void GetEntriesToShow(out int maxEntriesWidth, out int maxEntriesHeight, out int maxEntriesToHave)
void FixBestiaryRange(int offset, int maxEntriesToHave)
UIBestiaryEntryGrid(List< BestiaryEntry > workingSet, MouseEvent clickOnEntryEvent)
void OffsetLibraryByPages(int howManyPages)
void MakeButtonGoByOffset(UIElement element, int howManyPages)
List< BestiaryEntry > _workingSetEntries