static Asset< Texture2D >[] Item
override float GetStringLength(DynamicSpriteFont font)
override bool UniqueDraw(bool justCheckingString, out Vector2 size, SpriteBatch spriteBatch, Vector2 position=default(Vector2), Color color=default(Color), float scale=1f)
static string GenerateTag(Item I)
static Color GetColor(int rarity)
static DrawAnimation[] itemAnimations
static float inventoryScale