void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
BrainShader(Color brainColor, Color veinColor)
readonly Vector4 _brainColor
readonly Vector4 _veinColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetDynamicNoise(int index, float currentTime)