readonly Vector4 _glowColor
readonly Vector4 _backgroundColor
readonly Vector4 _coreColor
GolemShader(Color glowColor, Color coreColor, Color backgroundColor)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetStaticNoise(int index)