static void ItemPickupListener(Player player, short itemId, int count)
ItemPickupCondition(short[] itemIds)
ItemPickupCondition(short itemId)
static AchievementCondition[] CreateMany(params short[] items)
static AchievementCondition Create(params short[] items)
static AchievementCondition Create(short item)
static Dictionary< short, List< ItemPickupCondition > > _listeners
static void ListenForPickup(ItemPickupCondition condition)