Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1723 of file PlayerDrawSet.cs.
References Terraria.DataStructures.PlayerDrawSet.backShoulderOffset, Terraria.Player.body, Terraria.Player.bodyFrame, Terraria.DataStructures.PlayerDrawSet.compBackArmFrame, Terraria.DataStructures.PlayerDrawSet.compBackShoulderFrame, Terraria.DataStructures.PlayerDrawSet.compFrontArmFrame, Terraria.DataStructures.PlayerDrawSet.compFrontShoulderFrame, Terraria.Player.compositeBackArm, Terraria.DataStructures.PlayerDrawSet.compositeBackArmRotation, Terraria.Player.compositeFrontArm, Terraria.DataStructures.PlayerDrawSet.compositeFrontArmRotation, Terraria.DataStructures.PlayerDrawSet.compShoulderOverFrontArm, Terraria.DataStructures.PlayerDrawSet.compTorsoFrame, Terraria.DataStructures.PlayerDrawSet.CreateCompositeData_DetermineShoulderOffsets(), Terraria.DataStructures.PlayerDrawSet.CreateCompositeFrameRect(), Terraria.Entity.direction, Terraria.DataStructures.PlayerDrawSet.drawPlayer, Terraria.DataStructures.PlayerDrawSet.frontShoulderOffset, Terraria.Player.gravDir, Terraria.Player.handoff, Terraria.Player.handon, Microsoft.Xna.Framework.Rectangle.Height, Terraria.DataStructures.PlayerDrawSet.hideCompositeShoulders, Terraria.Player.Male, Microsoft.Xna.Framework.Graphics.Point, Terraria.ID.ArmorIDs.Body.Sets.shouldersAreAlwaysInTheBack, Terraria.ID.ArmorIDs.Body.Sets.showsShouldersWhileJumping, Terraria.DataStructures.PlayerDrawSet.UpdateCompositeArm(), Terraria.DataStructures.PlayerDrawSet.usesCompositeBackHandAcc, Terraria.DataStructures.PlayerDrawSet.usesCompositeFrontHandAcc, Terraria.DataStructures.PlayerDrawSet.usesCompositeTorso, Terraria.ID.ArmorIDs.Body.Sets.UsesNewFramingCode, Terraria.ID.ArmorIDs.HandOn.Sets.UsesNewFramingCode, Terraria.ID.ArmorIDs.HandOff.Sets.UsesNewFramingCode, Terraria.ID.ArmorIDs.HandOn.Sets.UsesOldFramingTexturesForWalking, Microsoft.Xna.Framework.Graphics.Vector2, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.DataStructures.PlayerDrawSet.BoringSetup().