Terraria v1.4.4.9
Terraria source code documentation
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◆ ConnectedAsyncDns() [2/2]

static void System.Net.NetEventSource.ConnectedAsyncDns ( Socket socket)
inlinestatic

Definition at line 53 of file NetEventSource.cs.

54 {
55 if (Log.IsEnabled())
56 {
57 Log.ConnectedAsyncDns(GetHashCode(socket));
58 }
59 }
static readonly System.Net.NetEventSource Log
static int GetHashCode(object value)

References System.Net.NetEventSource.GetHashCode(), and System.Net.NetEventSource.Log.

Referenced by System.Net.Sockets.Socket.ConnectAsync().