override void Update(float elapsedTime)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _pinkFlowerColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _yellowFlowerColor
readonly Vector4 _groundColor
readonly Vector4 _skyColor
static float GetDynamicNoise(int index, float currentTime)
static Microsoft.Xna.Framework.Color ColorOfTheSkies