Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateTranslation() [4/4]

static Matrix Microsoft.Xna.Framework.Matrix.CreateTranslation ( Vector3 position)
inlinestatic

Definition at line 438 of file Matrix.cs.

439 {
440 Matrix result = default(Matrix);
441 result.M11 = 1f;
442 result.M12 = 0f;
443 result.M13 = 0f;
444 result.M14 = 0f;
445 result.M21 = 0f;
446 result.M22 = 1f;
447 result.M23 = 0f;
448 result.M24 = 0f;
449 result.M31 = 0f;
450 result.M32 = 0f;
451 result.M33 = 1f;
452 result.M34 = 0f;
453 result.M41 = position.X;
454 result.M42 = position.Y;
455 result.M43 = position.Z;
456 result.M44 = 1f;
457 return result;
458 }
Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix.cs:210

References Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.

Referenced by Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(), ReLogic.Graphics.DynamicSpriteFont.InternalDraw(), and Terraria.Graphics.SpriteViewMatrix.Rebuild().