Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadTextures()

static void Terraria.Initializers.AssetInitializer.LoadTextures ( AssetRequestMode mode)
inlinestaticprivate

Definition at line 123 of file AssetInitializer.cs.

124 {
125 //IL_0659: Unknown result type (might be due to invalid IL or missing references)
126 //IL_066f: Unknown result type (might be due to invalid IL or missing references)
127 //IL_0681: Unknown result type (might be due to invalid IL or missing references)
128 //IL_068d: Unknown result type (might be due to invalid IL or missing references)
129 //IL_069d: Unknown result type (might be due to invalid IL or missing references)
130 //IL_06ad: Unknown result type (might be due to invalid IL or missing references)
131 //IL_06d5: Unknown result type (might be due to invalid IL or missing references)
132 //IL_070a: Unknown result type (might be due to invalid IL or missing references)
133 //IL_0727: Unknown result type (might be due to invalid IL or missing references)
134 //IL_074f: Unknown result type (might be due to invalid IL or missing references)
135 //IL_0784: Unknown result type (might be due to invalid IL or missing references)
136 //IL_07b9: Unknown result type (might be due to invalid IL or missing references)
137 //IL_07ee: Unknown result type (might be due to invalid IL or missing references)
138 //IL_0823: Unknown result type (might be due to invalid IL or missing references)
139 //IL_0858: Unknown result type (might be due to invalid IL or missing references)
140 //IL_088d: Unknown result type (might be due to invalid IL or missing references)
141 //IL_08c2: Unknown result type (might be due to invalid IL or missing references)
142 //IL_08df: Unknown result type (might be due to invalid IL or missing references)
143 //IL_08ef: Unknown result type (might be due to invalid IL or missing references)
144 //IL_08ff: Unknown result type (might be due to invalid IL or missing references)
145 //IL_090f: Unknown result type (might be due to invalid IL or missing references)
146 //IL_091f: Unknown result type (might be due to invalid IL or missing references)
147 //IL_092f: Unknown result type (might be due to invalid IL or missing references)
148 //IL_093f: Unknown result type (might be due to invalid IL or missing references)
149 //IL_094f: Unknown result type (might be due to invalid IL or missing references)
150 //IL_095f: Unknown result type (might be due to invalid IL or missing references)
151 //IL_096f: Unknown result type (might be due to invalid IL or missing references)
152 //IL_097f: Unknown result type (might be due to invalid IL or missing references)
153 //IL_098f: Unknown result type (might be due to invalid IL or missing references)
154 //IL_099f: Unknown result type (might be due to invalid IL or missing references)
155 //IL_09af: Unknown result type (might be due to invalid IL or missing references)
156 //IL_09bf: Unknown result type (might be due to invalid IL or missing references)
157 //IL_09cf: Unknown result type (might be due to invalid IL or missing references)
158 //IL_09df: Unknown result type (might be due to invalid IL or missing references)
159 //IL_09ef: Unknown result type (might be due to invalid IL or missing references)
160 //IL_09ff: Unknown result type (might be due to invalid IL or missing references)
161 //IL_0a0f: Unknown result type (might be due to invalid IL or missing references)
162 //IL_0a1f: Unknown result type (might be due to invalid IL or missing references)
163 //IL_0a2f: Unknown result type (might be due to invalid IL or missing references)
164 //IL_0a3f: Unknown result type (might be due to invalid IL or missing references)
165 //IL_0a69: Unknown result type (might be due to invalid IL or missing references)
166 //IL_0a80: Unknown result type (might be due to invalid IL or missing references)
167 //IL_0a90: Unknown result type (might be due to invalid IL or missing references)
168 //IL_0aa0: Unknown result type (might be due to invalid IL or missing references)
169 //IL_0ab0: Unknown result type (might be due to invalid IL or missing references)
170 //IL_0ac0: Unknown result type (might be due to invalid IL or missing references)
171 //IL_0ad0: Unknown result type (might be due to invalid IL or missing references)
172 //IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
173 //IL_0af0: Unknown result type (might be due to invalid IL or missing references)
174 //IL_0b00: Unknown result type (might be due to invalid IL or missing references)
175 //IL_0b10: Unknown result type (might be due to invalid IL or missing references)
176 //IL_0b20: Unknown result type (might be due to invalid IL or missing references)
177 //IL_0b4a: Unknown result type (might be due to invalid IL or missing references)
178 //IL_0b67: Unknown result type (might be due to invalid IL or missing references)
179 //IL_0b77: Unknown result type (might be due to invalid IL or missing references)
180 //IL_0b87: Unknown result type (might be due to invalid IL or missing references)
181 //IL_0b97: Unknown result type (might be due to invalid IL or missing references)
182 //IL_0ba7: Unknown result type (might be due to invalid IL or missing references)
183 //IL_0bb7: Unknown result type (might be due to invalid IL or missing references)
184 //IL_0bc7: Unknown result type (might be due to invalid IL or missing references)
185 //IL_0bef: Unknown result type (might be due to invalid IL or missing references)
186 //IL_0c2c: Unknown result type (might be due to invalid IL or missing references)
187 //IL_0c61: Unknown result type (might be due to invalid IL or missing references)
188 //IL_0c94: Unknown result type (might be due to invalid IL or missing references)
189 //IL_0cab: Unknown result type (might be due to invalid IL or missing references)
190 //IL_0cbb: Unknown result type (might be due to invalid IL or missing references)
191 //IL_0ccb: Unknown result type (might be due to invalid IL or missing references)
192 //IL_0cf3: Unknown result type (might be due to invalid IL or missing references)
193 //IL_0d28: Unknown result type (might be due to invalid IL or missing references)
194 //IL_0d57: Unknown result type (might be due to invalid IL or missing references)
195 //IL_0d8c: Unknown result type (might be due to invalid IL or missing references)
196 //IL_0dde: Unknown result type (might be due to invalid IL or missing references)
197 //IL_0df0: Unknown result type (might be due to invalid IL or missing references)
198 //IL_0e02: Unknown result type (might be due to invalid IL or missing references)
199 //IL_0e0e: Unknown result type (might be due to invalid IL or missing references)
200 //IL_0e1e: Unknown result type (might be due to invalid IL or missing references)
201 //IL_0e2e: Unknown result type (might be due to invalid IL or missing references)
202 //IL_0e3e: Unknown result type (might be due to invalid IL or missing references)
203 //IL_0e4e: Unknown result type (might be due to invalid IL or missing references)
204 //IL_0e5e: Unknown result type (might be due to invalid IL or missing references)
205 //IL_0e6e: Unknown result type (might be due to invalid IL or missing references)
206 //IL_0e7e: Unknown result type (might be due to invalid IL or missing references)
207 //IL_0e8e: Unknown result type (might be due to invalid IL or missing references)
208 //IL_0eb6: Unknown result type (might be due to invalid IL or missing references)
209 //IL_0eeb: Unknown result type (might be due to invalid IL or missing references)
210 //IL_0f20: Unknown result type (might be due to invalid IL or missing references)
211 //IL_0f55: Unknown result type (might be due to invalid IL or missing references)
