void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _beamColor
readonly Vector4 _glassColor
readonly Vector4 _backgroundColor
readonly Vector4 _metalColor
MartianMadnessShader(Color metalColor, Color glassColor, Color beamColor, Color backgroundColor)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)