Terraria v1.4.4.9
Terraria source code documentation
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◆ SeagullsGroupSkyEntity()

Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity.SeagullsGroupSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 496 of file AmbientSky.cs.

497 {
499 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
500 int num = 100;
501 if (Effects == SpriteEffects.FlipHorizontally)
502 {
503 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
504 }
505 else
506 {
507 Position.X = virtualCamera.Position.X - (float)num;
508 }
509 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 1600f - 2400f) + 2400f;
510 Depth = random.NextFloat() * 3f + 3f;
512 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/Seagull", (AssetRequestMode)1);
513 Frame = new SpriteFrame(1, 9);
514 LifeTime = random.Next(60, 121) * 60;
517 BrightnessLerper = 0.2f;
519 FramingSpeed = 4;
520 FrameOffset = random.Next(0, Frame.RowCount);
521 int num2 = random.Next(Frame.RowCount);
522 for (int i = 0; i < num2; i++)
523 {
524 NextFrame();
525 }
526 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FrameOffset, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.SkyEntity.NextFrame(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.DataStructures.SpriteFrame.RowCount, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.

Referenced by Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity.CreateGroup().