BlockUntilRecvMsg(Guid messageId, int timeout) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
ConnectedCallbackInternal(int playerId) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inlineprivatestatic |
connectionNative | UnityEngine.Networking.PlayerConnection.PlayerConnection | packagestatic |
CreateInstance() | UnityEngine.Networking.PlayerConnection.PlayerConnection | inlineprivatestatic |
UnityEngine::ScriptableObject.CreateInstance(Type type) | UnityEngine.ScriptableObject | inlinestatic |
CreateInstance< T >() | UnityEngine.ScriptableObject | inlinestatic |
CreateScriptableObject([Writable] ScriptableObject self) | UnityEngine.ScriptableObject | private |
CreateScriptableObjectInstanceFromType(Type type, bool applyDefaultsAndReset) | UnityEngine.ScriptableObject | package |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DisconnectAll() | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
DisconnectedCallback(int playerId) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inlineprivatestatic |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
Equals(object other) | UnityEngine.Object | inline |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetConnectionNativeApi() | UnityEngine.Networking.PlayerConnection.PlayerConnection | inlineprivate |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
hideFlags | UnityEngine.Object | |
instance | UnityEngine.Networking.PlayerConnection.PlayerConnection | static |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
isConnected | UnityEngine.Networking.PlayerConnection.PlayerConnection | |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
m_CachedPtr | UnityEngine.Object | private |
m_connectedPlayers | UnityEngine.Networking.PlayerConnection.PlayerConnection | private |
m_IsInitilized | UnityEngine.Networking.PlayerConnection.PlayerConnection | private |
m_PlayerEditorConnectionEvents | UnityEngine.Networking.PlayerConnection.PlayerConnection | private |
MessageCallbackInternal(IntPtr data, ulong size, ulong guid, string messageId) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inlineprivatestatic |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
OnEnable() | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
PlayerConnection() | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
Register(Guid messageId, UnityAction< MessageEventArgs > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
RegisterConnection(UnityAction< int > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
RegisterDisconnection(UnityAction< int > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
s_Instance | UnityEngine.Networking.PlayerConnection.PlayerConnection | privatestatic |
ScriptableObject() | UnityEngine.ScriptableObject | inline |
Send(Guid messageId, byte[] data) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
TrySend(Guid messageId, byte[] data) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
Unregister(Guid messageId, UnityAction< MessageEventArgs > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
UnregisterConnection(UnityAction< int > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |
UnregisterDisconnection(UnityAction< int > callback) | UnityEngine.Networking.PlayerConnection.PlayerConnection | inline |