34 _npc.netUpdate =
true;
41 _npc.netUpdate =
true;
58 int num = (_playerIndexBeingFollowed.HasValue ? _playerIndexBeingFollowed.Value : (-1));
59 writer.Write((
short)num);
77 _npc.netUpdate =
true;
85 if (!playerBeingFollowed.
active || playerBeingFollowed.
dead)
106 _npc.netUpdate =
true;
virtual short ReadInt16()
Vector2 BreadcrumbPosition
void Clear(NPC npcToBelongTo)
void WriteTo(BinaryWriter writer)
Player PlayerBeingFollowed
void UpdateBreadcrumbs(Player player)
void FollowPlayer(int playerIndex)
int? _playerIndexBeingFollowed
void ReadFrom(BinaryReader reader)
static Dust QuickDust(int x, int y, Color color)
static float Distance(Vector2 value1, Vector2 value2)