Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
SeagullsGroupSkyEntity (Player player, FastRandom random) | |
override void | UpdateVelocity (int frameCount) |
override void | Update (int frameCount) |
void | SetMagnetization (Vector2 accelerations, Vector2 targetOffset) |
override Color | GetColor (Color backgroundColor) |
override void | Draw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
void | StartFadingOut (int currentFrameCount) |
override Vector2 | GetDrawPosition () |
void | CommonDraw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
Static Public Member Functions | |
static List< SeagullsGroupSkyEntity > | CreateGroup (Player player, FastRandom random) |
Public Attributes | |
Vector2 | Position |
Asset< Texture2D > | Texture |
SpriteFrame | Frame |
float | Depth |
SpriteEffects | Effects |
bool | IsActive = true |
float | Rotation |
Protected Member Functions | |
void | NextFrame () |
void | SetPositionInWorldBasedOnScreenSpace (Vector2 actualWorldSpace) |
Protected Attributes | |
int | LifeTime |
Vector2 | Velocity |
int | FramingSpeed |
int | TimeEntitySpawnedIn |
float | Opacity |
float | BrightnessLerper |
float | FinalOpacityMultiplier |
float | OpacityNormalizedTimeToFadeIn |
float | OpacityNormalizedTimeToFadeOut |
int | FrameOffset |
Package Functions | |
Vector2 | GetDrawPositionByDepth () |
float | Helper_GetOpacityWithAccountingForOceanWaterLine () |
Properties | |
Rectangle | SourceRectangle [get] |
Private Member Functions | |
void | UpdateOpacity (int frameCount) |
bool | IsMovementDone (int frameCount) |
Private Attributes | |
Vector2 | _magnetAccelerations |
Vector2 | _magnetPointTarget |
Vector2 | _positionVsMagnet |
Vector2 | _velocityVsMagnet |
Definition at line 486 of file AmbientSky.cs.