Terraria v1.4.4.9
Terraria source code documentation
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◆ OffsetsPlayerHeadgear

Vector2 [] Terraria.Main.OffsetsPlayerHeadgear
static
Initial value:
= new Vector2[20]
{
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 0f),
new Vector2(0f, 0f),
new Vector2(0f, 0f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 0f),
new Vector2(0f, 0f),
new Vector2(0f, 0f),
new Vector2(0f, 2f),
new Vector2(0f, 2f),
new Vector2(0f, 2f)
}

Definition at line 520 of file Main.cs.

521 {
522 new Vector2(0f, 2f),
523 new Vector2(0f, 2f),
524 new Vector2(0f, 2f),
525 new Vector2(0f, 2f),
526 new Vector2(0f, 2f),
527 new Vector2(0f, 2f),
528 new Vector2(0f, 2f),
529 new Vector2(0f, 0f),
530 new Vector2(0f, 0f),
531 new Vector2(0f, 0f),
532 new Vector2(0f, 2f),
533 new Vector2(0f, 2f),
534 new Vector2(0f, 2f),
535 new Vector2(0f, 2f),
536 new Vector2(0f, 0f),
537 new Vector2(0f, 0f),
538 new Vector2(0f, 0f),
539 new Vector2(0f, 2f),
540 new Vector2(0f, 2f),
541 new Vector2(0f, 2f)
542 };

Referenced by Terraria.Projectile.AI_158_GetHomeLocation(), Terraria.Projectile.AI_164_GetHomeLocation(), Terraria.Main.DrawNPCDirect(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_Skin_Composite(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_SkinComposite_BackArmShirt(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_13_Leggings(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_17_TorsoComposite(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head_GetSpecialHatDrawPosition(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head_TheFace(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_28_ArmOverItemComposite(), Terraria.Player.ItemCheck_ApplyHoldStyle(), Terraria.Player.ItemCheck_ApplyUseStyle(), Terraria.Player.PlayerFrame(), and Terraria.Player.Yoraiz0rEye().