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Terraria v1.4.4.9
Terraria source code documentation
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Properties | |
| float | Intensity [get] |
| float | CombinedOpacity [get] |
| Effect | Shader [get] |
Private Attributes | |
| Vector2 | _texturePosition = Vector2.Zero |
| float | windSpeed = 0.1f |
| Vector3 | _uColor = Vector3.One |
| Vector3 | _uSecondaryColor = Vector3.One |
| float | _uOpacity = 1f |
| float | _globalOpacity = 1f |
| float | _uIntensity = 1f |
| Vector2 | _uTargetPosition = Vector2.One |
| Vector2 | _uDirection = new Vector2(0f, 1f) |
| float | _uProgress |
| Vector2 | _uImageOffset = Vector2.Zero |
| Asset< Texture2D >[] | _uAssetImages = new Asset<Texture2D>[3] |
| Texture2D[] | _uCustomImages = new Texture2D[3] |
| SamplerState[] | _samplerStates = new SamplerState[3] |
| Vector2[] | _imageScales |
| readonly Ref< Effect > | _shader |
| string | _passName |
| EffectPass | _effectPass |
Definition at line 6 of file BlizzardShaderData.cs.