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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for Terraria.Initializers.AssetInitializer:Static Public Member Functions | |
| static void | CreateAssetServices (GameServiceContainer services) | 
| static void | LoadSplashAssets (bool asyncLoadForSounds) | 
| static IEnumerator | LoadAssetsWhileInInitialBlackScreen_InSteps () | 
| static void | LoadAssetsWhileInInitialBlackScreen () | 
| static void | Load (bool asyncLoad) | 
Static Public Attributes | |
| static bool | initialAssetsLoaded | 
Properties | |
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IDisposable [set] | 
| class< LoadFonts_InSteps > | IDisposable [set] | 
| class< LoadTextures_InSteps > | IDisposable [set] | 
Private Attributes | |
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | d__3: IEnumerator<object> | 
| class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IEnumerator | 
| class< LoadFonts_InSteps > | d__6: IEnumerator<object> | 
| class< LoadFonts_InSteps > | IEnumerator | 
| class< LoadTextures_InSteps > | d__11: IEnumerator<object> | 
| class< LoadTextures_InSteps > | IEnumerator | 
Definition at line 24 of file AssetInitializer.cs.