static float GetStaticNoise(int index)
readonly Vector4 _vineColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _backgroundColor
readonly Vector4 _bulbColor
PlanteraShader(Color bulbColor, Color vineColor, Color backgroundColor)