212 //IL_0f87: Unknown result type (might be due to invalid IL or missing references)
213 //IL_0faf: Unknown result type (might be due to invalid IL or missing references)
214 //IL_0fcc: Unknown result type (might be due to invalid IL or missing references)
215 //IL_0fdc: Unknown result type (might be due to invalid IL or missing references)
216 //IL_0fec: Unknown result type (might be due to invalid IL or missing references)
217 //IL_0ffc: Unknown result type (might be due to invalid IL or missing references)
218 //IL_100c: Unknown result type (might be due to invalid IL or missing references)
219 //IL_101c: Unknown result type (might be due to invalid IL or missing references)
220 //IL_1032: Unknown result type (might be due to invalid IL or missing references)
221 //IL_1044: Unknown result type (might be due to invalid IL or missing references)
222 //IL_1056: Unknown result type (might be due to invalid IL or missing references)
223 //IL_1068: Unknown result type (might be due to invalid IL or missing references)
224 //IL_1074: Unknown result type (might be due to invalid IL or missing references)
225 //IL_1084: Unknown result type (might be due to invalid IL or missing references)
226 //IL_1094: Unknown result type (might be due to invalid IL or missing references)
227 //IL_10aa: Unknown result type (might be due to invalid IL or missing references)
228 //IL_10bc: Unknown result type (might be due to invalid IL or missing references)
229 //IL_10ce: Unknown result type (might be due to invalid IL or missing references)
230 //IL_10e0: Unknown result type (might be due to invalid IL or missing references)
231 //IL_10f2: Unknown result type (might be due to invalid IL or missing references)
232 //IL_1104: Unknown result type (might be due to invalid IL or missing references)
233 //IL_1116: Unknown result type (might be due to invalid IL or missing references)
234 //IL_1128: Unknown result type (might be due to invalid IL or missing references)
235 //IL_113a: Unknown result type (might be due to invalid IL or missing references)
236 //IL_114c: Unknown result type (might be due to invalid IL or missing references)
237 //IL_115e: Unknown result type (might be due to invalid IL or missing references)
238 //IL_1170: Unknown result type (might be due to invalid IL or missing references)
239 //IL_1182: Unknown result type (might be due to invalid IL or missing references)
240 //IL_11a6: Unknown result type (might be due to invalid IL or missing references)
241 //IL_11db: Unknown result type (might be due to invalid IL or missing references)
242 //IL_120e: Unknown result type (might be due to invalid IL or missing references)
243 //IL_123d: Unknown result type (might be due to invalid IL or missing references)
244 //IL_125c: Unknown result type (might be due to invalid IL or missing references)
245 //IL_1289: Unknown result type (might be due to invalid IL or missing references)
246 //IL_129b: Unknown result type (might be due to invalid IL or missing references)
247 //IL_12ad: Unknown result type (might be due to invalid IL or missing references)
248 //IL_12bf: Unknown result type (might be due to invalid IL or missing references)
249 //IL_12d1: Unknown result type (might be due to invalid IL or missing references)
250 //IL_12e3: Unknown result type (might be due to invalid IL or missing references)
251 //IL_12ef: Unknown result type (might be due to invalid IL or missing references)
252 //IL_12ff: Unknown result type (might be due to invalid IL or missing references)
253 //IL_130f: Unknown result type (might be due to invalid IL or missing references)
254 //IL_131f: Unknown result type (might be due to invalid IL or missing references)
255 //IL_132f: Unknown result type (might be due to invalid IL or missing references)
256 //IL_133f: Unknown result type (might be due to invalid IL or missing references)
257 //IL_134f: Unknown result type (might be due to invalid IL or missing references)
258 //IL_135f: Unknown result type (might be due to invalid IL or missing references)
259 //IL_136f: Unknown result type (might be due to invalid IL or missing references)
260 //IL_137f: Unknown result type (might be due to invalid IL or missing references)
261 //IL_138f: Unknown result type (might be due to invalid IL or missing references)
262 //IL_139f: Unknown result type (might be due to invalid IL or missing references)
263 //IL_13af: Unknown result type (might be due to invalid IL or missing references)
264 //IL_13bf: Unknown result type (might be due to invalid IL or missing references)
265 //IL_13cf: Unknown result type (might be due to invalid IL or missing references)
266 //IL_13df: Unknown result type (might be due to invalid IL or missing references)
267 //IL_13ef: Unknown result type (might be due to invalid IL or missing references)
268 //IL_1417: Unknown result type (might be due to invalid IL or missing references)
269 //IL_1434: Unknown result type (might be due to invalid IL or missing references)
270 //IL_1444: Unknown result type (might be due to invalid IL or missing references)
271 //IL_1454: Unknown result type (might be due to invalid IL or missing references)
272 //IL_1464: Unknown result type (might be due to invalid IL or missing references)
273 //IL_147a: Unknown result type (might be due to invalid IL or missing references)
274 //IL_148c: Unknown result type (might be due to invalid IL or missing references)
275 //IL_149e: Unknown result type (might be due to invalid IL or missing references)
276 //IL_14b0: Unknown result type (might be due to invalid IL or missing references)
277 //IL_14c2: Unknown result type (might be due to invalid IL or missing references)
278 //IL_14d4: Unknown result type (might be due to invalid IL or missing references)
279 //IL_14e6: Unknown result type (might be due to invalid IL or missing references)
280 //IL_14f2: Unknown result type (might be due to invalid IL or missing references)
281 //IL_1502: Unknown result type (might be due to invalid IL or missing references)
282 //IL_1512: Unknown result type (might be due to invalid IL or missing references)
283 //IL_153a: Unknown result type (might be due to invalid IL or missing references)
284 //IL_156f: Unknown result type (might be due to invalid IL or missing references)
285 //IL_15a4: Unknown result type (might be due to invalid IL or missing references)
286 //IL_15d9: Unknown result type (might be due to invalid IL or missing references)
287 //IL_15f6: Unknown result type (might be due to invalid IL or missing references)
288 //IL_1606: Unknown result type (might be due to invalid IL or missing references)
289 //IL_1616: Unknown result type (might be due to invalid IL or missing references)
290 //IL_1626: Unknown result type (might be due to invalid IL or missing references)
291 //IL_1636: Unknown result type (might be due to invalid IL or missing references)
292 //IL_1646: Unknown result type (might be due to invalid IL or missing references)
293 //IL_1656: Unknown result type (might be due to invalid IL or missing references)
294 //IL_1666: Unknown result type (might be due to invalid IL or missing references)
295 //IL_1676: Unknown result type (might be due to invalid IL or missing references)
296 //IL_1686: Unknown result type (might be due to invalid IL or missing references)
297 //IL_1696: Unknown result type (might be due to invalid IL or missing references)
298 //IL_16a6: Unknown result type (might be due to invalid IL or missing references)
299 //IL_16b6: Unknown result type (might be due to invalid IL or missing references)
300 //IL_16c6: Unknown result type (might be due to invalid IL or missing references)
