Terraria v1.4.4.9
Terraria source code documentation
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PlanteraShader.cs
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1using System;
4
6
8{
9 private readonly Vector4 _bulbColor;
10
11 private readonly Vector4 _vineColor;
12
13 private readonly Vector4 _backgroundColor;
14
15 public PlanteraShader(Color bulbColor, Color vineColor, Color backgroundColor)
16 {
17 _bulbColor = bulbColor.ToVector4();
18 _vineColor = vineColor.ToVector4();
19 _backgroundColor = backgroundColor.ToVector4();
20 }
21
22 [RgbProcessor(/*Could not decode attribute arguments.*/)]
23 private void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
24 {
25 for (int i = 0; i < fragment.Count; i++)
26 {
27 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
28 Vector4 vector = Vector4.Lerp(_bulbColor, _vineColor, (float)Math.Sin(time * 2f + canvasPositionOfIndex.X * 10f) * 0.5f + 0.5f);
29 fragment.SetColor(i, vector);
30 }
31 }
32
33 [RgbProcessor(/*Could not decode attribute arguments.*/)]
34 private void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
35 {
36 for (int i = 0; i < fragment.Count; i++)
37 {
38 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
39 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
40 canvasPositionOfIndex.X -= 1.8f;
41 if (canvasPositionOfIndex.X < 0f)
42 {
43 canvasPositionOfIndex.X *= -1f;
44 gridPositionOfIndex.Y += 101;
45 }
46 float staticNoise = NoiseHelper.GetStaticNoise(gridPositionOfIndex.Y);
47 staticNoise = (staticNoise * 5f + time * 0.4f) % 5f;
48 float num = 1f;
49 if (staticNoise > 1f)
50 {
51 num = 1f - MathHelper.Clamp((staticNoise - 0.4f - 1f) / 0.4f, 0f, 1f);
52 staticNoise = 1f;
53 }
54 float num2 = staticNoise - canvasPositionOfIndex.X / 5f;
56 if (num2 > 0f)
57 {
58 float num3 = 1f;
59 if (num2 < 0.2f)
60 {
61 num3 = num2 / 0.2f;
62 }
63 vector = (((gridPositionOfIndex.X + 7 * gridPositionOfIndex.Y) % 5 != 0) ? Vector4.Lerp(_backgroundColor, _vineColor, num3 * num) : Vector4.Lerp(_backgroundColor, _bulbColor, num3 * num));
64 }
65 fragment.SetColor(i, vector);
66 }
67 }
68}
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static float GetStaticNoise(int index)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
PlanteraShader(Color bulbColor, Color vineColor, Color backgroundColor)
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277