readonly Vector4 _secondaryColor
LavaIndicatorShader(Color backgroundColor, Color primaryColor, Color secondaryColor)
readonly Vector4 _primaryColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _backgroundColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetStaticNoise(int index)
static float GetDynamicNoise(int index, float currentTime)