static Asset< Texture2D >[] NpcHeadBoss
static void DrawFancyBar(SpriteBatch spriteBatch, float lifeAmount, float lifeMax, Texture2D barIconTexture, Rectangle barIconFrame)
bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
void SetShield(float current, float max)
void SetLife(float current, float max)