Terraria v1.4.4.9
Terraria source code documentation
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Properties | |
float | Intensity [get] |
float | CombinedOpacity [get] |
Effect | Shader [get] |
Static Private Member Functions | |
static void | GetDaylightPowers (out float nightlightPower, out float daylightPower, out float moonPower, out float dawnPower) |
Private Attributes | |
Vector3 | _uColor = Vector3.One |
Vector3 | _uSecondaryColor = Vector3.One |
float | _uOpacity = 1f |
float | _globalOpacity = 1f |
float | _uIntensity = 1f |
Vector2 | _uTargetPosition = Vector2.One |
Vector2 | _uDirection = new Vector2(0f, 1f) |
float | _uProgress |
Vector2 | _uImageOffset = Vector2.Zero |
Asset< Texture2D >[] | _uAssetImages = new Asset<Texture2D>[3] |
Texture2D[] | _uCustomImages = new Texture2D[3] |
SamplerState[] | _samplerStates = new SamplerState[3] |
Vector2[] | _imageScales |
readonly Ref< Effect > | _shader |
string | _passName |
EffectPass | _effectPass |
Definition at line 7 of file SepiaScreenShaderData.cs.