301 //IL_16d6: Unknown result type (might be due to invalid IL or missing references)
302 //IL_16e6: Unknown result type (might be due to invalid IL or missing references)
303 //IL_16f6: Unknown result type (might be due to invalid IL or missing references)
304 //IL_1706: Unknown result type (might be due to invalid IL or missing references)
305 //IL_1716: Unknown result type (might be due to invalid IL or missing references)
306 //IL_1726: Unknown result type (might be due to invalid IL or missing references)
307 //IL_1736: Unknown result type (might be due to invalid IL or missing references)
308 //IL_1746: Unknown result type (might be due to invalid IL or missing references)
309 //IL_1756: Unknown result type (might be due to invalid IL or missing references)
310 //IL_1766: Unknown result type (might be due to invalid IL or missing references)
311 //IL_1776: Unknown result type (might be due to invalid IL or missing references)
312 //IL_1786: Unknown result type (might be due to invalid IL or missing references)
313 //IL_1796: Unknown result type (might be due to invalid IL or missing references)
314 //IL_17a6: Unknown result type (might be due to invalid IL or missing references)
315 //IL_17b6: Unknown result type (might be due to invalid IL or missing references)
316 //IL_17cb: Unknown result type (might be due to invalid IL or missing references)
317 //IL_17db: Unknown result type (might be due to invalid IL or missing references)
318 //IL_17eb: Unknown result type (might be due to invalid IL or missing references)
319 //IL_17fb: Unknown result type (might be due to invalid IL or missing references)
320 //IL_180b: Unknown result type (might be due to invalid IL or missing references)
321 //IL_181b: Unknown result type (might be due to invalid IL or missing references)
322 //IL_182b: Unknown result type (might be due to invalid IL or missing references)
323 //IL_183b: Unknown result type (might be due to invalid IL or missing references)
324 //IL_184b: Unknown result type (might be due to invalid IL or missing references)
325 //IL_185b: Unknown result type (might be due to invalid IL or missing references)
326 //IL_186b: Unknown result type (might be due to invalid IL or missing references)
327 //IL_1893: Unknown result type (might be due to invalid IL or missing references)
328 //IL_18ae: Unknown result type (might be due to invalid IL or missing references)
329 //IL_18be: Unknown result type (might be due to invalid IL or missing references)
330 //IL_18ce: Unknown result type (might be due to invalid IL or missing references)
331 //IL_18de: Unknown result type (might be due to invalid IL or missing references)
332 //IL_18ee: Unknown result type (might be due to invalid IL or missing references)
333 //IL_18fe: Unknown result type (might be due to invalid IL or missing references)
334 //IL_190e: Unknown result type (might be due to invalid IL or missing references)
335 //IL_191e: Unknown result type (might be due to invalid IL or missing references)
336 //IL_192e: Unknown result type (might be due to invalid IL or missing references)
337 //IL_193e: Unknown result type (might be due to invalid IL or missing references)
338 //IL_194e: Unknown result type (might be due to invalid IL or missing references)
339 //IL_195e: Unknown result type (might be due to invalid IL or missing references)
340 //IL_196e: Unknown result type (might be due to invalid IL or missing references)
341 //IL_197e: Unknown result type (might be due to invalid IL or missing references)
342 //IL_198e: Unknown result type (might be due to invalid IL or missing references)
343 //IL_199e: Unknown result type (might be due to invalid IL or missing references)
344 //IL_19ae: Unknown result type (might be due to invalid IL or missing references)
345 //IL_19be: Unknown result type (might be due to invalid IL or missing references)
346 //IL_19ce: Unknown result type (might be due to invalid IL or missing references)
347 //IL_19de: Unknown result type (might be due to invalid IL or missing references)
348 //IL_19ee: Unknown result type (might be due to invalid IL or missing references)
349 //IL_19fe: Unknown result type (might be due to invalid IL or missing references)
350 //IL_1a0e: Unknown result type (might be due to invalid IL or missing references)
351 //IL_1a1e: Unknown result type (might be due to invalid IL or missing references)
352 //IL_1a2e: Unknown result type (might be due to invalid IL or missing references)
353 //IL_1a3e: Unknown result type (might be due to invalid IL or missing references)
354 //IL_1a4e: Unknown result type (might be due to invalid IL or missing references)
355 //IL_1a5e: Unknown result type (might be due to invalid IL or missing references)
356 //IL_1a6e: Unknown result type (might be due to invalid IL or missing references)
357 //IL_1a7e: Unknown result type (might be due to invalid IL or missing references)
358 //IL_1a8e: Unknown result type (might be due to invalid IL or missing references)
359 //IL_1a9e: Unknown result type (might be due to invalid IL or missing references)
360 //IL_1aae: Unknown result type (might be due to invalid IL or missing references)
361 //IL_1abe: Unknown result type (might be due to invalid IL or missing references)
362 //IL_1ace: Unknown result type (might be due to invalid IL or missing references)
363 //IL_1ade: Unknown result type (might be due to invalid IL or missing references)
364 //IL_1aee: Unknown result type (might be due to invalid IL or missing references)
365 //IL_1afe: Unknown result type (might be due to invalid IL or missing references)
366 //IL_1b0e: Unknown result type (might be due to invalid IL or missing references)
367 //IL_1b1e: Unknown result type (might be due to invalid IL or missing references)
368 //IL_1b2e: Unknown result type (might be due to invalid IL or missing references)
369 //IL_1b3e: Unknown result type (might be due to invalid IL or missing references)
370 //IL_1b4e: Unknown result type (might be due to invalid IL or missing references)
371 //IL_1b5e: Unknown result type (might be due to invalid IL or missing references)
372 //IL_1b6e: Unknown result type (might be due to invalid IL or missing references)
373 //IL_1b7e: Unknown result type (might be due to invalid IL or missing references)
374 //IL_1b8e: Unknown result type (might be due to invalid IL or missing references)
375 //IL_1b9e: Unknown result type (might be due to invalid IL or missing references)
376 //IL_1bae: Unknown result type (might be due to invalid IL or missing references)
377 //IL_1bbe: Unknown result type (might be due to invalid IL or missing references)
378 //IL_1be6: Unknown result type (might be due to invalid IL or missing references)
379 //IL_1c1b: Unknown result type (might be due to invalid IL or missing references)
380 //IL_1c38: Unknown result type (might be due to invalid IL or missing references)
381 //IL_1c48: Unknown result type (might be due to invalid IL or missing references)
382 //IL_1c58: Unknown result type (might be due to invalid IL or missing references)
383 //IL_1c68: Unknown result type (might be due to invalid IL or missing references)
384 //IL_1c78: Unknown result type (might be due to invalid IL or missing references)
385 //IL_1c88: Unknown result type (might be due to invalid IL or missing references)
386 //IL_1c98: Unknown result type (might be due to invalid IL or missing references)
387 //IL_1ca8: Unknown result type (might be due to invalid IL or missing references)
388 //IL_1cb8: Unknown result type (might be due to invalid IL or missing references)
389 //IL_1cc3: Unknown result type (might be due to invalid IL or missing references)
390 for (int i = 0; i < TextureAssets.Item.Length; i++)
391 {
