readonly IAssetRepository _assetRepository
readonly List< IContentSource > _staticSources
Action< ResourcePackList > OnResourcePackChange
ResourcePackList ActiveResourcePackList
void UseResourcePacks(ResourcePackList resourcePacks)
AssetSourceController(IAssetRepository assetRepository, IEnumerable< IContentSource > staticSources)
static IAudioSystem audioSystem
void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)