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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.Initializers.AssetInitializer:Static Public Member Functions | |
| static void | CreateAssetServices (GameServiceContainer services) |
| static void | LoadSplashAssets (bool asyncLoadForSounds) |
| static IEnumerator | LoadAssetsWhileInInitialBlackScreen_InSteps () |
| static void | LoadAssetsWhileInInitialBlackScreen () |
| static void | Load (bool asyncLoad) |
Static Public Attributes | |
| static bool | initialAssetsLoaded |
Properties | |
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IDisposable [set] |
| class< LoadFonts_InSteps > | IDisposable [set] |
| class< LoadTextures_InSteps > | IDisposable [set] |
Private Attributes | |
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | d__3: IEnumerator<object> |
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IEnumerator |
| class< LoadFonts_InSteps > | d__6: IEnumerator<object> |
| class< LoadFonts_InSteps > | IEnumerator |
| class< LoadTextures_InSteps > | d__11: IEnumerator<object> |
| class< LoadTextures_InSteps > | IEnumerator |
Definition at line 24 of file AssetInitializer.cs.