392 int num = ItemID.Sets.TextureCopyLoad[i];
393 if (num != -1)
394 {
396 }
397 else
398 {
399 TextureAssets.Item[i] = LoadAsset<Texture2D>("Images/Item_" + i, (AssetRequestMode)0);
400 }
401 }
402 for (int j = 0; j < TextureAssets.Npc.Length; j++)
403 {
404 TextureAssets.Npc[j] = LoadAsset<Texture2D>("Images/NPC_" + j, (AssetRequestMode)0);
405 }
406 for (int k = 0; k < TextureAssets.Projectile.Length; k++)
407 {
408 TextureAssets.Projectile[k] = LoadAsset<Texture2D>("Images/Projectile_" + k, (AssetRequestMode)0);
409 }
410 for (int l = 0; l < TextureAssets.Gore.Length; l++)
411 {
412 TextureAssets.Gore[l] = LoadAsset<Texture2D>("Images/Gore_" + l, (AssetRequestMode)0);
413 }
414 for (int m = 0; m < TextureAssets.Wall.Length; m++)
415 {
416 TextureAssets.Wall[m] = LoadAsset<Texture2D>("Images/Wall_" + m, (AssetRequestMode)0);
417 }
418 for (int n = 0; n < TextureAssets.Tile.Length; n++)
419 {
420 TextureAssets.Tile[n] = LoadAsset<Texture2D>("Images/Tiles_" + n, (AssetRequestMode)0);
421 }
422 for (int num2 = 0; num2 < TextureAssets.ItemFlame.Length; num2++)
423 {
424 TextureAssets.ItemFlame[num2] = LoadAsset<Texture2D>("Images/ItemFlame_" + num2, (AssetRequestMode)0);
425 }
426 for (int num3 = 0; num3 < TextureAssets.Wings.Length; num3++)
427 {
428 TextureAssets.Wings[num3] = LoadAsset<Texture2D>("Images/Wings_" + num3, (AssetRequestMode)0);
429 }
430 for (int num4 = 0; num4 < TextureAssets.PlayerHair.Length; num4++)
431 {
432 TextureAssets.PlayerHair[num4] = LoadAsset<Texture2D>("Images/Player_Hair_" + (num4 + 1), (AssetRequestMode)0);
433 }
434 for (int num5 = 0; num5 < TextureAssets.PlayerHairAlt.Length; num5++)
435 {
436 TextureAssets.PlayerHairAlt[num5] = LoadAsset<Texture2D>("Images/Player_HairAlt_" + (num5 + 1), (AssetRequestMode)0);
437 }
438 for (int num6 = 0; num6 < TextureAssets.ArmorHead.Length; num6++)
439 {
440 TextureAssets.ArmorHead[num6] = LoadAsset<Texture2D>("Images/Armor_Head_" + num6, (AssetRequestMode)0);
441 }
442 for (int num7 = 0; num7 < TextureAssets.FemaleBody.Length; num7++)
443 {
444 TextureAssets.FemaleBody[num7] = LoadAsset<Texture2D>("Images/Female_Body_" + num7, (AssetRequestMode)0);
445 }
446 for (int num8 = 0; num8 < TextureAssets.ArmorBody.Length; num8++)
447 {
448 TextureAssets.ArmorBody[num8] = LoadAsset<Texture2D>("Images/Armor_Body_" + num8, (AssetRequestMode)0);
449 }
450 for (int num9 = 0; num9 < TextureAssets.ArmorBodyComposite.Length; num9++)
451 {
452 TextureAssets.ArmorBodyComposite[num9] = LoadAsset<Texture2D>("Images/Armor/Armor_" + num9, (AssetRequestMode)0);
453 }
454 for (int num10 = 0; num10 < TextureAssets.ArmorArm.Length; num10++)
455 {
456 TextureAssets.ArmorArm[num10] = LoadAsset<Texture2D>("Images/Armor_Arm_" + num10, (AssetRequestMode)0);
457 }
458 for (int num11 = 0; num11 < TextureAssets.ArmorLeg.Length; num11++)
459 {
460 TextureAssets.ArmorLeg[num11] = LoadAsset<Texture2D>("Images/Armor_Legs_" + num11, (AssetRequestMode)0);
461 }
462 for (int num12 = 0; num12 < TextureAssets.AccHandsOn.Length; num12++)
463 {
464 TextureAssets.AccHandsOn[num12] = LoadAsset<Texture2D>("Images/Acc_HandsOn_" + num12, (AssetRequestMode)0);
465 }
466 for (int num13 = 0; num13 < TextureAssets.AccHandsOff.Length; num13++)
467 {
468 TextureAssets.AccHandsOff[num13] = LoadAsset<Texture2D>("Images/Acc_HandsOff_" + num13, (AssetRequestMode)0);
469 }
470 for (int num14 = 0; num14 < TextureAssets.AccHandsOnComposite.Length; num14++)
471 {
472 TextureAssets.AccHandsOnComposite[num14] = LoadAsset<Texture2D>("Images/Accessories/Acc_HandsOn_" + num14, (AssetRequestMode)0);
473 }
474 for (int num15 = 0; num15 < TextureAssets.AccHandsOffComposite.Length; num15++)
475 {
476 TextureAssets.AccHandsOffComposite[num15] = LoadAsset<Texture2D>("Images/Accessories/Acc_HandsOff_" + num15, (AssetRequestMode)0);
477 }
478 for (int num16 = 0; num16 < TextureAssets.AccBack.Length; num16++)
479 {
480 TextureAssets.AccBack[num16] = LoadAsset<Texture2D>("Images/Acc_Back_" + num16, (AssetRequestMode)0);
481 }
482 for (int num17 = 0; num17 < TextureAssets.AccFront.Length; num17++)
483 {
484 TextureAssets.AccFront[num17] = LoadAsset<Texture2D>("Images/Acc_Front_" + num17, (AssetRequestMode)0);
485 }
486 for (int num18 = 0; num18 < TextureAssets.AccShoes.Length; num18++)
487 {
488 TextureAssets.AccShoes[num18] = LoadAsset<Texture2D>("Images/Acc_Shoes_" + num18, (AssetRequestMode)0);
489 }
490 for (int num19 = 0; num19 < TextureAssets.AccWaist.Length; num19++)
491 {
492 TextureAssets.AccWaist[num19] = LoadAsset<Texture2D>("Images/Acc_Waist_" + num19, (AssetRequestMode)0);
493 }
494 for (int num20 = 0; num20 < TextureAssets.AccShield.Length; num20++)
495 {
496 TextureAssets.AccShield[num20] = LoadAsset<Texture2D>("Images/Acc_Shield_" + num20, (AssetRequestMode)0);
497 }
498 for (int num21 = 0; num21 < TextureAssets.AccNeck.Length; num21++)
499 {
500 TextureAssets.AccNeck[num21] = LoadAsset<Texture2D>("Images/Acc_Neck_" + num21, (AssetRequestMode)0);
501 }
502 for (int num22 = 0; num22 < TextureAssets.AccFace.Length; num22++)
503 {
504 TextureAssets.AccFace[num22] = LoadAsset<Texture2D>("Images/Acc_Face_" + num22, (AssetRequestMode)0);
505 }
506 for (int num23 = 0; num23 < TextureAssets.AccBalloon.Length; num23++)
507 {
508 TextureAssets.AccBalloon[num23] = LoadAsset<Texture2D>("Images/Acc_Balloon_" + num23, (AssetRequestMode)0);
509 }
510 for (int num24 = 0; num24 < TextureAssets.AccBeard.Length; num24++)
511 {
512 TextureAssets.AccBeard[num24] = LoadAsset<Texture2D>("Images/Acc_Beard_" + num24, (AssetRequestMode)0);
513 }
514 for (int num25 = 0; num25 < TextureAssets.Background.Length; num25++)
515 {
516 TextureAssets.Background[num25] = LoadAsset<Texture2D>("Images/Background_" + num25, (AssetRequestMode)0);
517 }
518 TextureAssets.FlameRing = LoadAsset<Texture2D>("Images/FlameRing", (AssetRequestMode)0);
519 TextureAssets.TileCrack = LoadAsset<Texture2D>("Images\\TileCracks", mode);
520 TextureAssets.ChestStack[0] = LoadAsset<Texture2D>("Images\\ChestStack_0", mode);
521 TextureAssets.ChestStack[1] = LoadAsset<Texture2D>("Images\\ChestStack_1", mode);
522 TextureAssets.SmartDig = LoadAsset<Texture2D>("Images\\SmartDig", mode);
523 TextureAssets.IceBarrier = LoadAsset<Texture2D>("Images\\IceBarrier", mode);
524 TextureAssets.Frozen = LoadAsset<Texture2D>("Images\\Frozen", mode);
525 for (int num26 = 0; num26 < TextureAssets.Pvp.Length; num26++)
526 {
527 TextureAssets.Pvp[num26] = LoadAsset<Texture2D>("Images\\UI\\PVP_" + num26, mode);
528 }
529 for (int num27 = 0; num27 < TextureAssets.EquipPage.Length; num27++)
530 {
531 TextureAssets.EquipPage[num27] = LoadAsset<Texture2D>("Images\\UI\\DisplaySlots_" + num27, mode);
532 }
533 TextureAssets.HouseBanner = LoadAsset<Texture2D>("Images\\UI\\House_Banner", mode);
534 for (int num28 = 0; num28 < TextureAssets.CraftToggle.Length; num28++)
535 {
536 TextureAssets.CraftToggle[num28] = LoadAsset<Texture2D>("Images\\UI\\Craft_Toggle_" + num28, mode);
537 }
538 for (int num29 = 0; num29 < TextureAssets.InventorySort.Length; num29++)
539 {
540 TextureAssets.InventorySort[num29] = LoadAsset<Texture2D>("Images\\UI\\Sort_" + num29, mode);
541 }
542 for (int num30 = 0; num30 < TextureAssets.TextGlyph.Length; num30++)
543 {
544 TextureAssets.TextGlyph[num30] = LoadAsset<Texture2D>("Images\\UI\\Glyphs_" + num30, mode);
545 }
546 for (int num31 = 0; num31 < TextureAssets.HotbarRadial.Length; num31++)
547 {
548 TextureAssets.HotbarRadial[num31] = LoadAsset<Texture2D>("Images\\UI\\HotbarRadial_" + num31, mode);
549 }
550 for (int num32 = 0; num32 < TextureAssets.InfoIcon.Length; num32++)
551 {
552 TextureAssets.InfoIcon[num32] = LoadAsset<Texture2D>("Images\\UI\\InfoIcon_" + num32, mode);
553 }
