static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)
static Asset< DynamicSpriteFont > MouseText
static Microsoft.Xna.Framework.Color hslToRgb(Vector3 hslVector)
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)