Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.RGB.HallowSurfaceShader Class Reference

Public Member Functions

override void Update (float elapsedTime)
 
delegate void Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
virtual bool IsTransparentAt (EffectDetailLevel quality)
 
virtual void Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 

Public Attributes

readonly bool TransparentAtAnyDetailLevel
 

Private Member Functions

void ProcessLowDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void BindProcessors ()
 
void BindProcessor (Processor processor, RgbProcessorAttribute attribute)
 

Private Attributes

readonly Vector4 _skyColor = new Color(150, 220, 220).ToVector4()
 
readonly Vector4 _groundColor = new Vector4(1f, 0.2f, 0.25f, 1f)
 
readonly Vector4 _pinkFlowerColor = new Vector4(1f, 0.2f, 0.25f, 1f)
 
readonly Vector4 _yellowFlowerColor = new Vector4(1f, 1f, 0f, 1f)
 
Vector4 _lightColor
 
readonly List< BoundProcessor_processors = new List<BoundProcessor>(2)
 

Detailed Description

Definition at line 7 of file HallowSurfaceShader.cs.


The documentation for this class was generated from the following file: