void TrySpawningWind(int x, int y)
bool DoesTileAllowWind(Tile t)
void SpawnAirborneCloud(int x, int y)
Rectangle GetTileWorkSpace()
List< Point > _spotsForAirboneWind
void TestAirCloud(int x, int y)
void SpawnFloorCloud(int x, int y)
static float WindForVisuals
static UnifiedRandom rand
static Player LocalPlayer