terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PlayerRainbowWingsTextureContent.cs
Go to the documentation of this file.
1using System;
7
9{
10 [global::Cpp2ILInjected.Token(Token = "0x20007CD")]
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x60040AD")]
14 [global::Cpp2ILInjected.Address(RVA = "0x772C08", Offset = "0x772C08", Length = "0x4")]
15 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16 protected override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x60040AE")]
22 [global::Cpp2ILInjected.Address(RVA = "0x772C0C", Offset = "0x772C0C", Length = "0x8")]
23 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(AssetInitializer), Member = "LoadRenderTargetAssets", MemberParameters = new object[] { typeof(AssetRequestMode) }, ReturnType = typeof(void))]
24 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
25 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
27 {
28 throw null;
29 }
30 }
31}
class f__AnonymousType0<< Count > j__TPar
override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)