Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1005 of file PortableThreadPool.cs.
References System.Threading.PortableThreadPool._separated, System.Threading.PortableThreadPool._threadAdjustmentLock, System.Threading.LowLevelLock.Acquire(), System.Threading.PortableThreadPool.CacheLineSeparated.counts, System.Threading.Thread.CurrentThread, System.Threading.ThreadPoolWorkQueue.Dispatch(), System.Threading.PortableThreadPool.ThreadCounts.InterlockedCompareExchange(), System.Environment.IsSingleProcessor, System.Diagnostics.Tracing.NativeRuntimeEventSource.Log, System.Math.Max(), System.Math.Min(), System.Threading.PortableThreadPool.MinThreadsGoal, System.Threading.PortableThreadPool.ThreadCounts.NumExistingThreads, System.Threading.PortableThreadPool.ThreadCounts.NumProcessingWork, System.Threading.PortableThreadPool.CacheLineSeparated.numRequestedWorkers, System.Threading.PortableThreadPool.ThreadCounts.NumThreadsGoal, System.Threading.LowLevelLock.Release(), System.Threading.PortableThreadPool.WorkerThread.RemoveWorkingWorker(), System.Threading.PortableThreadPool.WorkerThread.s_semaphore, System.Threading.Thread.SpinWait(), System.Threading.PortableThreadPool.ThreadCounts.SubtractNumExistingThreads(), System.Threading.PortableThreadPool.WorkerThread.TakeActiveRequest(), System.Threading.PortableThreadPool.HillClimbing.ThreadPoolHillClimber, System.Threading.PortableThreadPool.ThreadPoolInstance, System.Environment.TickCount, System.Threading.Thread.UninterruptibleSleep0(), System.Threading.PortableThreadPool.ThreadCounts.VolatileRead(), and System.Threading.LowLevelLifoSemaphore.Wait().