[] CraftToggle
static Asset< Texture2D >[] MinecartMechMount
static Asset< Texture2D >[] InfoIcon
static Asset< Texture2D >[] AccWaist
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D >[] AccHandsOffComposite
static Asset< Texture2D >[] ArmorHead
static Asset< Texture2D >[] Npc
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D >[] AccShoes
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] XmasTree
static Asset< Texture2D >[] AccShield
static Asset< Texture2D >[] NpcToggle
static Asset< Texture2D >[] HighlightMask
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D >[] Projectile
static Asset< Texture2D >[] AccBalloon
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D >[] CageTop
static Asset< Texture2D >[] Wings
static Asset< Texture2D >[] JellyfishBowl
static Asset< Texture2D >[] BackPack
static Asset< Texture2D >[] RudolphMount
static Asset< Texture2D >[] Tile
static Asset< Texture2D >[] TreeTop
static Asset< Texture2D >[] Gore
static Asset< Texture2D >[] Star
static Asset< Texture2D >[] Pvp
static Asset< Texture2D >[] NpcHeadBoss
static Asset< Texture2D >[] HotbarRadial
static Asset< Texture2D >[] InventorySort
static Asset< Texture2D >[] AccFront
static Asset< Texture2D >[] UfoMount
static Asset< Texture2D >[] blockReplaceIcon
static Asset< Texture2D >[] DrillMount
static Asset< Texture2D >[] Underworld
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] BeeMount
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] CuteFishronMount
static Asset< Texture2D >[] ArmorLeg
static Asset< Texture2D >[] TreeBranch
static Asset< Texture2D >[] Extra
static Asset< Texture2D >[] PlayerHairAlt
static Asset< Texture2D >[] NpcHead
static Asset< Texture2D >[] Flames
static Asset< Texture2D >[] Background
static Asset< Texture2D >[] Chains
static Asset< Texture2D >[] ChestStack
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ItemFlame
static Asset< Texture2D >[] HbLock
static Asset< Texture2D >[] AccHandsOff
static Asset< Texture2D >[] Wood
static Asset< Texture2D >[] AccBeard
static Asset< Texture2D >[] AccHandsOn
static Asset< Texture2D >[] TextGlyph
static Asset< Texture2D >[] Cloud
static Asset< Texture2D >[] ScutlixMount
static Asset< Texture2D >[] MapBGs
static Asset< Texture2D >[] AccFace
static Asset< Texture2D >[] Buff
static Asset< Texture2D >[] LiquidSlope
static Asset< Texture2D >[] Camera
static Asset< Texture2D >[] Cursors
static Asset< Texture2D >[] AccBack
static Asset< Texture2D >[] Wall
static Asset< Texture2D >[] Golem
static Asset< Texture2D >[] WireUi
static Asset< Texture2D >[] GemChain
static Asset< Texture2D >[] Moon
static Asset< Texture2D >[] Clothes
static Asset< Texture2D >[] EquipPage
static Asset< Texture2D >[] Gem
static Asset< Texture2D >[] Dest
static Asset< Texture2D >[] Coin
static Asset< Texture2D >[] ArmorBody
static Asset< Texture2D >[] AccNeck
static readonly int Count
static readonly short Count
static readonly int Count
static readonly short Count
static int[] TextureCopyLoad
static bool[] HasOutlines