static float GetStaticNoise(int index)
 
readonly Vector4 _vineColor
 
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
readonly Vector4 _backgroundColor
 
readonly Vector4 _bulbColor
 
PlanteraShader(Color bulbColor, Color vineColor, Color backgroundColor)