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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| TwilightHairDyeShaderData (Ref< Effect > shader, string passName) | |
| override void | Apply (Player player, DrawData? drawData=null) |
| virtual void | Apply () |
| virtual Color | GetColor (Player player, Color lightColor) |
| HairShaderData | UseColor (float r, float g, float b) |
| HairShaderData | UseColor (Color color) |
| HairShaderData | UseColor (Vector3 color) |
| HairShaderData | UseImage (string path) |
| HairShaderData | UseOpacity (float alpha) |
| HairShaderData | UseSecondaryColor (float r, float g, float b) |
| HairShaderData | UseSecondaryColor (Color color) |
| HairShaderData | UseSecondaryColor (Vector3 color) |
| HairShaderData | UseSaturation (float saturation) |
| HairShaderData | UseTargetPosition (Vector2 position) |
| void | SwapProgram (string passName) |
Protected Attributes | |
| Vector3 | _uColor = Vector3.One |
| Vector3 | _uSecondaryColor = Vector3.One |
| float | _uSaturation = 1f |
| float | _uOpacity = 1f |
| Asset< Texture2D > | _uImage |
| bool | _shaderDisabled |
Properties | |
| bool | ShaderDisabled [get] |
| Effect | Shader [get] |
Private Attributes | |
| Vector2 | _uTargetPosition = Vector2.One |
| readonly Ref< Effect > | _shader |
| string | _passName |
| EffectPass | _effectPass |
Definition at line 7 of file TwilightHairDyeShaderData.cs.