Terraria v1.4.4.9
Terraria source code documentation
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BrainShader.cs
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1using System;
4
6
8{
9 private readonly Vector4 _brainColor;
10
11 private readonly Vector4 _veinColor;
12
13 public BrainShader(Color brainColor, Color veinColor)
14 {
15 _brainColor = brainColor.ToVector4();
16 _veinColor = veinColor.ToVector4();
17 }
18
19 [RgbProcessor(/*Could not decode attribute arguments.*/)]
20 private void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
21 {
22 Vector4 vector = Vector4.Lerp(_brainColor, _veinColor, Math.Max(0f, (float)Math.Sin(time * 3f)));
23 for (int i = 0; i < fragment.Count; i++)
24 {
25 fragment.SetColor(i, vector);
26 }
27 }
28
29 [RgbProcessor(/*Could not decode attribute arguments.*/)]
30 private void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
31 {
32 new Vector2(1.6f, 0.5f);
33 Vector4 value = Vector4.Lerp(_brainColor, _veinColor, Math.Max(0f, (float)Math.Sin(time * 3f)) * 0.5f + 0.5f);
34 for (int i = 0; i < fragment.Count; i++)
35 {
36 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
37 Vector4 brainColor = _brainColor;
38 float dynamicNoise = NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.15f + new Vector2(time * 0.002f), time * 0.03f);
39 dynamicNoise = (float)Math.Sin(dynamicNoise * 10f) * 0.5f + 0.5f;
40 dynamicNoise = Math.Max(0f, 1f - 5f * dynamicNoise);
41 brainColor = Vector4.Lerp(brainColor, value, dynamicNoise);
42 fragment.SetColor(i, brainColor);
43 }
44 }
45}
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
BrainShader(Color brainColor, Color veinColor)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetDynamicNoise(int index, float currentTime)
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277