554 for (int num33 = 0; num33 < TextureAssets.Reforge.Length; num33++)
555 {
556 TextureAssets.Reforge[num33] = LoadAsset<Texture2D>("Images\\UI\\Reforge_" + num33, mode);
557 }
558 for (int num34 = 0; num34 < TextureAssets.Camera.Length; num34++)
559 {
560 TextureAssets.Camera[num34] = LoadAsset<Texture2D>("Images\\UI\\Camera_" + num34, mode);
561 }
562 for (int num35 = 0; num35 < TextureAssets.WireUi.Length; num35++)
563 {
564 TextureAssets.WireUi[num35] = LoadAsset<Texture2D>("Images\\UI\\Wires_" + num35, mode);
565 }
566 TextureAssets.BuilderAcc = LoadAsset<Texture2D>("Images\\UI\\BuilderIcons", mode);
567 TextureAssets.QuicksIcon = LoadAsset<Texture2D>("Images\\UI\\UI_quickicon1", mode);
568 TextureAssets.CraftUpButton = LoadAsset<Texture2D>("Images\\RecUp", mode);
569 TextureAssets.CraftDownButton = LoadAsset<Texture2D>("Images\\RecDown", mode);
570 TextureAssets.ScrollLeftButton = LoadAsset<Texture2D>("Images\\RecLeft", mode);
571 TextureAssets.ScrollRightButton = LoadAsset<Texture2D>("Images\\RecRight", mode);
572 TextureAssets.OneDropLogo = LoadAsset<Texture2D>("Images\\OneDropLogo", mode);
573 TextureAssets.Pulley = LoadAsset<Texture2D>("Images\\PlayerPulley", mode);
574 TextureAssets.Timer = LoadAsset<Texture2D>("Images\\Timer", mode);
575 TextureAssets.EmoteMenuButton = LoadAsset<Texture2D>("Images\\UI\\Emotes", mode);
576 TextureAssets.BestiaryMenuButton = LoadAsset<Texture2D>("Images\\UI\\Bestiary", mode);
577 TextureAssets.Wof = LoadAsset<Texture2D>("Images\\WallOfFlesh", mode);
578 TextureAssets.WallOutline = LoadAsset<Texture2D>("Images\\Wall_Outline", mode);
579 TextureAssets.Fade = LoadAsset<Texture2D>("Images\\fade-out", mode);
580 TextureAssets.Ghost = LoadAsset<Texture2D>("Images\\Ghost", mode);
581 TextureAssets.EvilCactus = LoadAsset<Texture2D>("Images\\Evil_Cactus", mode);
582 TextureAssets.GoodCactus = LoadAsset<Texture2D>("Images\\Good_Cactus", mode);
583 TextureAssets.CrimsonCactus = LoadAsset<Texture2D>("Images\\Crimson_Cactus", mode);
584 TextureAssets.WraithEye = LoadAsset<Texture2D>("Images\\Wraith_Eyes", mode);
585 TextureAssets.Firefly = LoadAsset<Texture2D>("Images\\Firefly", mode);
586 TextureAssets.FireflyJar = LoadAsset<Texture2D>("Images\\FireflyJar", mode);
587 TextureAssets.Lightningbug = LoadAsset<Texture2D>("Images\\LightningBug", mode);
588 TextureAssets.LightningbugJar = LoadAsset<Texture2D>("Images\\LightningBugJar", mode);
589 for (int num36 = 1; num36 <= 3; num36++)
590 {
591 TextureAssets.JellyfishBowl[num36 - 1] = LoadAsset<Texture2D>("Images\\jellyfishBowl" + num36, mode);
592 }
593 TextureAssets.GlowSnail = LoadAsset<Texture2D>("Images\\GlowSnail", mode);
594 TextureAssets.IceQueen = LoadAsset<Texture2D>("Images\\IceQueen", mode);
595 TextureAssets.SantaTank = LoadAsset<Texture2D>("Images\\SantaTank", mode);
596 TextureAssets.JackHat = LoadAsset<Texture2D>("Images\\JackHat", mode);
597 TextureAssets.TreeFace = LoadAsset<Texture2D>("Images\\TreeFace", mode);
598 TextureAssets.PumpkingFace = LoadAsset<Texture2D>("Images\\PumpkingFace", mode);
599 TextureAssets.ReaperEye = LoadAsset<Texture2D>("Images\\Reaper_Eyes", mode);
600 TextureAssets.MapDeath = LoadAsset<Texture2D>("Images\\MapDeath", mode);
601 TextureAssets.DukeFishron = LoadAsset<Texture2D>("Images\\DukeFishron", mode);
602 TextureAssets.MiniMinotaur = LoadAsset<Texture2D>("Images\\MiniMinotaur", mode);
603 TextureAssets.Map = LoadAsset<Texture2D>("Images\\Map", mode);
604 for (int num37 = 0; num37 < TextureAssets.MapBGs.Length; num37++)
605 {
606 TextureAssets.MapBGs[num37] = LoadAsset<Texture2D>("Images\\MapBG" + (num37 + 1), mode);
607 }
608 TextureAssets.Hue = LoadAsset<Texture2D>("Images\\Hue", mode);
609 TextureAssets.ColorSlider = LoadAsset<Texture2D>("Images\\ColorSlider", mode);
610 TextureAssets.ColorBar = LoadAsset<Texture2D>("Images\\ColorBar", mode);
611 TextureAssets.ColorBlip = LoadAsset<Texture2D>("Images\\ColorBlip", mode);
612 TextureAssets.ColorHighlight = LoadAsset<Texture2D>("Images\\UI\\Slider_Highlight", mode);
613 TextureAssets.LockOnCursor = LoadAsset<Texture2D>("Images\\UI\\LockOn_Cursor", mode);
614 TextureAssets.Rain = LoadAsset<Texture2D>("Images\\Rain", mode);
615 for (int num38 = 0; num38 < GlowMaskID.Count; num38++)
616 {
617 TextureAssets.GlowMask[num38] = LoadAsset<Texture2D>("Images\\Glow_" + num38, mode);
618 }
619 for (int num39 = 0; num39 < TextureAssets.HighlightMask.Length; num39++)
620 {
621 if (TileID.Sets.HasOutlines[num39])
622 {
623 TextureAssets.HighlightMask[num39] = LoadAsset<Texture2D>("Images\\Misc\\TileOutlines\\Tiles_" + num39, mode);
624 }
625 }
626 for (int num40 = 0; num40 < ExtrasID.Count; num40++)
627 {
628 TextureAssets.Extra[num40] = LoadAsset<Texture2D>("Images\\Extra_" + num40, mode);
629 }
630 for (int num41 = 0; num41 < 4; num41++)
631 {
632 TextureAssets.Coin[num41] = LoadAsset<Texture2D>("Images\\Coin_" + num41, mode);
633 }
634 TextureAssets.MagicPixel = LoadAsset<Texture2D>("Images\\MagicPixel", mode);
635 TextureAssets.SettingsPanel = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel", mode);
636 TextureAssets.SettingsPanel2 = LoadAsset<Texture2D>("Images\\UI\\Settings_Panel_2", mode);
637 for (int num42 = 0; num42 < TextureAssets.XmasTree.Length; num42++)
638 {
639 TextureAssets.XmasTree[num42] = LoadAsset<Texture2D>("Images\\Xmas_" + num42, mode);
640 }
641 for (int num43 = 0; num43 < 6; num43++)
642 {
643 TextureAssets.Clothes[num43] = LoadAsset<Texture2D>("Images\\Clothes_" + num43, mode);
644 }
645 for (int num44 = 0; num44 < TextureAssets.Flames.Length; num44++)
646 {
647 TextureAssets.Flames[num44] = LoadAsset<Texture2D>("Images\\Flame_" + num44, mode);
648 }
649 for (int num45 = 0; num45 < 8; num45++)
650 {
651 TextureAssets.MapIcon[num45] = LoadAsset<Texture2D>("Images\\Map_" + num45, mode);
652 }
653 for (int num46 = 0; num46 < TextureAssets.Underworld.Length; num46++)
654 {
655 TextureAssets.Underworld[num46] = LoadAsset<Texture2D>("Images/Backgrounds/Underworld " + num46, (AssetRequestMode)0);
656 }
657 TextureAssets.Dest[0] = LoadAsset<Texture2D>("Images\\Dest1", mode);
658 TextureAssets.Dest[1] = LoadAsset<Texture2D>("Images\\Dest2", mode);
659 TextureAssets.Dest[2] = LoadAsset<Texture2D>("Images\\Dest3", mode);
660 TextureAssets.Actuator = LoadAsset<Texture2D>("Images\\Actuator", mode);
661 TextureAssets.Wire = LoadAsset<Texture2D>("Images\\Wires", mode);
662 TextureAssets.Wire2 = LoadAsset<Texture2D>("Images\\Wires2", mode);
663 TextureAssets.Wire3 = LoadAsset<Texture2D>("Images\\Wires3", mode);
664 TextureAssets.Wire4 = LoadAsset<Texture2D>("Images\\Wires4", mode);
665 TextureAssets.WireNew = LoadAsset<Texture2D>("Images\\WiresNew", mode);
666 TextureAssets.FlyingCarpet = LoadAsset<Texture2D>("Images\\FlyingCarpet", mode);
667 TextureAssets.Hb1 = LoadAsset<Texture2D>("Images\\HealthBar1", mode);
668 TextureAssets.Hb2 = LoadAsset<Texture2D>("Images\\HealthBar2", mode);
669 for (int num47 = 0; num47 < TextureAssets.NpcHead.Length; num47++)
670 {
671 TextureAssets.NpcHead[num47] = LoadAsset<Texture2D>("Images\\NPC_Head_" + num47, mode);
672 }
673 for (int num48 = 0; num48 < TextureAssets.NpcHeadBoss.Length; num48++)
674 {
675 TextureAssets.NpcHeadBoss[num48] = LoadAsset<Texture2D>("Images\\NPC_Head_Boss_" + num48, mode);
676 }
677 for (int num49 = 1; num49 < TextureAssets.BackPack.Length; num49++)
678 {
679 TextureAssets.BackPack[num49] = LoadAsset<Texture2D>("Images\\BackPack_" + num49, mode);
680 }
681 for (int num50 = 1; num50 < BuffID.Count; num50++)
682 {
683 TextureAssets.Buff[num50] = LoadAsset<Texture2D>("Images\\Buff_" + num50, mode);
684 }
685 Main.instance.LoadBackground(0);
686 Main.instance.LoadBackground(49);
687 TextureAssets.MinecartMount = LoadAsset<Texture2D>("Images\\Mount_Minecart", mode);
