Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1339 of file PortableThreadPool.cs.
Referenced by System.Threading.PortableThreadPool.AdjustMaxWorkersActive(), System.Threading.PortableThreadPool.GateThread.CreateGateThread(), System.Threading.PortableThreadPool.GateThread.EnsureRunning(), System.Threading.PortableThreadPool.GateThread.EnsureRunningSlow(), System.Threading.PortableThreadPool.GateThread.GateThreadStart(), System.Threading.PortableThreadPool.GetAvailableThreads(), System.Threading.PortableThreadPool.WorkerThread.MaybeAddWorkingWorker(), System.Threading.PortableThreadPool.NotifyThreadBlocked(), System.Threading.PortableThreadPool.NotifyThreadUnblocked(), System.Threading.PortableThreadPool.PerformBlockingAdjustment(), System.Threading.PortableThreadPool.WorkerThread.RemoveWorkingWorker(), System.Threading.PortableThreadPool.RequestWorker(), System.Threading.PortableThreadPool.SetMaxThreads(), System.Threading.PortableThreadPool.SetMinThreads(), System.Threading.PortableThreadPool.ShouldAdjustMaxWorkersActive(), System.Threading.PortableThreadPool.WorkerThread.ShouldStopProcessingWorkNow(), System.Threading.PortableThreadPool.GateThread.SufficientDelaySinceLastDequeue(), System.Threading.PortableThreadPool.WorkerThread.TakeActiveRequest(), and System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart().