Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1089 of file PortableThreadPool.cs.
References System.Threading.PortableThreadPool._separated, System.Threading.PortableThreadPool.CacheLineSeparated.counts, System.Threading.PortableThreadPool.ThreadCounts.InterlockedCompareExchange(), System.Math.Max(), System.Threading.PortableThreadPool.ThreadCounts.NumExistingThreads, System.Threading.PortableThreadPool.ThreadCounts.NumProcessingWork, System.Threading.PortableThreadPool.ThreadCounts.NumThreadsGoal, System.Threading.PortableThreadPool.WorkerThread.s_semaphore, System.Threading.PortableThreadPool.ThreadCounts.SubtractNumExistingThreads(), System.Threading.PortableThreadPool.ThreadCounts.SubtractNumProcessingWork(), and System.Threading.PortableThreadPool.WorkerThread.TryCreateWorkerThread().
Referenced by System.Threading.PortableThreadPool.AdjustMaxWorkersActive(), System.Threading.PortableThreadPool.GateThread.GateThreadStart(), System.Threading.PortableThreadPool.PerformBlockingAdjustment(), System.Threading.PortableThreadPool.WorkerThread.RemoveWorkingWorker(), System.Threading.PortableThreadPool.RequestWorker(), and System.Threading.PortableThreadPool.SetMinThreads().