688 for (int num51 = 0; num51 < TextureAssets.RudolphMount.Length; num51++)
689 {
690 TextureAssets.RudolphMount[num51] = LoadAsset<Texture2D>("Images\\Rudolph_" + num51, mode);
691 }
692 TextureAssets.BunnyMount = LoadAsset<Texture2D>("Images\\Mount_Bunny", mode);
693 TextureAssets.PigronMount = LoadAsset<Texture2D>("Images\\Mount_Pigron", mode);
694 TextureAssets.SlimeMount = LoadAsset<Texture2D>("Images\\Mount_Slime", mode);
695 TextureAssets.TurtleMount = LoadAsset<Texture2D>("Images\\Mount_Turtle", mode);
696 TextureAssets.UnicornMount = LoadAsset<Texture2D>("Images\\Mount_Unicorn", mode);
697 TextureAssets.BasiliskMount = LoadAsset<Texture2D>("Images\\Mount_Basilisk", mode);
698 TextureAssets.MinecartMechMount[0] = LoadAsset<Texture2D>("Images\\Mount_MinecartMech", mode);
699 TextureAssets.MinecartMechMount[1] = LoadAsset<Texture2D>("Images\\Mount_MinecartMechGlow", mode);
700 TextureAssets.CuteFishronMount[0] = LoadAsset<Texture2D>("Images\\Mount_CuteFishron1", mode);
701 TextureAssets.CuteFishronMount[1] = LoadAsset<Texture2D>("Images\\Mount_CuteFishron2", mode);
702 TextureAssets.MinecartWoodMount = LoadAsset<Texture2D>("Images\\Mount_MinecartWood", mode);
703 TextureAssets.DesertMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartDesert", mode);
704 TextureAssets.FishMinecartMount = LoadAsset<Texture2D>("Images\\Mount_MinecartMineCarp", mode);
705 TextureAssets.BeeMount[0] = LoadAsset<Texture2D>("Images\\Mount_Bee", mode);
706 TextureAssets.BeeMount[1] = LoadAsset<Texture2D>("Images\\Mount_BeeWings", mode);
707 TextureAssets.UfoMount[0] = LoadAsset<Texture2D>("Images\\Mount_UFO", mode);
708 TextureAssets.UfoMount[1] = LoadAsset<Texture2D>("Images\\Mount_UFOGlow", mode);
709 TextureAssets.DrillMount[0] = LoadAsset<Texture2D>("Images\\Mount_DrillRing", mode);
710 TextureAssets.DrillMount[1] = LoadAsset<Texture2D>("Images\\Mount_DrillSeat", mode);
711 TextureAssets.DrillMount[2] = LoadAsset<Texture2D>("Images\\Mount_DrillDiode", mode);
712 TextureAssets.DrillMount[3] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillRing", mode);
713 TextureAssets.DrillMount[4] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillSeat", mode);
714 TextureAssets.DrillMount[5] = LoadAsset<Texture2D>("Images\\Mount_Glow_DrillDiode", mode);
715 TextureAssets.ScutlixMount[0] = LoadAsset<Texture2D>("Images\\Mount_Scutlix", mode);
716 TextureAssets.ScutlixMount[1] = LoadAsset<Texture2D>("Images\\Mount_ScutlixEyes", mode);
717 TextureAssets.ScutlixMount[2] = LoadAsset<Texture2D>("Images\\Mount_ScutlixEyeGlow", mode);
718 for (int num52 = 0; num52 < TextureAssets.Gem.Length; num52++)
719 {
720 TextureAssets.Gem[num52] = LoadAsset<Texture2D>("Images\\Gem_" + num52, mode);
721 }
722 for (int num53 = 0; num53 < CloudID.Count; num53++)
723 {
724 TextureAssets.Cloud[num53] = LoadAsset<Texture2D>("Images\\Cloud_" + num53, mode);
725 }
726 for (int num54 = 0; num54 < 4; num54++)
727 {
728 TextureAssets.Star[num54] = LoadAsset<Texture2D>("Images\\Star_" + num54, mode);
729 }
730 for (int num55 = 0; num55 < 15; num55++)
731 {
732 TextureAssets.Liquid[num55] = LoadAsset<Texture2D>("Images\\Liquid_" + num55, mode);
733 TextureAssets.LiquidSlope[num55] = LoadAsset<Texture2D>("Images\\LiquidSlope_" + num55, mode);
734 }
735 Main.instance.waterfallManager.LoadContent();
736 TextureAssets.NpcToggle[0] = LoadAsset<Texture2D>("Images\\House_1", mode);
737 TextureAssets.NpcToggle[1] = LoadAsset<Texture2D>("Images\\House_2", mode);
738 TextureAssets.HbLock[0] = LoadAsset<Texture2D>("Images\\Lock_0", mode);
739 TextureAssets.HbLock[1] = LoadAsset<Texture2D>("Images\\Lock_1", mode);
740 TextureAssets.blockReplaceIcon[0] = LoadAsset<Texture2D>("Images\\UI\\BlockReplace_0", mode);
741 TextureAssets.blockReplaceIcon[1] = LoadAsset<Texture2D>("Images\\UI\\BlockReplace_1", mode);
742 TextureAssets.Grid = LoadAsset<Texture2D>("Images\\Grid", mode);
743 TextureAssets.Trash = LoadAsset<Texture2D>("Images\\Trash", mode);
744 TextureAssets.Cd = LoadAsset<Texture2D>("Images\\CoolDown", mode);
745 TextureAssets.Logo = LoadAsset<Texture2D>("Images\\Logo", mode);
746 TextureAssets.Logo2 = LoadAsset<Texture2D>("Images\\Logo2", mode);
747 TextureAssets.Logo3 = LoadAsset<Texture2D>("Images\\Logo3", mode);
748 TextureAssets.Logo4 = LoadAsset<Texture2D>("Images\\Logo4", mode);
749 TextureAssets.Dust = LoadAsset<Texture2D>("Images\\Dust", mode);
750 TextureAssets.Sun = LoadAsset<Texture2D>("Images\\Sun", mode);
751 TextureAssets.Sun2 = LoadAsset<Texture2D>("Images\\Sun2", mode);
752 TextureAssets.Sun3 = LoadAsset<Texture2D>("Images\\Sun3", mode);
753 TextureAssets.BlackTile = LoadAsset<Texture2D>("Images\\Black_Tile", mode);
754 TextureAssets.Heart = LoadAsset<Texture2D>("Images\\Heart", mode);
755 TextureAssets.Heart2 = LoadAsset<Texture2D>("Images\\Heart2", mode);
756 TextureAssets.Bubble = LoadAsset<Texture2D>("Images\\Bubble", mode);
757 TextureAssets.Flame = LoadAsset<Texture2D>("Images\\Flame", mode);
758 TextureAssets.Mana = LoadAsset<Texture2D>("Images\\Mana", mode);
759 for (int num56 = 0; num56 < TextureAssets.Cursors.Length; num56++)
760 {
761 TextureAssets.Cursors[num56] = LoadAsset<Texture2D>("Images\\UI\\Cursor_" + num56, mode);
762 }
763 TextureAssets.CursorRadial = LoadAsset<Texture2D>("Images\\UI\\Radial", mode);
764 TextureAssets.Ninja = LoadAsset<Texture2D>("Images\\Ninja", mode);
765 TextureAssets.AntLion = LoadAsset<Texture2D>("Images\\AntlionBody", mode);
766 TextureAssets.SpikeBase = LoadAsset<Texture2D>("Images\\Spike_Base", mode);
767 TextureAssets.Wood[0] = LoadAsset<Texture2D>("Images\\Tiles_5_0", mode);
768 TextureAssets.Wood[1] = LoadAsset<Texture2D>("Images\\Tiles_5_1", mode);
769 TextureAssets.Wood[2] = LoadAsset<Texture2D>("Images\\Tiles_5_2", mode);
770 TextureAssets.Wood[3] = LoadAsset<Texture2D>("Images\\Tiles_5_3", mode);
771 TextureAssets.Wood[4] = LoadAsset<Texture2D>("Images\\Tiles_5_4", mode);
772 TextureAssets.Wood[5] = LoadAsset<Texture2D>("Images\\Tiles_5_5", mode);
773 TextureAssets.Wood[6] = LoadAsset<Texture2D>("Images\\Tiles_5_6", mode);
774 TextureAssets.SmileyMoon = LoadAsset<Texture2D>("Images\\Moon_Smiley", mode);
775 TextureAssets.PumpkinMoon = LoadAsset<Texture2D>("Images\\Moon_Pumpkin", mode);
776 TextureAssets.SnowMoon = LoadAsset<Texture2D>("Images\\Moon_Snow", mode);
777 for (int num57 = 0; num57 < TextureAssets.CageTop.Length; num57++)
778 {
779 TextureAssets.CageTop[num57] = LoadAsset<Texture2D>("Images\\CageTop_" + num57, mode);
780 }
781 for (int num58 = 0; num58 < TextureAssets.Moon.Length; num58++)
782 {
783 TextureAssets.Moon[num58] = LoadAsset<Texture2D>("Images\\Moon_" + num58, mode);
784 }
785 for (int num59 = 0; num59 < TextureAssets.TreeTop.Length; num59++)
786 {
787 TextureAssets.TreeTop[num59] = LoadAsset<Texture2D>("Images\\Tree_Tops_" + num59, mode);
788 }
789 for (int num60 = 0; num60 < TextureAssets.TreeBranch.Length; num60++)
790 {
791 TextureAssets.TreeBranch[num60] = LoadAsset<Texture2D>("Images\\Tree_Branches_" + num60, mode);
792 }
793 TextureAssets.ShroomCap = LoadAsset<Texture2D>("Images\\Shroom_Tops", mode);
794 TextureAssets.InventoryBack = LoadAsset<Texture2D>("Images\\Inventory_Back", mode);
795 TextureAssets.InventoryBack2 = LoadAsset<Texture2D>("Images\\Inventory_Back2", mode);
796 TextureAssets.InventoryBack3 = LoadAsset<Texture2D>("Images\\Inventory_Back3", mode);
797 TextureAssets.InventoryBack4 = LoadAsset<Texture2D>("Images\\Inventory_Back4", mode);
798 TextureAssets.InventoryBack5 = LoadAsset<Texture2D>("Images\\Inventory_Back5", mode);
799 TextureAssets.InventoryBack6 = LoadAsset<Texture2D>("Images\\Inventory_Back6", mode);
800 TextureAssets.InventoryBack7 = LoadAsset<Texture2D>("Images\\Inventory_Back7", mode);
