Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1521 of file PortableThreadPool.cs.
References System.Threading.PortableThreadPool._completionCounter, System.Threading.PortableThreadPool._currentSampleStartTime, System.Threading.PortableThreadPool._pendingBlockingAdjustment, System.Threading.PortableThreadPool._separated, System.Threading.PortableThreadPool._threadAdjustmentIntervalMs, System.Threading.PortableThreadPool._threadAdjustmentLock, System.Threading.ThreadInt64PersistentCounter.Count, System.Threading.PortableThreadPool.CacheLineSeparated.counts, System.Diagnostics.Stopwatch.Frequency, System.Diagnostics.Stopwatch.GetTimestamp(), System.Threading.PortableThreadPool.ThreadCounts.InterlockedSetNumThreadsGoal(), System.Threading.PortableThreadPool.WorkerThread.MaybeAddWorkingWorker(), System.Threading.PortableThreadPool.ThreadCounts.NumProcessingWork, System.Threading.PortableThreadPool.ThreadCounts.NumThreadsGoal, System.Threading.PortableThreadPool.CacheLineSeparated.priorCompletedWorkRequestsTime, System.Threading.PortableThreadPool.CacheLineSeparated.priorCompletionCount, System.Threading.LowLevelLock.Release(), System.Threading.PortableThreadPool.HillClimbing.ThreadPoolHillClimber, System.Environment.TickCount, System.Threading.LowLevelLock.TryAcquire(), and System.Threading.Volatile.Write().
Referenced by System.Threading.PortableThreadPool.NotifyWorkItemProgress().