Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1137 of file SocketAsyncEventArgs.cs.
References System.Net.Sockets.SocketAsyncEventArgs._asyncProcessingState, System.Net.Sockets.SocketAsyncEventArgs._buffer, System.Net.Sockets.SocketAsyncEventArgs._count, System.Net.Sockets.SocketAsyncEventArgs._offset, System.Net.Sockets.SocketAsyncEventArgs._singleBufferHandle, System.Net.Sockets.SocketAsyncEventArgs._socketAddress, System.Net.Sockets.SocketAsyncEventArgs.AllocateNativeOverlapped(), System.Buffers.MemoryHandle.Dispose(), System.Net.Sockets.SocketAsyncEventArgs.FreeNativeOverlapped(), System.handle, System.Memory< T >.Pin(), System.Net.Sockets.SocketAsyncEventArgs.PinSocketAddressBuffer(), System.Buffers.MemoryHandle.Pointer, System.Net.Sockets.SocketAsyncEventArgs.ProcessIOCPResult(), and System.Net.Sockets.SocketAsyncEventArgs.PtrSocketAddressBuffer.
Referenced by System.Net.Sockets.Socket.ConnectAsync().