terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Static Public Member Functions | |
static void | CreateAssetServices (GameServiceContainer services) |
static void | LoadSplashAssets (bool asyncLoadForSounds) |
static IEnumerator | LoadAssetsWhileInInitialBlackScreen_InSteps () |
static void | LoadAssetsWhileInInitialBlackScreen () |
static void | Load (bool asyncLoad) |
Static Public Attributes | |
static bool | initialAssetsLoaded |
Properties | |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IDisposable [set] |
class< LoadFonts_InSteps > | IDisposable [set] |
class< LoadTextures_InSteps > | IDisposable [set] |
Private Attributes | |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | d__3: IEnumerator<object> |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IEnumerator |
class< LoadFonts_InSteps > | d__6: IEnumerator<object> |
class< LoadFonts_InSteps > | IEnumerator |
class< LoadTextures_InSteps > | d__11: IEnumerator<object> |
class< LoadTextures_InSteps > | IEnumerator |
Definition at line 24 of file AssetInitializer.cs.