801 TextureAssets.InventoryBack8 = LoadAsset<Texture2D>("Images\\Inventory_Back8", mode);
802 TextureAssets.InventoryBack9 = LoadAsset<Texture2D>("Images\\Inventory_Back9", mode);
803 TextureAssets.InventoryBack10 = LoadAsset<Texture2D>("Images\\Inventory_Back10", mode);
804 TextureAssets.InventoryBack11 = LoadAsset<Texture2D>("Images\\Inventory_Back11", mode);
805 TextureAssets.InventoryBack12 = LoadAsset<Texture2D>("Images\\Inventory_Back12", mode);
806 TextureAssets.InventoryBack13 = LoadAsset<Texture2D>("Images\\Inventory_Back13", mode);
807 TextureAssets.InventoryBack14 = LoadAsset<Texture2D>("Images\\Inventory_Back14", mode);
808 TextureAssets.InventoryBack15 = LoadAsset<Texture2D>("Images\\Inventory_Back15", mode);
809 TextureAssets.InventoryBack16 = LoadAsset<Texture2D>("Images\\Inventory_Back16", mode);
810 TextureAssets.InventoryBack17 = LoadAsset<Texture2D>("Images\\Inventory_Back17", mode);
811 TextureAssets.InventoryBack18 = LoadAsset<Texture2D>("Images\\Inventory_Back18", mode);
812 TextureAssets.InventoryBack19 = LoadAsset<Texture2D>("Images\\Inventory_Back19", mode);
813 TextureAssets.HairStyleBack = LoadAsset<Texture2D>("Images\\HairStyleBack", mode);
814 TextureAssets.ClothesStyleBack = LoadAsset<Texture2D>("Images\\ClothesStyleBack", mode);
815 TextureAssets.InventoryTickOff = LoadAsset<Texture2D>("Images\\Inventory_Tick_Off", mode);
816 TextureAssets.InventoryTickOn = LoadAsset<Texture2D>("Images\\Inventory_Tick_On", mode);
817 TextureAssets.TextBack = LoadAsset<Texture2D>("Images\\Text_Back", mode);
818 TextureAssets.Chat = LoadAsset<Texture2D>("Images\\Chat", mode);
819 TextureAssets.Chat2 = LoadAsset<Texture2D>("Images\\Chat2", mode);
820 TextureAssets.ChatBack = LoadAsset<Texture2D>("Images\\Chat_Back", mode);
821 TextureAssets.Team = LoadAsset<Texture2D>("Images\\Team", mode);
822 PlayerDataInitializer.Load();
823 TextureAssets.Chaos = LoadAsset<Texture2D>("Images\\Chaos", mode);
824 TextureAssets.EyeLaser = LoadAsset<Texture2D>("Images\\Eye_Laser", mode);
825 TextureAssets.BoneEyes = LoadAsset<Texture2D>("Images\\Bone_Eyes", mode);
826 TextureAssets.BoneLaser = LoadAsset<Texture2D>("Images\\Bone_Laser", mode);
827 TextureAssets.LightDisc = LoadAsset<Texture2D>("Images\\Light_Disc", mode);
828 TextureAssets.Confuse = LoadAsset<Texture2D>("Images\\Confuse", mode);
829 TextureAssets.Probe = LoadAsset<Texture2D>("Images\\Probe", mode);
830 TextureAssets.SunOrb = LoadAsset<Texture2D>("Images\\SunOrb", mode);
831 TextureAssets.SunAltar = LoadAsset<Texture2D>("Images\\SunAltar", mode);
832 TextureAssets.XmasLight = LoadAsset<Texture2D>("Images\\XmasLight", mode);
833 TextureAssets.Beetle = LoadAsset<Texture2D>("Images\\BeetleOrb", mode);
834 for (int num61 = 0; num61 < ChainID.Count; num61++)
835 {
836 TextureAssets.Chains[num61] = LoadAsset<Texture2D>("Images\\Chains_" + num61, mode);
837 }
838 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
839 TextureAssets.FishingLine = LoadAsset<Texture2D>("Images\\FishingLine", mode);
840 TextureAssets.Chain = LoadAsset<Texture2D>("Images\\Chain", mode);
841 TextureAssets.Chain2 = LoadAsset<Texture2D>("Images\\Chain2", mode);
842 TextureAssets.Chain3 = LoadAsset<Texture2D>("Images\\Chain3", mode);
843 TextureAssets.Chain4 = LoadAsset<Texture2D>("Images\\Chain4", mode);
844 TextureAssets.Chain5 = LoadAsset<Texture2D>("Images\\Chain5", mode);
845 TextureAssets.Chain6 = LoadAsset<Texture2D>("Images\\Chain6", mode);
846 TextureAssets.Chain7 = LoadAsset<Texture2D>("Images\\Chain7", mode);
847 TextureAssets.Chain8 = LoadAsset<Texture2D>("Images\\Chain8", mode);
848 TextureAssets.Chain9 = LoadAsset<Texture2D>("Images\\Chain9", mode);
849 TextureAssets.Chain10 = LoadAsset<Texture2D>("Images\\Chain10", mode);
850 TextureAssets.Chain11 = LoadAsset<Texture2D>("Images\\Chain11", mode);
851 TextureAssets.Chain12 = LoadAsset<Texture2D>("Images\\Chain12", mode);
852 TextureAssets.Chain13 = LoadAsset<Texture2D>("Images\\Chain13", mode);
853 TextureAssets.Chain14 = LoadAsset<Texture2D>("Images\\Chain14", mode);
854 TextureAssets.Chain15 = LoadAsset<Texture2D>("Images\\Chain15", mode);
855 TextureAssets.Chain16 = LoadAsset<Texture2D>("Images\\Chain16", mode);
856 TextureAssets.Chain17 = LoadAsset<Texture2D>("Images\\Chain17", mode);
857 TextureAssets.Chain18 = LoadAsset<Texture2D>("Images\\Chain18", mode);
858 TextureAssets.Chain19 = LoadAsset<Texture2D>("Images\\Chain19", mode);
859 TextureAssets.Chain20 = LoadAsset<Texture2D>("Images\\Chain20", mode);
860 TextureAssets.Chain21 = LoadAsset<Texture2D>("Images\\Chain21", mode);
861 TextureAssets.Chain22 = LoadAsset<Texture2D>("Images\\Chain22", mode);
862 TextureAssets.Chain23 = LoadAsset<Texture2D>("Images\\Chain23", mode);
863 TextureAssets.Chain24 = LoadAsset<Texture2D>("Images\\Chain24", mode);
864 TextureAssets.Chain25 = LoadAsset<Texture2D>("Images\\Chain25", mode);
865 TextureAssets.Chain26 = LoadAsset<Texture2D>("Images\\Chain26", mode);
866 TextureAssets.Chain27 = LoadAsset<Texture2D>("Images\\Chain27", mode);
867 TextureAssets.Chain28 = LoadAsset<Texture2D>("Images\\Chain28", mode);
868 TextureAssets.Chain29 = LoadAsset<Texture2D>("Images\\Chain29", mode);
869 TextureAssets.Chain30 = LoadAsset<Texture2D>("Images\\Chain30", mode);
870 TextureAssets.Chain31 = LoadAsset<Texture2D>("Images\\Chain31", mode);
871 TextureAssets.Chain32 = LoadAsset<Texture2D>("Images\\Chain32", mode);
872 TextureAssets.Chain33 = LoadAsset<Texture2D>("Images\\Chain33", mode);
873 TextureAssets.Chain34 = LoadAsset<Texture2D>("Images\\Chain34", mode);
874 TextureAssets.Chain35 = LoadAsset<Texture2D>("Images\\Chain35", mode);
875 TextureAssets.Chain36 = LoadAsset<Texture2D>("Images\\Chain36", mode);
876 TextureAssets.Chain37 = LoadAsset<Texture2D>("Images\\Chain37", mode);
877 TextureAssets.Chain38 = LoadAsset<Texture2D>("Images\\Chain38", mode);
878 TextureAssets.Chain39 = LoadAsset<Texture2D>("Images\\Chain39", mode);
879 TextureAssets.Chain40 = LoadAsset<Texture2D>("Images\\Chain40", mode);
880 TextureAssets.Chain41 = LoadAsset<Texture2D>("Images\\Chain41", mode);
881 TextureAssets.Chain42 = LoadAsset<Texture2D>("Images\\Chain42", mode);
882 TextureAssets.Chain43 = LoadAsset<Texture2D>("Images\\Chain43", mode);
883 TextureAssets.EyeLaserSmall = LoadAsset<Texture2D>("Images\\Eye_Laser_Small", mode);
884 TextureAssets.BoneArm = LoadAsset<Texture2D>("Images\\Arm_Bone", mode);
885 TextureAssets.PumpkingArm = LoadAsset<Texture2D>("Images\\PumpkingArm", mode);
886 TextureAssets.PumpkingCloak = LoadAsset<Texture2D>("Images\\PumpkingCloak", mode);
887 TextureAssets.BoneArm2 = LoadAsset<Texture2D>("Images\\Arm_Bone_2", mode);
888 for (int num62 = 1; num62 < TextureAssets.GemChain.Length; num62++)
889 {
890 TextureAssets.GemChain[num62] = LoadAsset<Texture2D>("Images\\GemChain_" + num62, mode);
891 }
892 for (int num63 = 1; num63 < TextureAssets.Golem.Length; num63++)
893 {
894 TextureAssets.Golem[num63] = LoadAsset<Texture2D>("Images\\GolemLights" + num63, mode);
895 }
896 TextureAssets.GolfSwingBarFill = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarFill", mode);
897 TextureAssets.GolfSwingBarPanel = LoadAsset<Texture2D>("Images\\UI\\GolfSwingBarPanel", mode);
898 TextureAssets.SpawnPoint = LoadAsset<Texture2D>("Images\\UI\\SpawnPoint", mode);
899 TextureAssets.SpawnBed = LoadAsset<Texture2D>("Images\\UI\\SpawnBed", mode);
900 TextureAssets.MapPing = LoadAsset<Texture2D>("Images\\UI\\MapPing", mode);
901 TextureAssets.GolfBallArrow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow", mode);
902 TextureAssets.GolfBallArrowShadow = LoadAsset<Texture2D>("Images\\UI\\GolfBall_Arrow_Shadow", mode);
