terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Initializers.AssetInitializer Class Reference
+ Collaboration diagram for Terraria.Initializers.AssetInitializer:

Static Public Member Functions

static void CreateAssetServices (GameServiceContainer services)
 
static void LoadSplashAssets (bool asyncLoadForSounds)
 
static IEnumerator LoadAssetsWhileInInitialBlackScreen_InSteps ()
 
static void LoadAssetsWhileInInitialBlackScreen ()
 
static void Load (bool asyncLoad)
 

Static Public Attributes

static bool initialAssetsLoaded
 

Properties

class< LoadAssetsWhileInInitialBlackScreen_InStepsIDisposable [set]
 
class< LoadFonts_InStepsIDisposable [set]
 
class< LoadTextures_InStepsIDisposable [set]
 

Static Private Member Functions

static IEnumerator LoadFonts_InSteps (AssetRequestMode mode)
 
static void LoadFonts (AssetRequestMode mode)
 
static void LoadSounds (AssetRequestMode mode)
 
static void LoadRenderTargetAssets (AssetRequestMode mode)
 
static void RegisterRenderTargetAsset (INeedRenderTargetContent content)
 
static IEnumerator LoadTextures_InSteps (AssetRequestMode mode)
 
static void LoadTextures (AssetRequestMode mode)
 
static void LoadMinimapFrames (AssetRequestMode mode)
 
static void Configuration_OnSave_MinimapFrame (Preferences obj)
 
static void LoadMinimap (string name, Microsoft.Xna.Framework.Vector2 frameOffset, Microsoft.Xna.Framework.Vector2 resetPosition, Microsoft.Xna.Framework.Vector2 zoomInPosition, Microsoft.Xna.Framework.Vector2 zoomOutPosition, AssetRequestMode mode)
 
static void LoadPlayerResourceSets (AssetRequestMode mode)
 
static void Configuration_OnSave_PlayerResourcesSet (Preferences obj)
 
static Asset< T > LoadAsset< T > (string assetName, AssetRequestMode mode)
 

Private Attributes

class< LoadAssetsWhileInInitialBlackScreen_InStepsd__3: IEnumerator<object>
 
class< LoadAssetsWhileInInitialBlackScreen_InStepsIEnumerator
 
class< LoadFonts_InStepsd__6: IEnumerator<object>
 
class< LoadFonts_InStepsIEnumerator
 
class< LoadTextures_InStepsd__11: IEnumerator<object>
 
class< LoadTextures_InStepsIEnumerator
 

Detailed Description

Definition at line 24 of file AssetInitializer.cs.


The documentation for this class was generated from the following file: