Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessLowDetail()

void Terraria.GameContent.RGB.BrainShader.ProcessLowDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 20 of file BrainShader.cs.

21 {
22 Vector4 vector = Vector4.Lerp(_brainColor, _veinColor, Math.Max(0f, (float)Math.Sin(time * 3f)));
23 for (int i = 0; i < fragment.Count; i++)
24 {
25 fragment.SetColor(i, vector);
26 }
27 }
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.BrainShader._brainColor, Terraria.GameContent.RGB.BrainShader._veinColor, ReLogic.Peripherals.RGB.Fragment.Count, Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), and System.Math.Sin().