903 TextureAssets.GolfBallOutline = LoadAsset<Texture2D>("Images\\Misc\\GolfBallOutline", mode);
904 Main.ResourceSetsManager.LoadContent(mode);
905 Main.MinimapFrameManagerInstance.LoadContent(mode);
906 Main.AchievementAdvisor.LoadContent();
907 }
static Asset< Texture2D >[] Liquid
static Asset< Texture2D >[] Reforge
static Asset< Texture2D >[] CraftToggle
static Asset< Texture2D >[] MinecartMechMount
static Asset< Texture2D >[] InfoIcon
static Asset< Texture2D >[] AccWaist
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D >[] AccHandsOffComposite
static Asset< Texture2D >[] ArmorHead
static Asset< Texture2D >[] Npc
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D >[] AccShoes
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] XmasTree
static Asset< Texture2D >[] AccShield
static Asset< Texture2D >[] NpcToggle
static Asset< Texture2D >[] HighlightMask
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D >[] Projectile
static Asset< Texture2D >[] AccBalloon
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D >[] CageTop
static Asset< Texture2D >[] Wings
static Asset< Texture2D >[] JellyfishBowl
static Asset< Texture2D >[] BackPack
static Asset< Texture2D >[] RudolphMount
static Asset< Texture2D >[] Tile
static Asset< Texture2D >[] TreeTop
static Asset< Texture2D >[] Gore
static Asset< Texture2D >[] Star
static Asset< Texture2D >[] Pvp
static Asset< Texture2D >[] NpcHeadBoss
static Asset< Texture2D >[] HotbarRadial
static Asset< Texture2D >[] InventorySort
static Asset< Texture2D >[] AccFront
static Asset< Texture2D >[] UfoMount
static Asset< Texture2D >[] blockReplaceIcon
static Asset< Texture2D >[] DrillMount
static Asset< Texture2D >[] Underworld
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] BeeMount
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] CuteFishronMount
static Asset< Texture2D >[] ArmorLeg
static Asset< Texture2D >[] TreeBranch
static Asset< Texture2D >[] Extra
static Asset< Texture2D >[] PlayerHairAlt
static Asset< Texture2D >[] NpcHead
static Asset< Texture2D >[] Flames
static Asset< Texture2D >[] Background
static Asset< Texture2D >[] Chains
static Asset< Texture2D >[] ChestStack
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ItemFlame
static Asset< Texture2D >[] HbLock
static Asset< Texture2D >[] AccHandsOff
static Asset< Texture2D >[] Wood
static Asset< Texture2D >[] AccBeard
static Asset< Texture2D >[] AccHandsOn
static Asset< Texture2D >[] TextGlyph
static Asset< Texture2D >[] Cloud
static Asset< Texture2D >[] ScutlixMount
static Asset< Texture2D >[] MapBGs
static Asset< Texture2D >[] AccFace
static Asset< Texture2D >[] Buff
static Asset< Texture2D >[] LiquidSlope
static Asset< Texture2D >[] Camera
static Asset< Texture2D >[] Cursors
static Asset< Texture2D >[] AccBack
static Asset< Texture2D >[] Wall
static Asset< Texture2D >[] Golem
static Asset< Texture2D >[] WireUi
static Asset< Texture2D >[] GemChain
static Asset< Texture2D >[] Moon
static Asset< Texture2D >[] Clothes
static Asset< Texture2D >[] EquipPage
static Asset< Texture2D >[] Gem
static Asset< Texture2D >[] Dest
static Asset< Texture2D >[] Coin
static Asset< Texture2D >[] ArmorBody
static Asset< Texture2D >[] AccNeck
static readonly int Count
Definition BuffID.cs:1069
static readonly short Count
Definition ChainID.cs:39
static readonly int Count
Definition CloudID.cs:87
static readonly short Count
Definition ExtrasID.cs:537
static readonly short Count
static int[] TextureCopyLoad
Definition ItemID.cs:1038
static bool[] HasOutlines
Definition TileID.cs:193

References Terraria.GameContent.TextureAssets.AccBack, Terraria.GameContent.TextureAssets.AccBalloon, Terraria.GameContent.TextureAssets.AccBeard, Terraria.GameContent.TextureAssets.AccFace, Terraria.GameContent.TextureAssets.AccFront, Terraria.GameContent.TextureAssets.AccHandsOff, Terraria.GameContent.TextureAssets.AccHandsOffComposite, Terraria.GameContent.TextureAssets.AccHandsOn, Terraria.GameContent.TextureAssets.AccHandsOnComposite, Terraria.GameContent.TextureAssets.AccNeck, Terraria.GameContent.TextureAssets.AccShield, Terraria.GameContent.TextureAssets.AccShoes, Terraria.GameContent.TextureAssets.AccWaist, Terraria.Main.AchievementAdvisor, Terraria.GameContent.TextureAssets.ArmorArm, Terraria.GameContent.TextureAssets.ArmorBody, Terraria.GameContent.TextureAssets.ArmorBodyComposite, Terraria.GameContent.TextureAssets.ArmorHead, Terraria.GameContent.TextureAssets.ArmorLeg, Terraria.GameContent.TextureAssets.Background, Terraria.GameContent.TextureAssets.BackPack, Terraria.GameContent.TextureAssets.BeeMount, Terraria.GameContent.TextureAssets.blockReplaceIcon, Terraria.GameContent.TextureAssets.Buff, Terraria.GameContent.TextureAssets.CageTop, Terraria.GameContent.TextureAssets.Camera, Terraria.GameContent.TextureAssets.Chains, Terraria.GameContent.TextureAssets.ChestStack, Terraria.GameContent.TextureAssets.Clothes, Terraria.GameContent.TextureAssets.Cloud, Terraria.GameContent.TextureAssets.Coin, Terraria.ID.BuffID.Count, Terraria.ID.ChainID.Count, Terraria.ID.CloudID.Count, Terraria.ID.ExtrasID.Count, Terraria.ID.GlowMaskID.Count, Terraria.GameContent.TextureAssets.CraftToggle, Terraria.GameContent.TextureAssets.Cursors, Terraria.GameContent.TextureAssets.CuteFishronMount, Terraria.GameContent.TextureAssets.Dest, Terraria.GameContent.TextureAssets.DrillMount, Terraria.GameContent.TextureAssets.EquipPage, Terraria.GameContent.TextureAssets.Extra, Terraria.GameContent.TextureAssets.FemaleBody, Terraria.GameContent.TextureAssets.Flames, Terraria.GameContent.TextureAssets.Gem, Terraria.GameContent.TextureAssets.GemChain, Terraria.GameContent.TextureAssets.GlowMask, Terraria.GameContent.TextureAssets.Golem, Terraria.GameContent.TextureAssets.Gore, Terraria.ID.TileID.Sets.HasOutlines, Terraria.GameContent.TextureAssets.HbLock, Terraria.GameContent.TextureAssets.HighlightMask, Terraria.GameContent.TextureAssets.HotbarRadial, Terraria.GameContent.TextureAssets.InfoIcon, Terraria.Main.instance, Terraria.GameContent.TextureAssets.InventorySort, Terraria.GameContent.TextureAssets.Item, Terraria.GameContent.TextureAssets.ItemFlame, Terraria.GameContent.TextureAssets.JellyfishBowl, Terraria.GameContent.TextureAssets.Liquid, Terraria.GameContent.TextureAssets.LiquidSlope, Terraria.Initializers.PlayerDataInitializer.Load(), Terraria.GameContent.TextureAssets.MapBGs, Terraria.GameContent.TextureAssets.MapIcon, Terraria.GameContent.TextureAssets.MinecartMechMount, Terraria.Main.MinimapFrameManagerInstance, Terraria.GameContent.TextureAssets.Moon, Terraria.GameContent.TextureAssets.Npc, Terraria.GameContent.TextureAssets.NpcHead, Terraria.GameContent.TextureAssets.NpcHeadBoss, Terraria.GameContent.TextureAssets.NpcToggle, Terraria.GameContent.TextureAssets.PlayerHair, Terraria.GameContent.TextureAssets.PlayerHairAlt, Terraria.GameContent.TextureAssets.Projectile, Terraria.GameContent.TextureAssets.Pvp, Terraria.GameContent.TextureAssets.Reforge, Terraria.Main.ResourceSetsManager, Terraria.GameContent.TextureAssets.RudolphMount, Terraria.GameContent.TextureAssets.ScutlixMount, Terraria.GameContent.TextureAssets.Star, Terraria.GameContent.TextureAssets.TextGlyph, Terraria.ID.ItemID.Sets.TextureCopyLoad, Terraria.GameContent.TextureAssets.Tile, Terraria.GameContent.TextureAssets.TreeBranch, Terraria.GameContent.TextureAssets.TreeTop, Terraria.GameContent.TextureAssets.UfoMount, Terraria.GameContent.TextureAssets.Underworld, Terraria.GameContent.TextureAssets.Wall, Terraria.GameContent.TextureAssets.Wings, Terraria.GameContent.TextureAssets.WireUi, Terraria.GameContent.TextureAssets.Wood, and Terraria.GameContent.TextureAssets.XmasTree.

Referenced by Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen().